/* * Custom keyboard shortcuts configuration * Copyright (C) 2007 Joshua Langley * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/setup_keyboard.h" #include "keyboardconfig.h" #include "gui/okdialog.h" #include "gui/widgets/button.h" #include "gui/widgets/layouthelper.h" #include "gui/widgets/listbox.h" #include "gui/widgets/scrollarea.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include #include #include "debug.h" struct SetupActionData { std::string name; int actionId; }; static SetupActionData const setupActionData[] = { { N_("Basic Keys"), KeyboardConfig::KEY_NO_VALUE }, { N_("Move Up"), KeyboardConfig::KEY_MOVE_UP }, { N_("Move Down"), KeyboardConfig::KEY_MOVE_DOWN }, { N_("Move Left"), KeyboardConfig::KEY_MOVE_LEFT }, { N_("Move Right"), KeyboardConfig::KEY_MOVE_RIGHT }, { N_("Attack"), KeyboardConfig::KEY_ATTACK }, { N_("Target & Attack"), KeyboardConfig::KEY_TARGET_ATTACK }, { N_("Move to Target"), KeyboardConfig::KEY_MOVE_TO_TARGET }, { N_("Change Move to Target type"), KeyboardConfig::KEY_CHANGE_MOVE_TO_TARGET }, { N_("Move to Home location"), KeyboardConfig::KEY_MOVE_TO_HOME }, { N_("Set home location"), KeyboardConfig::KEY_SET_HOME }, { N_("Move to navigation point"), KeyboardConfig::KEY_MOVE_TO_POINT }, { N_("Talk"), KeyboardConfig::KEY_TALK }, { N_("Stop Attack"), KeyboardConfig::KEY_TARGET }, { N_("Untarget"), KeyboardConfig::KEY_UNTARGET }, { N_("Target Closest"), KeyboardConfig::KEY_TARGET_CLOSEST }, { N_("Target NPC"), KeyboardConfig::KEY_TARGET_NPC }, { N_("Target Player"), KeyboardConfig::KEY_TARGET_PLAYER }, { N_("Pickup"), KeyboardConfig::KEY_PICKUP }, { N_("Change Pickup Type"), KeyboardConfig::KEY_CHANGE_PICKUP_TYPE }, { N_("Hide Windows"), KeyboardConfig::KEY_HIDE_WINDOWS }, { N_("Sit"), KeyboardConfig::KEY_SIT }, { N_("Screenshot"), KeyboardConfig::KEY_SCREENSHOT }, { N_("Enable/Disable Trading"), KeyboardConfig::KEY_TRADE }, { N_("Change Map View Mode"), KeyboardConfig::KEY_PATHFIND }, { N_("Select OK"), KeyboardConfig::KEY_OK }, { N_("Quit"), KeyboardConfig::KEY_QUIT }, { N_("Shortcuts Keys"), KeyboardConfig::KEY_NO_VALUE }, { N_("Item Shortcuts Key"), KeyboardConfig::KEY_SHORTCUTS_KEY }, { strprintf(N_("Item Shortcut %d"), 1), KeyboardConfig::KEY_SHORTCUT_1 }, { strprintf(N_("Item Shortcut %d"), 2), KeyboardConfig::KEY_SHORTCUT_2 }, { strprintf(N_("Item Shortcut %d"), 3), KeyboardConfig::KEY_SHORTCUT_3 }, { strprintf(N_("Item Shortcut %d"), 4), KeyboardConfig::KEY_SHORTCUT_4 }, { strprintf(N_("Item Shortcut %d"), 5), KeyboardConfig::KEY_SHORTCUT_5 }, { strprintf(N_("Item Shortcut %d"), 6), KeyboardConfig::KEY_SHORTCUT_6 }, { strprintf(N_("Item Shortcut %d"), 7), KeyboardConfig::KEY_SHORTCUT_7 }, { strprintf(N_("Item