/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2017 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ /* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson * * * Per Larsson a.k.a finalman * Olof Naessén a.k.a jansem/yakslem * * Visit: http://guichan.sourceforge.net * * License: (BSD) * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name of Guichan nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "gui/gui.h" #include "gui/focushandler.h" #include "gui/sdlinput.h" #include "gui/viewport.h" #include "gui/fonts/font.h" #include "gui/widgets/label.h" #include "gui/widgets/window.h" #include "gui/widgets/tabs/tab.h" #ifndef DYECMD #include "dragdrop.h" #else // DYECMD #include "resources/image/image.h" #endif // DYECMD #include "settings.h" #include "listeners/focuslistener.h" #include "listeners/guiconfiglistener.h" #include "listeners/keylistener.h" #include "input/inputmanager.h" #include "input/touch/touchmanager.h" #include "render/renderers.h" #include "resources/imageset.h" #include "resources/resourcemanager/resourcemanager.h" #include "utils/delete2.h" #include "utils/langs.h" #include "utils/sdlsharedhelper.h" #include "utils/timer.h" #include "net/ipc.h" #include "debug.h" Gui *gui = nullptr; Font *boldFont = nullptr; Gui::Gui() : mTop(nullptr), mGraphics(nullptr), mInput(nullptr), mFocusHandler(new FocusHandler), mKeyListeners(), mLastMousePressButton(MouseButton::EMPTY), mLastMousePressTimeStamp(0U), mLastMouseX(0), mLastMouseY(0), mClickCount(1), mLastMouseDragButton(MouseButton::EMPTY), mWidgetWithMouseQueue(), mConfigListener(new GuiConfigListener(this)), mGuiFont(nullptr), mInfoParticleFont(nullptr), mHelpFont(nullptr), mSecureFont(nullptr), mNpcFont(nullptr), mMouseCursors(nullptr), mMouseCursorAlpha(1.0F), mMouseInactivityTimer(0), mCursorType(Cursor::CURSOR_POINTER), #ifdef ANDROID mLastMouseRealX(0), mLastMouseRealY(0), #endif // ANDROID mFocusListeners(), mForegroundColor(theme->getColor(ThemeColorId::TEXT, 255)), mForegroundColor2(theme->getColor(ThemeColorId::TEXT_OUTLINE, 255)), mTime(0), mTime10(0), mCustomCursor(false), mDoubleClick(true) { } void Gui::postInit(Graphics *const graphics) { logger->log1("Initializing GUI..."); // Set graphics setGraphics(graphics); // Set input guiInput = new SDLInput; setInput(guiInput); // Set focus handler delete mFocusHandler; mFocusHandler = new FocusHandler; // Initialize top GUI widget WindowContainer *const guiTop = new WindowContainer(nullptr); guiTop->setFocusable(true); guiTop->setSize(graphics->mWidth, graphics->mHeight); guiTop->setOpaque(Opaque_false); Window::setWindowContainer(guiTop); setTop(guiTop); const StringVect langs = getLang(); const bool isJapan = (!langs.empty() && langs[0].size() > 3 && langs[0].substr(0, 3) == "ja_"); const bool isChinese = (!langs.empty() && langs[0].size() > 3 && langs[0].substr(0, 3) == "zh_"); // Set global font const int fontSize = config.getIntValue("fontSize"); std::string fontFile = config.getValue("font", ""); if (isJapan) { fontFile = config.getValue("japanFont", ""); if (fontFile.empty()) fontFile = branding.getStringValue("japanFont"); } else if (isChinese) { fontFile = config.getValue("chinaFont", ""); if (fontFile.empty()) fontFile = branding.getStringValue("chinaFont"); } if (fontFile.empty()) fontFile = branding.getStringValue("font"); mGuiFont = new Font(fontFile, fontSize); // Set particle font fontFile = config.getValue("particleFont", ""); if (isJapan) { fontFile = config.getValue("japanFont", ""); if (fontFile.empty()) fontFile = branding.getStringValue("japanFont"); } else if (isChinese) { fontFile = config.getValue("chinaFont", ""); if (fontFile.empty()) fontFile = branding.getStringValue("chinaFont"); } if (fontFile.empty()) fontFile = branding.getStringValue("particleFont"); mInfoParticleFont = new