/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/skilldialog.h" #include "configuration.h" #include "effectmanager.h" #include "itemshortcut.h" #include "localplayer.h" #include "playerinfo.h" #include "gui/setup.h" #include "gui/shortcutwindow.h" #include "gui/textpopup.h" #include "gui/viewport.h" #include "gui/widgets/label.h" #include "gui/widgets/layouthelper.h" #include "gui/widgets/listbox.h" #include "gui/widgets/progressbar.h" #include "gui/widgets/scrollarea.h" #include "gui/widgets/tab.h" #include "net/net.h" #include "net/playerhandler.h" #include "net/skillhandler.h" #include "resources/image.h" #include "resources/resourcemanager.h" #include "utils/dtor.h" #include "utils/gettext.h" #include #include #include #include "debug.h" class SkillModel; class SkillEntry; class SkillModel final : public gcn::ListModel { public: SkillModel() : mSkills(), mVisibleSkills() { } int getNumberOfElements() { return static_cast(mVisibleSkills.size()); } SkillInfo *getSkillAt(const int i) const { if (i < 0 || i >= static_cast(mVisibleSkills.size())) return nullptr; return mVisibleSkills.at(i); } std::string getElementAt(int i) { if (getSkillAt(i)) return getSkillAt(i)->data->name; else return ""; } void updateVisibilities(); void addSkill(SkillInfo *const info) { mSkills.push_back(info); } private: SkillList mSkills; SkillList mVisibleSkills; }; class SkillListBox final : public ListBox { public: SkillListBox(const Widget2 *const widget, SkillModel *const model) : ListBox(widget, model, "skilllistbox.xml"), mModel(model), mPopup(new TextPopup), mHighlightColor(getThemeColor(Theme::HIGHLIGHT)), mTextColor(getThemeColor(Theme::TEXT)), mTextColor2(getThemeColor(Theme::TEXT_OUTLINE)), mTextPadding(mSkin ? mSkin->getOption("textPadding", 34) : 34), mSpacing(mSkin ? mSkin->getOption("spacing", 0) : 0), mRowHeight(getFont()->getHeight() * 2 + mSpacing + 2 * mPadding) { if (mRowHeight < 34) mRowHeight = 34; } A_DELETE_COPY(SkillListBox) ~SkillListBox() { delete mModel; mModel = nullptr; delete mPopup; mPopup = nullptr; } SkillInfo *getSelectedInfo() const { const int selected = getSelected(); if (!mListModel || selected < 0 || selected > mListModel->getNumberOfElements()) { return nullptr; } return static_cast(mListModel)->getSkillAt(selected); } void draw(gcn::Graphics *gcnGraphics) { if (!mListModel) return; SkillModel *const model = static_cast(mListModel); updateAlpha(); Graphics *const graphics = static_cast( gcnGraphics); mHighlightColor.a = static_cast(mAlpha * 255.0f); graphics->setColor(mHighlightColor); // Draw filled rectangle around the selected list element if (mSelected >= 0) { graphics->fillRectangle(gcn::Rectangle(mPadding, getRowHeight() * mSelected + mPadding, getWidth() - 2 * mPadding, getRowHeight())); } // Draw the list elements graphics->setColorAll(mTextColor, mTextColor2); gcn::Font *const font = getFont(); const int space = font->getHeight() + mSpacing; const int width2 = getWidth() - mPadding; for (int i = 0, y = 1; i < model->getNumberOfElements(); ++i, y += getRowHeight()) { SkillInfo *const e = model->getSkillAt(i); if (e) { const SkillData *const data = e->data; const int yPad = y + mPadding; const std::string &description = data->description; graphics->drawImage(data->icon, mPadding, yPad); font->drawString(graphics, data->name, mTextPadding, yPad); if (!description.empty()) { font->drawString(graphics, description, mTextPadding, yPad + space); } if (e->skillLevelWidth < 0) { // Add one for padding e->skillLevelWidth = font->getWidth(e->skillLevel) + 1; } font->drawString(graphics, e->skillLevel, width2 - e->skillLevelWidth, yPad); } } } unsigned int getRowHeight() const { return mRowHeight; } void mouseMoved(gcn::MouseEvent &event) { ListBox::mouseMoved(event); if (!viewport) return; const int y = (event.getY() + mPadding) / getRowHeight(); if (!mModel || y >= mModel->getNumberOfElements()) return; const SkillInfo *const skill = mModel->getSkillAt(y); if (!skill) return; mPopup->show(viewport->getMouseX(), viewport->getMouseY(), skill->data->dispName, skill->data->description); } void