Shortcut %d"), 8), KeyboardConfig::KEY_SHORTCUT_8 }, { strprintf(N_("Item Shortcut %d"), 9), KeyboardConfig::KEY_SHORTCUT_9 }, { strprintf(N_("Item Shortcut %d"), 10), KeyboardConfig::KEY_SHORTCUT_10 }, { strprintf(N_("Item Shortcut %d"), 11), KeyboardConfig::KEY_SHORTCUT_11 }, { strprintf(N_("Item Shortcut %d"), 12), KeyboardConfig::KEY_SHORTCUT_12 }, { strprintf(N_("Item Shortcut %d"), 13), KeyboardConfig::KEY_SHORTCUT_13 }, { strprintf(N_("Item Shortcut %d"), 14), KeyboardConfig::KEY_SHORTCUT_14 }, { strprintf(N_("Item Shortcut %d"), 15), KeyboardConfig::KEY_SHORTCUT_15 }, { strprintf(N_("Item Shortcut %d"), 16), KeyboardConfig::KEY_SHORTCUT_16 }, { strprintf(N_("Item Shortcut %d"), 17), KeyboardConfig::KEY_SHORTCUT_17 }, { strprintf(N_("Item Shortcut %d"), 18), KeyboardConfig::KEY_SHORTCUT_18 }, { strprintf(N_("Item Shortcut %d"), 19), KeyboardConfig::KEY_SHORTCUT_19 }, { strprintf(N_("Item Shortcut %d"), 20), KeyboardConfig::KEY_SHORTCUT_20 }, { N_("Windows Keys"), KeyboardConfig::KEY_NO_VALUE }, { N_("Help Window"), KeyboardConfig::KEY_WINDOW_HELP }, { N_("Status Window"), KeyboardConfig::KEY_WINDOW_STATUS }, { N_("Inventory Window"), KeyboardConfig::KEY_WINDOW_INVENTORY }, { N_("Equipment Window"), KeyboardConfig::KEY_WINDOW_EQUIPMENT }, { N_("Skill Window"), KeyboardConfig::KEY_WINDOW_SKILL }, { N_("Minimap Window"), KeyboardConfig::KEY_WINDOW_MINIMAP }, { N_("Chat Window"), KeyboardConfig::KEY_WINDOW_CHAT }, { N_("Item Shortcut Window"), KeyboardConfig::KEY_WINDOW_SHORTCUT }, { N_("Setup Window"), KeyboardConfig::KEY_WINDOW_SETUP }, { N_("Debug Window"), KeyboardConfig::KEY_WINDOW_DEBUG }, { N_("Social Window"), KeyboardConfig::KEY_WINDOW_SOCIAL }, { N_("Emote Shortcut Window"), KeyboardConfig::KEY_WINDOW_EMOTE_SHORTCUT }, { N_("Outfits Window"), KeyboardConfig::KEY_WINDOW_OUTFIT }, { N_("Shop Window"), KeyboardConfig::KEY_WINDOW_SHOP }, { N_("Quick drop Window"), KeyboardConfig::KEY_WINDOW_DROP }, { N_("Kill Stats Window"), KeyboardConfig::KEY_WINDOW_KILLS }, { N_("Commands Window"), KeyboardConfig::KEY_WINDOW_SPELLS }, { N_("Bot Checker Window"), KeyboardConfig::KEY_WINDOW_BOT_CHECKER }, { N_("Who Is Online Window"), KeyboardConfig::KEY_WINDOW_ONLINE }, { N_("Did you know Window"), KeyboardConfig::KEY_WINDOW_DIDYOUKNOW }, { N_("Previous Social Tab"), KeyboardConfig::KEY_PREV_SOCIAL_TAB }, { N_("Next Social Tab"), KeyboardConfig::KEY_NEXT_SOCIAL_TAB }, { N_("Emotes Keys"), KeyboardConfig::KEY_NO_VALUE }, { N_("Smilie"), KeyboardConfig::KEY_EMOTE }, { strprintf(N_("Emote Shortcut %d"), 1), KeyboardConfig::KEY_EMOTE_1 }, { strprintf(N_("Emote Shortcut %d"), 2), KeyboardConfig::KEY_EMOTE_2 }, { strprintf(N_("Emote Shortcut %d"), 3), KeyboardConfig::KEY_EMOTE_3 }, { strprintf(N_("Emote Shortcut %d"), 4), KeyboardConfig::KEY_EMOTE_4 }, { strprintf(N_("Emote Shortcut %d"), 5), KeyboardConfig::KEY_EMOTE_5 }, { strprintf(N_("Emote Shortcut %d"), 6), KeyboardConfig::KEY_EMOTE_6 }, { strprintf(N_("Emote Shortcut %d"), 7), KeyboardConfig::KEY_EMOTE_7 }, { strprintf(N_("Emote Shortcut %d"), 8), KeyboardConfig::KEY_EMOTE_8 }, { strprintf(N_("Emote Shortcut %d"), 9), KeyboardConfig::KEY_EMOTE_9 }, { strprintf(N_("Emote Shortcut %d"), 10), KeyboardConfig::KEY_EMOTE_10 }, { strprintf(N_("Emote Shortcut %d"), 11), KeyboardConfig::KEY_EMOTE_11 }, { strprintf(N_("Emote Shortcut %d"), 12), KeyboardConfig::KEY_EMOTE_12 }, { strprintf(N_("Emote Shortcut %d"), 13), KeyboardConfig::KEY_EMOTE_13 }, { strprintf(N_("Emote Shortcut %d"), 14), KeyboardConfig::KEY_EMOTE_14 }, { strprintf(N_("Emote Shortcut %d"), 15), KeyboardConfig::KEY_EMOTE_15 }, { strprintf(N_("Emote Shortcut %d"), 16), KeyboardConfig::KEY_EMOTE_16 }, { strprintf(N_("Emote Shortcut %d"), 17), KeyboardConfig::KEY_EMOTE_17 }, { strprintf(N_("Emote Shortcut %d"), 18), KeyboardConfig::KEY_EMOTE_18 }, { strprintf(N_("Emote Shortcut %d"), 19), KeyboardConfig::KEY_EMOTE_19 }, { strprintf(N_("Emote Shortcut %d"), 20), KeyboardConfig::KEY_EMOTE_20 }, { strprintf(N_("Emote Shortcut %d"), 21), KeyboardConfig::KEY_EMOTE_21 }, { strprintf(N_("Emote Shortcut %d"), 22), KeyboardConfig::KEY_EMOTE_22 }, { strprintf(N_("Emote Shortcut %d"), 23), KeyboardConfig::KEY_EMOTE_23 }, { strprintf(N_("Emote Shortcut %d"), 24), KeyboardConfig::KEY_EMOTE_24 }, { strprintf(N_("Emote Shortcut %d"), 25), KeyboardConfig::KEY_EMOTE_25 }, { strprintf(N_("Emote Shortcut %d"), 26), KeyboardConfig::KEY_EMOTE_26 }, { strprintf(N_("Emote Shortcut %d"), 27), KeyboardConfig::KEY_EMOTE_27 }, { strprintf(N_("Emote Shortcut %d"), 28), KeyboardConfig::KEY_EMOTE_28 }, { strprintf(N_("Emote Shortcut %d"), 29), KeyboardConfig::KEY_EMOTE_29 }, { strprintf(N_("Emote Shortcut %d"), 30), KeyboardConfig::KEY_EMOTE_30 }, { strprintf(N_("Emote Shortcut %d"), 31), KeyboardConfig::KEY_EMOTE_31 }, { strprintf(N_("Emote Shortcut %d"), 32), KeyboardConfig::KEY_EMOTE_32 }, { strprintf(N_("Emote Shortcut %d"), 33), KeyboardConfig::KEY_EMOTE_33 }, { strprintf(N_("Emote Shortcut %d"), 34), KeyboardConfig::KEY_EMOTE_34 }, { strprintf(N_("Emote Shortcut %d"), 35), KeyboardConfig::KEY_EMOTE_35 }, { strprintf(N_("Emote Shortcut %d"), 36), KeyboardConfig::KEY_EMOTE_36 }, { strprintf(N_("Emote Shortcut %d"), 37), KeyboardConfig::KEY_EMOTE_37 }, { strprintf(N_("Emote Shortcut %d"), 38), KeyboardConfig::KEY_EMOTE_38 }, { strprintf(N_("Emote Shortcut %d"), 39), KeyboardConfig::KEY_EMOTE_39 }, { strprintf(N_("Emote Shortcut %d"), 