/*
* The ManaPlus Client
* Copyright (C) 2008 The Legend of Mazzeroth Development Team
* Copyright (C) 2009 Aethyra Development Team
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef GUI_THEME_H
#define GUI_THEME_H
#include "enums/gui/progresscolorid.h"
#include "listeners/configlistener.h"
#include "render/graphics.h"
#include "gui/palette.h"
#include "utils/stringvector.h"
#include "localconsts.h"
class DyePalette;
class Image;
class ImageSet;
class Skin;
class Theme;
struct ThemeInfo;
const int THEME_PALETTES = 5;
extern Theme *theme;
class Theme final : public Palette,
public ConfigListener
{
public:
Theme();
~Theme();
A_DELETE_COPY(Theme)
static void prepareThemePath();
static void selectSkin();
static std::string getThemePath() A_WARN_UNUSED
{ return mThemePath; }
static std::string getThemeName() A_WARN_UNUSED
{ return mThemeName; }
static void fillSkinsList(StringVect &list);
static void fillFontsList(StringVect &list);
static void fillSoundsList(StringVect &list);
/**
* Returns the patch to the given gui resource relative to the theme
* or, if it isn't in the theme, relative to 'graphics/gui'.
*/
static std::string resolveThemePath(const std::string &path)
A_WARN_UNUSED;
static Image *getImageFromTheme(const std::string &path) A_WARN_UNUSED;
static ImageSet *getImageSetFromTheme(const std::string &path,
const int w,
const int h) A_WARN_UNUSED;
static ImageSet *getImageSetFromThemeXml(const std::string &name,
const std::string &name2,
const int w,
const int h)A_WARN_UNUSED;
static Color getProgressColor(const ProgressColorIdT type,
const float progress) A_WARN_UNUSED;
/**
* Loads a skin.
*/
Skin *load(const std::string &filename,
const std::string &filename2,
const bool full = true,
const std::string
&restrict defaultPath = getThemePath()) A_WARN_UNUSED;
Skin *loadSkinRect(ImageRect &image,
const std::string &name,
const std::string &name2,
const int start = 0,
const int end = 8) A_WARN_UNUSED;
void unload(Skin *const skin);
/**
* Updates the alpha values of all of the skins.
*/
void updateAlpha();
/**
* Get the minimum opacity allowed to skins.
*/
float getMinimumOpacity() const A_WARN_UNUSED
{ return mMinimumOpacity; }
/**
* Set the minimum opacity allowed to skins.
* Set a negative value to free the minimum allowed.
*/
void setMinimumOpacity(const float minimumOpacity);
void optionChanged(const std::string &) override final;
void loadRect(ImageRect &image,
const std::string &name,
const std::string &name2,
const int start = 0,
const int end = 8);
static void unloadRect(const ImageRect &rect,
const int start = 0,
const int end = 8);
static Image *getImageFromThemeXml(const std::string &name,
const std::string &name2)
A_WARN_UNUSED;
static ThemeInfo *loadInfo(const std::string &themeName) A_WARN_UNUSED;
private:
Skin *readSkin(const std::string &filename0,
const bool full) A_WARN_UNUSED;
// Map containing all window skins
typedef std::map Skins;
typedef Skins::iterator SkinIterator;
Skins mSkins;
static std::string mThemePath;
static std::string mThemeName;
static std::string mScreenDensity;
static bool tryThemePath(const std::string &themePath) A_WARN_UNUSED;
void loadColors(std::string file = "");
/**
* Tells if the current skins opacity
* should not get less than the given value
*/
float mMinimumOpacity;
typedef std::vector ProgressColors;
ProgressColors mProgressColors;
};
#endif // GUI_THEME_H