/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef WINDOWMENU_H #define WINDOWMENU_H #include "configlistener.h" #include "gui/widgets/container.h" #include "gui/widgets/button.h" #include #include #include "localconsts.h" #include #include class TextPopup; /** * The window menu. Allows showing and hiding many of the different windows * used in the game. * * \ingroup Interface */ class WindowMenu : public Container, public ConfigListener, public gcn::ActionListener, public gcn::SelectionListener, public gcn::MouseListener { public: WindowMenu(); ~WindowMenu(); void action(const gcn::ActionEvent &event); // void valueChanged(const gcn::SelectionEvent &event); void mousePressed(gcn::MouseEvent &event); void mouseMoved(gcn::MouseEvent &event); void mouseExited(gcn::MouseEvent& mouseEvent A_UNUSED); std::map &getButtonNames() { return mButtonNames; } std::vector &getButtons() { return mButtons; } void showButton(std::string name, bool visible); void loadButtons(); void saveButtons(); void drawChildren(gcn::Graphics* graphics); void optionChanged(const std::string &name); private: inline void addButton(const char* text, std::string description, int &x, int &h, int key, bool visible = true); void updateButtons(); TextPopup *mTextPopup; std::vector mButtons; std::map mButtonNames; bool mHaveMouse; int mAutoHide; }; extern WindowMenu *windowMenu; #endif