/* * The ManaPlus Client * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ /* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004, 2005, 2006, 2007 Olof Naessén and Per Larsson * Copyright (C) 2007-2010 The Mana World Development Team * * Js_./ * Per Larsson a.k.a finalman _RqZ{a<^_aa * Olof Naessén a.k.a jansem/yakslem _asww7!uY`> )\a// * _Qhm`] _f "'c 1!5m * Visit: http://guichan.darkbits.org )Qk<P ` _: :+' .' "{[ * .)j(] .d_/ '-( P . S * License: (BSD) <Td/Z <fP"5(\"??"\a. .L * Redistribution and use in source and _dV>ws?a-?' ._/L #' * binary forms, with or without )4d[#7r, . ' )d`)[ * modification, are permitted provided _Q-5'5W..j/?' -?!\)cam' * that the following conditions are met: j<<WP+k/);. _W=j f * 1. Redistributions of source code must .$%w\/]Q . ."' . mj$ * retain the above copyright notice, ]E.pYY(Q]>. a J@\ * this list of conditions and the j(]1u<sE"L,. . ./^ ]{a * following disclaimer. 4'_uomm\. )L);-4 (3= * 2. Redistributions in binary form must )_]X{Z('a_"a7'<a"a, ]"[ * reproduce the above copyright notice, #}<]m7`Za??4,P-"'7. ).m * this list of conditions and the ]d2e)Q(<Q( ?94 b- LQ/ * following disclaimer in the <B!</]C)d_, '(<' .f. =C+m * documentation and/or other materials .Z!=J ]e []('-4f _ ) -.)m]' * provided with the distribution. .w[5]' _[ /.)_-"+? _/ <W" * 3. Neither the name of Guichan nor the :$we` _! + _/ . j? * names of its contributors may be used =3)= _f (_yQmWW$#( " * to endorse or promote products derived - W, sQQQQmZQ#Wwa].. * from this software without specific (js, \[QQW$QWW#?!V"". * prior written permission. ]y:.<\.. . * -]n w/ ' [. * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT )/ )/ ! * HOLDERS AND CONTRIBUTORS "AS IS" AND ANY < (; sac , ' * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, ]^ .- % * BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF c < r * MERCHANTABILITY AND FITNESS FOR A PARTICULAR aga< <La * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 5% )P'-3L * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR _bQf` y`..)a * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, ,J?4P'.P"_(\?d'., * EXEMPLARY, OR CONSEQUENTIAL DAMAGES _Pa,)!f/<[]/ ?" * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT _2-..:. .r+_,.. . * OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ?a.<%"' " -'.a_ _, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ^ * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN * IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "logger.h" #include "sdlshared.h" #include "input/inputmanager.h" #include "gui/sdlinput.h" #include "render/graphics.h" #ifdef USE_SDL2 #include "gui/gui.h" #endif #include <SDL_keyboard.h> #include <SDL_timer.h> #include "debug.h" SDLInput::SDLInput() : mKeyInputQueue(), mMouseInputQueue(), mMouseDown(false), mMouseInWindow(true) { } KeyInput SDLInput::dequeueKeyInput() { if (mKeyInputQueue.empty()) return KeyInput(); KeyInput keyInput = mKeyInputQueue.front(); mKeyInputQueue.pop(); return keyInput; } MouseInput SDLInput::dequeueMouseInput() { MouseInput mouseInput; if (mMouseInputQueue.empty()) return MouseInput(); mouseInput = mMouseInputQueue.front(); mMouseInputQueue.pop(); return mouseInput; } void SDLInput::pushInput(const SDL_Event &event) { BLOCK_START("SDLInput::pushInput") KeyInput keyInput; MouseInput mouseInput; switch (event.type) { case SDL_KEYDOWN: { keyInput.setType(KeyEventType::PRESSED); convertKeyEventToKey(event, keyInput); mKeyInputQueue.push(keyInput); break; } case SDL_KEYUP: { keyInput.setType(KeyEventType::RELEASED); convertKeyEventToKey(event, keyInput); mKeyInputQueue.push(keyInput); break; } #ifdef USE_SDL2 case SDL_TEXTINPUT: