/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef SKILLDIALOG_H #define SKILLDIALOG_H #include "gui/widgets/window.h" #include "resources/soundinfo.h" #include <guichan/actionlistener.hpp> #include <guichan/mouselistener.hpp> #include <map> #include <vector> const int SKILL_MIN_ID = 200000; const unsigned int SKILL_VAR_MIN_ID = 1000000; class Button; class Label; class ScrollArea; class SkillModel; class Tab; class TabbedArea; struct SkillData final { std::string name; std::string shortName; std::string dispName; std::string description; Image *icon; std::string particle; SoundInfo soundHit; SoundInfo soundMiss; SkillData(); A_DELETE_COPY(SkillData) ~SkillData(); void setIcon(const std::string &iconPath); }; typedef std::map<int, SkillData*> SkillDataMap; typedef SkillDataMap::iterator SkillDataMapIter; typedef SkillDataMap::const_iterator SkillDataMapCIter; struct SkillInfo final { int level; std::string skillLevel; int skillLevelWidth; unsigned int id; bool modifiable; bool visible; SkillModel *model; std::string skillExp; float progress; int range; gcn::Color color; SkillData *data; SkillDataMap dataMap; SkillInfo(); A_DELETE_COPY(SkillInfo) ~SkillInfo(); void update(); SkillData *getData(const int level); SkillData *getData1(const int level); void addData(const int level, SkillData *const data); }; typedef std::vector<SkillInfo*> SkillList; typedef SkillList::iterator SkillListIter; /** * The skill dialog. * * \ingroup Interface */ class SkillDialog final : public Window, public gcn::ActionListener { public: SkillDialog(); A_DELETE_COPY(SkillDialog) ~SkillDialog(); /** * Called when receiving actions from widget. */ void action(const gcn::ActionEvent &event) override; /** * Update the given skill's display */ std::string update(const int id); /** * Update other parts of the display */ void update(); void clearSkills(); void loadSkills(); bool updateSkill(const int id, const int range, const bool modifiable); void addSkill(const int id, const int level, const int range, const bool modifiable); SkillInfo* getSkill(int id) A_WARN_UNUSED; bool hasSkills() const A_WARN_UNUSED { return !mSkills.empty(); } void widgetResized(const gcn::Event &event) override; void useItem(const int itemId); void updateTabSelection(); void updateQuest(const int var, const int val); void playUpdateEffect(const int id); private: typedef std::map<int, SkillInfo*> SkillMap; SkillMap mSkills; TabbedArea *mTabs; std::list<Tab*> mDeleteTabs; Label *mPointsLabel; Button *mUseButton; Button *mIncreaseButton; SkillModel *mDefaultModel; }; extern SkillDialog *skillDialog; #endif