/* * The ManaVerse Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaVerse Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ /* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson * * * Per Larsson a.k.a finalman * Olof Naessén a.k.a jansem/yakslem * * Visit: http://guichan.sourceforge.net * * License: (BSD) * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name of Guichan nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef GUI_WIDGETS_WINDOW_H #define GUI_WIDGETS_WINDOW_H #include "enums/simpletypes/modal.h" #include "enums/simpletypes/move.h" #include "enums/resources/imageposition.h" #include "gui/fonts/textchunk.h" #include "gui/widgets/basiccontainer2.h" #include "listeners/mouselistener.h" #include "listeners/widgetlistener.h" #include "render/graphics.h" #include "localconsts.h" class ContainerPlacer; class ImageCollection; class Layout; class LayoutCell; class Skin; class WindowContainer; /** * A window. This window can be dragged around and has a title bar. Windows are * invisible by default. * * \ingroup GUI */ class Window notfinal : public BasicContainer2, public MouseListener, public WidgetListener { public: /** * Constructor. Initializes the title to the given text and hooks * itself into the window container. * * @param caption The initial window title, "Window" by default. * @param modal Block input to other windows. * @param parent The parent window. This is the window standing above * this one in the window hiearchy. When reordering, * a window will never go below its parent window. * @param skin The location where the window's skin XML can be found. */ Window(const std::string &caption, const Modal modal, Window *const parent, std::string skin); A_DELETE_COPY(Window) /** * Destructor. Deletes all the added widgets. */ ~Window() override; /** * Sets the window container to be used by new windows. */ static void setWindowContainer(WindowContainer *const windowContainer); /** * Draws the window. */ void draw(Graphics *const graphics) override A_NONNULL(2); void safeDraw(Graphics *const graphics) override A_NONNULL(2); /** * Sets the size of this window. */ void setContentSize(int width, int height); /** * Sets the location relative to the given widget. */ void setLocationRelativeTo(const Widget *const widget); /** * Sets the location relative to the given widget (only horisontally) */ void setLocationHorisontallyRelativeTo(const Widget *const widget); /** * Sets the location relative to the given enumerated position. */ void setLocationRelativeTo(const ImagePosition::Type &position, int offsetX, int offsetY); /** * Sets whether or not the window can be resized. */ void setResizable(const bool resize); void redraw(); /** * Called whenever the widget changes size. */ void widgetResized(const Event &event) override; void widgetMoved(const Event& event) override; /** * Called whenever the widget is hidden. */ void widgetHidden(const Event &event) override; /** * Sets whether or not the window has a close button. */ void setCloseButton(const bool flag); bool getCloseButton() const noexcept2 A_WARN_UNUSED { return mCloseWindowButton; } void setAllowClose(const bool b) { mAllowClose = b; } bool getAlowClose() const noexcept2 A_WARN_UNUSED { return mCloseWindowButton || mAllowClose; } /** * Returns whether the window can be resized. */ bool isResizable() const A_WARN_UNUSED; /** * Sets the minimum width of the window. */ void setMinWidth(const int width); int getMinWidth() const noexcept2 A_WARN_UNUSED { return mMinWinWidth; } /** * Sets the minimum height of the window. */ void setMinHeight(const int height); int getMinHeight() const noexcept2 A_WARN_UNUSED { return mMinWinHeight; } /** * Sets the maximum width of the window. */ void setMaxWidth(const int width); int getMaxWidth() const noexcept2 A_WARN_UNUSED { return mMaxWinWidth; } /** * Sets the minimum height of the window. */ void setMaxHeight(const int height); int getMaxHeight() const noexcept2 A_WARN_UNUSED { return mMaxWinHeight; } /** * Sets flag to show a title or not. */ void setShowTitle(bool flag) { mShowTitle = flag; } /** * Sets whether or not the window has a sticky button. */ void setStickyButton(const bool flag); /** * Sets whether the window is sticky. A sticky window will not have * its visibility set to false on a general setVisible(false) call. * Use this to set the default before you call loadWindowState(). */ void setSticky(const bool sticky); /** * Returns whether the window is sticky. */ bool isSticky() const noexcept2 A_WARN_UNUSED { return mSticky; } /** * Sets whether the window sticky mean window locked or not. */ void setStickyButtonLock(const bool sticky); /** * Returns whether the window sticky locking window. */ bool isStickyButtonLock() const noexcept2 A_WARN_UNUSED { return mStickyButtonLock; } /** * Overloads window setVisible by Guichan to allow sticky window * handling. */ virtual void setVisible(Visible visible); /** * Overloads window setVisible by Guichan to allow sticky window * handling, or not, if you force the sticky state. */ void setVisible(const Visible visible, const bool forceSticky); /** * Returns whether the window is visible by default. */ bool isDefaultVisible() const noexcept2 A_WARN_UNUSED { return mDefaultVisible; } /** * Sets whether