keyInput.setType(KeyEventType::PRESSED); keyInput.setKey(Key(Key::TEXTINPUT)); keyInput.setText(event.text.text); mKeyInputQueue.push(keyInput); break; case SDL_MOUSEWHEEL: { const int y = event.wheel.y; if (y) { mouseInput.setX(gui->getLastMouseX()); mouseInput.setY(gui->getLastMouseY()); #ifdef ANDROID mouseInput.setReal(0, 0); #endif mouseInput.setButton(MouseButton::WHEEL); if (y > 0) mouseInput.setType(MouseEventType::WHEEL_MOVED_UP); else mouseInput.setType(MouseEventType::WHEEL_MOVED_DOWN); mouseInput.setTimeStamp(SDL_GetTicks()); mMouseInputQueue.push(mouseInput); } break; } #endif #ifdef ANDROID #ifndef USE_SDL2 case SDL_ACCELEROMETER: break; #endif #endif case SDL_MOUSEBUTTONDOWN: { mMouseDown = true; const int scale = mainGraphics->getScale(); const int x = event.button.x / scale; const int y = event.button.y / scale; mouseInput.setX(x); mouseInput.setY(y); #ifdef ANDROID #ifdef USE_SDL2 mouseInput.setReal(x, y); #else mouseInput.setReal(event.button.realx / scale, event.button.realy / scale); #endif #endif mouseInput.setButton(convertMouseButton(event.button.button)); #ifndef USE_SDL2 if (event.button.button == SDL_BUTTON_WHEELDOWN) mouseInput.setType(MouseEventType::WHEEL_MOVED_DOWN); else if (event.button.button == SDL_BUTTON_WHEELUP) mouseInput.setType(MouseEventType::WHEEL_MOVED_UP); else #endif mouseInput.setType(MouseEventType::PRESSED); mouseInput.setTimeStamp(SDL_GetTicks()); mMouseInputQueue.push(mouseInput); break; } case SDL_MOUSEBUTTONUP: { mMouseDown = false; const int scale = mainGraphics->getScale(); const int x = event.button.x / scale; const int y = event.button.y / scale; mouseInput.setX(x); mouseInput.setY(y); #ifdef ANDROID #ifdef USE_SDL2 mouseInput.setReal(x, y); #else mouseInput.setReal(event.button.realx / scale, event.button.realy / scale); #endif #endif mouseInput.setButton(convertMouseButton(event.button.button)); mouseInput.setType(MouseEventType::RELEASED); mouseInput.setTimeStamp(SDL_GetTicks()); mMouseInputQueue.push(mouseInput); break; } case SDL_MOUSEMOTION: { const int scale = mainGraphics->getScale(); const int x = event.motion.x / scale; const int y = event.motion.y / scale; mouseInput.setX(x); mouseInput.setY(y); #ifdef ANDROID #ifdef USE_SDL2 mouseInput.setReal(x, y); #else mouseInput.setReal(event.motion.realx / scale, event.motion.realy / scale); #endif #endif mouseInput.setButton(MouseButton::EMPTY); mouseInput.setType(MouseEventType::MOVED); mouseInput.setTimeStamp(SDL_GetTicks()); mMouseInputQueue.push(mouseInput); break; } #ifndef USE_SDL2 case SDL_ACTIVEEVENT: /* * This occurs when the mouse leaves the window and the Gui-chan * application loses its mousefocus. */ if ((event.active.state & SDL_APPMOUSEFOCUS) && !event.active.gain) { mMouseInWindow = false; if (!mMouseDown) { mouseInput.setX(-1); mouseInput.setY(-1); mouseInput.setButton(MouseButton::EMPTY); mouseInput.setType(MouseEventType::MOVED); mMouseInputQueue.push(mouseInput); } } if ((event.active.state & SDL_APPMOUSEFOCUS) && event.active.gain) mMouseInWindow = true; break; #endif default: break; } // end switch BLOCK_END("SDLInput::pushInput") } void SDLInput::convertKeyEventToKey(const SDL_Event &event, KeyInput &keyInput) { keyInput.setKey(Key(convertKeyCharacter(event))); const int actionId = inputManager.getActionByKey(event); if (actionId >= 0) keyInput.setActionId(actionId); } MouseButton::Type SDLInput::convertMouseButton(const int button) { switch (button) { case SDL_BUTTON_LEFT: return MouseButton::LEFT; case SDL_BUTTON_RIGHT: return MouseButton::RIGHT; case SDL_BUTTON_MIDDLE: return MouseButton::MIDDLE; #ifndef USE_SDL2 case SDL_BUTTON_WHEELUP: case SDL_BUTTON_WHEELDOWN: return MouseButton::EMPTY; #endif default: // We have an unknown mouse type which is