/* * The ManaPlus Client * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef GUI_WIDGETS_TABS_SOCIALFRIENDSTAB_H #define GUI_WIDGETS_TABS_SOCIALFRIENDSTAB_H #include "gui/widgets/tabs/socialtab.h" #include "actormanager.h" #include "being/playerrelations.h" #include "gui/models/beingslistmodel.h" #include "gui/windows/whoisonline.h" #include "gui/widgets/tabs/socialfriendsfunctor.h" #include "utils/delete2.h" #include "utils/gettext.h" #include <algorithm> #include "localconsts.h" class SocialFriendsTab final : public SocialTab { public: SocialFriendsTab(const Widget2 *const widget, std::string name, const bool showBackground) : SocialTab(widget), mBeings(new BeingsListModel), mFriendSorter() { createControls(mBeings, showBackground); getPlayersAvatars(); setCaption(name); } A_DELETE_COPY(SocialFriendsTab) ~SocialFriendsTab() { delete2(mList) delete2(mScroll) delete2(mBeings) } void updateList() override final { getPlayersAvatars(); } void getPlayersAvatars() { if (!actorManager) return; std::vector<Avatar*> *const avatars = mBeings->getMembers(); if (!avatars) return; std::vector<Avatar*>::iterator ia = avatars->begin(); while (ia != avatars->end()) { delete *ia; ++ ia; } avatars->clear(); const StringVect *const players = player_relations.getPlayersByRelation( PlayerRelation::FRIEND); const std::set<std::string> &players2 = whoIsOnline->getOnlineNicks(); if (!players) return; int online = 0; int total = 0; FOR_EACHP (StringVectCIter, it, players) { Avatar *const ava = new Avatar(*it); if (actorManager->findBeingByName(*it, ActorType::PLAYER) || players2.find(*it) != players2.end()) { ava->setOnline(true); online ++; } total ++; avatars->push_back(ava); } std::sort(avatars->begin(), avatars->end(), mFriendSorter); delete players; // TRANSLATORS: social window label mCounterString = strprintf(_("Friends: %u/%u"), static_cast<uint32_t>(online), static_cast<uint32_t>(total)); updateCounter(); } private: BeingsListModel *mBeings; SortFriendsFunctor mFriendSorter; }; #endif // GUI_WIDGETS_TABS_SOCIALFRIENDSTAB_H