Font(fontFile, fontSize, TTF_STYLE_BOLD); // Set bold font fontFile = config.getValue("boldFont", ""); if (fontFile.empty()) fontFile = branding.getStringValue("boldFont"); boldFont = new Font(fontFile, fontSize); // Set help font fontFile = config.getValue("helpFont", ""); if (fontFile.empty()) fontFile = branding.getStringValue("helpFont"); mHelpFont = new Font(fontFile, fontSize); // Set secure font fontFile = config.getValue("secureFont", ""); if (fontFile.empty()) fontFile = branding.getStringValue("secureFont"); mSecureFont = new Font(fontFile, fontSize); // Set npc font const int npcFontSize = config.getIntValue("npcfontSize"); fontFile = config.getValue("npcFont", ""); if (isJapan) { fontFile = config.getValue("japanFont", ""); if (fontFile.empty()) fontFile = branding.getStringValue("japanFont"); } else if (isChinese) { fontFile = config.getValue("chinaFont", ""); if (fontFile.empty()) fontFile = branding.getStringValue("chinaFont"); } if (fontFile.empty()) fontFile = branding.getStringValue("npcFont"); mNpcFont = new Font(fontFile, npcFontSize); Widget::setGlobalFont(mGuiFont); // Initialize mouse cursor and listen for changes to the option setUseCustomCursor(config.getBoolValue("customcursor")); setDoubleClick(config.getBoolValue("doubleClick")); config.addListener("customcursor", mConfigListener); config.addListener("doubleClick", mConfigListener); } Gui::~Gui() { config.removeListeners(mConfigListener); delete2(mConfigListener); if (mMouseCursors) { mMouseCursors->decRef(); mMouseCursors = nullptr; } if (windowContainer) windowContainer->slowLogic(); Widget *top = mTop; if (Widget::widgetExists(mTop)) setTop(nullptr); Window::setWindowContainer(nullptr); delete top; delete2(mGuiFont); delete2(boldFont); delete2(mHelpFont); delete2(mSecureFont); delete2(mInfoParticleFont); delete2(mNpcFont); delete2(guiInput); delete2(theme); delete2(mFocusHandler); Label::finalCleanup(); Tab::finalCleanup(); Widget::cleanGlobalFont(); } void Gui::logic() { BLOCK_START("Gui::logic") ResourceManager::clearScheduled(); if (!mTop) { BLOCK_END("Gui::logic") return; } handleModalFocus(); handleModalMouseInputFocus(); if (guiInput) handleMouseInput(); mTop->logic(); BLOCK_END("Gui::logic") } void Gui::slowLogic() { BLOCK_START("Gui::slowLogic") Palette::advanceGradients(); // Fade out mouse cursor after extended inactivity if (mMouseInactivityTimer < 100 * 15) { ++mMouseInactivityTimer; mMouseCursorAlpha = std::min(1.0F, mMouseCursorAlpha + 0.05F); } else { mMouseCursorAlpha = std::max(0.0F, mMouseCursorAlpha - 0.005F); } if (mGuiFont) mGuiFont->slowLogic(0); if (mInfoParticleFont) mInfoParticleFont->slowLogic(1); if (mHelpFont) mHelpFont->slowLogic(2); if (mSecureFont) mSecureFont->slowLogic(3); if (boldFont) boldFont->slowLogic(4); if (mNpcFont) mNpcFont->slowLogic(5); if (windowContainer) windowContainer->slowLogic(); const time_t time = cur_time; if (mTime != time) { logger->flush(); if (ipc) ipc->flush(); mTime = time; if (time > mTime10 || mTime10 - time > 10) { mTime10 = time + 10; ResourceManager::cleanOrphans(); } } BLOCK_END("Gui::slowLogic") } void Gui::clearFonts() { if (mGuiFont) mGuiFont->clear(); if (mInfoParticleFont) mInfoParticleFont->clear(); if (mHelpFont) mHelpFont->clear(); if (mSecureFont) mSecureFont->clear(); if (boldFont) boldFont->clear(); if (mNpcFont) mNpcFont->clear(); } bool Gui::handleInput() { if (mInput) return handleKeyInput(); else return false; } bool Gui::handleKeyInput() { if (!guiInput) return false; BLOCK_START("Gui::handleKeyInput") bool consumed(false); while (!mInput->isKeyQueueEmpty()) { const KeyInput keyInput = guiInput->dequeueKeyInput(); KeyEvent eventToGlobalKeyListeners(nullptr, keyInput.getType(), keyInput.getActionId(), keyInput.getKey()); #ifdef USE_SDL2 if (!keyInput.getText().empty()) eventToGlobalKeyListeners.setText(keyInput.getText()); #endif // USE_SDL2 distributeKeyEventToGlobalKeyListeners( eventToGlobalKeyListeners); // If a global key listener consumes the event it will not be // sent further to the source of the event. if (eventToGlobalKeyListeners.isConsumed()) { consumed = true; continue; } if (mFocusHandler) { bool eventConsumed = false; // Send key inputs to the focused widgets if (mFocusHandler->getFocused()) { KeyEvent event(getKeyEventSource(), keyInput.getType(), keyInput.getActionId(), keyInput.getKey()); #ifdef USE_SDL2 if (!keyInput.getText().empty()) event.setText(keyInput.getText()); #endif // USE_SDL2 if (!mFocusHandler->getFocused()->isFocusable()) mFocusHandler->focusNone(); else distributeKeyEvent(event); eventConsumed = event.isConsumed(); if (eventConsumed) consumed = true; } // If the key event hasn't been consumed and // tabbing is enable check for tab press and // change focus. if (!eventConsumed && keyInput.getActionId() == InputAction::GUI_TAB && keyInput.getType() == KeyEventType::PRESSED) { if (inputManager.isActionActive(InputAction::GUI_MOD)) mFocusHandler->tabPrevious(); else mFocusHandler->tabNext(); } } } // end while BLOCK_END("Gui::handleKeyInput") return consumed; } void Gui::draw() { BLOCK_START("Gui::draw 1") Widget *const top = getTop(); if (!top) return; mGraphics->pushClipArea(top->getDimension()); if (isBatchDrawRenders(openGLMode)) { top->draw(mGraphics); touchManager.draw(); } else { top->safeDraw(mGraphics); touchManager.safeDraw(); } int mouseX; int mouseY; const MouseStateType button = getMouseState(mouseX, mouseY); if ((settings.mouseFocused || button & SDL_BUTTON(1)) && mMouseCursors && mCustomCursor && mMouseCursorAlpha > 0.0F) { #ifndef DYECMD const Image *const image = dragDrop.getItemImage(); if (mGuiFont) { const std::string &str = dragDrop.getText(); if (!str.empty()) { const int posX = mouseX - mGuiFont->getWidth(str) / 2; const int posY = mouseY + (image ? image->mBounds.h / 2 : 0); mGuiFont->drawString(mGraphics, mForegroundColor, mForegroundColor2, str, posX, posY); } } if (image) { const int posX = mouseX - (image->mBounds.w / 2); const int posY = mouseY - (image->mBounds.h / 2); mGraphics->drawImage(image, posX, posY); } #endif // DYECMD Image *const mouseCursor = mMouseCursors->get( CAST_SIZE(mCursorType)); if (mouseCursor) { mouseCursor->setAlpha(mMouseCursorAlpha); mGraphics->drawImage(mouseCursor, mouseX - 15, mouseY - 17); } } mGraphics->popClipArea(); BLOCK_END("Gui::draw 1") } void Gui::videoResized() const { WindowContainer *const top = static_cast<WindowContainer* const>(getTop()); if (top) { const int oldWidth = top->getWidth(); const int oldHeight = top->getHeight(); top->setSize(mainGraphics->mWidth, mainGraphics->mHeight); top->adjustAfterResize(oldWidth, oldHeight); } if (viewport) viewport->videoResized(); Widget::distributeWindowResizeEvent(); } void Gui::setUseCustomCursor(const bool customCursor) { if (customCursor != mCustomCursor) { mCustomCursor = customCursor; if (mCustomCursor) { // Hide the SDL mouse cursor SDL::showCursor(false); // Load the mouse cursor if (mMouseCursors) mMouseCursors->decRef(); mMouseCursors = Theme::getImageSetFromTheme("mouse.png", 40, 40); if (!mMouseCursors) logger->log("Error: Unable to load mouse cursors."); } else { // Show the SDL mouse cursor SDL::showCursor(true); // Unload the mouse cursor if (mMouseCursors) { mMouseCursors->decRef(); mMouseCursors = nullptr; } } } } void Gui::handleMouseMoved(const MouseInput &mouseInput) { // Check if the mouse leaves the application window. if (mTop && !mWidgetWithMouseQueue.empty() && (mouseInput.getX() < 0 || mouseInput.getY() < 0 || !mTop->getDimension().isPointInRect( mouseInput.getX(), mouseInput.getY()))) { // Distribute an event to all widgets in the // "widget with mouse" queue. while (!mWidgetWithMouseQueue.empty()) { Widget *const widget = mWidgetWithMouseQueue.front(); if (Widget::widgetExists(widget)) { distributeMouseEvent(widget, MouseEventType::EXITED, mouseInput.getButton(), mouseInput.getX(), mouseInput.getY(), true, true); } mWidgetWithMouseQueue.pop_front(); } mMouseInactivityTimer = 0; return; } const int mouseX = mouseInput.getX(); const int mouseY = mouseInput.getY(); const MouseButtonT button = mouseInput.getButton(); // Check if there is a need to send mouse exited events by // traversing the "widget with mouse" queue. bool widgetWithMouseQueueCheckDone = mWidgetWithMouseQueue.empty(); while (!widgetWithMouseQueueCheckDone) { unsigned int iterations = 0; for (std::deque<Widget*>::iterator iter = mWidgetWithMouseQueue.begin(); iter != mWidgetWithMouseQueue.end(); ++ iter) { Widget *const widget = *iter; // If a widget in the "widget with mouse queue" doesn't // exists anymore it should be removed from the queue. if (!Widget::widgetExists(widget)) { mWidgetWithMouseQueue.erase(iter); break; } else { int x; int y; widget->getAbsolutePosition(x, y); if (x > mouseX || y > mouseY || x + widget->getWidth() <= mouseX || y + widget->getHeight() <= mouseY || !widget->isVisible()) { distributeMouseEvent(widget, MouseEventType::EXITED, button, mouseX, mouseY, true, true); mClickCount = 1; mLastMousePressTimeStamp = 0U; mWidgetWithMouseQueue.erase(iter); break; } } iterations++; } widgetWithMouseQueueCheckDone = (CAST_SIZE(iterations) == mWidgetWithMouseQueue.size()); } // Check all widgets below the mouse to see if they are // present in the "widget with mouse" queue. If a widget // is not then it should be added and an entered event should // be sent to it. Widget* parent = getMouseEventSource(mouseX, mouseY); Widget* widget = parent; // If a widget has modal mouse input focus then it will // always be returned from getMouseEventSource, but we only wan't to // send mouse entered events if the mouse has actually entered the // widget with modal mouse input focus, hence we need to check if // that's the case. If it's not we should simply ignore to send any // mouse entered events. if (mFocusHandler->getModalMouseInputFocused() && widget == mFocusHandler->getModalMouseInputFocused() && Widget::widgetExists(widget) && widget) { int x, y; widget->getAbsolutePosition(x, y); if (x > mouseX || y > mouseY || x + widget->getWidth() <= mouseX || y + widget->getHeight() <= mouseY) { parent = nullptr; } } while (parent) { parent = widget->getParent(); // Check if the widget is present in the "widget with mouse" queue. bool widgetIsPresentInQueue = false; FOR_EACH (std::deque<Widget*>::const_iterator, iter, mWidgetWithMouseQueue) { if (*iter == widget) { widgetIsPresentInQueue = true; break; } } // Widget is not present, send an entered event and add // it to the "widget with mouse" queue. if (!widgetIsPresentInQueue && Widget::widgetExists(widget)) { distributeMouseEvent(widget, MouseEventType::ENTERED, button, mouseX, mouseY, true, true); mWidgetWithMouseQueue.push_front(widget); } const Widget *const swap = widget; widget = parent; parent = swap->getParent(); } if (mFocusHandler->getDraggedWidget()) { distributeMouseEvent(mFocusHandler->getDraggedWidget(), MouseEventType::DRAGGED, mLastMouseDragButton, mouseX, mouseY); } else { Widget *const sourceWidget = getMouseEventSource(mouseX, mouseY); distributeMouseEvent(sourceWidget, MouseEventType::MOVED, button, mouseX, mouseY); } mMouseInactivityTimer = 0; } void Gui::handleMousePressed(const MouseInput &mouseInput) { const int x = mouseInput.getX(); const int y = mouseInput.getY(); const MouseButtonT button = mouseInput.getButton(); const unsigned int timeStamp = mouseInput.getTimeStamp(); Widget *sourceWidget = getMouseEventSource(x, y); if (mFocusHandler->getDraggedWidget()) sourceWidget = mFocusHandler->getDraggedWidget(); if (!sourceWidget) return; int sourceWidgetX; int sourceWidgetY; sourceWidget->getAbsolutePosition(sourceWidgetX, sourceWidgetY); if ((mFocusHandler->getModalFocused() && sourceWidget->isModalFocused()) || !mFocusHandler->getModalFocused()) { sourceWidget->requestFocus(); } if (mDoubleClick && timeStamp - mLastMousePressTimeStamp < 250U && mLastMousePressButton == button) { mClickCount ++; } else { mClickCount = 1; } distributeMouseEvent(sourceWidget, MouseEventType::PRESSED, button, x, y); mFocusHandler->setLastWidgetPressed(sourceWidget); mFocusHandler->setDraggedWidget(sourceWidget); mLastMouseDragButton = button; mLastMousePressButton = button; mLastMousePressTimeStamp = timeStamp; } void Gui::updateFonts() { const int fontSize = config.getIntValue("fontSize"); std::string fontFile = config.getValue("font", ""); if (fontFile.empty()) fontFile = branding.getStringValue("font"); mGuiFont->loadFont(fontFile, fontSize); fontFile = config.getValue("particleFont", ""); if (fontFile.empty()) fontFile = branding.getStringValue("particleFont"); mInfoParticleFont->loadFont(fontFile, fontSize, TTF_STYLE_BOLD); fontFile = config.getValue("boldFont", ""); if (fontFile.empty()) fontFile = branding.getStringValue("boldFont"); boldFont->loadFont(fontFile, fontSize); const int npcFontSize = config.getIntValue("npcfontSize"); fontFile = config.getValue("npcFont", ""); if (fontFile.empty()) fontFile = branding.getStringValue("npcFont"); mNpcFont->loadFont(fontFile, npcFontSize); } void Gui::distributeMouseEvent(Widget *const source, const MouseEventTypeT type, const MouseButtonT button, const int x, const int y, const bool force, const bool toSourceOnly) { if (!source || !mFocusHandler) return; Widget *widget = source; if (!force) { if (mFocusHandler->getModalFocused() != nullptr && !widget->isModalFocused()) { return; } if (mFocusHandler->getModalMouseInputFocused() != nullptr && !widget->isModalMouseInputFocused()) { return; } } MouseEvent event(source, type, button, x, y, mClickCount); Widget* parent = source; while (parent) { // If the widget has been removed due to input // cancel the distribution. if (!Widget::widgetExists(widget)) break; parent = widget->getParent(); if (widget->isEnabled() || force) { int widgetX; int widgetY; widget->getAbsolutePosition(widgetX, widgetY); event.setX(x - widgetX); event.setY(y - widgetY); std::list<MouseListener*> mouseListeners = widget->getMouseListeners(); const MouseEventTypeT mouseType = event.getType(); // Send the event to all mouse listeners of the widget. FOR_EACH (std::list<MouseListener*>::const_iterator, it, mouseListeners) { switch (mouseType) { case MouseEventType::ENTERED: (*it)->mouseEntered(event); break; case MouseEventType::EXITED: (*it)->mouseExited(event); break; case MouseEventType::MOVED: (*it)->mouseMoved(event); break; case MouseEventType::PRESSED: (*it)->mousePressed(event); break; case MouseEventType::RELEASED: case MouseEventType::RELEASED2: (*it)->mouseReleased(event); break; case MouseEventType::WHEEL_MOVED_UP: (*it)->mouseWheelMovedUp(event); break; case MouseEventType::WHEEL_MOVED_DOWN: (*it)->mouseWheelMovedDown(event); break; case MouseEventType::DRAGGED: (*it)->mouseDragged(event); break; case MouseEventType::CLICKED: (*it)->mouseClicked(event); break; default: break; } } if (toSourceOnly) break; } const Widget *const swap = widget; widget = parent; parent = swap->getParent(); #ifndef DYECMD if (type == MouseEventType::RELEASED) dragDrop.clear(); #endif // DYECMD if (!widget || event.isConsumed()) break; // If a non modal focused widget has been reach // and we have modal focus cancel the distribution. if (mFocusHandler->getModalFocused() && !widget->isModalFocused()) { break; } // If a non modal mouse input focused widget has been reach // and we have modal mouse input focus cancel the