mouseExited(gcn::MouseEvent &event A_UNUSED) { mPopup->hide(); } private: SkillModel *mModel; TextPopup *mPopup; gcn::Color mHighlightColor; gcn::Color mTextColor; gcn::Color mTextColor2; int mTextPadding; int mSpacing; int mRowHeight; }; class SkillTab final : public Tab { public: SkillTab(const Widget2 *const widget, const std::string &name, SkillListBox *const listBox) : Tab(widget), mListBox(listBox) { setCaption(name); } A_DELETE_COPY(SkillTab) ~SkillTab() { delete mListBox; mListBox = nullptr; } SkillInfo *getSelectedInfo() const { if (mListBox) return mListBox->getSelectedInfo(); else return nullptr; } protected: void setCurrent() { if (skillDialog) skillDialog->updateTabSelection(); } private: SkillListBox *mListBox; }; SkillDialog::SkillDialog() : // TRANSLATORS: skills dialog name Window(_("Skills"), false, nullptr, "skills.xml"), gcn::ActionListener(), mSkills(), mTabs(new TabbedArea(this)), mDeleteTabs(), mPointsLabel(new Label(this, "0")), // TRANSLATORS: skills dialog button mUseButton(new Button(this, _("Use"), "use", this)), // TRANSLATORS: skills dialog button mIncreaseButton(new Button(this, _("Up"), "inc", this)), mDefaultModel(nullptr) { setWindowName("Skills"); setCloseButton(true); setResizable(true); setSaveVisible(true); setStickyButtonLock(true); setDefaultSize(windowContainer->getWidth() - 280, 30, 275, 425); setupWindow->registerWindowForReset(this); mUseButton->setEnabled(false); mIncreaseButton->setEnabled(false); place(0, 0, mTabs, 5, 5); place(0, 5, mPointsLabel, 4); place(3, 5, mUseButton); place(4, 5, mIncreaseButton); setLocationRelativeTo(getParent()); loadWindowState(); enableVisibleSound(true); } SkillDialog::~SkillDialog() { // Clear gui clearSkills(); } void SkillDialog::action(const gcn::ActionEvent &event) { const std::string &eventId = event.getId(); if (eventId == "inc") { const SkillTab *const tab = static_cast( mTabs->getSelectedTab()); if (tab) { if (const SkillInfo *const info = tab->getSelectedInfo()) Net::getPlayerHandler()->increaseSkill(info->id); } } else if (eventId == "sel") { const SkillTab *const tab = static_cast( mTabs->getSelectedTab()); if (tab) { if (const SkillInfo *const info = tab->getSelectedInfo()) { mUseButton->setEnabled(info->range > 0); mIncreaseButton->setEnabled(info->id < SKILL_VAR_MIN_ID); const int num = itemShortcutWindow->getTabIndex(); if (num >= 0 && num < static_cast(SHORTCUT_TABS) && itemShortcut[num]) { itemShortcut[num]->setItemSelected( info->id + SKILL_MIN_ID); } } else { mUseButton->setEnabled(false); mIncreaseButton->setEnabled(false); } } } else if (eventId == "use") { const SkillTab *const tab = static_cast( mTabs->getSelectedTab()); if (tab) { const SkillInfo *const info = tab->getSelectedInfo(); if (info && player_node && player_node->getTarget()) { const Being *const being = player_node->getTarget(); if (being) { Net::getSkillHandler()->useBeing(info->level, info->id, being->getId()); } } } } else if (eventId == "close") { setVisible(false); } } std::string SkillDialog::update(const int id) { const SkillMap::const_iterator i = mSkills.find(id); if (i != mSkills.end()) { SkillInfo *const info = i->second; if (info) { info->update(); return info->data->name; } } return std::string(); } void SkillDialog::update() { // TRANSLATORS: skills dialog label mPointsLabel->setCaption(strprintf(_("Skill points available: %d"), PlayerInfo::getAttribute(PlayerInfo::SKILL_POINTS))); mPointsLabel->adjustSize(); FOR_EACH (SkillMap::const_iterator, it, mSkills) { if ((*it).second && (*it).second->modifiable) (*it).second->update(); } } void SkillDialog::clearSkills() { mTabs->removeAll(); mDeleteTabs.clear(); mDefaultModel = nullptr; delete_all(mSkills); mSkills.clear(); } void SkillDialog::loadSkills() { clearSkills(); XML::Document doc("ea-skills.xml"); XML::Document doc2("skills.xml"); XmlNodePtr root = doc.rootNode(); int setCount = 0; std::string setName; ScrollArea *scroll; SkillListBox *listbox; SkillTab *tab; if (!root || !xmlNameEqual(root, "skills")) root = doc2.rootNode(); if (!root || !xmlNameEqual(root, "skills")) { logger->log("Error loading skills"); #ifdef MANASERV_SUPPORT if (Net::getNetworkType() != ServerInfo::MANASERV) #endif { SkillModel *const model = new SkillModel(); if (!mDefaultModel) mDefaultModel = model; SkillInfo *const skill = new SkillInfo; skill->id = 1; // TRANSLATORS: skills dialog default skills tab skill->data->name = _("basic"); skill->data->description.clear(); // TRANSLATORS: skills dialog default skill name skill->data->dispName = _("basic, 1"); skill->data->shortName = "bas"; skill->data->setIcon(""); skill->modifiable = true; skill->visible = true; skill->model = model; skill->update(); model->addSkill(skill); mSkills[1] = skill; model->updateVisibilities(); listbox = new SkillListBox(this, model); listbox->setActionEventId("sel"); listbox->addActionListener(this); scroll = new ScrollArea(listbox, false); scroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); scroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS); tab = new SkillTab(this, "Skills", listbox); mDeleteTabs.push_back(tab); mTabs->addTab(tab, scroll); update(); } return; } for_each_xml_child_node(set, root) { if (xmlNameEqual(set, "set")) { setCount++; setName = XML::getProperty(set, "name", // TRANSLATORS: skills dialog default skill tab strprintf(_("Skill Set %d"), setCount)); SkillModel *const model = new SkillModel(); if (!mDefaultModel) mDefaultModel = model; for_each_xml_child_node(node, set) { if (xmlNameEqual(node, "skill")) { int id = XML::getIntProperty(node, "id", -1, -1, 1000000); if (id == -1) { id = XML::getIntProperty(node, "var", -1, -1, 100000); if (id == -1) continue; id += SKILL_VAR_MIN_ID; } SkillInfo *skill = getSkill(id); if (!skill) { skill = new SkillInfo; skill->id = static_cast(id); skill->modifiable = false; skill->visible = false; skill->model = model; skill->update(); model->addSkill(skill); mSkills[id] = skill; } std::string name = XML::langProperty(node, "name", // TRANSLATORS: skills dialog. skill id strprintf(_("Skill %d"), id)); std::string icon = XML::getProperty(node, "icon", ""); const int level = XML::getProperty(node, "level", 0); SkillData *data = skill->getData(level); if (!data) data = new SkillData(); data->name = name; data->setIcon(icon); if (skill->id < SKILL_VAR_MIN_ID) { data->dispName = strprintf("%s, %u", name.c_str(), skill->id); } else { data->dispName = strprintf("%s, (%u)", name.c_str(), skill->id - SKILL_VAR_MIN_ID); } data->shortName = XML::langProperty(node, "shortName", name.substr(0, 3)); data->description = XML::langProperty( node, "description", ""); data->particle = XML::getProperty( node, "particle", ""); data->soundHit.sound = XML::getProperty( node, "soundHit", ""); data->soundHit.delay = XML::getProperty( node, "soundHitDelay", 0); data->soundMiss.sound = XML::getProperty( node, "soundMiss", ""); data->soundMiss.delay = XML::getProperty( node, "soundMissDelay", 0); skill->addData(level, data); } } model->updateVisibilities(); // possible leak listbox, scroll listbox = new SkillListBox(this, model); listbox->setActionEventId("sel"); listbox->addActionListener(this); scroll = new ScrollArea(listbox, false); scroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); scroll->setVerticalScrollPolicy(ScrollArea::SHOW_ALWAYS); tab = new SkillTab(this, setName, listbox); mDeleteTabs.push_back(tab); mTabs->addTab(tab, scroll); } } update(); } bool SkillDialog::updateSkill(const int id, const int range, const bool modifiable) { const SkillMap::const_iterator it = mSkills.find(id); if (it != mSkills.end()) { SkillInfo *const info = it->second; if (info) { info->modifiable = modifiable; info->range = range; info->update(); } return true; } return false; } void SkillDialog::addSkill(const int id, const int level, const int range, const bool modifiable) { if (mDefaultModel) { SkillInfo *const skill = new SkillInfo; skill->id = static_cast(id); SkillData *const data = skill->data; data->name = "Unknown skill Id: " + toString(id); data->dispName = "Unknown skill Id: " + toString(id); data->description.clear(); data->setIcon(""); skill->modifiable = modifiable; skill->visible = false; skill->model = mDefaultModel; skill->level = level; // TRANSLATORS: skills dialog. skill level skill->skillLevel = strprintf(_("Lvl: %d"), level); skill->range = range; skill->update(); mDefaultModel->addSkill(skill); mSkills[id] = skill; mDefaultModel->updateVisibilities(); } } void SkillModel::updateVisibilities() { mVisibleSkills.clear(); FOR_EACH (SkillList::const_iterator, it, mSkills) { if ((*it) && (*it)->visible) mVisibleSkills.push_back((*it)); } } SkillInfo* SkillDialog::getSkill(int id) { return mSkills[id]; } void SkillDialog::widgetResized(const gcn::Event &event) { Window::widgetResized(event); if (mTabs) mTabs->fixSize(); } void SkillDialog::useItem(const int itemId) { const SkillInfo *const info = mSkills[itemId - SKILL_MIN_ID]; if (info && player_node && player_node->getTarget()) { const Being *const being = player_node->getTarget(); if (being) { Net::getSkillHandler()->useBeing(info->level, info->id, being->getId()); } } } void SkillDialog::updateTabSelection() { const SkillTab *const tab = static_cast( mTabs->getSelectedTab()); if (tab) { if (const SkillInfo *const info = tab->getSelectedInfo()) { mUseButton->setEnabled(info->range > 0); mIncreaseButton->setEnabled(info->id < SKILL_VAR_MIN_ID); } else { mUseButton->setEnabled(false); } } } void SkillDialog::updateQuest(const int var, const int val) { const int id = var + SKILL_VAR_MIN_ID; const SkillMap::const_iterator it = mSkills.find(id); if (it != mSkills.end()) { SkillInfo *const info = it->second; if (info) { PlayerInfo::setSkillLevel(id, val); info->level = val; info->update(); } } } void SkillDialog::playUpdateEffect(const int id) { const int effectId = paths.getIntValue("skillLevelUpEffectId"); if (!effectManager || effectId == -1) return; const SkillMap::const_iterator it = mSkills.find(id); if (it != mSkills.end()) { if (it->second) effectManager->trigger(effectId, player_node); } } SkillInfo::SkillInfo() : level(0), skillLevel(), skillLevelWidth(0), id(0), modifiable(false), visible(false), model(nullptr), skillExp(), progress(0.0f), range(0), color(), data(nullptr), dataMap() { dataMap[0] = new SkillData(); data = dataMap[0]; } SkillInfo::~SkillInfo() { FOR_EACH (SkillDataMapIter, it, dataMap) delete (*it).second; dataMap.clear(); } void SkillInfo::update() { const int baseLevel = PlayerInfo::getSkillLevel(id); const std::pair exp = PlayerInfo::getStatExperience(id); if (!modifiable && baseLevel == 0 && exp.second == 0) { if (visible) { visible = false; if (model) model->updateVisibilities(); } return; } const bool updateVisibility = !visible; visible = true; if (baseLevel == 0) { skillLevel.clear(); } else { // TRANSLATORS: skills dialog. skill level skillLevel = strprintf(_("Lvl: %d"), baseLevel); } level = baseLevel; skillLevelWidth = -1; if (exp.second) { skillExp = strprintf("%d / %d", exp.first, exp.second); progress = static_cast(exp.first) / static_cast(exp.second); } else { skillExp.clear(); progress = 0.0f; } color = Theme::getProgressColor(Theme::PROG_EXP, progress); if (updateVisibility && model) model->updateVisibilities(); data = getData(level); if (!data) data = dataMap[0]; } void SkillInfo::addData(const int level1, SkillData *const data1) { dataMap[level1] = data1; } SkillData *SkillInfo::getData(const int level1) { SkillDataMapIter it = dataMap.find(level1); if (it == dataMap.end()) return nullptr; return (*it).second; } SkillData *SkillInfo::getData1(const int lev) { SkillDataMapIter it = dataMap.find(lev); if (it == dataMap.end()) return dataMap[0]; return (*it).second; } SkillData::SkillData() : name(), shortName(), dispName(), description(), icon(nullptr), particle(), soundHit("", 0), soundMiss("", 0) { } SkillData::~SkillData() { if (icon) { icon->decRef(); icon = nullptr; } } void SkillData::setIcon(const std::string &iconPath) { ResourceManager *const res = ResourceManager::getInstance(); if (!iconPath.empty()) icon = res->getImage(iconPath); if (!icon) { icon = Theme::getImageFromTheme( paths.getStringValue("unknownItemFile")); } }