the window is visible by default. */ void setDefaultVisible(const bool save) { mDefaultVisible = save; } /** * Returns whether the window will save it's visibility. */ bool willSaveVisible() const { return mSaveVisible; } /** * Sets whether the window will save it's visibility. */ void setSaveVisible(const bool save) { mSaveVisible = save; } void postInit() override; /** * Returns the parent window. * * @return The parent window or NULL if there is none. */ Window *getParentWindow() const { return mParentWindow; } /** * Schedule this window for deletion. It will be deleted at the start * of the next logic update. */ virtual void scheduleDelete(); /** * Starts window resizing when appropriate. */ void mousePressed(MouseEvent &event) override; /** * Implements window resizing and makes sure the window is not * dragged/resized outside of the screen. */ void mouseDragged(MouseEvent &event) override; /** * Implements custom cursor image changing context, based on mouse * relative position. */ void mouseMoved(MouseEvent &event) override; /** * When the mouse button has been let go, this ensures that the mouse * custom cursor is restored back to it's standard image. */ void mouseReleased(MouseEvent &event) override; /** * When the mouse leaves the window this ensures that the custom cursor * is restored back to it's standard image. */ void mouseExited(MouseEvent &event) override; void mouseEntered(MouseEvent &event) override; void updateResizeHandler(MouseEvent &event); /** * Sets the name of the window. This is not the window title. */ void setWindowName(const std::string &name) { mWindowName = name; } /** * Returns the name of the window. This is not the window title. */ const std::string &getWindowName() const noexcept2 A_WARN_UNUSED { return mWindowName; } /** * Reads the position (and the size for resizable windows) in the * configuration based on the given string. * Uses the default values when config values are missing. * Don't forget to set these default values and resizable before * calling this function. */ void loadWindowState(); /** * Saves the window state so that when the window is reloaded, it'll * maintain its previous state and location. */ void saveWindowState(); /** * Set the default win pos and size. * (which can be different of the actual ones.) */ void setDefaultSize(const int defaultX, const int defaultY, int defaultWidth, int defaultHeight); /** * Set the default win pos and size to the current ones. */ void setDefaultSize(); /** * Set the default win pos and size. * (which can be different of the actual ones.) * This version of setDefaultSize sets the window's position based * on a relative enumerated position, rather than a coordinate position. */ void setDefaultSize(const int defaultWidth, const int defaultHeight, const ImagePosition::Type &position, const int offsetx, const int offsetY); /** * Reset the win pos and size to default. Don't forget to set defaults * first. */ virtual void resetToDefaultSize(); /** * Adjusts the window position after the application window has been * resized. */ void adjustPositionAfterResize(const int oldScreenWidth, const int oldScreenHeight); /** * Gets the layout handler for this window. */ Layout &getLayout() A_WARN_UNUSED; /** * Clears the window's layout (useful for redesigning the window). Does * not delete the widgets! */ void clearLayout(); /** * Computes the position of the widgets according to the current * layout. Resizes the window so that the layout fits. Deletes the * layout. * @param w if non-zero, force the window to this width. * @param h if non-zero, force the window to this height. * @note This function is meant to be called with fixed-size windows. */ void reflowLayout(int w, int h); /** * Adds a widget to the window and sets it at given cell. */ LayoutCell &place(const int x, const int y, Widget *const wg, const int w, const int h); /** * Returns a proxy for adding widgets in an inner table of the layout. */ ContainerPlacer getPlacer(const int x, const int y) A_WARN_UNUSED; /** * Positions the window in the center of it's parent. */ void center(); /** * Positions the window in the horisontal center of it's parent. */ void centerHorisontally(); /** * Overrideable functionality for when the window is to close. This * allows for class implementations to clean up or do certain actions * on window close they couldn't do otherwise. */ virtual void close(); /** * Allows the windows modal status to change */ void setModal(const Modal modal); Rect getWindowArea() const A_WARN_UNUSED; bool isResizeAllowed(const MouseEvent &event) const A_WARN_UNUSED; void setCaptionFont(Font *font) { mCaptionFont = font; } void enableVisibleSound(bool b) { mPlayVisibleSound = b; } bool isWindowVisible() const noexcept2 A_WARN_UNUSED { return mVisible == Visible_true; } /** * Sets the padding of the window. The padding is the distance between the * window border and the content. * * @param padding The padding of the window. * @see getPadding */ void setPadding(int padding) { mPadding = padding; } /** * Gets the padding of the window. The padding is the distance between the * window border and the content. * * @return The padding of the window. * @see setPadding */ int getPadding() const { return mPadding; } /** * Sets the title bar