/*
* The ManaPlus Client
* Copyright (C) 2010 The Mana Developers
* Copyright (C) 2011 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/socialwindow.h"
#include "actorspritemanager.h"
#include "guild.h"
#include "keyboardconfig.h"
#include "localplayer.h"
#include "logger.h"
#include "map.h"
#include "party.h"
#include "gui/confirmdialog.h"
#include "gui/okdialog.h"
#include "gui/outfitwindow.h"
#include "gui/setup.h"
#include "gui/textdialog.h"
#include "gui/theme.h"
#include "gui/widgets/avatarlistbox.h"
#include "gui/widgets/browserbox.h"
#include "gui/widgets/button.h"
#include "gui/widgets/chattab.h"
#include "gui/widgets/container.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layouthelper.h"
#include "gui/widgets/linkhandler.h"
#include "gui/widgets/popup.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/tab.h"
#include "gui/widgets/tabbedarea.h"
#include "net/net.h"
#include "net/guildhandler.h"
#include "net/partyhandler.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "debug.h"
class SocialTab : public Tab
{
protected:
friend class SocialWindow;
SocialTab():
mInviteDialog(0),
mConfirmDialog(0),
mScroll(0),
mList(0)
{}
virtual ~SocialTab()
{
// Cleanup dialogs
if (mInviteDialog)
{
mInviteDialog->close();
mInviteDialog->scheduleDelete();
mInviteDialog = NULL;
}
if (mConfirmDialog)
{
mConfirmDialog->close();
mConfirmDialog->scheduleDelete();
mConfirmDialog = NULL;
}
}
virtual void invite() = 0;
virtual void leave() = 0;
virtual void updateList() = 0;
virtual void updateAvatar(std::string name) = 0;
virtual void resetDamage(std::string name) = 0;
virtual void selectIndex(unsigned num A_UNUSED)
{ }
TextDialog *mInviteDialog;
ConfirmDialog *mConfirmDialog;
ScrollArea *mScroll;
AvatarListBox *mList;
};
class GuildTab : public SocialTab, public gcn::ActionListener
{
public:
GuildTab(Guild *guild):
mGuild(guild)
{
setCaption(_("Guild"));
setTabColor(&Theme::getThemeColor(Theme::GUILD_SOCIAL_TAB));
mList = new AvatarListBox(guild);
mScroll = new ScrollArea(mList);
mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO);
mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
}
~GuildTab()
{
delete mList;
mList = 0;
delete mScroll;
mScroll = 0;
}
void action(const gcn::ActionEvent &event)
{
if (event.getId() == "do invite")
{
std::string name = mInviteDialog->getText();
Net::getGuildHandler()->invite(mGuild->getId(), name);
if (localChatTab)
{
localChatTab->chatLog(strprintf(
_("Invited user %s to guild %s."),
name.c_str(), mGuild->getName().c_str()), BY_SERVER);
}
mInviteDialog = 0;
}
else if (event.getId() == "~do invite")
{
mInviteDialog = 0;
}
else if (event.getId() == "yes")
{
Net::getGuildHandler()->leave(mGuild->getId());
if (localChatTab)
{
localChatTab->chatLog(strprintf(_("Guild %s quit requested."),
mGuild->getName().c_str()), BY_SERVER);
}
mConfirmDialog = 0;
}
else if (event.getId() == "~yes")
{
mConfirmDialog = 0;
}
}
void updateList()
{
}
void updateAvatar(std::string name A_UNUSED)
{
}
void resetDamage(std::string name A_UNUSED)
{
}
protected:
void invite()
{
// TODO - Give feedback on whether the invite succeeded
mInviteDialog = new TextDialog(_("Member Invite to Guild"),
strprintf(_("Who would you like to invite to guild %s?"),
mGuild->getName().c_str()),
socialWindow);
mInviteDialog->setActionEventId("do invite");
mInviteDialog->addActionListener(this);
}
void leave()
{
mConfirmDialog = new ConfirmDialog(_("Leave Guild?"),
strprintf(_("Are you sure you want to leave guild %s?"),
mGuild->getName().c_str()),
socialWindow);
mConfirmDialog->addActionListener(this);
}
private:
Guild *mGuild;
};