40), KeyboardConfig::KEY_EMOTE_40 }, { strprintf(N_("Emote Shortcut %d"), 41), KeyboardConfig::KEY_EMOTE_41 }, { strprintf(N_("Emote Shortcut %d"), 42), KeyboardConfig::KEY_EMOTE_42 }, { strprintf(N_("Emote Shortcut %d"), 43), KeyboardConfig::KEY_EMOTE_43 }, { strprintf(N_("Emote Shortcut %d"), 44), KeyboardConfig::KEY_EMOTE_44 }, { strprintf(N_("Emote Shortcut %d"), 45), KeyboardConfig::KEY_EMOTE_45 }, { strprintf(N_("Emote Shortcut %d"), 46), KeyboardConfig::KEY_EMOTE_46 }, { strprintf(N_("Emote Shortcut %d"), 47), KeyboardConfig::KEY_EMOTE_47 }, { strprintf(N_("Emote Shortcut %d"), 48), KeyboardConfig::KEY_EMOTE_48 }, { N_("Outfits Keys"), KeyboardConfig::KEY_NO_VALUE }, { N_("Wear Outfit"), KeyboardConfig::KEY_WEAR_OUTFIT }, { N_("Copy Outfit"), KeyboardConfig::KEY_COPY_OUTFIT }, { N_("Copy equipped to Outfit"), KeyboardConfig::KEY_COPY_EQUIPED_OUTFIT }, { N_("Chat Keys"), KeyboardConfig::KEY_NO_VALUE }, { N_("Toggle Chat"), KeyboardConfig::KEY_TOGGLE_CHAT }, { N_("Scroll Chat Up"), KeyboardConfig::KEY_SCROLL_CHAT_UP }, { N_("Scroll Chat Down"), KeyboardConfig::KEY_SCROLL_CHAT_DOWN }, { N_("Previous Chat Tab"), KeyboardConfig::KEY_PREV_CHAT_TAB }, { N_("Next Chat Tab"), KeyboardConfig::KEY_NEXT_CHAT_TAB }, { N_("Close current Chat Tab"), KeyboardConfig::KEY_CLOSE_CHAT_TAB }, { N_("Previous chat line"), KeyboardConfig::KEY_CHAT_PREV_HISTORY }, { N_("Next chat line"), KeyboardConfig::KEY_CHAT_NEXT_HISTORY }, { N_("Chat Auto Complete"), KeyboardConfig::KEY_AUTOCOMPLETE_CHAT }, { N_("Deactivate Chat Input"), KeyboardConfig::KEY_DEACTIVATE_CHAT }, { N_("Other Keys"), KeyboardConfig::KEY_NO_VALUE }, { N_("Ignore input 1"), KeyboardConfig::KEY_IGNORE_INPUT_1 }, { N_("Ignore input 2"), KeyboardConfig::KEY_IGNORE_INPUT_2 }, { N_("Direct Up"), KeyboardConfig::KEY_DIRECT_UP }, { N_("Direct Down"), KeyboardConfig::KEY_DIRECT_DOWN }, { N_("Direct Left"), KeyboardConfig::KEY_DIRECT_LEFT }, { N_("Direct Right"), KeyboardConfig::KEY_DIRECT_RIGHT }, { N_("Crazy moves"), KeyboardConfig::KEY_CRAZY_MOVES }, { N_("Change Crazy Move mode"), KeyboardConfig::KEY_CHANGE_CRAZY_MOVES_TYPE }, { N_("Quick Drop N Items from 0 slot"), KeyboardConfig::KEY_QUICK_DROP }, { N_("Quick Drop N Items"), KeyboardConfig::KEY_QUICK_DROPN }, { N_("Switch Quick Drop Counter"), KeyboardConfig::KEY_SWITCH_QUICK_DROP }, { N_("Quick heal target or self"), KeyboardConfig::KEY_MAGIC_INMA1 }, { N_("Use #itenplz spell"), KeyboardConfig::KEY_MAGIC_ITENPLZ }, { N_("Use magic attack"), KeyboardConfig::KEY_MAGIC_ATTACK }, { N_("Switch magic attack"), KeyboardConfig::KEY_SWITCH_MAGIC_ATTACK }, { N_("Switch pvp attack"), KeyboardConfig::KEY_SWITCH_PVP_ATTACK }, { N_("Change move type"), KeyboardConfig::KEY_INVERT_DIRECTION }, { N_("Change Attack Weapon Type"), KeyboardConfig::KEY_CHANGE_ATTACK_WEAPON_TYPE }, { N_("Change Attack Type"), KeyboardConfig::KEY_CHANGE_ATTACK_TYPE }, { N_("Change Follow mode"), KeyboardConfig::KEY_CHANGE_FOLLOW_MODE }, { N_("Change Imitation mode"), KeyboardConfig::KEY_CHANGE_IMITATION_MODE }, { N_("Disable / Enable Game modifier keys"), KeyboardConfig::KEY_DISABLE_GAME_MODIFIERS }, { N_("On / Off audio"), KeyboardConfig::KEY_CHANGE_AUDIO }, { N_("Enable / Disable away mode"), KeyboardConfig::KEY_AWAY }, { N_("Emulate right click from keyboard"), KeyboardConfig::KEY_RIGHT_CLICK }, { N_("Toggle camera mode"), KeyboardConfig::KEY_CAMERA }, { N_("Modifier key"), KeyboardConfig::KEY_MOD } }; const int keysSize = sizeof(setupActionData) / sizeof(SetupActionData); /** * The list model for key function list. * * \ingroup Interface */ class KeyListModel : public gcn::ListModel { public: /** * Returns the number of elements in container. */ int getNumberOfElements() { return keysSize; } /** * Returns element from container. */ std::string getElementAt(int i) { return mKeyFunctions[i]; } /** * Sets element from container. */ void setElementAt(int i, const std::string &caption) { mKeyFunctions[i] = caption; } private: std::string mKeyFunctions[keysSize]; }; Setup_Keyboard::Setup_Keyboard(): mKeyListModel(new KeyListModel), mKeyList(new ListBox(mKeyListModel)), mKeySetting(false) { keyboard.setSetupKeyboard(this); setName(_("Keyboard")); refreshKeys(); mKeyList->addActionListener(this); ScrollArea *scrollArea = new ScrollArea(mKeyList); scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); mAssignKeyButton = new Button(_("Assign"), "assign", this); mAssignKeyButton->addActionListener(this); mAssignKeyButton->setEnabled(false); mUnassignKeyButton = new Button(_("Unassign"), "unassign", this); mUnassignKeyButton->addActionListener(this); mUnassignKeyButton->setEnabled(false); mMakeDefaultButton = new Button(_("Default"), "makeDefault", this); mMakeDefaultButton->addActionListener(this); // Do the layout LayoutHelper h(this); ContainerPlacer place = h.getPlacer(0, 0); place(0, 0, scrollArea, 4, 6).setPadding(2); place(0, 6, mMakeDefaultButton); place(2, 6, mAssignKeyButton); place(3, 6, mUnassignKeyButton); setDimension(gcn::Rectangle(0, 0, 500, 350)); } Setup_Keyboard::~Setup_Keyboard() { delete mKeyList; mKeyList = nullptr; delete mKeyListModel; mKeyListModel = nullptr; delete mAssignKeyButton; mAssignKeyButton = nullptr; delete mUnassignKeyButton; mUnassignKeyButton = nullptr; delete mMakeDefaultButton; mMakeDefaultButton = nullptr; } void Setup_Keyboard::apply() { keyUnresolved(); int key1, key2; if (keyboard.hasConflicts(key1, key2)) { int s1 = keyToSetupData(key1); int s2 = keyToSetupData(key2); new OkDialog(_("Key Conflict(s) Detected."), strprintf(_("Conflict \"%s\" and \"%s\" keys. " "Resolve them, or gameplay may result in strange behaviour."), setupActionData[s1].name.c_str(), setupActionData[s2].name.c_str()), DIALOG_ERROR); } keyboard.setEnabled(true); keyboard.store(); } void Setup_Keyboard::cancel() { keyUnresolved(); keyboard.retrieve(); keyboard.setEnabled(true); refreshKeys(); } void Setup_Keyboard::action(const gcn::ActionEvent &event) { if (event.getSource() == mKeyList) { if (!mKeySetting) { int i(mKeyList->getSelected()); if (i >= 0 && i < keysSize) { if (setupActionData[i].actionId == KeyboardConfig::KEY_NO_VALUE) { mAssignKeyButton->setEnabled(false); mUnassignKeyButton->setEnabled(false); } else { mAssignKeyButton->setEnabled(true); mUnassignKeyButton->setEnabled(true); } } } } else if (event.getId() == "assign") { mKeySetting = true; mAssignKeyButton->setEnabled(false); keyboard.setEnabled(false); int i(mKeyList->getSelected()); if (i >= 0 && i < keysSize) { const SetupActionData &key = setupActionData[i]; int ik = key.actionId; keyboard.setNewKeyIndex(ik); mKeyListModel->setElementAt(i, std::string( gettext(key.name.c_str())) + ": ?"); } } else if (event.getId() == "unassign") { int i(mKeyList->getSelected()); if (i >= 0 && i < keysSize) { const SetupActionData &key = setupActionData[i]; int ik = key.actionId; keyboard.setNewKeyIndex(ik); refreshAssignedKey(mKeyList->getSelected()); keyboard.unassignKey(); } mAssignKeyButton->setEnabled(true); } else if (event.getId() == "makeDefault") { keyboard.makeDefault(); refreshKeys(); } } void Setup_Keyboard::refreshAssignedKey(int index) { const SetupActionData &key = setupActionData[index]; if (key.actionId == KeyboardConfig::KEY_NO_VALUE) { const std::string str = " \342\200\225\342\200\225\342\200\225" "\342\200\225\342\200\225 "; mKeyListModel->setElementAt(index, str + gettext(key.name.c_str()) + str); } else { mKeyListModel->setElementAt(index, strprintf("%s: %s", gettext(key.name.c_str()), keyboard.getKeyStringLong(key.actionId).c_str())); } } void Setup_Keyboard::newKeyCallback(int index) { mKeySetting = false; int i = keyToSetupData(index); if (i >= 0) refreshAssignedKey(i); mAssignKeyButton->setEnabled(true); } int Setup_Keyboard::keyToSetupData(int index) { for (int i = 0; i < keysSize; i++) { const SetupActionData &key = setupActionData[i]; if (key.actionId == index) return i; } return -1; } void Setup_Keyboard::refreshKeys() { for (int i = 0; i < keysSize; i++) refreshAssignedKey(i); } void Setup_Keyboard::keyUnresolved() { if (mKeySetting) { newKeyCallback(keyboard.getNewKeyIndex()); keyboard.setNewKeyIndex(keyboard.KEY_NO_VALUE); } }