/* * The ManaPlus Client * Copyright (C) 2008-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/widgets/tabs/setup_relations.h" #include "actormanager.h" #include "being/localplayer.h" #include "gui/models/ignorechoiceslistmodel.h" #include "gui/models/playertablemodel.h" #include "gui/widgets/button.h" #include "gui/widgets/checkbox.h" #include "gui/widgets/containerplacer.h" #include "gui/widgets/dropdown.h" #include "gui/widgets/label.h" #include "gui/widgets/layouthelper.h" #include "gui/widgets/scrollarea.h" #include "gui/widgets/guitable.h" #include "utils/delete2.h" #include "debug.h" static const int COLUMNS_NR = 2; // name plus listbox static const int NAME_COLUMN = 0; static const unsigned int NAME_COLUMN_WIDTH = 230; static const unsigned int RELATION_CHOICE_COLUMN = 1; static const unsigned int RELATION_CHOICE_COLUMN_WIDTH = 80; static const std::string ACTION_DELETE("delete"); static const std::string ACTION_TABLE("table"); static const std::string ACTION_STRATEGY("strategy"); static const char *const table_titles[COLUMNS_NR] = { // TRANSLATORS: relations table header N_("Name"), // TRANSLATORS: relations table header N_("Relation") }; Setup_Relations::Setup_Relations(const Widget2 *const widget) : SetupTab(widget), PlayerRelationsListener(), mPlayerTableTitleModel(new StaticTableModel(1, COLUMNS_NR)), mPlayerTableModel(new PlayerTableModel(this)), mPlayerTable(new GuiTable(this, mPlayerTableModel, Opaque_true)), mPlayerTitleTable(new GuiTable(this, mPlayerTableTitleModel, Opaque_true)), mPlayerScrollArea(new ScrollArea(this, mPlayerTable, Opaque_true, std::string())), // TRANSLATORS: relation dialog button mDefaultTrading(new CheckBox(this, _("Allow trading"), (playerRelations.getDefault() & PlayerRelation::TRADE) != 0U, nullptr, std::string())), // TRANSLATORS: relation dialog button mDefaultWhisper(new CheckBox(this, _("Allow whispers"), (playerRelations.getDefault() & PlayerRelation::WHISPER) != 0U, nullptr, std::string())), // TRANSLATORS: relation dialog button mDeleteButton(new Button(this, _("Delete"), ACTION_DELETE, BUTTON_SKIN, this)), mIgnoreActionChoicesModel(new IgnoreChoicesListModel), mIgnoreActionChoicesBox(new DropDown(widget, mIgnoreActionChoicesModel, false, Modal_false, nullptr, std::string())) { // TRANSLATORS: relation dialog name setName(_("Relations")); mPlayerTable->setOpaque(Opaque_false); mPlayerTableTitleModel->fixColumnWidth(NAME_COLUMN, NAME_COLUMN_WIDTH); mPlayerTableTitleModel->fixColumnWidth(RELATION_CHOICE_COLUMN, RELATION_CHOICE_COLUMN_WIDTH); mPlayerTitleTable->setBackgroundColor(getThemeColor( ThemeColorId::TABLE_BACKGROUND, 255U)); mPlayerTitleTable->setSelectableGui(false); for (int i = 0; i < COLUMNS_NR; i++) { mPlayerTableTitleModel->set(0, i, new Label( this, gettext(table_titles[i]))); } mPlayerTitleTable->setLinewiseSelection(true); mPlayerScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); mPlayerTable->setActionEventId(ACTION_TABLE); mPlayerTable->setLinewiseSelection(true); mPlayerTable->addActionListener(this); // TRANSLATORS: relation dialog label Label *const ignore_action_label = new Label(this, _("When ignoring:")); mIgnoreActionChoicesBox->setActionEventId(ACTION_STRATEGY); mIgnoreActionChoicesBox->addActionListener(this); int ignore_strategy_index = 0; // safe default if (playerRelations.getPlayerIgnoreStrategy() != nullptr) { ignore_strategy_index = playerRelations.getPlayerIgnoreStrategyIndex( playerRelations.getPlayerIgnoreStrategy()->mShortName); if (ignore_strategy_index < 0) ignore_strategy_index = 0; } mIgnoreActionChoicesBox->setSelected(ignore_strategy_index); mIgnoreActionChoicesBox->adjustHeight(); reset(); // Do the layout LayoutHelper h(this); ContainerPlacer place = h.getPlacer(0, 