class GuildTab2 : public SocialTab, public gcn::ActionListener
{
public:
GuildTab2(Guild *guild):
mGuild(guild)
{
setCaption(_("Guild"));
setTabColor(&Theme::getThemeColor(Theme::GUILD_SOCIAL_TAB));
mList = new AvatarListBox(guild);
mScroll = new ScrollArea(mList);
mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO);
mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
}
~GuildTab2()
{
delete mList;
mList = 0;
delete mScroll;
mScroll = 0;
}
void action(const gcn::ActionEvent &event)
{
/*
if (event.getId() == "do invite")
{
std::string name = mInviteDialog->getText();
Net::getGuildHandler()->invite(mGuild->getId(), name);
if (localChatTab)
{
localChatTab->chatLog(strprintf(
_("Invited user %s to guild %s."),
name.c_str(), mGuild->getName().c_str()), BY_SERVER);
}
mInviteDialog = 0;
}
else if (event.getId() == "~do invite")
{
mInviteDialog = 0;
}
else if (event.getId() == "yes")
{
Net::getGuildHandler()->leave(mGuild->getId());
if (localChatTab)
{
localChatTab->chatLog(strprintf(_("Guild %s quit requested."),
mGuild->getName().c_str()), BY_SERVER);
}
mConfirmDialog = 0;
}
else if (event.getId() == "~yes")
{
mConfirmDialog = 0;
}
*/
}
void updateList()
{
}
void updateAvatar(std::string name A_UNUSED)
{
}
void resetDamage(std::string name A_UNUSED)
{
}
protected:
void invite()
{
/*
mInviteDialog = new TextDialog(_("Member Invite to Guild"),
strprintf(_("Who would you like to invite to guild %s?"),
mGuild->getName().c_str()),
socialWindow);
mInviteDialog->setActionEventId("do invite");
mInviteDialog->addActionListener(this);
*/
}
void leave()
{
/*
mConfirmDialog = new ConfirmDialog(_("Leave Guild?"),
strprintf(_("Are you sure you want to leave guild %s?"),
mGuild->getName().c_str()),
socialWindow);
mConfirmDialog->addActionListener(this);
*/
}
private:
Guild *mGuild;
};
class PartyTab : public SocialTab, public gcn::ActionListener
{
public:
PartyTab(Party *party):
mParty(party)
{
setCaption(_("Party"));
setTabColor(&Theme::getThemeColor(Theme::PARTY_SOCIAL_TAB));
mList = new AvatarListBox(party);
mScroll = new ScrollArea(mList);
mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO);
mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
}
~PartyTab()
{
delete mList;
mList = 0;
delete mScroll;
mScroll = 0;
}
void action(const gcn::ActionEvent &event)
{
if (event.getId() == "do invite")
{
std::string name = mInviteDialog->getText();
Net::getPartyHandler()->invite(name);
if (localChatTab)
{
localChatTab->chatLog(strprintf(_("Invited user %s to party."),
name.c_str()), BY_SERVER);
}
mInviteDialog = NULL;
}
else if (event.getId() == "~do invite")
{
mInviteDialog = NULL;
}
else if (event.getId() == "yes")
{
Net::getPartyHandler()->leave();
if (localChatTab)
{
localChatTab->chatLog(strprintf(_("Party %s quit requested."),
mParty->getName().c_str()), BY_SERVER);
}
mConfirmDialog = NULL;
}
else if (event.getId() == "~yes")
{
mConfirmDialog = NULL;
}
}
void updateList()
{
}
void updateAvatar(std::string name A_UNUSED)
{
}
void resetDamage(std::string name A_UNUSED)
{
}
protected:
void invite()
{
// TODO - Give feedback on whether the invite succeeded
mInviteDialog = new TextDialog(_("Member Invite to Party"),
strprintf(_("Who would you like to invite to party %s?"),
mParty->getName().c_str()),
socialWindow);
mInviteDialog->setActionEventId("do invite");
mInviteDialog->addActionListener(this);
}
void leave()
{
mConfirmDialog = new ConfirmDialog(_("Leave Party?"),
strprintf(_("Are you sure you want to leave party %s?"),
mParty->getName().c_str()),
socialWindow);
mConfirmDialog->addActionListener(this);
}
private:
Party *mParty;
};
/*class BuddyTab : public SocialTab
{
// TODO?
