/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/popupmenu.h"
#include "actorsprite.h"
#include "actorspritemanager.h"
#include "being.h"
#include "dropshortcut.h"
#include "guild.h"
#include "guildmanager.h"
#include "flooritem.h"
#include "graphics.h"
#include "item.h"
#include "itemshortcut.h"
#include "localplayer.h"
#include "logger.h"
#include "map.h"
#include "maplayer.h"
#include "party.h"
#include "playerinfo.h"
#include "playerrelations.h"
#include "spellmanager.h"
#include "gui/buydialog.h"
#include "gui/chatwindow.h"
#include "gui/equipmentwindow.h"
#include "gui/inventorywindow.h"
#include "gui/itemamountwindow.h"
#include "gui/ministatuswindow.h"
#include "gui/outfitwindow.h"
#include "gui/selldialog.h"
#include "gui/skilldialog.h"
#include "gui/socialwindow.h"
#include "gui/textcommandeditor.h"
#include "gui/textdialog.h"
#include "gui/tradewindow.h"
#include "gui/viewport.h"
#include "gui/windowmenu.h"
#include "gui/widgets/browserbox.h"
#include "gui/widgets/button.h"
#include "gui/widgets/chattab.h"
#include "gui/widgets/progressbar.h"
#include "gui/widgets/whispertab.h"
#include "net/adminhandler.h"
#include "net/beinghandler.h"
#include "net/buysellhandler.h"
#include "net/guildhandler.h"
#include "net/inventoryhandler.h"
#include "net/net.h"
#include "net/npchandler.h"
#include "net/partyhandler.h"
#include "gui/shortcutwindow.h"
#include "net/tradehandler.h"
#include "resources/itemdb.h"
#include "resources/iteminfo.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "debug.h"
std::string tradePartnerName("");
PopupMenu::PopupMenu():
Popup("PopupMenu", "popupmenu.xml"),
mBeingId(0),
mFloorItemId(0),
mItem(nullptr),
mItemId(0),
mItemColor(1),
mMapItem(nullptr),
mTab(nullptr),
mSpell(nullptr),
mDialog(nullptr),
mButton(nullptr),
mNick(""),
mType(Being::UNKNOWN),
mX(0),
mY(0)
{
mBrowserBox = new BrowserBox;
mBrowserBox->setPosition(4, 4);
mBrowserBox->setHighlightMode(BrowserBox::BACKGROUND);
mBrowserBox->setOpaque(false);
mBrowserBox->setLinkHandler(this);
mRenameListener.setMapItem(nullptr);
mRenameListener.setDialog(nullptr);
mPlayerListener.setNick("");
mPlayerListener.setDialog(nullptr);
mPlayerListener.setType(Being::UNKNOWN);
add(mBrowserBox);
}
void PopupMenu::showPopup(int x, int y, Being *being)
{
if (!being || !player_node || !actorSpriteManager)
return;
mBeingId = being->getId();
mNick = being->getName();
mType = being->getType();
mBrowserBox->clearRows();
mX = x;
mY = y;
const std::string &name = mNick;
mBrowserBox->addRow(name + being->getGenderSignWithSpace());
switch (being->getType())
{
case ActorSprite::PLAYER:
{
mBrowserBox->addRow("trade", _("Trade"));
mBrowserBox->addRow("attack", _("Attack"));
mBrowserBox->addRow("whisper", _("Whisper"));
mBrowserBox->addRow("##3---");
mBrowserBox->addRow("heal", _("Heal"));
mBrowserBox->addRow("##3---");
addPlayerRelation(name);
mBrowserBox->addRow("##3---");
addFollow();
addParty(being->getPartyName());
Guild *guild1 = being->getGuild();
Guild *guild2 = player_node->getGuild();
if (guild2)
{
if (guild1)
{
if (guild1->getId() == guild2->getId())
{
mBrowserBox->addRow("guild-kick",
_("Kick from guild"));
if (guild2->getServerGuild())
{
mBrowserBox->addRow(strprintf(
"@@guild-pos|%s >@@",
_("Change pos in guild")));
}
}
}
else if (guild2->getMember(mNick))
{
mBrowserBox->addRow("guild-kick",
_("Kick from guild"));
if (guild2->getServerGuild())
{
mBrowserBox->addRow(strprintf(
"@@guild-pos|%s >@@",
_("Change pos in guild")));
}
}
else
{
if (guild2->getServerGuild()
|| (guildManager && guildManager->havePower()))
{
mBrowserBox->addRow("guild", _("Invite to guild"));
}
}
}
if (player_node->isGM())
{
mBrowserBox->addRow("##3---");
mBrowserBox->addRow("admin-kick", _("Kick player"));
}
mBrowserBox->addRow("nuke", _("Nuke"));
mBrowserBox->addRow("move", _("Move"));
addPlayerMisc();
addBuySell(being);
}
break;
case ActorSprite::NPC:
// NPCs can be talked to (single option, candidate for removal
// unless more options would be added)
mBrowserBox->addRow("talk", _("Talk"));
mBrowserBox->addRow("buy", _("Buy"));
mBrowserBox->addRow("sell", _("Sell"));
mBrowserBox->addRow("##3---");
mBrowserBox->addRow("move", _("Move"));
mBrowserBox->addRow("addcomment", _("Add comment"));
break;
case ActorSprite::MONSTER:
{
// Monsters can be attacked
mBrowserBox->addRow("attack", _("Attack"));
if (player_node->isGM())
{
mBrowserBox->addRow("##3---");
mBrowserBox->addRow("admin-kick", _("Kick"));
}
if (config.getBoolValue("enableAttackFilter"))
{
mBrowserBox->addRow("##3---");
if (actorSpriteManager->isInAttackList(name)
|| actorSpriteManager->isInIgnoreAttackList(name)
|| actorSpriteManager->isInPriorityAttackList(name))
{
mBrowserBox->addRow("remove attack",
_("Remove from attack list"));
}
else
{
mBrowserBox->addRow("add attack priority",
