/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/equipmentwindow.h" #include "gui/widgets/button.h" #include "being.h" #include "equipment.h" #include "graphics.h" #include "inventory.h" #include "item.h" #include "localplayer.h" #include "gui/itempopup.h" #include "gui/theme.h" #include "gui/setup.h" #include "gui/viewport.h" #include "gui/widgets/playerbox.h" #include "net/inventoryhandler.h" #include "net/net.h" #include "resources/image.h" #include "resources/iteminfo.h" #include "resources/resourcemanager.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include #include "debug.h" static const int BOX_WIDTH = 36; static const int BOX_HEIGHT = 36; // Positions of the boxes, 2nd dimension is X and Y respectively. static const int boxPosition[][2] = { { 90, 40 }, // EQUIP_TORSO_SLOT { 8, 78 }, // EQUIP_GLOVES_SLOT { 70, 0 }, // EQUIP_HEAD_SLOT { 50, 253 }, // EQUIP_LEGS_SLOT { 90, 253 }, // EQUIP_FEET_SLOT { 8, 213 }, // EQUIP_RING1_SLOT { 129, 213 }, // EQUIP_RING2_SLOT { 50, 40 }, // EQUIP_NECK_SLOT { 8, 168 }, // EQUIP_FIGHT1_SLOT { 129, 168 }, // EQUIP_FIGHT2_SLOT { 129, 78 }, // EQUIP_PROJECTILE_SLOT { 8, 123 }, // EQUIP_EVOL_RING1_SLOT { 129, 123 }, // EQUIP_EVOL_RING2_SLOT }; EquipmentWindow::EquipmentWindow(Equipment *equipment, Being *being, bool foring): Window(_("Equipment")), mEquipment(equipment), mSelected(-1), mForing(foring) { mBeing = being; mItemPopup = new ItemPopup; if (setupWindow) setupWindow->registerWindowForReset(this); // Control that shows the Player mPlayerBox = new PlayerBox; mPlayerBox->setDimension(gcn::Rectangle(50, 80, 74, 168)); mPlayerBox->setPlayer(being); if (foring) setWindowName("Being equipment"); else setWindowName("Equipment"); setCloseButton(true); setSaveVisible(true); setDefaultSize(180, 345, ImageRect::CENTER); loadWindowState(); mUnequip = new Button(_("Unequip"), "unequip", this); const gcn::Rectangle &area = getChildrenArea(); mUnequip->setPosition(area.width - mUnequip->getWidth() - 5, area.height - mUnequip->getHeight() - 5); mUnequip->setEnabled(false); add(mPlayerBox); add(mUnequip); for (int i = 0; i < Equipment::EQUIP_VECTOREND; i++) { mEquipBox[i].posX = boxPosition[i][0] + getPadding(); mEquipBox[i].posY = boxPosition[i][1] + getTitleBarHeight(); } } EquipmentWindow::~EquipmentWindow() { delete mItemPopup; mItemPopup = 0; if (this == beingEquipmentWindow) { if (mEquipment) delete mEquipment->getBackend(); delete mEquipment; mEquipment = 0; } } void EquipmentWindow::draw(gcn::Graphics *graphics) { // Draw window graphics Window::draw(graphics); Graphics *g = static_cast(graphics); Window::drawChildren(graphics); for (int i = 0; i < Equipment::EQUIP_VECTOREND; i++) { if (i == mSelected) { const gcn::Color color = Theme::getThemeColor(Theme::HIGHLIGHT); // Set color to the highlight color g->setColor(gcn::Color(color.r, color.g, color.b, getGuiAlpha())); g->fillRectangle(gcn::Rectangle(mEquipBox[i].posX, mEquipBox[i].posY, BOX_WIDTH, BOX_HEIGHT)); } // Set color black g->setColor(gcn::Color(0, 0, 0)); // Draw box border g->drawRectangle(gcn::Rectangle(mEquipBox[i].posX, mEquipBox[i].posY, BOX_WIDTH, BOX_HEIGHT)); if (!mEquipment) continue; Item *item = mEquipment->getEquipment(i); if (item) { // Draw Item. Image *image = item->getImage(); if (image) { image->setAlpha(1.0f); // Ensure the image is drawn // with maximum opacity g->drawImage(image, mEquipBox[i].posX + 2, mEquipBox[i].posY + 2); if (i == EQUIP_PROJECTILE_SLOT) { g->setColor(Theme::getThemeColor(Theme::TEXT)); graphics->drawText(toString(item->getQuantity()), mEquipBox[i].posX + (BOX_WIDTH / 2), mEquipBox[i].posY - getFont()->getHeight(), gcn::Graphics::CENTER); } } } } } void EquipmentWindow::action(const gcn::ActionEvent &event) { if (!mEquipment) return; if (event.getId() == "unequip" && mSelected > -1) { Item *item = mEquipment->getEquipment(mSelected); Net::getInventoryHandler()->unequipItem(item); setSelected(-1); } } Item *EquipmentWindow::getItem(int x, int y) const { if (!mEquipment) return 0; for (int i = 0; i < Equipment::EQUIP_VECTOREND; i++) { gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY, BOX_WIDTH, BOX_HEIGHT); if (tRect.isPointInRect(x, y)) return mEquipment->getEquipment(i); } return NULL; } void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent) { Window::mousePressed(mouseEvent); if (!mEquipment) return; const int x = mouseEvent.getX(); const int y = mouseEvent.getY(); if (mouseEvent.getButton() == gcn::MouseEvent::LEFT) { if (mForing) return; // Checks if any of the presses were in the equip boxes. for (int i = 0; i < Equipment::EQUIP_VECTOREND; i++) { Item *item = mEquipment->getEquipment(i); gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY, BOX_WIDTH, BOX_HEIGHT); if (tRect.isPointInRect(x, y) && item) setSelected(i); } } else if (mouseEvent.getButton() == gcn::MouseEvent::RIGHT) { if (Item *item = getItem(x, y)) { if (mItemPopup) mItemPopup->setVisible(false); /* Convert relative to the window coordinates to absolute screen * coordinates. */ const int mx = x + getX(); const int my = y + getY(); if (viewport) { if (mForing) viewport->showUndressPopup(mx, my, mBeing, item); else viewport->showPopup(this, mx, my, item, true); } } } } // Show ItemTooltip void EquipmentWindow::mouseMoved(gcn::MouseEvent &event) { if (!mItemPopup) return; const int x = event.getX(); const int y = event.getY(); Item *item = getItem(x, y); if (item) { int mouseX, mouseY; SDL_GetMouseState(&mouseX, &mouseY); mItemPopup->setItem(item); mItemPopup->position(x + getX(), y + getY()); } else { mItemPopup->setVisible(false); } } // Hide ItemTooltip void EquipmentWindow::mouseExited(gcn::MouseEvent &event A_UNUSED) { if (mItemPopup) mItemPopup->setVisible(false); } void EquipmentWindow::setSelected(int index) { mSelected = index; if (mUnequip) mUnequip->setEnabled(mSelected != -1); } void EquipmentWindow::setBeing(Being *being) { mPlayerBox->setPlayer(being); mBeing = being; if (mEquipment) delete mEquipment->getBackend(); delete mEquipment; if (!being) { mEquipment = 0; return; } mEquipment = being->getEquipment(); } void EquipmentWindow::updateBeing(Being *being) { if (being == mBeing) setBeing(being); } void EquipmentWindow::resetBeing(Being *being) { if (being == mBeing) setBeing(0); }