};*/
class BeingsListModal : public AvatarListModel
{
public:
BeingsListModal()
{
}
~BeingsListModal()
{
delete_all(mMembers);
mMembers.clear();
}
std::vector *getMembers()
{
return &mMembers;
}
virtual Avatar *getAvatarAt(int index)
{
return mMembers[index];
}
int getNumberOfElements()
{
return static_cast(mMembers.size());
}
std::vector mMembers;
};
class PlayersTab : public SocialTab
{
public:
PlayersTab(std::string name)
{
mBeings = new BeingsListModal();
mList = new AvatarListBox(mBeings);
mScroll = new ScrollArea(mList);
mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO);
mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
// mBeings->getMembers().push_back(new Avatar("test"));
updateList();
setCaption(name);
}
~PlayersTab()
{
delete mList;
mList = 0;
delete mScroll;
mScroll = 0;
delete mBeings;
mBeings = 0;
}
void updateList()
{
getPlayersAvatars();
}
void updateAvatar(std::string name)
{
if (!actorSpriteManager)
return;
Avatar *avatar = findAvatarbyName(name);
if (!avatar)
return;
if (Party::getParty(1))
{
PartyMember *pm = Party::getParty(1)->getMember(name);
if (pm && pm->getMaxHp() > 0)
{
avatar->setMaxHp(pm->getMaxHp());
avatar->setHp(pm->getHp());
}
}
Being* being = actorSpriteManager->findBeingByName(
name, Being::PLAYER);
if (being)
{
avatar->setDamageHp(being->getDamageTaken());
avatar->setLevel(being->getLevel());
avatar->setGender(being->getGender());
avatar->setIp(being->getIp());
}
}
void resetDamage(std::string name)
{
if (!actorSpriteManager)
return;
Avatar *avatar = findAvatarbyName(name);
if (!avatar)
return;
avatar->setDamageHp(0);
Being* being = actorSpriteManager->findBeingByName(
name, Being::PLAYER);
if (being)
being->setDamageTaken(0);
}
Avatar* findAvatarbyName(std::string name)
{
std::vector *avatars = mBeings->getMembers();
if (!avatars)
return 0;
Avatar *ava = 0;
std::vector::iterator i = avatars->begin();
while (i != avatars->end())
{
ava = (*i);
if (ava && ava->getName() == name)
return ava;
++i;
}
ava = new Avatar(name);
ava->setOnline(true);
avatars->push_back(ava);
return ava;
}
void getPlayersAvatars()
{
std::vector *avatars = mBeings->getMembers();
if (!avatars)
return;
if (actorSpriteManager)
{
// std::list beings = actorSpriteManager->getAll();
std::vector names;
actorSpriteManager->getPlayerNames(names, false);
std::vector::iterator ai = avatars->begin();
while (ai != avatars->end())
{
bool finded = false;
Avatar *ava = (*ai);
if (!ava)
break;
std::vector::iterator i = names.begin();
while (i != names.end())
{
if (ava->getName() == (*i) && (*i) != "")
{
finded = true;
break;
}
++i;
}
if (!finded)
{
delete *ai;
ai = avatars->erase(ai);
}
else
{
++ai;
}
}
std::vector::iterator i = names.begin();
while (i != names.end())
{
if ((*i) != "")
updateAvatar(*i);
++i;
}
}
}
protected:
void invite()
{
}
void leave()
{
}
private:
BeingsListModal *mBeings;
};
class NavigationTab : public SocialTab
{
public:
NavigationTab()
{
mBeings = new BeingsListModal();
mList = new AvatarListBox(mBeings);
mScroll = new ScrollArea(mList);
mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO);
mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