_("Add to priority attack list"));
mBrowserBox->addRow("add attack",
_("Add to attack list"));
mBrowserBox->addRow("add attack ignore",
_("Add to ignore list"));
}
}
}
break;
case ActorSprite::UNKNOWN:
case ActorSprite::FLOOR_ITEM:
case ActorSprite::PORTAL:
default:
/* Other beings aren't interesting... */
return;
}
mBrowserBox->addRow("name", _("Add name to chat"));
mBrowserBox->addRow("##3---");
mBrowserBox->addRow("cancel", _("Cancel"));
showPopup(x, y);
}
void PopupMenu::showPopup(int x, int y, std::vector &beings)
{
mX = x;
mY = y;
mBrowserBox->clearRows();
mBrowserBox->addRow(_("Players"));
for (std::vector::const_iterator it = beings.begin(),
it_end = beings.end(); it != it_end; ++it)
{
Being *being = dynamic_cast(*it);
ActorSprite *actor = *it;
if (being && !being->getName().empty())
{
mBrowserBox->addRow(strprintf("@@player_%u|%s >@@",
being->getId(), (being->getName()
+ being->getGenderSignWithSpace()).c_str()));
}
else if (actor->getType() == ActorSprite::FLOOR_ITEM)
{
FloorItem *floorItem = static_cast(actor);
const ItemInfo &info = floorItem->getInfo();
std::string name;
if (serverVersion > 0)
name = info.getName(floorItem->getColor());
else
name = info.getName();
mBrowserBox->addRow(strprintf("@@flooritem_%u|%s >@@",
actor->getId(), name.c_str()));
}
}
mBrowserBox->addRow("##3---");
mBrowserBox->addRow("cancel", _("Cancel"));
showPopup(x, y);
}
void PopupMenu::showPlayerPopup(int x, int y, std::string nick)
{
if (nick.empty() || !player_node)
return;
mNick = nick;
mBeingId = 0;
mType = Being::PLAYER;
mX = x;
mY = y;
mBrowserBox->clearRows();
const std::string &name = mNick;
mBrowserBox->addRow(name);
mBrowserBox->addRow("whisper", _("Whisper"));
mBrowserBox->addRow("##3---");
addPlayerRelation(name);
mBrowserBox->addRow("##3---");
addFollow();
mBrowserBox->addRow("addcomment", _("Add comment"));
if (player_node->isInParty())
{
Party *party = player_node->getParty();
if (party)
{
PartyMember *member = party->getMember(mNick);
if (member)
{
mBrowserBox->addRow("kick party", _("Kick from party"));
mBrowserBox->addRow("##3---");
PartyMember *o = party->getMember(player_node->getName());
if (o && member->getMap() == o->getMap())
mBrowserBox->addRow("move", _("Move"));
}
}
}
Guild *guild2 = player_node->getGuild();
if (guild2)
{
if (guild2->getMember(mNick))
{
if (guild2->getServerGuild() || (guildManager
&& guildManager->havePower()))
{
mBrowserBox->addRow("guild-kick", _("Kick from guild"));
}
if (guild2->getServerGuild())
{
mBrowserBox->addRow(strprintf(
"@@guild-pos|%s >@@", _("Change pos in guild")));
}
}
else
{
if (guild2->getServerGuild() || (guildManager
&& guildManager->havePower()))
{
mBrowserBox->addRow("guild", _("Invite to guild"));
}
}
}
addBuySellDefault();
mBrowserBox->addRow("name", _("Add name to chat"));
mBrowserBox->addRow("##3---");
mBrowserBox->addRow("cancel", _("Cancel"));
showPopup(x, y);
}
void PopupMenu::showPopup(int x, int y, FloorItem *floorItem)
{
if (!floorItem)
return;
mFloorItemId = floorItem->getId();
mX = x;
mY = y;
mType = Being::FLOOR_ITEM;
const ItemInfo &info = floorItem->getInfo();
mBrowserBox->clearRows();
std::string name;
// Floor item can be picked up (single option, candidate for removal)
if (serverVersion > 0)
name = info.getName(floorItem->getColor());
else
name = info.getName();
mNick = name;
mBrowserBox->addRow(name);
if (config.getBoolValue("enablePickupFilter"))
{
if (actorSpriteManager->isInPickupList(name)
|| (actorSpriteManager->isInPickupList("")
&& !actorSpriteManager->isInIgnorePickupList(name)))
{
mBrowserBox->addRow("pickup", _("Pick up"));
mBrowserBox->addRow("##3---");
}
addPickupFilter(name);
}
else
{
mBrowserBox->addRow("pickup", _("Pick up"));
}
mBrowserBox->addRow("chat", _("Add to chat"));
mBrowserBox->addRow("##3---");
mBrowserBox->addRow("cancel", _("Cancel"));
showPopup(x, y);
}
void PopupMenu::showPopup(int x, int y, MapItem *mapItem)
{
if (!mapItem)
return;
mMapItem = mapItem;
mX = x;
mY = y;
mBrowserBox->clearRows();
mBrowserBox->addRow(_("Map Item"));
mBrowserBox->addRow("rename map", _("Rename"));
mBrowserBox->addRow("remove map", _("Remove"));
if (player_node && player_node->isGM())
{
mBrowserBox->addRow("##3---");
mBrowserBox->addRow("warp map", _("Warp"));
}
mBrowserBox->addRow("##3---");
mBrowserBox->addRow("cancel", _("Cancel"));
showPopup(x, y);
}
void PopupMenu::showMapPopup(int x, int y, int x2, int y2)
{
mX = x2;
mY = y2;
mBrowserBox->clearRows();
mBrowserBox->addRow(_("Map Item"));
if (player_node && player_node->isGM())
mBrowserBox->addRow("warp map", _("Warp"));
mBrowserBox->addRow("move", _("Move"));
mBrowserBox->addRow("movecamera", _("Move camera"));
mBrowserBox->addRow("##3---");
mBrowserBox->addRow("cancel", _("Cancel"));
showPopup(x, y);
}
void PopupMenu::showOutfitsPopup(int x, int y)
{
mX = x;
mY = y;
