/* * The ManaPlus Client * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GUI_WIDGETS_TABS_SOCIALNAVIGATIONTAB_H #define GUI_WIDGETS_TABS_SOCIALNAVIGATIONTAB_H #include "gui/widgets/tabs/socialtab.h" #include "actormanager.h" #include "configuration.h" #include "gui/models/beingslistmodel.h" #include "gui/windows/outfitwindow.h" #include "being/localplayer.h" #include "input/keyboardconfig.h" #include "utils/delete2.h" #include "utils/gettext.h" #include "resources/map/map.h" #include "resources/map/mapitem.h" #include "resources/map/speciallayer.h" #include "localconsts.h" class Avatar; class SocialNavigationTab final : public SocialTab { public: SocialNavigationTab(const Widget2 *const widget, const Opaque showBackground) : SocialTab(widget), mBeings(new BeingsListModel) { createControls(mBeings, showBackground); // TRANSLATORS: Navigation tab name in social window. // TRANSLATORS: Should be small setCaption(_("Nav")); mMenuAction = "navigation"; } A_DELETE_COPY(SocialNavigationTab) ~SocialNavigationTab() override final { delete2(mList) delete2(mScroll) delete2(mBeings) } void updateList() override final { if ((socialWindow == nullptr) || (localPlayer == nullptr)) return; const Map *const map = socialWindow->getMap(); if ((map == nullptr) || map->empty()) return; if (socialWindow->getProcessedPortals()) return; STD_VECTOR *const avatars = mBeings->getMembers(); STD_VECTOR portals = map->getPortals(); STD_VECTOR::const_iterator i = portals.begin(); const SpecialLayer *const specialLayer = map->getSpecialLayer(); STD_VECTOR::iterator ia = avatars->begin(); while (ia != avatars->end()) { delete *ia; ++ ia; } avatars->clear(); int online = 0; int total = 0; int idx = 0; while (i != portals.end()) { MapItem *portal = *i; if (portal == nullptr) continue; const int x = portal->getX(); const int y = portal->getY(); const std::string name = strprintf("%s [%d %d]", portal->getComment().c_str(), x, y); Avatar *const ava = new Avatar(name); if (localPlayer != nullptr) ava->setOnline(localPlayer->isReachable(x, y, true)); else ava->setOnline(false); ava->setLevel(-1); ava->setType(portal->getType()); ava->setX(x); ava->setY(y); avatars->push_back(ava); if (ava->getOnline()) online ++; total ++; if (config.getBoolValue("drawHotKeys") && idx < 80 && (outfitWindow != nullptr)) { Being *const being = actorManager ->findPortalByTile(x, y); if (being != nullptr) { being->setName(KeyboardConfig::getKeyShortString( OutfitWindow::keyName(idx))); } if (specialLayer != nullptr) { portal = specialLayer->getTile( ava->getX(), ava->getY()); if (portal != nullptr) { portal->setName(KeyboardConfig::getKeyShortString( OutfitWindow::keyName(idx))); } } } ++i; idx ++; } if (socialWindow != nullptr) socialWindow->setProcessedPortals(true); // TRANSLATORS: social window label mCounterString = strprintf(_("Portals: %u/%u"), CAST_U32(online), CAST_U32(total)); updateCounter(); } void selectIndex(const unsigned num) override final { if (localPlayer == nullptr) return; STD_VECTOR *const avatars = mBeings->getMembers(); if (avatars->size() <= CAST_SIZE(num)) return; const Avatar *const ava = avatars->at(num); if (ava != nullptr) localPlayer->navigateTo(ava->getX(), ava->getY()); } void updateNames() { if (socialWindow == nullptr) return; STD_VECTOR *const avatars = mBeings->getMembers(); const Map *const map = socialWindow->getMap(); if (map == nullptr) return; STD_VECTOR::const_iterator i = avatars->begin(); const STD_VECTOR::const_iterator i_end = avatars->end(); while (i != i_end) { Avatar *const ava = *i; if (ava == nullptr) break; const MapItem *const item = map->findPortalXY( ava->getX(), ava->getY()); if (item != nullptr) { const std::string name = strprintf("%s [%d %d]", item->getComment().c_str(), item->getX(), item->getY()); ava->setName(name); ava->setOriginalName(name); } ++i; } } int getPortalIndex(const int x, const int y) { if (socialWindow == nullptr) return -1; STD_VECTOR *const avatars = mBeings->getMembers(); const Map *const map = socialWindow->getMap(); if (map == nullptr) return -1; STD_VECTOR::const_iterator i = avatars->begin(); const STD_VECTOR::const_iterator i_end = avatars->end(); unsigned num = 0; while (i != i_end) { const Avatar *const ava = *i; if (ava == nullptr) break; if (ava->getX() == x && ava->getY() == y) return num; ++i; num ++; } return -1; } void addPortal(const int x, const int y) { if ((socialWindow == nullptr) || (localPlayer == nullptr)) return; const Map *const map = socialWindow->getMap(); if (map == nullptr) return; STD_VECTOR *const avatars = mBeings->getMembers(); const MapItem *const portal = map->findPortalXY(x, y); if (portal == nullptr) return; const std::string name = strprintf("%s [%d %d]", portal->getComment().c_str(), x, y); Avatar *const ava = new Avatar(name); if (localPlayer != nullptr) ava->setOnline(localPlayer->isReachable(x, y, true)); else ava->setOnline(false); ava->setLevel(-1); ava->setType(portal->getType()); ava->setX(x); ava->setY(y); avatars->push_back(ava); } void removePortal(const int x, const int y) { if ((socialWindow == nullptr) || (localPlayer == nullptr)) return; const Map *const map = socialWindow->getMap(); if (map == nullptr) return; STD_VECTOR *const avatars = mBeings->getMembers(); STD_VECTOR::iterator i = avatars->begin(); const STD_VECTOR::iterator i_end = avatars->end(); while (i != i_end) { Avatar *ava = (*i); if (ava == nullptr) break; if (ava->getX() == x && ava->getY() == y) { delete ava; avatars->erase(i); return; } ++ i; } } private: BeingsListModel *mBeings; }; #endif // GUI_WIDGETS_TABS_SOCIALNAVIGATIONTAB_H