setCaption(_("Nav"));
}
~NavigationTab()
{
delete mList;
mList = 0;
delete mScroll;
mScroll = 0;
delete mBeings;
mBeings = 0;
}
void invite()
{
}
void leave()
{
}
void updateList()
{
if (!socialWindow || !player_node)
return;
Map* map = socialWindow->getMap();
if (!map)
return;
if (socialWindow->getProcessedPortals())
return;
std::vector *avatars = mBeings->getMembers();
std::vector portals = map->getPortals();
std::vector::iterator i = portals.begin();
SpecialLayer *specialLayer = map->getSpecialLayer();
std::vector::iterator ia = avatars->begin();
while (ia != avatars->end())
{
delete *ia;
++ ia;
}
avatars->clear();
int idx = 0;
while (i != portals.end())
{
MapItem *portal = *i;
if (!portal)
continue;
int x = portal->getX();
int y = portal->getY();
std::string name = strprintf("%s [%d %d]",
portal->getComment().c_str(), x, y);
Avatar *ava = new Avatar(name);
if (player_node)
ava->setOnline(player_node->isReachable(x, y, 0));
else
ava->setOnline(false);
ava->setLevel(-1);
ava->setType(portal->getType());
ava->setX(x);
ava->setY(y);
avatars->push_back(ava);
if (config.getBoolValue("drawHotKeys") && idx < 80 && outfitWindow)
{
Being *being = actorSpriteManager->findPortalByTile(x, y);
if (being)
{
being->setName(keyboard.getKeyShortString(
outfitWindow->keyName(idx)));
}
if (specialLayer)
{
portal = specialLayer->getTile(ava->getX(), ava->getY());
if (portal)
{
portal->setName(keyboard.getKeyShortString(
outfitWindow->keyName(idx)));
}
}
}
++i;
idx ++;
}
if (socialWindow)
socialWindow->setProcessedPortals(true);
}
virtual void selectIndex(unsigned num)
{
if (!player_node)
return;
std::vector *avatars = mBeings->getMembers();
if (!avatars || avatars->size() <= num)
return;
Avatar *ava = avatars->at(num);
if (ava && player_node)
player_node->navigateTo(ava->getX(), ava->getY());
}
void updateNames()
{
if (!socialWindow)
return;
std::vector *avatars = mBeings->getMembers();
if (!avatars)
return;
Map *map = socialWindow->getMap();
if (!map)
return;
Avatar *ava = 0;
std::vector::iterator i = avatars->begin();
while (i != avatars->end())
{
ava = (*i);
if (!ava)
break;
MapItem *item = map->findPortalXY(ava->getX(), ava->getY());
if (item)
{
std::string name = strprintf("%s [%d %d]",
item->getComment().c_str(), item->getX(), item->getY());
ava->setName(name);
ava->setOriginalName(name);
}
++i;
}
}
int getPortalIndex(int x, int y)
{
if (!socialWindow)
return -1;
std::vector *avatars = mBeings->getMembers();
if (!avatars)
return -1;
Map *map = socialWindow->getMap();
if (!map)
return 01;
Avatar *ava = 0;
std::vector::iterator i = avatars->begin();
unsigned num = 0;
while (i != avatars->end())
{
ava = (*i);
if (!ava)
break;
if (ava->getX() == x && ava->getY() == y)
return num;
++i;
num ++;
}
return -1;
}
void addPortal(int x, int y)
{
if (!socialWindow || !player_node)
return;
Map* map = socialWindow->getMap();
if (!map)
return;
std::vector *avatars = mBeings->getMembers();
if (!avatars)
return;
MapItem *portal = map->findPortalXY(x, y);
if (!portal)
return;
std::string name = strprintf("%s [%d %d]",
portal->getComment().c_str(), x, y);
Avatar *ava = new Avatar(name);
if (player_node)