mBrowserBox->clearRows();
mBrowserBox->addRow(_("Outfits"));
mBrowserBox->addRow("clear outfit", _("Clear outfit"));
mBrowserBox->addRow("##3---");
mBrowserBox->addRow("cancel", _("Cancel"));
showPopup(x, y);
}
void PopupMenu::showSpellPopup(int x, int y, TextCommand *cmd)
{
if (!cmd)
return;
mBrowserBox->clearRows();
mSpell = cmd;
mX = x;
mY = y;
mBrowserBox->addRow(_("Spells"));
mBrowserBox->addRow("edit spell", _("Edit spell"));
mBrowserBox->addRow("##3---");
mBrowserBox->addRow("cancel", _("Cancel"));
showPopup(x, y);
}
void PopupMenu::showChatPopup(int x, int y, ChatTab *tab)
{
if (!tab || !actorSpriteManager || !player_node)
return;
mTab = tab;
mX = x;
mY = y;
mBrowserBox->clearRows();
if (tab->getType() == ChatTab::TAB_WHISPER)
mBrowserBox->addRow("chat close", _("Close"));
mBrowserBox->addRow("chat clear", _("Clear"));
mBrowserBox->addRow("##3---");
if (tab->getAllowHighlight())
mBrowserBox->addRow("disable highlight", _("Disable highlight"));
else
mBrowserBox->addRow("enable highlight", _("Enable highlight"));
if (tab->getRemoveNames())
mBrowserBox->addRow("dont remove name", _("Don't remove name"));
else
mBrowserBox->addRow("remove name", _("Remove name"));
if (tab->getNoAway())
mBrowserBox->addRow("enable away", _("Enable away"));
else
mBrowserBox->addRow("disable away", _("Disable away"));
mBrowserBox->addRow("##3---");
if (tab->getType() == ChatTab::TAB_PARTY)
{
mBrowserBox->addRow("leave party", _("Leave"));
mBrowserBox->addRow("##3---");
}
mBrowserBox->addRow("chat clipboard", _("Copy to clipboard"));
mBrowserBox->addRow("##3---");
if (tab->getType() == ChatTab::TAB_WHISPER)
{
WhisperTab *wTab = static_cast(tab);
std::string name = wTab->getNick();
Being* being = actorSpriteManager->findBeingByName(
name, Being::PLAYER);
if (being)
{
mBeingId = being->getId();
mNick = being->getName();
mType = being->getType();
mBrowserBox->addRow("trade", _("Trade"));
mBrowserBox->addRow("attack", _("Attack"));
mBrowserBox->addRow("##3---");
mBrowserBox->addRow("heal", _("Heal"));
mBrowserBox->addRow("##3---");
addPlayerRelation(name);
mBrowserBox->addRow("##3---");
addFollow();
mBrowserBox->addRow("move", _("Move"));
addPlayerMisc();
addBuySell(being);
mBrowserBox->addRow("##3---");
if (player_node->isInParty())
{
if (player_node->getParty())
{
if (!player_node->getParty()->isMember(wTab->getNick()))
{
mBrowserBox->addRow("party", _("Invite to party"));
}
else
{
mBrowserBox->addRow("kick party",
_("Kick from party"));
}
mBrowserBox->addRow("##3---");
}
}
Guild *guild1 = being->getGuild();
Guild *guild2 = player_node->getGuild();
if (guild2)
{
if (guild1)
{
if (guild1->getId() == guild2->getId())
{
if (guild2->getServerGuild() || (guildManager
&& guildManager->havePower()))
{
mBrowserBox->addRow(strprintf(
"@@guild-kick|%s@@", _("Kick from guild")));
}
if (guild2->getServerGuild())
{
mBrowserBox->addRow(strprintf("@@guild-pos|%s >@@",
_("Change pos in guild")));
}
}
}
else
{
if (guild2->getServerGuild() || (guildManager
&& guildManager->havePower()))
{
mBrowserBox->addRow("guild", _("Invite to guild"));
}
}
}
}
else
{
mNick = name;
mType = Being::PLAYER;
addFollow();
if (player_node->isInParty())
{
Party *party = player_node->getParty();
if (party)
{
PartyMember *m = party->getMember(mNick);
if (m)
mBrowserBox->addRow("move", _("Move"));
}
}
addPlayerMisc();
addBuySellDefault();
mBrowserBox->addRow("##3---");
}
}
mBrowserBox->addRow("cancel", _("Cancel"));
showPopup(x, y);
}
void PopupMenu::showChangePos(int x, int y)
{
mBrowserBox->clearRows();
mBrowserBox->addRow(_("Change guild position"));
if (!player_node)
return;
mX = x;
mY = y;
const Guild *guild = player_node->getGuild();
if (guild)
{
PositionsMap map = guild->getPositions();
for (PositionsMap::const_iterator itr = map.begin(),
itr_end = map.end(); itr != itr_end; ++itr)
{
mBrowserBox->addRow(strprintf("@@guild-pos-%d|%s@@",
itr->first, itr->second.c_str()));
}
mBrowserBox->addRow("cancel", _("Cancel"));
showPopup(x, y);
}
else
{
mBeingId = 0;
mFloorItemId = 0;
mItem = nullptr;
mMapItem = nullptr;
mNick = "";
mType = Being::UNKNOWN;
mX = 0;
mY = 0;
setVisible(false);
}
}
void PopupMenu::handleLink(const std::string &link,
gcn::MouseEvent *event A_UNUSED)
{
if (!actorSpriteManager)
return;
Being *being = actorSpriteManager->findBeing(mBeingId);
// Talk To action
if (link == "talk" && being && being->canTalk())
{
being->talkTo();
}
// Trade action
else if (link == "trade" && being &&
being->getType() == ActorSprite::PLAYER)
{
Net::getTradeHandler()->request(being);
tradePartnerName = being->getName();
if (tradeWindow)
tradeWindow->clear();
}
else if (link == "buy" && being && mBeingId != 0)
{
if (being->getType() == Being::NPC)
Net::getNpcHandler()->buy(mBeingId);
else if (being->getType() == Being::PLAYER)
Net::getBuySellHandler()->requestSellList(being->getName());
