/* * The ManaPlus Client * Copyright (C) 2008 The Legend of Mazzeroth Development Team * Copyright (C) 2008-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2016 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/popups/skillpopup.h" #include "gui/gui.h" #include "gui/fonts/font.h" #include "gui/widgets/label.h" #include "gui/widgets/skillinfo.h" #include "gui/widgets/textbox.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include "resources/skill/skilldata.h" #include "debug.h" SkillPopup *skillPopup = nullptr; SkillPopup::SkillPopup() : Popup("SkillPopup", "skillpopup.xml"), mSkillName(new Label(this)), mSkillDesc(new TextBox(this)), mSkillEffect(new TextBox(this)), mSkillLevel(new TextBox(this)), mLastId(0U), mLastLevel(-1) { mSkillName->setFont(boldFont); mSkillName->setPosition(0, 0); const int fontHeight = getFont()->getHeight(); mSkillDesc->setEditable(false); mSkillDesc->setPosition(0, fontHeight); mSkillDesc->setForegroundColorAll(getThemeColor(ThemeColorId::POPUP), getThemeColor(ThemeColorId::POPUP_OUTLINE)); mSkillEffect->setEditable(false); mSkillEffect->setPosition(0, 2 * fontHeight); mSkillEffect->setForegroundColorAll(getThemeColor(ThemeColorId::POPUP), getThemeColor(ThemeColorId::POPUP_OUTLINE)); mSkillLevel->setEditable(false); mSkillLevel->setPosition(0, 3 * fontHeight); mSkillLevel->setForegroundColorAll(getThemeColor(ThemeColorId::POPUP), getThemeColor(ThemeColorId::POPUP_OUTLINE)); } void SkillPopup::postInit() { Popup::postInit(); add(mSkillName); add(mSkillDesc); add(mSkillEffect); add(mSkillLevel); addMouseListener(this); } SkillPopup::~SkillPopup() { } void SkillPopup::show(const SkillInfo *const skill, const int level) { if (!skill || !skill->data || (skill->id == mLastId && level == mLastLevel)) { return; } mLastId = skill->id; mLastLevel = level; mSkillName->setCaption(skill->data->dispName); mSkillName->adjustSize(); mSkillName->setPosition(0, 0); std::string description = skill->data->description; std::string effect = skill->skillEffect; if (description.empty()) { description = effect; effect.clear(); } mSkillDesc->setTextWrapped(description, 196); mSkillEffect->setTextWrapped(effect, 196); if (level != 0) { mSkillLevel->setTextWrapped(strprintf( // TRANSLATORS: skill level _("Level: %d / %d"), level, skill->level), 196); } else { if (skill->level != 0) { mSkillLevel->setTextWrapped(strprintf( // TRANSLATORS: skill level _("Level: %d"), skill->level), 196); } else { mSkillLevel->setTextWrapped( // TRANSLATORS: skill level for tmw fake skills _("Level: Unknown"), 196); } } int minWidth = mSkillName->getWidth(); if (mSkillName->getWidth() > minWidth) minWidth = mSkillName->getWidth(); if (mSkillDesc->getMinWidth() > minWidth) minWidth = mSkillDesc->getMinWidth(); if (mSkillEffect->getMinWidth() > minWidth) minWidth = mSkillEffect->getMinWidth(); if (mSkillLevel->getMinWidth() > minWidth) minWidth = mSkillLevel->getMinWidth(); const int numRowsDesc = mSkillDesc->getNumberOfRows(); const int numRowsEffect = mSkillEffect->getNumberOfRows(); const int numRowsLevel = mSkillLevel->getNumberOfRows(); const int height = getFont()->getHeight(); if (skill->skillEffect.empty()) { setContentSize(minWidth, (numRowsDesc + numRowsLevel + 1) * height); mSkillLevel->setPosition(0, (numRowsDesc + 1) * height); } else { setContentSize(minWidth, (numRowsDesc + numRowsLevel + numRowsEffect + 1) * height); mSkillEffect->setPosition(0, (numRowsDesc + 1) * height); mSkillLevel->setPosition(0, (numRowsDesc + numRowsEffect + 1) * height); } mSkillDesc->setPosition(0, 1 * height); } void SkillPopup::mouseMoved(MouseEvent &event) { Popup::mouseMoved(event); // When the mouse moved on top of the popup, hide it setVisible(Visible_false); mLastId = 0; }