ava->setOnline(player_node->isReachable(x, y, 0));
else
ava->setOnline(false);
ava->setLevel(-1);
ava->setType(portal->getType());
ava->setX(x);
ava->setY(y);
avatars->push_back(ava);
}
void removePortal(int x, int y)
{
if (!socialWindow || !player_node)
return;
Map* map = socialWindow->getMap();
if (!map)
return;
std::vector *avatars = mBeings->getMembers();
std::vector::iterator i = avatars->begin();
if (!avatars)
return;
while (i != avatars->end())
{
Avatar *ava = (*i);
if (!ava)
break;
if (ava && ava->getX() == x && ava->getY() == y)
{
delete ava;
avatars->erase(i);
return;
}
++ i;
}
}
void updateAvatar(std::string)
{
}
void resetDamage(std::string)
{
}
private:
BeingsListModal *mBeings;
protected:
// friend class SocialWindow;
};
class AttackTab : public SocialTab
{
public:
AttackTab()
{
mBeings = new BeingsListModal();
mList = new AvatarListBox(mBeings);
mScroll = new ScrollArea(mList);
mScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_AUTO);
mScroll->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS);
setCaption(_("Atk"));
}
~AttackTab()
{
delete mList;
mList = 0;
delete mScroll;
mScroll = 0;
delete mBeings;
mBeings = 0;
}
void invite()
{
}
void leave()
{
}
void updateList()
{
if (!socialWindow || !player_node || !actorSpriteManager)
return;
std::vector *avatars = mBeings->getMembers();
std::list mobs
= actorSpriteManager->getPriorityAttackMobs();
std::list::iterator i = mobs.begin();
std::vector::iterator ia = avatars->begin();
while (ia != avatars->end())
{
delete *ia;
++ ia;
}
avatars->clear();
Avatar *ava = new Avatar(_("Priority mobs"));
ava->setOnline(false);
ava->setLevel(-1);
ava->setType(MapItem::SEPARATOR);
ava->setX(0);
ava->setY(0);
avatars->push_back(ava);
while (i != mobs.end())
{
std::string name;
int level = -1;
if (*i == "")
{
name = _("(default)");
level = 0;
}
else
{
name = *i;
}
Avatar *ava = new Avatar(name);
ava->setOnline(true);
ava->setLevel(level);
ava->setType(MapItem::PRIORITY);
ava->setX(0);
ava->setY(0);
avatars->push_back(ava);
++ i;
}
ava = new Avatar(_("Attack mobs"));
ava->setOnline(false);
ava->setLevel(-1);
ava->setType(MapItem::SEPARATOR);
ava->setX(0);
ava->setY(0);
avatars->push_back(ava);
mobs = actorSpriteManager->getAttackMobs();
i = mobs.begin();
while (i != mobs.end())
{
std::string name;
int level = -1;
if (*i == "")
{
name = _("(default)");
level = 0;
}
else
{
name = *i;
}
Avatar *ava = new Avatar(name);
ava->setOnline(true);
ava->setLevel(level);
ava->setType(MapItem::ATTACK);
ava->setX(0);
ava->setY(0);
avatars->push_back(ava);
++ i;
}
ava = new Avatar(_("Ignore mobs"));
ava->setOnline(false);
ava->setLevel(-1);
ava->setType(MapItem::SEPARATOR);
ava->setX(0);
ava->setY(0);
avatars->push_back(ava);
mobs = actorSpriteManager->getIgnoreAttackMobs();
i = mobs.begin();
while (i != mobs.end())
{
std::string name;
int level = -1;
if (*i == "")
{
name = _("(default)");
level = 0;
}
else
{
name = *i;
}
Avatar *ava = new Avatar(name);
ava->setOnline(false);
ava->setLevel(level);
ava->setType(MapItem::IGNORE_);
ava->setX(0);
ava->setY(0);
avatars->push_back(ava);
++ i;
}
}
void updateAvatar(std::string name A_UNUSED)