}
else if (link == "buy" && !mNick.empty())
{
Net::getBuySellHandler()->requestSellList(mNick);
}
else if (link == "sell" && being && mBeingId != 0)
{
if (being->getType() == Being::NPC)
Net::getNpcHandler()->sell(mBeingId);
else if (being->getType() == Being::PLAYER)
Net::getBuySellHandler()->requestBuyList(being->getName());
}
else if (link == "sell" && !mNick.empty())
{
Net::getBuySellHandler()->requestBuyList(mNick);
}
// Attack action
else if (link == "attack" && being)
{
if (player_node)
player_node->attack(being, true);
}
else if (link == "heal" && being && being->getType() != Being::MONSTER)
{
actorSpriteManager->heal(being);
}
else if (link == "unignore" && being &&
being->getType() == ActorSprite::PLAYER)
{
player_relations.setRelation(being->getName(),
PlayerRelation::NEUTRAL);
}
else if (link == "unignore" && !mNick.empty())
{
player_relations.setRelation(mNick,
PlayerRelation::NEUTRAL);
}
else if (link == "ignore" && being &&
being->getType() == ActorSprite::PLAYER)
{
player_relations.setRelation(being->getName(),
PlayerRelation::IGNORED);
}
else if (link == "ignore" && !mNick.empty())
{
player_relations.setRelation(mNick, PlayerRelation::IGNORED);
}
else if (link == "blacklist" && being &&
being->getType() == ActorSprite::PLAYER)
{
player_relations.setRelation(being->getName(),
PlayerRelation::BLACKLISTED);
}
else if (link == "blacklist" && !mNick.empty())
{
player_relations.setRelation(mNick, PlayerRelation::BLACKLISTED);
}
else if (link == "enemy" && being &&
being->getType() == ActorSprite::PLAYER)
{
player_relations.setRelation(being->getName(),
PlayerRelation::ENEMY2);
}
else if (link == "enemy" && !mNick.empty())
{
player_relations.setRelation(mNick, PlayerRelation::ENEMY2);
}
else if (link == "erase" && being &&
being->getType() == ActorSprite::PLAYER)
{
player_relations.setRelation(being->getName(), PlayerRelation::ERASED);
}
else if (link == "erase" && !mNick.empty())
{
player_relations.setRelation(mNick, PlayerRelation::ERASED);
}
else if (link == "disregard" && being &&
being->getType() == ActorSprite::PLAYER)
{
player_relations.setRelation(being->getName(),
PlayerRelation::DISREGARDED);
}
else if (link == "disregard" && !mNick.empty())
{
player_relations.setRelation(mNick, PlayerRelation::DISREGARDED);
}
else if (link == "friend" && being &&
being->getType() == ActorSprite::PLAYER)
{
player_relations.setRelation(being->getName(), PlayerRelation::FRIEND);
}
else if (link == "friend" && !mNick.empty())
{
player_relations.setRelation(mNick, PlayerRelation::FRIEND);
}
// Guild action
else if (link == "guild" && !mNick.empty())
{
if (player_node)
{
const Guild *guild = player_node->getGuild();
if (guild)
{
if (guild->getServerGuild())
Net::getGuildHandler()->invite(guild->getId(), mNick);
else if (guildManager)
guildManager->invite(mNick);
}
}
}
else if (link == "nuke" && being)
{
actorSpriteManager->addBlock(being->getId());
actorSpriteManager->destroy(being);
}
// Follow Player action
else if (link == "follow" && !mNick.empty())
{
if (player_node)
player_node->setFollow(mNick);
}
else if (link == "imitation" && !mNick.empty())
{
if (player_node)
player_node->setImitate(mNick);
}
// Pick Up Floor Item action
else if ((link == "pickup") && mFloorItemId)
{
if (player_node && actorSpriteManager)
{
FloorItem *item = actorSpriteManager->findItem(mFloorItemId);
if (item)
player_node->pickUp(item);
}
}
// Look To action
else if (link == "look")
{
}
else if (link == "use" && mItemId)
{
if (mItemId < SPELL_MIN_ID)
{
Inventory *inv = PlayerInfo::getInventory();
if (inv)
{
Item *item = inv->findItem(mItemId, mItemColor);
if (item)
{
if (item->isEquipment())
{
if (item->isEquipped())
Net::getInventoryHandler()->unequipItem(item);
else
Net::getInventoryHandler()->equipItem(item);
}
else
{
Net::getInventoryHandler()->useItem(item);
}
}
}
}
else if (mItemId < SKILL_MIN_ID && spellManager)
{
spellManager->useItem(mItemId);
}
else if (skillDialog)
{
skillDialog->useItem(mItemId);
}
}
else if (link == "chat")
{
if (chatWindow)
{
if (mItem)
{
if (serverVersion > 0)
{
chatWindow->addItemText(mItem->getInfo().getName(
mItem->getColor()));
}
else
{
chatWindow->addItemText(mItem->getInfo().getName());
}
}
else if (mFloorItemId && actorSpriteManager)
{
FloorItem *item = actorSpriteManager->findItem(mFloorItemId);
if (item)
{
if (serverVersion > 0)
{
chatWindow->addItemText(item->getInfo().getName(
item->getColor()));
}
else
{
chatWindow->addItemText(item->getInfo().getName());
}
}
}
}
}
else if (link == "whisper" && !mNick.empty() && chatWindow)
{
if (chatWindow)
{
if (config.getBoolValue("whispertab"))
chatWindow->localChatInput("/q " + mNick);
else
chatWindow->addInputText("/w \"" + mNick + "\" ");
}
}
else if (link == "move" && !mNick.empty())
{
if (player_node)
{
if (being)
{
