/* * The ManaPlus Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 Andrei Karas * Copyright (C) 2011 ManaPlus developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "gui/killstats.h" #include <math.h> #include <guichan/widgets/label.hpp> #include "gui/widgets/button.h" #include "gui/widgets/label.h" #include "gui/widgets/layout.h" #include "gui/widgets/chattab.h" #include "gui/chatwindow.h" #include "actorspritemanager.h" #include "event.h" #include "localplayer.h" #include "playerinfo.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include "debug.h" KillStats::KillStats(): Window(_("Kill stats")), mKillCounter(0), mExpCounter(0), mKillTCounter(0), mExpTCounter(0), mKillTimer(0), m1minExpTime(0), m1minExpNum(0), m1minSpeed(0), m5minExpTime(0), m5minExpNum(0), m5minSpeed(0), m15minExpTime(0), m15minExpNum(0), m15minSpeed(0), mJackoSpawnTime(0), mValidateJackoTime(0), mJackoId(0), mIsJackoAlive(false), mIsJackoMustSpawn(true), mIsJackoSpawnTimeUnknown(true) { setWindowName("Kill stats"); setCloseButton(true); setResizable(true); setDefaultSize(250, 250, 350, 300); listen(Mana::CHANNEL_ATTRIBUTES); int xp(PlayerInfo::getAttribute(EXP)); int xpNextLevel(PlayerInfo::getAttribute(EXP_NEEDED)); mResetButton = new Button(_("Reset stats"), "reset", this); mTimerButton = new Button(_("Reset timer"), "timer", this); if (!xpNextLevel) xpNextLevel = 1; mLine1 = new Label(strprintf(_("Level: %d at %f%%"), player_node->getLevel(), static_cast<float>(xp) / static_cast<float>(xpNextLevel) * 100.0f)); mLine2 = new Label(strprintf(_("Exp: %d/%d Left: %d"), xp, xpNextLevel, xpNextLevel - xp)); mLine3 = new Label(strprintf(_("1%% = %d exp, avg mob for 1%%: %s"), xpNextLevel / 100, "?")); mLine4 = new Label(strprintf(_("Kills: %s, total exp: %s"), "?", "?")); mLine5 = new Label(strprintf( _("Avg Exp: %s, No. of avg mob to next level: %s"), "?", "?")); mLine6 = new Label(strprintf(_("Kills/Min: %s, Exp/Min: %s"), "?", "?")); mExpSpeed1Label = new Label(strprintf(ngettext("Exp speed per %d min: %s", "Exp speed per %d min: %s", 1), 1, "?")); mExpTime1Label = new Label(strprintf(ngettext( "Time for next level per %d min: %s", "Time for next level per %d min: %s", 1), 1, "?")); mExpSpeed5Label = new Label(strprintf(ngettext("Exp speed per %d min: %s", "Exp speed per %d min: %s", 5), 5, "?")); mExpTime5Label = new Label(strprintf(ngettext( "Time for next level per %d min: %s", "Time for next level per %d min: %s", 5), 5, "?")); mExpSpeed15Label = new Label(strprintf(ngettext("Exp speed per %d min: %s", "Exp speed per %d min: %s", 15), 15, "?")); mExpTime15Label = new Label(strprintf(ngettext( "Time for next level per %d min: %s", "Time for next level per %d min: %s", 15), 15, "?")); mLastKillExpLabel = new Label(strprintf("%s ?", _("Last kill exp:"))); mTimeBeforeJackoLabel = new Label(strprintf( "%s ?", _("Time before jacko spawn:"))); place(0, 0, mLine1, 6).setPadding(0); place(0, 1, mLine2, 6).setPadding(0); place(0, 2, mLine3, 6).setPadding(0); place(0, 3, mLine4, 6).setPadding(0); place(0, 4, mLine5, 6).setPadding(0); place(0, 5, mLine6, 6).setPadding(0); place(0, 6, mLastKillExpLabel, 6).setPadding(0); place(0, 7, mTimeBeforeJackoLabel, 6).setPadding(0); place(0, 8, mExpSpeed1Label, 6).setPadding(0); place(0, 9, mExpTime1Label, 6).setPadding(0); place(0, 10, mExpSpeed5Label, 6).setPadding(0); place(0, 11, mExpTime5Label, 6).setPadding(0); place(0, 12, mExpSpeed15Label, 6).setPadding(0); place(0, 13, mExpTime15Label, 6).setPadding(0); place(5, 12, mTimerButton).setPadding(0); place(5, 13, mResetButton).setPadding(0); Layout &layout = getLayout(); layout.setRowHeight(0, Layout::AUTO_SET); loadWindowState(); } KillStats::~KillStats() { } void