{
}
void resetDamage(std::string name A_UNUSED)
{
}
private:
BeingsListModal *mBeings;
};
class CreatePopup : public Popup, public LinkHandler
{
public:
CreatePopup():
Popup("SocialCreatePopup")
{
mBrowserBox = new BrowserBox;
mBrowserBox->setPosition(4, 4);
mBrowserBox->setHighlightMode(BrowserBox::BACKGROUND);
mBrowserBox->setOpaque(false);
mBrowserBox->setLinkHandler(this);
if (Net::getGuildHandler()->isSupported())
mBrowserBox->addRow(strprintf("@@guild|%s@@", _("Create Guild")));
mBrowserBox->addRow(strprintf("@@party|%s@@", _("Create Party")));
mBrowserBox->addRow("##3---");
mBrowserBox->addRow(strprintf("@@cancel|%s@@", _("Cancel")));
add(mBrowserBox);
setContentSize(mBrowserBox->getWidth() + 8,
mBrowserBox->getHeight() + 8);
}
void handleLink(const std::string &link, gcn::MouseEvent *event A_UNUSED)
{
if (link == "guild" && socialWindow)
{
socialWindow->showGuildCreate();
}
else if (link == "party" && socialWindow)
{
socialWindow->showPartyCreate();
}
setVisible(false);
}
void show(gcn::Widget *parent)
{
if (!parent)
return;
int x, y;
parent->getAbsolutePosition(x, y);
y += parent->getHeight();
setPosition(x, y);
setVisible(true);
requestMoveToTop();
}
private:
BrowserBox* mBrowserBox;
};
SocialWindow::SocialWindow() :
Window(_("Social")),
mGuildInvited(0),
mGuildAcceptDialog(0),
mPartyAcceptDialog(0),
mMap(0),
mLastUpdateTime(0),
mNeedUpdate(false),
mProcessedPortals(false)
{
setWindowName("Social");
setVisible(false);
setSaveVisible(true);
setResizable(true);
setSaveVisible(true);
setCloseButton(true);
setMinWidth(120);
setMinHeight(55);
setDefaultSize(590, 200, 150, 120);
setupWindow->registerWindowForReset(this);
mCreateButton = new Button(_("Create"), "create", this);
mInviteButton = new Button(_("Invite"), "invite", this);
mLeaveButton = new Button(_("Leave"), "leave", this);
mTabs = new TabbedArea;
place(0, 0, mCreateButton);
place(1, 0, mInviteButton);
place(2, 0, mLeaveButton);
place(0, 1, mTabs, 4, 4);
widgetResized(NULL);
mCreatePopup = new CreatePopup();
loadWindowState();
mPlayers = new PlayersTab("P");
mTabs->addTab(mPlayers, mPlayers->mScroll);
mNavigation = new NavigationTab();
mTabs->addTab(mNavigation, mNavigation->mScroll);
if (config.getBoolValue("enableAttackFilter"))
{
mAttackFilter = new AttackTab();
mTabs->addTab(mAttackFilter, mAttackFilter->mScroll);
}
else
{
mAttackFilter = 0;
}
if (player_node && player_node->getParty())
addTab(player_node->getParty());
if (player_node && player_node->getGuild())
addTab(player_node->getGuild());
updateButtons();
}
SocialWindow::~SocialWindow()
{
// Cleanup invites
if (mGuildAcceptDialog)
{
mGuildAcceptDialog->close();
mGuildAcceptDialog->scheduleDelete();
mGuildAcceptDialog = NULL;
mGuildInvited = 0;
}
if (mPartyAcceptDialog)
{
mPartyAcceptDialog->close();
mPartyAcceptDialog->scheduleDelete();
mPartyAcceptDialog = NULL;
mPartyInviter = "";
}
delete mCreatePopup;
mCreatePopup = 0;
delete mPlayers;
mPlayers = 0;
delete mNavigation;
mNavigation = 0;
delete mAttackFilter;
mAttackFilter = 0;
}
bool SocialWindow::addTab(Guild *guild)
{
if (mGuilds.find(guild) != mGuilds.end())
return false;
SocialTab *tab = 0;