player_node->navigateTo(being->getTileX(), being->getTileY());
}
else if (player_node->isInParty())
{
Party *party = player_node->getParty();
if (party)
{
PartyMember *m = party->getMember(mNick);
PartyMember *o = party->getMember(player_node->getName());
if (m && o && m->getMap() == o->getMap())
player_node->navigateTo(m->getX(), m->getY());
}
}
}
}
else if (link == "move" && (mX || mY))
{
if (player_node)
player_node->navigateTo(mX, mY);
}
else if (link == "movecamera" && (mX || mY))
{
if (viewport)
viewport->moveCameraToPosition(mX * 32, mY * 32);
}
else if (link == "split" && mItem)
{
ItemAmountWindow::showWindow(ItemAmountWindow::ItemSplit,
inventoryWindow, mItem);
}
else if (link == "drop" && mItem)
{
ItemAmountWindow::showWindow(ItemAmountWindow::ItemDrop,
inventoryWindow, mItem);
}
else if (link == "drop all" && mItem)
{
Net::getInventoryHandler()->dropItem(mItem, mItem->getQuantity());
}
else if (link == "store" && mItem)
{
ItemAmountWindow::showWindow(ItemAmountWindow::StoreAdd,
inventoryWindow, mItem);
}
else if (link == "store 10" && mItem)
{
int cnt = 10;
if (cnt > mItem->getQuantity())
cnt = mItem->getQuantity();
Net::getInventoryHandler()->moveItem2(Inventory::INVENTORY,
mItem->getInvIndex(), cnt,
Inventory::STORAGE);
}
else if (link == "store half" && mItem)
{
Net::getInventoryHandler()->moveItem2(Inventory::INVENTORY,
mItem->getInvIndex(), mItem->getQuantity() / 2,
Inventory::STORAGE);
}
else if (link == "store all" && mItem)
{
Net::getInventoryHandler()->moveItem2(Inventory::INVENTORY,
mItem->getInvIndex(), mItem->getQuantity(),
Inventory::STORAGE);
}
else if (link == "addtrade" && mItem)
{
ItemAmountWindow::showWindow(ItemAmountWindow::TradeAdd,
tradeWindow, mItem);
}
else if (link == "addtrade 10" && mItem)
{
if (tradeWindow)
{
int cnt = 10;
if (cnt > mItem->getQuantity())
cnt = mItem->getQuantity();
tradeWindow->tradeItem(mItem, cnt, true);
}
}
else if (link == "addtrade half" && mItem)
{
if (tradeWindow)
tradeWindow->tradeItem(mItem, mItem->getQuantity() / 2, true);
}
else if (link == "addtrade all" && mItem)
{
if (tradeWindow)
tradeWindow->tradeItem(mItem, mItem->getQuantity(), true);
}
else if (link == "retrieve" && mItem)
{
ItemAmountWindow::showWindow(ItemAmountWindow::StoreRemove, mWindow,
mItem);
}
else if (link == "retrieve 10" && mItem)
{
int cnt = 10;
if (cnt > mItem->getQuantity())
cnt = mItem->getQuantity();
Net::getInventoryHandler()->moveItem2(Inventory::STORAGE,
mItem->getInvIndex(), cnt,
Inventory::INVENTORY);
}
else if (link == "retrieve half" && mItem)
{
Net::getInventoryHandler()->moveItem2(Inventory::STORAGE,
mItem->getInvIndex(), mItem->getQuantity() / 2,
Inventory::INVENTORY);
}
else if (link == "retrieve all" && mItem)
{
Net::getInventoryHandler()->moveItem2(Inventory::STORAGE,
mItem->getInvIndex(), mItem->getQuantity(),
Inventory::INVENTORY);
}
else if (link == "party" && being &&
being->getType() == ActorSprite::PLAYER)
{
Net::getPartyHandler()->invite(being);
}
else if (link == "kick party" && being
&& being->getType() == Being::PLAYER)
{
Net::getPartyHandler()->kick(being);
}
else if (link == "kick party" && !mNick.empty())
{
if (player_node && player_node->getParty())
{
PartyMember *member = player_node->getParty()->getMember(mNick);
if (member)
Net::getPartyHandler()->kick(mNick);
}
}
else if (link == "name" && !mNick.empty())
{
const std::string &name = mNick;
if (chatWindow)
chatWindow->addInputText(name);
}
else if (link == "admin-kick" && being &&
(being->getType() == ActorSprite::PLAYER ||
being->getType() == ActorSprite::MONSTER))
{
Net::getAdminHandler()->kick(being->getId());
}
else if (link == "chat close" && mTab)
{
mTab->handleCommand("close", "");
}
else if (link == "leave party" && mTab)
{
Net::getPartyHandler()->leave();
}
else if (link == "chat clear" && mTab)
{
if (chatWindow)
chatWindow->clearTab();
}
else if (link == "warp map" && mMapItem)
{
if (Game::instance())
{
Net::getAdminHandler()->warp(Game::instance()->getCurrentMapName(),
mMapItem->getX(), mMapItem->getY());
}
}
else if (link == "warp map" && (mX || mY))
{
if (Game::instance())
{
Net::getAdminHandler()->warp(Game::instance()->getCurrentMapName(),
mX, mY);
}
}
else if (link == "remove map" && mMapItem)
{
if (viewport)
{
Map *map = viewport->getCurrentMap();
if (map)
{
SpecialLayer *specialLayer = map->getSpecialLayer();
if (specialLayer)
{
bool isHome = (mMapItem->getType() == MapItem::HOME);
const int x = mMapItem->getX();
const int y = mMapItem->getY();
specialLayer->setTile(x, y, MapItem::EMPTY);
if (socialWindow)
socialWindow->removePortal(x, y);
if (isHome && player_node)
{
player_node->removeHome();
player_node->saveHomes();
}
}
}
}
}
else if (link == "rename map" && mMapItem)
{
mRenameListener.setMapItem(mMapItem);
// TRANSLATORS: number of chars in string should be near original
