/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GUI_WIDGETS_SELLDIALOG_H #define GUI_WIDGETS_SELLDIALOG_H #include "enums/resources/item/itemtype.h" #include "enums/simpletypes/advanced.h" #include "enums/simpletypes/issell.h" #include "enums/simpletypes/itemcolor.h" #include "gui/widgets/window.h" #include "listeners/actionlistener.h" #include "listeners/selectionlistener.h" class Button; class Item; class Label; class ScrollArea; class ShopItem; class ShopItems; class ShopListBox; class Slider; /** * The sell dialog. * * \ingroup Interface */ class SellDialog notfinal : public Window, public ActionListener, private SelectionListener { public: /** * Constructor. */ SellDialog(const IsSell isSell, const Advanced advanced); A_DELETE_COPY(SellDialog) /** * Destructor */ ~SellDialog() override; /** * Resets the dialog, clearing inventory. */ void reset(); /** * Adds an item to the inventory. */ void addItem(const Item *const item, const int price); /** * Called when receiving actions from the widgets. */ void action(const ActionEvent &event) override final; /** * Updates labels according to selected item. * * @see SelectionListener::selectionChanged */ void valueChanged(const SelectionEvent &event) override final; /** * Gives Player's Money amount */ void setMoney(const int amount); /** * Sets the visibility of this window. */ void setVisible(Visible visible) override final; ShopItem *addItem(const int id, const ItemTypeT type, const ItemColor color, const int amount, const int price); /** * Returns true if any instances exist. */ static bool isActive() A_WARN_UNUSED { return !instances.empty(); } /** * Closes all instances. */ static void closeAll(); void postInit() override; protected: typedef std::list DialogList; static DialogList instances; /** * Updates the state of buttons and labels. */ void updateButtonsAndLabels(); virtual void sellAction(const ActionEvent &event) = 0; virtual void initButtons() { } Button *mSellButton A_NONNULLPOINTER; Button *mQuitButton A_NONNULLPOINTER; Button *mConfirmButton A_NONNULLPOINTER; Button *mAddMaxButton; Button *mIncreaseButton; Button *mDecreaseButton; ShopListBox *mShopItemList A_NONNULLPOINTER; ScrollArea *mScrollArea A_NONNULLPOINTER; Label *mMoneyLabel; Label *mQuantityLabel; Slider *mSlider; ShopItems *mShopItems A_NONNULLPOINTER; int mPlayerMoney; int mMaxItems; int mAmountItems; IsSell mIsSell; Advanced mAdvanced; }; #endif // GUI_WIDGETS_SELLDIALOG_H