0); place(0, 0, mPlayerTitleTable, 6, 1); place(0, 1, mPlayerScrollArea, 6, 4).setPadding(2); place(0, 5, mDeleteButton, 1, 1); place(3, 5, ignore_action_label, 1, 1); place(4, 5, mIgnoreActionChoicesBox, 2, 1).setPadding(2); place(3, 6, mDefaultTrading, 3, 1); place(3, 7, mDefaultWhisper, 3, 1); playerRelations.addListener(this); setDimension(Rect(0, 0, 500, 350)); } Setup_Relations::~Setup_Relations() { playerRelations.removeListener(this); delete2(mIgnoreActionChoicesModel) } void Setup_Relations::reset() { // We now have to search through the list of ignore choices to find the // current selection. We could use an index into the table of config // options in playerRelations instead of strategies to sidestep this. int selection = 0; for (size_t i = 0, sz = playerRelations.getPlayerIgnoreStrategies() ->size(); i < sz; ++ i) { if ((*playerRelations.getPlayerIgnoreStrategies())[i] == playerRelations.getPlayerIgnoreStrategy()) { selection = CAST_S32(i); break; } } mIgnoreActionChoicesBox->setSelected(selection); } void Setup_Relations::apply() { playerRelations.store(); const unsigned int old_default_relations = playerRelations.getDefault() & ~(PlayerRelation::TRADE | PlayerRelation::WHISPER); playerRelations.setDefault(old_default_relations | (mDefaultTrading->isSelected() ? PlayerRelation::TRADE : 0) | (mDefaultWhisper->isSelected() ? PlayerRelation::WHISPER : 0)); if (actorManager != nullptr) actorManager->updatePlayerNames(); if (localPlayer != nullptr) localPlayer->setCheckNameSetting(true); } void Setup_Relations::cancel() { } void Setup_Relations::action(const ActionEvent &event) { const std::string &eventId = event.getId(); if (eventId == ACTION_TABLE) { // temporarily eliminate ourselves: we are fully aware of this change, // so there is no need for asynchronous updates. (In fact, thouse // might destroy the widet that triggered them, which would be rather // embarrassing.) playerRelations.removeListener(this); const int row = mPlayerTable->getSelectedRow(); if (row >= 0) mPlayerTableModel->updateModelInRow(row); playerRelations.addListener(this); } else if (eventId == ACTION_DELETE) { const int player_index = mPlayerTable->getSelectedRow(); if (player_index < 0) return; playerRelations.removePlayer(mPlayerTableModel->getPlayerAt( player_index)); } else if (eventId == ACTION_STRATEGY) { const int sel = mIgnoreActionChoicesBox->getSelected(); if (sel < 0) return; PlayerIgnoreStrategy *const s = (*playerRelations.getPlayerIgnoreStrategies())[sel]; playerRelations.setPlayerIgnoreStrategy(s); } } void Setup_Relations::updatedPlayer(const std::string &name A_UNUSED) { mPlayerTableModel->playerRelationsUpdated(); mDefaultTrading->setSelected( (playerRelations.getDefault() & PlayerRelation::TRADE) != 0U); mDefaultWhisper->setSelected( (playerRelations.getDefault() & PlayerRelation::WHISPER) != 0U); if (localPlayer != nullptr) localPlayer->updateName(); } void Setup_Relations::updateAll() { PlayerTableModel *const model = new PlayerTableModel(this); mPlayerTable->setModel(model); delete mPlayerTableModel; mPlayerTableModel = model; int ignore_strategy_index = 0; // safe default if (playerRelations.getPlayerIgnoreStrategy() != nullptr) { ignore_strategy_index = playerRelations.getPlayerIgnoreStrategyIndex( playerRelations.getPlayerIgnoreStrategy()->mShortName); if (ignore_strategy_index < 0) ignore_strategy_index = 0; } mIgnoreActionChoicesBox->setSelected(ignore_strategy_index); mIgnoreActionChoicesBox->adjustHeight(); reset(); } void Setup_Relations::externalUpdated() { mDefaultTrading->setSelected( (playerRelations.getDefault() & PlayerRelation::TRADE) != 0U); mDefaultWhisper->setSelected( (playerRelations.getDefault() & PlayerRelation::WHISPER) != 0U); }