mDialog = new TextDialog(_("Rename map sign "),
// TRANSLATORS: number of chars in string should be near original
_("Name: "));
mRenameListener.setDialog(mDialog);
mDialog->setText(mMapItem->getComment());
mDialog->setActionEventId("ok");
mDialog->addActionListener(&mRenameListener);
}
else if (link == "clear drops")
{
if (dropShortcut)
dropShortcut->clear();
}
else if (link == "edit spell" && mSpell)
{
new TextCommandEditor(mSpell);
}
else if (link == "undress" && being)
{
Net::getBeingHandler()->undress(being);
}
else if (link == "addcomment" && !mNick.empty())
{
// TRANSLATORS: number of chars in string should be near original
TextDialog *dialog = new TextDialog(_("Player comment "),
// TRANSLATORS: number of chars in string should be near original
_("Comment: "));
mPlayerListener.setDialog(dialog);
mPlayerListener.setNick(mNick);
mPlayerListener.setType(mType);
if (being)
{
being->updateComment();
dialog->setText(being->getComment());
}
else
{
dialog->setText(Being::loadComment(mNick, mType));
}
dialog->setActionEventId("ok");
dialog->addActionListener(&mPlayerListener);
}
else if (link == "guild-kick" && !mNick.empty())
{
if (player_node)
{
const Guild *guild = player_node->getGuild();
if (guild)
{
if (guild->getServerGuild())
Net::getGuildHandler()->kick(guild->getMember(mNick));
else if (guildManager)
guildManager->kick(mNick);
}
}
}
else if (link == "enable highlight" && mTab)
{
mTab->setAllowHighlight(true);
if (chatWindow)
chatWindow->saveState();
}
else if (link == "disable highlight" && mTab)
{
mTab->setAllowHighlight(false);
if (chatWindow)
chatWindow->saveState();
}
else if (link == "dont remove name" && mTab)
{
mTab->setRemoveNames(false);
if (chatWindow)
chatWindow->saveState();
}
else if (link == "remove name" && mTab)
{
mTab->setRemoveNames(true);
if (chatWindow)
chatWindow->saveState();
}
else if (link == "disable away" && mTab)
{
mTab->setNoAway(true);
if (chatWindow)
chatWindow->saveState();
}
else if (link == "enable away" && mTab)
{
mTab->setNoAway(false);
if (chatWindow)
chatWindow->saveState();
}
else if (link == "chat clipboard" && mTab)
{
if (chatWindow)
chatWindow->copyToClipboard(mX, mY);
}
else if (link == "remove attack" && being)
{
if (actorSpriteManager && being->getType() == Being::MONSTER)
{
actorSpriteManager->removeAttackMob(being->getName());
if (socialWindow)
socialWindow->updateAttackFilter();
}
}
else if (link == "add attack" && being)
{
if (actorSpriteManager && being->getType() == Being::MONSTER)
{
actorSpriteManager->addAttackMob(being->getName());
if (socialWindow)
socialWindow->updateAttackFilter();
}
}
else if (link == "add attack priority" && being)
{
if (actorSpriteManager && being->getType() == Being::MONSTER)
{
actorSpriteManager->addPriorityAttackMob(being->getName());
if (socialWindow)
socialWindow->updateAttackFilter();
}
}
else if (link == "add attack ignore" && being)
{
if (actorSpriteManager && being->getType() == Being::MONSTER)
{
actorSpriteManager->addIgnoreAttackMob(being->getName());
if (socialWindow)
socialWindow->updateAttackFilter();
}
}
else if (link == "remove pickup" && !mNick.empty())
{
if (actorSpriteManager)
{
actorSpriteManager->removePickupItem(mNick);
if (socialWindow)
socialWindow->updatePickupFilter();
}
}
else if (link == "add pickup" && !mNick.empty())
{
if (actorSpriteManager)
{
actorSpriteManager->addPickupItem(mNick);
if (socialWindow)
socialWindow->updatePickupFilter();
}
}
else if (link == "add pickup ignore" && !mNick.empty())
{
if (actorSpriteManager)
{
actorSpriteManager->addIgnorePickupItem(mNick);
if (socialWindow)
socialWindow->updatePickupFilter();
}
}
else if (link == "attack moveup")
{
if (actorSpriteManager)
{
int idx = actorSpriteManager->getAttackMobIndex(mNick);
if (idx > 0)
{
std::list mobs
= actorSpriteManager->getAttackMobs();
std::list::iterator it = mobs.begin();
std::list::iterator it2 = mobs.begin();
while (it != mobs.end())
{
if (*it == mNick)
{
-- it2;
mobs.splice(it2, mobs, it);
actorSpriteManager->setAttackMobs(mobs);
actorSpriteManager->rebuildAttackMobs();
break;
}
++ it;
++ it2;
}
if (socialWindow)
socialWindow->updateAttackFilter();
}
}
}
else if (link == "priority moveup")
{
if (actorSpriteManager)
{
int idx = actorSpriteManager->getPriorityAttackMobIndex(mNick);
if (idx > 0)
{
std::list mobs
= actorSpriteManager->getPriorityAttackMobs();
std::list::iterator it = mobs.begin();
std::list::iterator it2 = mobs.begin();
while (it != mobs.end())
{
if (*it == mNick)
{
-- it2;
mobs.splice(it2, mobs, it);
actorSpriteManager->setPriorityAttackMobs(mobs);
actorSpriteManager->rebuildPriorityAttackMobs();
break;
}
++ it;
++ it2;
}
if (socialWindow)
socialWindow->updateAttackFilter();
}
}
}
else if (link == "attack movedown")
{
if (actorSpriteManager)
{
int idx = actorSpriteManager->getAttackMobIndex(mNick);