distribution. if (mFocusHandler->getModalMouseInputFocused() && !widget->isModalMouseInputFocused()) { break; } } } void Gui::resetClickCount() { mClickCount = 1; mLastMousePressTimeStamp = 0; } MouseEvent *Gui::createMouseEvent(Window *const widget) { if (!viewport || !widget) return nullptr; int x = 0; int y = 0; int mouseX = 0; int mouseY = 0; getAbsolutePosition(widget, x, y); getMouseState(mouseX, mouseY); return new MouseEvent(widget, MouseEventType::MOVED, MouseButton::EMPTY, mouseX - x, mouseY - y, mClickCount); } void Gui::getAbsolutePosition(Widget *restrict widget, int &restrict x, int &restrict y) { if (!widget) return; x = 0; y = 0; while (widget->getParent()) { x += widget->getX(); y += widget->getY(); widget = widget->getParent(); } } void Gui::handleMouseInput() { BLOCK_START("Gui::handleMouseInput") while (!mInput->isMouseQueueEmpty()) { const MouseInput mouseInput = guiInput->dequeueMouseInput(); if (touchManager.processEvent(mouseInput)) { #ifdef ANDROID #ifndef USE_SDL2 SDL_WarpMouse(mLastMouseX, mLastMouseY, mLastMouseRealX, mLastMouseRealY); #endif // USE_SDL2 #endif // ANDROID mMouseInactivityTimer = 0; continue; } // Save the current mouse state. It will be needed if modal focus // changes or modal mouse input focus changes. mLastMouseX = mouseInput.getX(); mLastMouseY = mouseInput.getY(); #ifdef ANDROID mLastMouseRealX = mouseInput.getRealX(); mLastMouseRealY = mouseInput.getRealY(); #endif // ANDROID switch (mouseInput.getType()) { case MouseEventType::PRESSED: handleMousePressed(mouseInput); break; case MouseEventType::RELEASED: handleMouseReleased(mouseInput); break; case MouseEventType::MOVED: handleMouseMoved(mouseInput); break; case MouseEventType::WHEEL_MOVED_DOWN: handleMouseWheelMovedDown(mouseInput); break; case MouseEventType::WHEEL_MOVED_UP: handleMouseWheelMovedUp(mouseInput); break; case MouseEventType::CLICKED: case MouseEventType::ENTERED: case MouseEventType::EXITED: case MouseEventType::DRAGGED: case MouseEventType::RELEASED2: default: break; } } BLOCK_END("Gui::handleMouseInput") } void Gui::handleMouseReleased(const MouseInput &mouseInput) { Widget *sourceWidget = getMouseEventSource( mouseInput.getX(), mouseInput.getY()); int sourceWidgetX; int sourceWidgetY; if (mFocusHandler->getDraggedWidget()) { if (sourceWidget != mFocusHandler->getLastWidgetPressed()) mFocusHandler->setLastWidgetPressed(nullptr); Widget *const oldWidget = sourceWidget; sourceWidget = mFocusHandler->getDraggedWidget(); if (oldWidget && oldWidget != sourceWidget) { oldWidget->getAbsolutePosition(sourceWidgetX, sourceWidgetY); distributeMouseEvent(oldWidget, MouseEventType::RELEASED2, mouseInput.getButton(), mouseInput.getX(), mouseInput.getY()); } } if (!sourceWidget) return; sourceWidget->getAbsolutePosition(sourceWidgetX, sourceWidgetY); distributeMouseEvent(sourceWidget, MouseEventType::RELEASED, mouseInput.getButton(), mouseInput.getX(), mouseInput.getY()); if (mouseInput.getButton() == mLastMousePressButton && mFocusHandler->getLastWidgetPressed() == sourceWidget) { distributeMouseEvent(sourceWidget, MouseEventType::CLICKED, mouseInput.getButton(), mouseInput.getX(), mouseInput.getY()); mFocusHandler->setLastWidgetPressed(nullptr); } else { mLastMousePressButton = MouseButton::EMPTY; mClickCount = 0; } if (mFocusHandler->getDraggedWidget()) mFocusHandler->setDraggedWidget(nullptr); } void Gui::addGlobalFocusListener(FocusListener* focusListener) { mFocusListeners.push_back(focusListener); } void Gui::removeGlobalFocusListener(FocusListener* focusListener) { mFocusListeners.remove(focusListener); } void Gui::distributeGlobalFocusGainedEvent(const Event &focusEvent) { for (FocusListenerIterator iter = mFocusListeners.begin(); iter != mFocusListeners.end(); ++ iter) { (*iter)->focusGained(focusEvent); } } void Gui::removeDragged(const Widget *const widget) { if (!mFocusHandler) return; if (mFocusHandler->getDraggedWidget() == widget) mFocusHandler->setDraggedWidget(nullptr); } MouseStateType Gui::getMouseState(int &x, int &y) { const MouseStateType res = SDL_GetMouseState(&x, &y); const int scale = mainGraphics->getScale(); x /= scale; y /= scale; return res; } void Gui::setTop(Widget *const top) { if (mTop) mTop->setFocusHandler(nullptr); if (top) top->setFocusHandler(mFocusHandler); mTop = top; } void Gui::setGraphics(Graphics *const graphics) { mGraphics = graphics; } Graphics* Gui::getGraphics() const { return mGraphics; } void Gui::setInput(SDLInput *const input) { mInput = input; } SDLInput* Gui::getInput() const { return mInput; } void Gui::addGlobalKeyListener(KeyListener *const keyListener) { mKeyListeners.push_back(keyListener); } void Gui::removeGlobalKeyListener(KeyListener *const keyListener) { mKeyListeners.remove(keyListener); } void Gui::handleMouseWheelMovedDown(const MouseInput& mouseInput) { Widget* sourceWidget = getMouseEventSource( mouseInput.getX(), mouseInput.getY()); if (mFocusHandler->getDraggedWidget()) sourceWidget = mFocusHandler->getDraggedWidget(); if (sourceWidget) { int sourceWidgetX = 0; int sourceWidgetY = 0; sourceWidget->getAbsolutePosition(sourceWidgetX, sourceWidgetY); distributeMouseEvent(sourceWidget, MouseEventType::WHEEL_MOVED_DOWN, mouseInput.getButton(), mouseInput.getX(), mouseInput.getY()); } } void Gui::handleMouseWheelMovedUp(const MouseInput& mouseInput) { Widget* sourceWidget = getMouseEventSource( mouseInput.getX(), mouseInput.getY()); if (mFocusHandler->getDraggedWidget()) sourceWidget = mFocusHandler->getDraggedWidget(); if (sourceWidget) { int sourceWidgetX; int sourceWidgetY; sourceWidget->getAbsolutePosition(sourceWidgetX, sourceWidgetY); distributeMouseEvent(sourceWidget, MouseEventType::WHEEL_MOVED_UP, mouseInput.getButton(), mouseInput.getX(), mouseInput.getY()); } } Widget* Gui::getWidgetAt(const int x, const int y) const { // If the widget's parent has no child then we have found the widget.. Widget* parent = mTop; Widget* child = mTop; Widget* selectable = mTop; while (child) { Widget *const swap = child; int parentX, parentY; parent->getAbsolutePosition(parentX, parentY); child = parent->getWidgetAt(x - parentX, y - parentY); parent = swap; if (parent && parent->isSelectable()) selectable = parent; } return selectable; } Widget* Gui::getMouseEventSource(const int x, const int y) const { Widget *const widget = getWidgetAt(x, y); if (!widget) return nullptr; if (mFocusHandler && mFocusHandler->getModalMouseInputFocused() && !widget->isModalMouseInputFocused()) { return mFocusHandler->getModalMouseInputFocused(); } return widget; } Widget* Gui::getKeyEventSource() const { Widget* widget = mFocusHandler->getFocused(); while (widget && widget->getInternalFocusHandler() && widget->getInternalFocusHandler()->getFocused()) { widget = widget->getInternalFocusHandler()->getFocused(); } return widget; } void Gui::distributeKeyEvent(KeyEvent &event) const { Widget* parent = event.getSource(); Widget* widget = parent; if (!parent) return; if (mFocusHandler->getModalFocused() && !widget->isModalFocused()) return; if (mFocusHandler->getModalMouseInputFocused() && !widget->isModalMouseInputFocused()) { return; } while (parent) { // If the widget has been removed due to input // cancel the distribution. if (!Widget::widgetExists(widget)) break; parent = widget->getParent(); if (widget->isEnabled()) { std::list<KeyListener*> keyListeners = widget->getKeyListeners(); const KeyEventTypeT eventType = event.getType(); // Send the event to all key listeners of the source widget. FOR_EACH (std::list<KeyListener*>::const_iterator, it, keyListeners) { switch (eventType) { case KeyEventType::PRESSED: (*it)->keyPressed(event); break; case KeyEventType::RELEASED: (*it)->keyReleased(event); break; default: break; } } } const Widget *const swap = widget; widget = parent; parent = swap->getParent(); // If a non modal focused widget has been reach // and we have modal focus cancel the distribution. if (widget && mFocusHandler->getModalFocused() && !widget->isModalFocused()) { break; } } } void Gui::distributeKeyEventToGlobalKeyListeners(KeyEvent& event) { BLOCK_START("Gui::distributeKeyEventToGlobalKeyListeners") const KeyEventTypeT eventType = event.getType(); FOR_EACH (KeyListenerListIterator, it, mKeyListeners) { switch (eventType) { case KeyEventType::PRESSED: (*it)->keyPressed(event); break; case KeyEventType::RELEASED: (*it)->keyReleased(event); break; default: break; } if (event.isConsumed()) break; } BLOCK_END("Gui::distributeKeyEventToGlobalKeyListeners") } void Gui::handleModalMouseInputFocus() { BLOCK_START("Gui::handleModalMouseInputFocus") Widget *const lastModalWidget = mFocusHandler->getLastWidgetWithModalMouseInputFocus(); Widget *const modalWidget = mFocusHandler->getModalMouseInputFocused(); if (lastModalWidget != modalWidget) { // Check if modal mouse input focus has been gained by a widget. if (!lastModalWidget) { handleModalFocusGained(); mFocusHandler->setLastWidgetWithModalMouseInputFocus(modalWidget); } // Check if modal mouse input focus has been released. else { handleModalFocusReleased(); mFocusHandler->setLastWidgetWithModalMouseInputFocus(nullptr); } } BLOCK_END("Gui::handleModalMouseInputFocus") } void Gui::handleModalFocus() { BLOCK_START("Gui::handleModalFocus") Widget *const lastModalWidget = mFocusHandler->getLastWidgetWithModalFocus(); Widget *const modalWidget = mFocusHandler->getModalFocused(); if (lastModalWidget != modalWidget) { // Check if modal focus has been gained by a widget. if (!lastModalWidget) { handleModalFocusGained(); mFocusHandler->setLastWidgetWithModalFocus(modalWidget); } // Check if modal focus has been released. else { handleModalFocusReleased(); mFocusHandler->setLastWidgetWithModalFocus(nullptr); } } BLOCK_END("Gui::handleModalFocus") } void Gui::handleModalFocusGained() { // Distribute an event to all widgets in the "widget with mouse" queue. while (!mWidgetWithMouseQueue.empty()) { Widget *const widget = mWidgetWithMouseQueue.front(); if (Widget::widgetExists(widget)) { distributeMouseEvent(widget, MouseEventType::EXITED, mLastMousePressButton, mLastMouseX, mLastMouseY, true, true); } mWidgetWithMouseQueue.pop_front(); } mFocusHandler->setLastWidgetWithModalMouseInputFocus( mFocusHandler->getModalMouseInputFocused()); } void Gui::handleModalFocusReleased() { // Check all widgets below the mouse to see if they are // present in the "widget with mouse" queue. If a widget // is not then it should be added and an entered event should // be sent to it. Widget* widget = getMouseEventSource(mLastMouseX, mLastMouseY); Widget* parent = widget; while (parent) { parent = widget->getParent(); // Check if the widget is present in the "widget with mouse" queue. bool widgetIsPresentInQueue = false; FOR_EACH (std::deque<Widget*>::const_iterator, iter, mWidgetWithMouseQueue) { if (*iter == widget) { widgetIsPresentInQueue = true; break; } } // Widget is not present, send an entered event and add // it to the "widget with mouse" queue. if (!widgetIsPresentInQueue && Widget::widgetExists(widget)) { distributeMouseEvent(widget, MouseEventType::ENTERED, mLastMousePressButton, mLastMouseX, mLastMouseY, false, true); mWidgetWithMouseQueue.push_front(widget); } const Widget *const swap = widget; widget = parent; parent = swap->getParent(); } } int Gui::getMousePressLength() const { if (!mLastMousePressTimeStamp) return 0; unsigned int ticks = SDL_GetTicks(); if (ticks > mLastMousePressTimeStamp) return ticks - mLastMousePressTimeStamp; return mLastMousePressTimeStamp - ticks; }