/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GUI_WINDOWS_BUYDIALOG_H #define GUI_WINDOWS_BUYDIALOG_H #include "enums/simpletypes/beingid.h" #include "enums/simpletypes/visible.h" #include "gui/widgets/window.h" #include "listeners/actionlistener.h" #include "listeners/selectionlistener.h" class Button; class DropDown; class ShopItem; class ShopItems; class ShopListBox; class SortListModelBuy; class IntTextField; class Label; class ScrollArea; class Slider; class TextField; /** * The buy dialog. * * \ingroup Interface */ class BuyDialog final : public Window, public ActionListener, public SelectionListener { public: /** * Constructor. * * @see Window::Window */ BuyDialog(); /** * Constructor. * * @see Window::Window */ explicit BuyDialog(const BeingId npcId); /** * Constructor. * * @see Window::Window */ explicit BuyDialog(std::string nick); A_DELETE_COPY(BuyDialog) /** * Destructor */ ~BuyDialog(); enum { Nick = -1, Items = -2, Market = -3, Cash = -4 }; void init(); /** * Resets the dialog, clearing shop inventory. */ void reset(); /** * Sets the amount of available money. */ void setMoney(const int amount); /** * Adds an item to the shop inventory. */ ShopItem *addItem(const int id, const int type, const unsigned char color, const int amount, const int price); /** * Called when receiving actions from the widgets. */ void action(const ActionEvent &event) override final; /** * Returns the number of items in the shop inventory. */ int getNumberOfElements() A_WARN_UNUSED; /** * Updates the labels according to the selected item. */ void valueChanged(const SelectionEvent &event) override final; /** * Updates the state of buttons and labels. */ void updateButtonsAndLabels(); /** * Sets the visibility of this window. */ void setVisible(Visible visible) override final; void sort(); void close() override final; /** * Returns true if any instances exist. */ static bool isActive() A_WARN_UNUSED { return !instances.empty(); } /** * Closes all instances. */ static void closeAll(); private: void updateSlider(const int selectedItem); void applyNameFilter(const std::string &filter); typedef std::list DialogList; static DialogList instances; Button *mBuyButton; Button *mQuitButton; Button *mAddMaxButton; Button *mIncreaseButton; Button *mDecreaseButton; ShopListBox *mShopItemList; ScrollArea *mScrollArea; Label *mMoneyLabel; Label *mQuantityLabel; Slider *mSlider; Label *mAmountLabel; IntTextField *mAmountField; ShopItems *mShopItems; SortListModelBuy *mSortModel; DropDown *mSortDropDown; TextField *mFilterTextField; Label *mFilterLabel; BeingId mNpcId; int mMoney; int mAmountItems; int mMaxItems; std::string mNick; }; #endif // GUI_WINDOWS_BUYDIALOG_H