int size = actorSpriteManager->getAttackMobsSize();
if (idx + 1 < size)
{
std::list mobs
= actorSpriteManager->getAttackMobs();
std::list::iterator it = mobs.begin();
std::list::iterator it2 = mobs.begin();
while (it != mobs.end())
{
if (*it == mNick)
{
++ it2;
if (it2 == mobs.end())
break;
mobs.splice(it, mobs, it2);
actorSpriteManager->setAttackMobs(mobs);
actorSpriteManager->rebuildAttackMobs();
break;
}
++ it;
++ it2;
}
if (socialWindow)
socialWindow->updateAttackFilter();
}
}
}
else if (link == "priority movedown")
{
if (player_node)
{
int idx = actorSpriteManager->getPriorityAttackMobIndex(mNick);
int size = actorSpriteManager->getPriorityAttackMobsSize();
if (idx + 1 < size)
{
std::list mobs
= actorSpriteManager->getPriorityAttackMobs();
std::list::iterator it = mobs.begin();
std::list::iterator it2 = mobs.begin();
while (it != mobs.end())
{
if (*it == mNick)
{
++ it2;
if (it2 == mobs.end())
break;
mobs.splice(it, mobs, it2);
actorSpriteManager->setPriorityAttackMobs(mobs);
actorSpriteManager->rebuildPriorityAttackMobs();
break;
}
++ it;
++ it2;
}
if (socialWindow)
socialWindow->updateAttackFilter();
}
}
}
else if (link == "attack remove")
{
if (actorSpriteManager)
{
if (mNick.empty())
{
if (actorSpriteManager->isInAttackList(mNick))
{
actorSpriteManager->removeAttackMob(mNick);
actorSpriteManager->addIgnoreAttackMob(mNick);
}
else
{
actorSpriteManager->removeAttackMob(mNick);
actorSpriteManager->addAttackMob(mNick);
}
}
else
{
actorSpriteManager->removeAttackMob(mNick);
}
if (socialWindow)
socialWindow->updateAttackFilter();
}
}
else if (link == "pickup remove")
{
if (actorSpriteManager)
{
if (mNick.empty())
{
if (actorSpriteManager->isInPickupList(mNick))
{
actorSpriteManager->removePickupItem(mNick);
actorSpriteManager->addIgnorePickupItem(mNick);
}
else
{
actorSpriteManager->removePickupItem(mNick);
actorSpriteManager->addPickupItem(mNick);
}
}
else
{
actorSpriteManager->removePickupItem(mNick);
}
if (socialWindow)
socialWindow->updatePickupFilter();
}
}
else if (link == "reset yellow")
{
if (player_node)
player_node->resetYellowBar();
}
else if (link == "bar to chat" && !mNick.empty())
{
if (chatWindow)
chatWindow->addInputText(mNick);
}
else if (link == "items" && being)
{
if (being == player_node)
{
if (equipmentWindow && !equipmentWindow->isVisible())
equipmentWindow->setVisible(true);
}
else
{
if (beingEquipmentWindow)
{
beingEquipmentWindow->setBeing(being);
beingEquipmentWindow->setVisible(true);
}
}
}
else if (link == "undress item" && being && mItemId)
{
being->undressItemById(mItemId);
}
else if (link == "guild-pos" && !mNick.empty())
{
showChangePos(getX(), getY());
return;
}
else if (link == "clear outfit")
{
if (outfitWindow)
outfitWindow->clearCurrentOutfit();
}
else if (!link.compare(0, 10, "guild-pos-"))
{
if (player_node)
{
int num = atoi(link.substr(10).c_str());
const Guild *guild = player_node->getGuild();
if (guild)
{
Net::getGuildHandler()->changeMemberPostion(
guild->getMember(mNick), num);
}
}
}
else if (!link.compare(0, 7, "player_"))
{
if (actorSpriteManager)
{
mBeingId = atoi(link.substr(7).c_str());
being = actorSpriteManager->findBeing(mBeingId);
if (being)
{
showPopup(getX(), getY(), being);
return;
}
}
}
else if (!link.compare(0, 10, "flooritem_"))
{
if (actorSpriteManager)
{
int id = atoi(link.substr(10).c_str());
if (id)
{
FloorItem *item = actorSpriteManager->findItem(id);
if (item)
{
mFloorItemId = item->getId();
showPopup(getX(), getY(), item);
return;
}
}
}
}
else if (!link.compare(0, 12, "hide button_"))
{
if (windowMenu)
windowMenu->showButton(link.substr(12), false);
}
else if (!link.compare(0, 12, "show button_"))
{
if (windowMenu)
windowMenu->showButton(link.substr(12), true);
}
else if (!link.compare(0, 9, "hide bar_"))
{
if (miniStatusWindow)
miniStatusWindow->showBar(link.substr(9), false);
}
else if (!link.compare(0, 9, "show bar_"))
{
if (miniStatusWindow)
miniStatusWindow->showBar(link.substr(9), true);
}
// Unknown actions
else if (link != "cancel")
{
logger->log("PopupMenu: Warning, unknown action '%s'", link.c_str());
}
setVisible(false);
mBeingId = 0;
mFloorItemId = 0;
mItem = nullptr;
mItemId = 0;
mItemColor = 1;
mMapItem = nullptr;
mNick = "";
mType = Being::UNKNOWN;
mX = 0;
mY = 0;
}
void PopupMenu::showPopup(Window *parent, int x, int y, Item *item,
bool isInventory)
{
if (!item)
return;
mItem = item;
mItemId = item->getId();
mItemColor = item->getColor();
mWindow = parent;
mX = x;
mY = y;
mNick = "";
mBrowserBox->clearRows();
int cnt = item->getQuantity();
if (isInventory)
{
if (tradeWindow && tradeWindow->isVisible())
{
mBrowserBox->addRow("addtrade", _("Add to trade"));
if (cnt > 1)
{
if (cnt > 10)
mBrowserBox->addRow("addtrade 10", _("Add to trade 10"));
mBrowserBox->addRow("addtrade half", _("Add to trade half"));