height. * * @param height The title height value. * @see getTitleBarHeight */ void setTitleBarHeight(unsigned int height) { mTitleBarHeight = height; } /** * Gets the title bar height. * * @return The title bar height. * @see setTitleBarHeight */ unsigned int getTitleBarHeight() const { return mTitleBarHeight; } /** * Sets the caption of the window. * * @param caption The caption of the window. * @see getCaption */ void setCaption(const std::string& caption) { mCaption = caption; mTextChanged = true; } /** * Gets the caption of the window. * * @return the caption of the window. * @see setCaption */ const std::string& getCaption() const { return mCaption; } /** * Sets the alignment of the caption. * * @param alignment The alignment of the caption. * @see getAlignment, Graphics */ void setAlignment(Graphics::Alignment alignment) { mAlignment = alignment; } /** * Gets the alignment of the caption. * * @return The alignment of caption. * @see setAlignment, Graphics */ Graphics::Alignment getAlignment() const { return mAlignment; } /** * Sets the window to be moveble or not. * * @param movable True if the window should be movable, false otherwise. * @see isMovable */ void setMovable(Move movable) { mMovable = movable; } /** * Checks if the window is movable. * * @return True if the window is movable, false otherwise. * @see setMovable */ bool isMovable() const { return mMovable == Move_true; } Rect getChildrenArea() override; /** * Resizes the window to fit the content. */ virtual void resizeToContent(); #ifdef USE_PROFILER virtual void logic(); #endif // USE_PROFILER protected: bool canMove() const A_WARN_UNUSED; int getOption(const std::string &name, const int def) const A_WARN_UNUSED; bool getOptionBool(const std::string &name, const bool def) const A_WARN_UNUSED; void setTitlePadding(const int p) noexcept2 { mTitlePadding = p; } int getTitlePadding() const noexcept2 A_WARN_UNUSED { return mTitlePadding; } /** * Holds the caption of the window. */ std::string mCaption; /** * Holds the alignment of the caption. */ Graphics::Alignment mAlignment; /** * Holds the padding of the window. */ int mPadding; /** * Holds the title bar height of the window. */ unsigned int mTitleBarHeight; /** * True if the window is movable, false otherwise. */ Move mMovable; /** * Holds a drag offset as an x coordinate where the drag of the window * started if the window is being dragged. It's used to move the window * correctly when dragged. */ int mDragOffsetX; /** * Holds a drag offset as an y coordinate where the drag of the window * started if the window is being dragged. It's used to move the window * correctly when dragged. */ int mDragOffsetY; /** * True if the window is being moved, false otherwise. */ bool mMoved; Skin *mSkin; /**< Skin in use by this window */ int mDefaultX; /**< Default window X position */ int mDefaultY; /**< Default window Y position */ int mDefaultWidth; /**< Default window width */ int mDefaultHeight; /**< Default window height */ int mCaptionOffsetX; int mCaptionOffsetY; bool mShowTitle; /**< Window has a title bar */ bool mLastRedraw; private: enum ResizeHandles { TOP = 0x01, RIGHT = 0x02, BOTTOM = 0x04, LEFT = 0x08, CLOSE = 0x10 }; /** * Ensures the window is on the screen, moving it if necessary. This is * used by loadWindowState and setVisible(true), and when the screen * is resized. */ void ensureOnScreen(); void adjustSizeToScreen(); /** * Determines if the mouse is in a resize area and returns appropriate * resize handles. Also initializes drag offset in case the resize * grip is used. * * @see ResizeHandles */ int getResizeHandles(const MouseEvent &event) A_WARN_UNUSED; Image *mGrip; /**< Resize grip */ Window *mParentWindow; /**< The parent window */ Layout *mLayout; /**< Layout handler */ Rect mCloseRect; /**< Close button rectangle */ Rect mStickyRect; /**< Sticky button rectangle */ Rect mGripRect; /**< Resize grip rectangle */ TextChunk mTextChunk; std::string mWindowName; /**< Name of the window */ int mMinWinWidth; /**< Minimum window width */ int mMinWinHeight; /**< Minimum window height */ int mMaxWinWidth; /**< Maximum window width */ int mMaxWinHeight; /**< Maximum window height */ static int mouseResize; /**< Active resize handles */ static int windowInstances; /**< Number of Window instances */ /** * The width of the resize border. Is independent of the actual window * border width, and determines mostly the size of the corner area * where two borders are moved at the same time. */ static const unsigned resizeBorderWidth = 10; ImageCollection *mVertexes A_NONNULLPOINTER; Graphics::Alignment mCaptionAlign; int mTitlePadding; int mGripPadding; int mResizeHandles; int mOldResizeHandles; int mClosePadding; int mStickySpacing; int mStickyPadding; Font *mCaptionFont A_NONNULLPOINTER; Modal mModal; /**< Window is modal */ bool mCloseWindowButton; /**< Window has a close button */ bool mDefaultVisible; /**< Window's default visibility */ bool mSaveVisible; /**< Window will save visibility */ bool mStickyButton; /**< Window has a sticky button */ bool mSticky; /**< Window resists hiding*/ bool mStickyButtonLock; /**< Window locked if sticky enabled*/ bool mPlayVisibleSound; bool mInit; bool mTextChanged; bool mAllowClose; }; #endif // GUI_WIDGETS_WINDOW_H