KillStats::action(const gcn::ActionEvent &event) { if (event.getId() == "reset") { mKillCounter = 0; mExpCounter = 0; mLine3->setCaption(strprintf("1%% = %d exp, avg mob for 1%%: %s", PlayerInfo::getAttribute(EXP_NEEDED) / 100, "?")); mLine4->setCaption(strprintf(_("Kills: %s, total exp: %s"), "?", "?")); mLine5->setCaption(strprintf( _("Avg Exp: %s, No. of avg mob to next level: %s"), "?", "?")); m1minExpTime = 0; m1minExpNum = 0; m1minSpeed = 0; m5minExpTime = 0; m5minExpNum = 0; m5minSpeed = 0; m15minExpTime = 0; m15minExpNum = 0; m15minSpeed = 0; } else if (event.getId() == "timer") { mKillTimer = 0; mKillTCounter = 0; mExpTCounter = 0; mLine6->setCaption(strprintf( _("Kills/Min: %s, Exp/Min: %s"), "?", "?")); m1minExpTime = 0; m1minExpNum = 0; m1minSpeed = 0; m5minExpTime = 0; m5minExpNum = 0; m5minSpeed = 0; m15minExpTime = 0; m15minExpNum = 0; m15minSpeed = 0; } } void KillStats::gainXp(int xp) { if (xp == PlayerInfo::getAttribute(EXP_NEEDED)) xp = 0; else if (!xp) return; mKillCounter++; mKillTCounter++; mExpCounter = mExpCounter + xp; mExpTCounter = mExpTCounter + xp; if (!mKillCounter) mKillCounter = 1; float AvgExp = static_cast<float>(mExpCounter / mKillCounter); int xpNextLevel(PlayerInfo::getAttribute(EXP_NEEDED)); if (mKillTimer == 0) mKillTimer = cur_time; if (!xpNextLevel) xpNextLevel = 1; double timeDiff = difftime(cur_time, mKillTimer) / 60; if (timeDiff <= 0.001) timeDiff = 1; mLine1->setCaption(strprintf(_("Level: %d at %f%%"), player_node->getLevel(), static_cast<float>( PlayerInfo::getAttribute(EXP)) / static_cast<float>( xpNextLevel) * 100.0f)); mLine2->setCaption(strprintf(_("Exp: %d/%d Left: %d"), PlayerInfo::getAttribute(EXP), xpNextLevel, xpNextLevel - PlayerInfo::getAttribute(EXP))); if (AvgExp >= 0.001f && AvgExp <= 0.001f) { mLine3->setCaption(strprintf(_("1%% = %d exp, avg mob for 1%%: %s"), xpNextLevel / 100, "?")); mLine5->setCaption(strprintf( _("Avg Exp: %s, No. of avg mob to next level: %s"), toString(AvgExp).c_str(), "?")); } else { mLine3->setCaption(strprintf(_("1%% = %d exp, avg mob for 1%%: %s"), xpNextLevel / 100, toString((static_cast<float>( xpNextLevel) / 100) / AvgExp).c_str())); mLine5->setCaption(strprintf( _("Avg Exp: %s, No. of avg mob to next level: %s"), toString(AvgExp).c_str(), toString(static_cast<float>( xpNextLevel - PlayerInfo::getAttribute(EXP)) / AvgExp).c_str())); } mLine4->setCaption(strprintf(_("Kills: %s, total exp: %s"), toString(mKillCounter).c_str(), toString(mExpCounter).c_str())); mLine6->setCaption(strprintf(_("Kills/Min: %s, Exp/Min: %s"), toString(mKillTCounter / timeDiff).c_str(), toString(mExpTCounter / timeDiff).c_str())); mLastKillExpLabel->setCaption(strprintf("%s %d", _("Last kill exp:"), xp)); recalcStats(); update(); } void KillStats::recalcStats() { int curTime = cur_time; // Need Update Exp Counter if (curTime - m1minExpTime > 60) { int newExp = PlayerInfo::getAttribute(EXP); if (m1minExpTime != 0) m1minSpeed = newExp - m1minExpNum; else m1minSpeed = 0; m1minExpTime = curTime; m1minExpNum = newExp; } if (curTime - m5minExpTime > 60*5) { int newExp = PlayerInfo::getAttribute(EXP); if (m5minExpTime != 0) m5minSpeed = newExp - m5minExpNum; else m5minSpeed = 0; m5minExpTime = curTime; m5minExpNum = newExp; } if (curTime - m15minExpTime > 60*15) { int newExp = PlayerInfo::getAttribute(EXP); if (m15minExpTime != 0) m15minSpeed = newExp - m15minExpNum; else m15minSpeed = 0; m15minExpTime = curTime; m15minExpNum = newExp; } validateJacko(); } void KillStats::update() { mExpSpeed1Label->setCaption(strprintf(ngettext("Exp speed per %d min: %s", "Exp speed per %d min: %s", 1), 1, toString(m1minSpeed).c_str())); if (m1minSpeed != 0) { mExpTime1Label->setCaption(strprintf(_(" Time for next level: %s"), toString(static_cast<float>((PlayerInfo::getAttribute(EXP_NEEDED) - PlayerInfo::getAttribute(EXP)) / m1minSpeed)).c_str())); } else { mExpTime1Label->setCaption(strprintf( _(" Time for next level: %s"), "?")); } mExpTime1Label->adjustSize(); mExpSpeed5Label->setCaption(strprintf(ngettext("Exp speed per %d min: %s", "Exp speed per %d min: %s", 5), 5, toString(m5minSpeed / 5).c_str())); mExpSpeed5Label->adjustSize(); if (m5minSpeed != 0) { mExpTime5Label->setCaption(strprintf(_(" Time for next level: %s"), toString(static_cast<float>((PlayerInfo::getAttribute(EXP_NEEDED) - PlayerInfo::getAttribute(EXP)) / m5minSpeed * 5)).c_str())); } else { mExpTime5Label->setCaption(strprintf( _(" Time for next level: %s"), "?")); } mExpTime5Label->adjustSize(); mExpSpeed15Label->setCaption(strprintf(ngettext("Exp speed per %d min: %s", "Exp speed per %d min: %s", 15), 15, toString( m15minSpeed / 15).c_str())); mExpSpeed15Label->adjustSize(); if (m15minSpeed != 0) { mExpTime15Label->setCaption(strprintf(_(" Time for next level: %s"), toString(static_cast<float>((PlayerInfo::getAttribute(EXP_NEEDED) - PlayerInfo::getAttribute(EXP)) / m15minSpeed * 15)).c_str())); } else { mExpTime15Label->setCaption(strprintf( _(" Time for next level: %s"), "?")); } validateJacko(); updateJackoLabel(); } void KillStats::draw(gcn::Graphics *g) { update(); Window::draw(g); } void KillStats::updateJackoLabel() { if (mIsJackoAlive) { mTimeBeforeJackoLabel->setCaption(strprintf("%s jacko alive", _("Time before jacko spawn:"))); } else if (mIsJackoSpawnTimeUnknown && mJackoSpawnTime != 0) { // TRANSLATORS: Example: Time before jacko spawn: 10? mTimeBeforeJackoLabel->setCaption(strprintf( _("%s %d?"), _("Time before jacko spawn:"), mJackoSpawnTime - cur_time)); } else if (mIsJackoMustSpawn) { mTimeBeforeJackoLabel->setCaption(strprintf("%s %s", _("Time before jacko spawn:"), _("jacko spawning"))); } else { mTimeBeforeJackoLabel->setCaption(strprintf("%s %d", _("Time before jacko spawn:"), mJackoSpawnTime - cur_time)); } } void KillStats::jackoDead(int id) { if (id == mJackoId && mIsJackoAlive) { mIsJackoAlive = false; mJackoSpawnTime = cur_time + 60*4; mIsJackoSpawnTimeUnknown = false; updateJackoLabel(); } } void KillStats::addLog(std::string str) { if (debugChatTab) debugChatTab->chatLog(str, BY_SERVER); } void KillStats::jackoAlive(int id) { if (!mIsJackoAlive) { mJackoId = id; mIsJackoAlive = true; mIsJackoMustSpawn = false; mJackoSpawnTime = 0; mIsJackoSpawnTimeUnknown = false; updateJackoLabel(); } } void KillStats::validateJacko() { if (!actorSpriteManager || !player_node) return; Map *currentMap = Game::instance()->getCurrentMap(); if (currentMap) { if (currentMap->getProperty("_realfilename") == "018-1" || currentMap->getProperty("_realfilename") == "maps/018-1.tmx") { if (player_node->getTileX() >= 167 && player_node->getTileX() <= 175 && player_node->getTileY() >= 21 && player_node->getTileY() <= 46) { Being *dstBeing = actorSpriteManager->findBeingByName( "Jack O", Being::MONSTER); if (mIsJackoAlive && !dstBeing) { mIsJackoAlive = false; mJackoSpawnTime = cur_time + 60*4; mIsJackoSpawnTimeUnknown = true; } } } if (!mIsJackoAlive && cur_time > mJackoSpawnTime + 15) mIsJackoMustSpawn = true; } } void KillStats::event(Mana::Channels channel A_UNUSED, const Mana::Event &event) { if (event.getName() == Mana::EVENT_UPDATEATTRIBUTE) { int id = event.getInt("id"); if (id == EXP || id == EXP_NEEDED) { gainXp(event.getInt("newValue") - event.getInt("oldValue")); // update(); } } }