mBrowserBox->addRow("addtrade all", _("Add to trade all"));
}
mBrowserBox->addRow("##3---");
}
if (InventoryWindow::isStorageActive())
{
mBrowserBox->addRow("store", _("Store"));
if (cnt > 1)
{
if (cnt > 10)
mBrowserBox->addRow("store 10", _("Store 10"));
mBrowserBox->addRow("store half", _("Store half"));
mBrowserBox->addRow("store all", _("Store all"));
}
mBrowserBox->addRow("##3---");
}
if (item->isEquipment())
{
if (item->isEquipped())
mBrowserBox->addRow("use", _("Unequip"));
else
mBrowserBox->addRow("use", _("Equip"));
}
else
{
mBrowserBox->addRow("use", _("Use"));
}
if (cnt > 1)
{
mBrowserBox->addRow("drop", _("Drop..."));
mBrowserBox->addRow("drop all", _("Drop all"));
}
else
{
mBrowserBox->addRow("drop", _("Drop"));
}
if (Net::getInventoryHandler()->canSplit(item))
mBrowserBox->addRow("split", _("Split"));
}
// Assume in storage for now
// TODO: make this whole system more flexible, if needed
else
{
mBrowserBox->addRow("retrieve", _("Retrieve"));
if (cnt > 1)
{
if (cnt > 10)
mBrowserBox->addRow("retrieve 10", _("Retrieve 10"));
mBrowserBox->addRow("retrieve half", _("Retrieve half"));
mBrowserBox->addRow("retrieve all", _("Retrieve all"));
}
}
if (config.getBoolValue("enablePickupFilter"))
{
const ItemInfo &info = item->getInfo();
std::string name;
if (serverVersion > 0)
name = info.getName(item->getColor());
else
name = info.getName();
mNick = name;
mBrowserBox->addRow("##3---");
addPickupFilter(name);
}
mBrowserBox->addRow("chat", _("Add to chat"));
mBrowserBox->addRow("##3---");
mBrowserBox->addRow("cancel", _("Cancel"));
showPopup(x, y);
}
void PopupMenu::showItemPopup(int x, int y, int itemId, unsigned char color)
{
Inventory *inv = PlayerInfo::getInventory();
if (!inv)
return;
Item *item = inv->findItem(itemId, color);
if (item)
{
showItemPopup(x, y, item);
}
else
{
mItem = nullptr;
mItemId = itemId;
mItemColor = color;
mX = x;
mY = y;
mBrowserBox->clearRows();
mBrowserBox->addRow("use", _("Use"));
mBrowserBox->addRow("##3---");
mBrowserBox->addRow("cancel", _("Cancel"));
showPopup(x, y);
}
}
void PopupMenu::showItemPopup(int x, int y, Item *item)
{
mItem = item;
mX = x;
mY = y;
if (item)
{
mItemId = item->getId();
mItemColor = item->getColor();
}
else
{
mItemId = 0;
mItemColor = 1;
}
mNick = "";
mBrowserBox->clearRows();
if (item)
{
if (item->isEquipment())
{
if (item->isEquipped())
mBrowserBox->addRow("use", _("Unequip"));
else
mBrowserBox->addRow("use", _("Equip"));
}
else
{
mBrowserBox->addRow("use", _("Use"));
}
if (item->getQuantity() > 1)
{
mBrowserBox->addRow("drop", _("Drop..."));
mBrowserBox->addRow("drop all", _("Drop all"));
}
else
{
mBrowserBox->addRow("drop", _("Drop"));
}
if (Net::getInventoryHandler()->canSplit(item))
mBrowserBox->addRow("split", _("Split"));
if (InventoryWindow::isStorageActive())
mBrowserBox->addRow("store", _("Store"));
mBrowserBox->addRow("chat", _("Add to chat"));
if (config.getBoolValue("enablePickupFilter"))
{
const ItemInfo &info = item->getInfo();
std::string name;
if (serverVersion > 0)
name = info.getName(item->getColor());
else
name = info.getName();
mNick = name;
mBrowserBox->addRow("##3---");
addPickupFilter(name);
}
}
mBrowserBox->addRow("##3---");
mBrowserBox->addRow("cancel", _("Cancel"));
showPopup(x, y);
}
void PopupMenu::showDropPopup(int x, int y, Item *item)
{
mItem = item;
mX = x;
mY = y;
mNick = "";
mBrowserBox->clearRows();
if (item)
{
mItemId = item->getId();
mItemColor = item->getColor();
if (item->isEquipment())
{
if (item->isEquipped())
mBrowserBox->addRow("use", _("Unequip"));
else
mBrowserBox->addRow("use", _("Equip"));
}
else
{
mBrowserBox->addRow("use", _("Use"));
}
if (item->getQuantity() > 1)
{
mBrowserBox->addRow("drop", _("Drop..."));
mBrowserBox->addRow("drop all", _("Drop all"));
}
else
{
mBrowserBox->addRow("drop", _("Drop"));
}
if (Net::getInventoryHandler()->canSplit(item))
mBrowserBox->addRow("split", _("Split"));
if (InventoryWindow::isStorageActive())
mBrowserBox->addRow("store", _("Store"));
mBrowserBox->addRow("chat", _("Add to chat"));
if (config.getBoolValue("enablePickupFilter"))
{
const ItemInfo &info = item->getInfo();
std::string name;
if (serverVersion > 0)
name = info.getName(item->getColor());
else
name = info.getName();
mNick = name;
mBrowserBox->addRow("##3---");
addPickupFilter(name);
}
}
mBrowserBox->addRow("##3---");
mBrowserBox->addRow("clear drops", _("Clear drop window"));
mBrowserBox->addRow("##3---");
mBrowserBox->addRow("cancel", _("Cancel"));
showPopup(x, y);
}
void PopupMenu::showPopup(int x, int y, Button *button)
{
if (!button || !windowMenu)
return;
mButton = button;
mX = x;
mY = y;
mBrowserBox->clearRows();
std::vector names = windowMenu->getButtons();
for (std::vector ::const_iterator it = names.begin(),
it_end = names.end(); it != it_end; ++ it)
{
Button *btn = dynamic_cast