if (guild->getServerGuild())
tab = new GuildTab(guild);
else
tab = new GuildTab2(guild);
mGuilds[guild] = tab;
mTabs->addTab(tab, tab->mScroll);
updateButtons();
return true;
}
bool SocialWindow::removeTab(Guild *guild)
{
GuildMap::iterator it = mGuilds.find(guild);
if (it == mGuilds.end())
return false;
mTabs->removeTab(it->second);
delete it->second;
mGuilds.erase(it);
updateButtons();
return true;
}
bool SocialWindow::addTab(Party *party)
{
if (mParties.find(party) != mParties.end())
return false;
PartyTab *tab = new PartyTab(party);
mParties[party] = tab;
mTabs->addTab(tab, tab->mScroll);
updateButtons();
return true;
}
bool SocialWindow::removeTab(Party *party)
{
PartyMap::iterator it = mParties.find(party);
if (it == mParties.end())
return false;
mTabs->removeTab(it->second);
delete it->second;
mParties.erase(it);
updateButtons();
return true;
}
void SocialWindow::action(const gcn::ActionEvent &event)
{
const std::string &eventId = event.getId();
if (event.getSource() == mPartyAcceptDialog)
{
// check if they accepted the invite
if (eventId == "yes")
{
if (localChatTab)
{
localChatTab->chatLog(
strprintf(_("Accepted party invite from %s."),
mPartyInviter.c_str()));
}
Net::getPartyHandler()->inviteResponse(mPartyInviter, true);
}
else if (eventId == "no")
{
if (localChatTab)
{
localChatTab->chatLog(
strprintf(_("Rejected party invite from %s."),
mPartyInviter.c_str()));
}
Net::getPartyHandler()->inviteResponse(mPartyInviter, false);
}
mPartyInviter = "";
mPartyAcceptDialog = NULL;
}
else if (event.getSource() == mGuildAcceptDialog)
{
// check if they accepted the invite
if (eventId == "yes")
{
if (localChatTab)
{
localChatTab->chatLog(
strprintf(_("Accepted guild invite from %s."),
mPartyInviter.c_str()));
}
Net::getGuildHandler()->inviteResponse(mGuildInvited, true);
}
else if (eventId == "no")
{
if (localChatTab)
{
localChatTab->chatLog(
strprintf(_("Rejected guild invite from %s."),
mPartyInviter.c_str()));
}
Net::getGuildHandler()->inviteResponse(mGuildInvited, false);
}
mGuildInvited = 0;
mGuildAcceptDialog = NULL;
}
else if (event.getId() == "create")
{
if (Net::getGuildHandler()->isSupported())
{
if (mCreatePopup)
mCreatePopup->show(mCreateButton);
}
else
{
showPartyCreate();
}
}
else if (event.getId() == "invite" && mTabs->getSelectedTabIndex() > -1)
{
if (mTabs->getSelectedTab())
static_cast(mTabs->getSelectedTab())->invite();
}
else if (event.getId() == "leave" && mTabs->getSelectedTabIndex() > -1)
{
if (mTabs->getSelectedTab())
static_cast(mTabs->getSelectedTab())->leave();
}
else if (event.getId() == "create guild")
{
std::string name = mGuildCreateDialog->getText();
if (name.size() > 16)
{
// TODO : State too many characters in input.
return;
}
Net::getGuildHandler()->create(name);
if (localChatTab)
{
localChatTab->chatLog(strprintf(_("Creating guild called %s."),
name.c_str()), BY_SERVER);
}
mGuildCreateDialog = NULL;
}
else if (event.getId() == "~create guild")
{
mGuildCreateDialog = NULL;
}
else if (event.getId() == "create party")
{
std::string name = mPartyCreateDialog->getText();
if (name.size() > 16)
{
// TODO : State too many characters in input.
