/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GUI_WIDGETS_CHATINPUT_H #define GUI_WIDGETS_CHATINPUT_H #include "gui/windows/chatwindow.h" #include "configuration.h" #include "gui/windows/emotewindow.h" #include "gui/widgets/textfield.h" #include "localconsts.h" /** * The chat input hides when it loses focus. It is also invisible by default. */ class ChatInput final : public TextField { public: explicit ChatInput(ChatWindow *const window) : TextField(window, "", false), mWindow(window), mFocusGaining(false) { setVisible(false); addFocusListener(this); } A_DELETE_COPY(ChatInput) /** * Called if the chat input loses focus. It will set itself to * invisible as result. */ void focusLost(const Event &event) override final { TextField::focusLost(event); if (mFocusGaining || !config.getBoolValue("protectChatFocus")) { processVisible(false); if (chatWindow) chatWindow->updateVisibility(); mFocusGaining = false; return; } mFocusGaining = true; requestFocus(); mFocusGaining = false; } void processVisible(const bool n) { if (!mWindow || isVisible() == n) return; if (!n) mFocusGaining = true; setVisible(n); if (config.getBoolValue("hideChatInput") || config.getBoolValue("showEmotesButton")) { mWindow->adjustTabSize(); } if (emoteWindow) { emoteWindow->hide(); } } void unprotectFocus() { mFocusGaining = true; } void setVisible(bool visible) { TextField::setVisible(visible); } private: ChatWindow *mWindow; bool mFocusGaining; }; #endif // GUI_WIDGETS_CHATINPUT_H