/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GUI_POPUPMANAGER_H #define GUI_POPUPMANAGER_H #include "being/actortype.h" #include #include #include "localconsts.h" class ActorSprite; class Button; class Being; class BeingPopup; class ChatTab; class FloorItem; class Item; class MapItem; class PopupMenu; class ProgressBar; class TextCommand; class TextField; class TextPopup; class Window; class PopupManager final { public: /** * Constructor. */ PopupManager(); A_DELETE_COPY(PopupManager) /** * Destructor. */ ~PopupManager(); void showTextPopup(const int x, const int y, const std::string &text); bool isBeingPopupVisible() const; bool isTextPopupVisible() const; /** * Closes the popup menu. Needed for when the player dies or switching * maps. */ void closePopupMenu(); /** * Hides the BeingPopup. */ void hideBeingPopup(); void hideTextPopup(); bool isPopupMenuVisible() const A_WARN_UNUSED; void clearPopup(); void hidePopupMenu(); private: TextPopup *mTextPopup; /**< Map Item information popup. */ }; extern PopupManager *popupManager; #endif // GUI_POPUPMANAGER_H