return;
}
Net::getPartyHandler()->create(name);
if (localChatTab)
{
localChatTab->chatLog(strprintf(_("Creating party called %s."),
name.c_str()), BY_SERVER);
}
mPartyCreateDialog = NULL;
}
else if (event.getId() == "~create party")
{
mPartyCreateDialog = NULL;
}
}
void SocialWindow::showGuildCreate()
{
mGuildCreateDialog = new TextDialog(_("Guild Name"),
_("Choose your guild's name."), this);
mGuildCreateDialog->setActionEventId("create guild");
mGuildCreateDialog->addActionListener(this);
}
void SocialWindow::showGuildInvite(const std::string &guildName,
const int guildId,
const std::string &inviterName)
{
// check there isnt already an invite showing
if (mGuildInvited != 0)
{
if (localChatTab)
{
localChatTab->chatLog(_("Received guild request, but one already "
"exists."), BY_SERVER);
}
return;
}
std::string msg = strprintf(_("%s has invited you to join the guild %s."),
inviterName.c_str(), guildName.c_str());
if (localChatTab)
localChatTab->chatLog(msg, BY_SERVER);
// show invite
mGuildAcceptDialog = new ConfirmDialog(_("Accept Guild Invite"),
msg, false, false, this);
mGuildAcceptDialog->addActionListener(this);
mGuildInvited = guildId;
}
void SocialWindow::showPartyInvite(const std::string &partyName,
const std::string &inviter)
{
// check there isnt already an invite showing
if (mPartyInviter != "")
{
if (localChatTab)
{
localChatTab->chatLog(_("Received party request, but one already "
"exists."), BY_SERVER);
}
return;
}
std::string msg;
if (inviter.empty())
{
if (partyName.empty())
{
msg = _("You have been invited you to join a party.");
}
else
{
msg = strprintf(_("You have been invited to join the %s party."),
partyName.c_str());
}
}
else
{
if (partyName.empty())
{
msg = strprintf(_("%s has invited you to join their party."),
inviter.c_str());
}
else
{
msg = strprintf(_("%s has invited you to join the %s party."),
inviter.c_str(), partyName.c_str());
}
}
if (localChatTab)
localChatTab->chatLog(msg, BY_SERVER);
// show invite
mPartyAcceptDialog = new ConfirmDialog(_("Accept Party Invite"),
msg, false, false, this);
mPartyAcceptDialog->addActionListener(this);
mPartyInviter = inviter;
}
void SocialWindow::showPartyCreate()
{
if (!player_node)
return;
if (player_node->getParty())
{
new OkDialog(_("Create Party"),
_("Cannot create party. You are already in a party"),
this);
return;
}
mPartyCreateDialog = new TextDialog(_("Party Name"),
_("Choose your party's name."), this);
mPartyCreateDialog->setActionEventId("create party");
mPartyCreateDialog->addActionListener(this);
}
void SocialWindow::updateActiveList()
{
mNeedUpdate = true;
}
void SocialWindow::logic()
{
unsigned int nowTime = cur_time;
if (mNeedUpdate && nowTime - mLastUpdateTime > 1)
{
mPlayers->updateList();
mNeedUpdate = false;
mLastUpdateTime = nowTime;
}
else if (nowTime - mLastUpdateTime > 5)
{
mPlayers->updateList();
mNeedUpdate = false;
mLastUpdateTime = nowTime;
}
Window::logic();
}
void SocialWindow::updateAvatar(std::string name)
{
mPlayers->updateAvatar(name);
}
void SocialWindow::resetDamage(std::string name)
{
mPlayers->resetDamage(name);
}
void SocialWindow::updateButtons()
{
if (!mTabs)
return;
bool hasTabs = mTabs->getNumberOfTabs() > 0;
mInviteButton->setEnabled(hasTabs);
mLeaveButton->setEnabled(hasTabs);
}
void SocialWindow::updatePortals()
{
if (mNavigation)
mNavigation->updateList();
}
void SocialWindow::updatePortalNames()
{
if (mNavigation)
static_cast(mNavigation)->updateNames();
}
void SocialWindow::selectPortal(unsigned num)
{
if (mNavigation)
mNavigation->selectIndex(num);
}
int SocialWindow::getPortalIndex(int x, int y)
{
if (mNavigation)
return static_cast(mNavigation)->getPortalIndex(x, y);
else
return -1;
}
void SocialWindow::addPortal(int x, int y)
{
if (mNavigation)
static_cast(mNavigation)->addPortal(x, y);
}
void SocialWindow::removePortal(int x, int y)
{
if (mNavigation)
static_cast(mNavigation)->removePortal(x, y);
}
void SocialWindow::nextTab()
{
if (!mTabs)
return;
int tab = mTabs->getSelectedTabIndex();
tab++;
if (tab == mTabs->getNumberOfTabs())
tab = 0;
mTabs->setSelectedTab(tab);
}
void SocialWindow::prevTab()
{
if (!mTabs)
return;
int tab = mTabs->getSelectedTabIndex();
if (tab == 0)
tab = mTabs->getNumberOfTabs();
tab--;
mTabs->setSelectedTab(tab);
}
void SocialWindow::updateAttackFilter()
{
if (mAttackFilter)
mAttackFilter->updateList();
}