/* * The ManaPlus Client * Copyright (C) 2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GUI_WIDGETS_TABS_SOCIALGUILDTAB_H #define GUI_WIDGETS_TABS_SOCIALGUILDTAB_H #include "gui/widgets/tabs/socialtab.h" #include "being/localplayer.h" #include "const/sound.h" #include "utils/delete2.h" #include "utils/foreach.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include "net/guildhandler.h" #include "localconsts.h" class SocialGuildTab final : public SocialTab, public ActionListener { public: SocialGuildTab(const Widget2 *const widget, Guild *const guild, const Opaque showBackground) : SocialTab(widget), ActionListener(), mGuild(guild) { // TRANSLATORS: tab in social window setCaption(_("Guild")); setTabColor(&getThemeColor(ThemeColorId::GUILD_SOCIAL_TAB, 255U), &getThemeColor(ThemeColorId::GUILD_SOCIAL_TAB_OUTLINE, 255U)); setHighlightedTabColor(&getThemeColor( ThemeColorId::GUILD_SOCIAL_TAB_HIGHLIGHTED, 255U), &getThemeColor( ThemeColorId::GUILD_SOCIAL_TAB_HIGHLIGHTED_OUTLINE, 255U)); setSelectedTabColor(&getThemeColor( ThemeColorId::GUILD_SOCIAL_TAB_SELECTED, 255U), &getThemeColor( ThemeColorId::GUILD_SOCIAL_TAB_SELECTED_OUTLINE, 255U)); createControls(guild, showBackground); mMenuAction = "guild"; } A_DELETE_COPY(SocialGuildTab) ~SocialGuildTab() override final { delete2(mList) delete2(mScroll) } void action(const ActionEvent &event) override final { const std::string &eventId = event.getId(); if (eventId == "do invite") { const std::string name = mInviteDialog->getText(); guildHandler->invite(name); if (localChatTab != nullptr) { localChatTab->chatLog(strprintf( // TRANSLATORS: chat message _("Invited user %s to guild %s."), name.c_str(), mGuild->getName().c_str()), ChatMsgType::BY_SERVER, IgnoreRecord_false, TryRemoveColors_true); } mInviteDialog = nullptr; } else if (eventId == "~do invite") { mInviteDialog = nullptr; } else if (eventId == "yes") { guildHandler->leave(mGuild->getId()); if (localChatTab != nullptr) { localChatTab->chatLog(strprintf( // TRANSLATORS: chat message _("Guild %s quit requested."), mGuild->getName().c_str()), ChatMsgType::BY_SERVER, IgnoreRecord_false, TryRemoveColors_true); } mConfirmDialog = nullptr; } else if (eventId == "~yes") { mConfirmDialog = nullptr; } } void invite() override final { CREATEWIDGETV(mInviteDialog, TextDialog, // TRANSLATORS: guild invite message _("Member Invite to Guild"), // TRANSLATORS: guild invite message strprintf(_("Who would you like to invite to guild %s?"), mGuild->getName().c_str()), socialWindow, false); mInviteDialog->setActionEventId("do invite"); mInviteDialog->addActionListener(this); } void leave() override final { CREATEWIDGETV(mConfirmDialog, ConfirmDialog, // TRANSLATORS: guild leave message _("Leave Guild?"), // TRANSLATORS: guild leave message strprintf(_("Are you sure you want to leave guild %s?"), mGuild->getName().c_str()), SOUND_REQUEST, false, Modal_false, socialWindow); mConfirmDialog->addActionListener(this); } void buildCounter(const int online0, const int total0) override final { if ((online0 != 0) || (total0 != 0)) { // TRANSLATORS: social window label mCounterString = strprintf(_("Members: %u/%u"), CAST_U32(online0), CAST_U32(total0)); } else { if (localPlayer == nullptr) return; const Guild *const guild = localPlayer->getGuild(); if (guild == nullptr) return; const Guild::MemberList *const members = guild->getMembers(); int online = 0; int total = 0; FOR_EACHP (Guild::MemberList::const_iterator, it, members) { if ((*it)->getOnline()) online ++; total ++; } // TRANSLATORS: social window label mCounterString = strprintf(_("Players: %u/%u"), CAST_U32(online), CAST_U32(total)); } updateCounter(); } private: Guild *mGuild; }; #endif // GUI_WIDGETS_TABS_SOCIALGUILDTAB_H