ignored. logger->log("unknown button type: %d", button); return MouseButton::EMPTY; } } int SDLInput::convertKeyCharacter(const SDL_Event &event) { const SDL_keysym keysym = event.key.keysym; #ifdef USE_SDL2 int value = keysym.scancode; #else int value = keysym.unicode; #endif switch (keysym.sym) { case SDLK_TAB: value = Key::TAB; break; case SDLK_LALT: value = Key::LEFT_ALT; break; case SDLK_RALT: value = Key::RIGHT_ALT; break; case SDLK_LSHIFT: value = Key::LEFT_SHIFT; break; case SDLK_RSHIFT: value = Key::RIGHT_SHIFT; break; case SDLK_LCTRL: value = Key::LEFT_CONTROL; break; case SDLK_RCTRL: value = Key::RIGHT_CONTROL; break; case SDLK_BACKSPACE: value = Key::BACKSPACE; break; case SDLK_PAUSE: value = Key::PAUSE; break; case SDLK_SPACE: // Special characters like ~ (tilde) ends up // with the keysym.sym SDLK_SPACE which // without this check would be lost. The check // is only valid on key down events in SDL. #ifndef USE_SDL2 if (event.type == SDL_KEYUP || keysym.unicode == ' ') #endif { value = Key::SPACE; } break; case SDLK_ESCAPE: #ifdef USE_SDL2 case SDLK_AC_BACK: #endif value = Key::ESCAPE; break; case SDLK_DELETE: value = Key::DELETE_; break; case SDLK_INSERT: value = Key::INSERT; break; case SDLK_HOME: value = Key::HOME; break; case SDLK_END: value = Key::END; break; case SDLK_PAGEUP: value = Key::PAGE_UP; break; case SDLK_PRINT: value = Key::PRINT_SCREEN; break; case SDLK_PAGEDOWN: value = Key::PAGE_DOWN; break; case SDLK_F1: value = Key::F1; break; case SDLK_F2: value = Key::F2; break; case SDLK_F3: value = Key::F3; break; case SDLK_F4: value = Key::F4; break; case SDLK_F5: value = Key::F5; break; case SDLK_F6: value = Key::F6; break; case SDLK_F7: value = Key::F7; break; case SDLK_F8: value = Key::F8; break; case SDLK_F9: value = Key::F9; break; case SDLK_F10: value = Key::F10; break; case SDLK_F11: value = Key::F11; break; case SDLK_F12: value = Key::F12; break; case SDLK_F13: value = Key::F13; break; case SDLK_F14: value = Key::F14; break; case SDLK_F15: value = Key::F15; break; case SDLK_NUMLOCK: value = Key::NUM_LOCK; break; case SDLK_CAPSLOCK: value = Key::CAPS_LOCK; break; case SDLK_SCROLLOCK: value = Key::SCROLL_LOCK; break; case SDLK_RMETA: value = Key::RIGHT_META; break; case SDLK_LMETA: value = Key::LEFT_META; break; #ifndef USE_SDL2 case SDLK_LSUPER: value = Key::LEFT_SUPER; break; case SDLK_RSUPER: value = Key::RIGHT_SUPER; break; #endif case SDLK_MODE: value = Key::ALT_GR; break; case SDLK_UP: value = Key::UP; break; case SDLK_DOWN: value = Key::DOWN; break; case SDLK_LEFT: value = Key::LEFT; break; case SDLK_RIGHT: value = Key::RIGHT; break; case SDLK_RETURN: value = Key::ENTER; break; case SDLK_KP_ENTER: value = Key::ENTER; break; default: break; } if (!(static_cast<unsigned int>(keysym.mod) & KMOD_NUM)) { switch (keysym.sym) { case SDLK_KP0: value = Key::INSERT; break; case SDLK_KP1: value = Key::END; break; case SDLK_KP2: value = Key::DOWN; break; case SDLK_KP3: value = Key::PAGE_DOWN; break; case SDLK_KP4: value = Key::LEFT; break; case SDLK_KP5: value = 0; break; case SDLK_KP6: value = Key::RIGHT; break; case SDLK_KP7: value = Key::HOME; break; case SDLK_KP8: value = Key::UP; break; case SDLK_KP9: value = Key::PAGE_UP; break; default: break; } } return value; } void SDLInput::simulateMouseClick(const int x, const int y, const MouseButton::Type button) { MouseInput mouseInput; mouseInput.setX(x); mouseInput.setY(y); mouseInput.setReal(x, y); mouseInput.setButton(button); mouseInput.setType(MouseEventType::PRESSED); mouseInput.setTimeStamp(SDL_GetTicks()); mMouseInputQueue.push(mouseInput); mouseInput.setType(MouseEventType::RELEASED); mouseInput.setTimeStamp(SDL_GetTicks()); mMouseInputQueue.push(mouseInput); }