/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/widgets/tabs/mapdebugtab.h" #include "game.h" #include "being/localplayer.h" #include "particle/particleengine.h" #include "gui/viewport.h" #include "gui/widgets/containerplacer.h" #include "gui/widgets/label.h" #include "gui/widgets/layouthelper.h" #ifdef USE_OPENGL #include "resources/imagehelper.h" #endif // USE_OPENGL #include "resources/map/map.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include "utils/timer.h" #include "debug.h" MapDebugTab::MapDebugTab(const Widget2 *const widget) : DebugTab(widget), // TRANSLATORS: debug window label mMusicFileLabel(new Label(this, _("Music:"))), // TRANSLATORS: debug window label mMapLabel(new Label(this, _("Map:"))), // TRANSLATORS: debug window label mMapNameLabel(new Label(this, _("Map name:"))), // TRANSLATORS: debug window label mMinimapLabel(new Label(this, _("Minimap:"))), mTileMouseLabel(new Label(this, strprintf("%s (%d, %d)", // TRANSLATORS: debug window label _("Cursor:"), 0, 0))), mParticleCountLabel(new Label(this, strprintf("%s %d", // TRANSLATORS: debug window label _("Particle count:"), 88888))), mMapActorCountLabel(new Label(this, strprintf("%s %d", // TRANSLATORS: debug window label _("Map actors count:"), 88888))), #ifdef USE_OPENGL mMapAtlasCountLabel(new Label(this, strprintf("%s %d", // TRANSLATORS: debug window label _("Map atlas count:"), 88888))), #endif // USE_OPENGL // TRANSLATORS: debug window label mXYLabel(new Label(this, strprintf("%s (?,?)", _("Player Position:")))), mTexturesLabel(nullptr), mUpdateTime(0), #ifdef DEBUG_DRAW_CALLS mDrawCallsLabel(new Label(this, strprintf("%s %s", // TRANSLATORS: debug window label _("Draw calls:"), "?"))), #endif // DEBUG_DRAW_CALLS #ifdef DEBUG_BIND_TEXTURE mBindsLabel(new Label(this, strprintf("%s %s", // TRANSLATORS: debug window label _("Texture binds:"), "?"))), #endif // DEBUG_BIND_TEXTURE // TRANSLATORS: debug window label, frames per second mFPSLabel(new Label(this, strprintf(_("%d FPS"), 0))), mFPSText() { LayoutHelper h(this); ContainerPlacer place = h.getPlacer(0, 0); #ifdef USE_OPENGL switch (imageHelper->useOpenGL()) { case RENDER_SOFTWARE: // TRANSLATORS: debug window label mFPSText = _("%d FPS (Software)"); break; case RENDER_NORMAL_OPENGL: case RENDER_NULL: case RENDER_LAST: default: // TRANSLATORS: debug window label mFPSText = _("%d FPS (normal OpenGL)"); break; case RENDER_SAFE_OPENGL: // TRANSLATORS: debug window label mFPSText = _("%d FPS (safe OpenGL)"); break; case RENDER_GLES_OPENGL: // TRANSLATORS: debug window label mFPSText = _("%d FPS (mobile OpenGL ES)"); break; case RENDER_GLES2_OPENGL: // TRANSLATORS: debug window label mFPSText = _("%d FPS (mobile OpenGL ES 2)"); break; case RENDER_MODERN_OPENGL: // TRANSLATORS: debug window label mFPSText = _("%d FPS (modern OpenGL)"); break; case RENDER_SDL2_DEFAULT: // TRANSLATORS: debug window label mFPSText = _("%d FPS (SDL2 default)"); break; } #else // USE_OPENGL // TRANSLATORS: debug window label mFPSText = _("%d FPS (Software)"); #endif // USE_OPENGL place(0, 0, mFPSLabel, 2, 1); place(0, 1, mMusicFileLabel, 2, 1); place(0, 2, mMapLabel, 2, 1); place(0, 3, mMapNameLabel, 2, 1); place(0, 4, mMinimapLabel, 2, 1); place(0, 5, mXYLabel, 2, 1); place(0, 6, mTileMouseLabel, 2, 1); place(0, 7, mParticleCountLabel, 2, 1); place(0, 8, mMapActorCountLabel, 2, 1); #ifdef USE_OPENGL place(0, 9, mMapAtlasCountLabel, 2, 1); #if defined (DEBUG_OPENGL_LEAKS) || defined(DEBUG_DRAW_CALLS) \ || defined(DEBUG_BIND_TEXTURE) int n = 10; #endif // defined (DEBUG_OPENGL_LEAKS) || defined(DEBUG_DRAW_CALLS) // || defined(DEBUG_BIND_TEXTURE) #ifdef DEBUG_OPENGL_LEAKS mTexturesLabel = new Label(this, strprintf("%s %s", // TRANSLATORS: debug window label _("Textures count:"), "?")); place(0, n, mTexturesLabel, 2, 1); n ++; #endif // DEBUG_OPENGL_LEAKS #ifdef DEBUG_DRAW_CALLS place(0, n, mDrawCallsLabel, 2, 1); n ++; #endif // DEBUG_DRAW_CALLS #ifdef DEBUG_BIND_TEXTURE place(0, n, mBindsLabel, 2, 1); #endif // DEBUG_BIND_TEXTURE #endif // USE_OPENGL place.getCell().matchColWidth(0, 0); place = h.getPlacer(0, 1); setDimension(Rect(0, 0, 600, 300)); } void MapDebugTab::logic() { BLOCK_START("MapDebugTab::logic") if (localPlayer != nullptr) { // TRANSLATORS: debug window label mXYLabel->setCaption(strprintf("%s (%d, %d)", _("Player Position:"), localPlayer->getTileX(), localPlayer->getTileY())); } else { // TRANSLATORS: debug window label mXYLabel->setCaption(strprintf("%s (?, ?)", _("Player Position:"))); } Game *const game = Game::instance(); const Map *const map = game != nullptr ? game->getCurrentMap() : nullptr; if (map != nullptr && viewport != nullptr) { // Get the current mouse position const int mouseTileX = (viewport->mMouseX + viewport->getCameraX()) / map->getTileWidth(); const int mouseTileY = (viewport->mMouseY + viewport->getCameraY()) / map->getTileHeight(); mTileMouseLabel->setCaption(strprintf("%s (%d, %d)", // TRANSLATORS: debug window label _("Cursor:"), mouseTileX, mouseTileY)); // TRANSLATORS: debug window label mMusicFileLabel->setCaption(strprintf("%s %s", _("Music:"), map->getProperty("music", std::string()).c_str())); // TRANSLATORS: debug window label mMinimapLabel->setCaption(strprintf("%s %s", _("Minimap:"), map->getProperty("minimap", std::string()).c_str())); // TRANSLATORS: debug window label mMapLabel->setCaption(strprintf("%s %s", _("Map:"), map->getProperty("_realfilename", std::string()).c_str())); // TRANSLATORS: debug window label mMapNameLabel->setCaption(strprintf("%s %s", _("Map name:"), map->getProperty("name", std::string()).c_str())); if (mUpdateTime != cur_time) { mUpdateTime = cur_time; // TRANSLATORS: debug window label mParticleCountLabel->setCaption(strprintf(_("Particle count: %d"), ParticleEngine::particleCount)); mMapActorCountLabel->setCaption( // TRANSLATORS: debug window label strprintf("%s %d", _("Map actors count:"), map->getActorsCount())); #ifdef USE_OPENGL mMapAtlasCountLabel->setCaption( // TRANSLATORS: debug window label strprintf("%s %d", _("Map atlas count:"), map->getAtlasCount())); #ifdef DEBUG_OPENGL_LEAKS mTexturesLabel->setCaption(strprintf("%s %d", // TRANSLATORS: debug window label _("Textures count:"), textures_count)); #endif // DEBUG_OPENGL_LEAKS #ifdef DEBUG_DRAW_CALLS if (mainGraphics) { mDrawCallsLabel->setCaption(strprintf("%s %d", // TRANSLATORS: debug window label _("Draw calls:"), mainGraphics->getDrawCalls())); } #endif // DEBUG_DRAW_CALLS #ifdef DEBUG_BIND_TEXTURE if (mainGraphics) { mBindsLabel->setCaption(strprintf("%s %d", // TRANSLATORS: debug window label _("Texture binds:"), mainGraphics->getBinds())); } #endif // DEBUG_BIND_TEXTURE #endif // USE_OPENGL } } else { // TRANSLATORS: debug window label mTileMouseLabel->setCaption(strprintf("%s (?, ?)", _("Cursor:"))); // TRANSLATORS: debug window label mMusicFileLabel->setCaption(strprintf("%s ?", _("Music:"))); // TRANSLATORS: debug window label mMinimapLabel->setCaption(strprintf("%s ?", _("Minimap:"))); // TRANSLATORS: debug window label mMapLabel->setCaption(strprintf("%s ?", _("Map:"))); // TRANSLATORS: debug window label mMapNameLabel->setCaption(strprintf("%s ?", _("Map name:"))); mMapActorCountLabel->setCaption( // TRANSLATORS: debug window label strprintf("%s ?", _("Map actors count:"))); #ifdef USE_OPENGL mMapAtlasCountLabel->setCaption( // TRANSLATORS: debug window label strprintf("%s ?", _("Map atlas count:"))); #endif // USE_OPENGL } mMapActorCountLabel->adjustSize(); mParticleCountLabel->adjustSize(); #ifdef USE_OPENGL mMapAtlasCountLabel->adjustSize(); #endif // USE_OPENGL mFPSLabel->setCaption(strprintf(mFPSText.c_str(), fps)); BLOCK_END("MapDebugTab::logic") }