/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef GRAPHICS_H #define GRAPHICS_H #include <guichan/sdl/sdlgraphics.hpp> //include "graphicsvertexes.h" #ifdef __GNUC__ #define A_UNUSED __attribute__ ((unused)) #else #define A_UNUSED #endif class GraphicsVertexes; class Image; class ImageVertexes; class MapLayer; struct SDL_Surface; static const int defaultScreenWidth = 800; static const int defaultScreenHeight = 600; /** * 9 images defining a rectangle. 4 corners, 4 sides and a middle area. The * topology is as follows: * * <pre> * !-----!-----------------!-----! * ! 0 ! 1 ! 2 ! * !-----!-----------------!-----! * ! 3 ! 4 ! 5 ! * !-----!-----------------!-----! * ! 6 ! 7 ! 8 ! * !-----!-----------------!-----! * </pre> * * Sections 0, 2, 6 and 8 will remain as is. 1, 3, 4, 5 and 7 will be * repeated to fit the size of the widget. */ class ImageRect { public: enum ImagePosition { UPPER_LEFT = 0, UPPER_CENTER = 1, UPPER_RIGHT = 2, LEFT = 3, CENTER = 4, RIGHT = 5, LOWER_LEFT = 6, LOWER_CENTER = 7, LOWER_RIGHT = 8 }; Image *grid[9]; }; /** * A central point of control for graphics. */ class Graphics : public gcn::SDLGraphics { public: enum BlitMode { BLIT_NORMAL = 0, BLIT_GFX }; /** * Constructor. */ Graphics(); /** * Destructor. */ virtual ~Graphics(); /** * Try to create a window with the given settings. */ virtual bool setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel); /** * Set fullscreen mode. */ bool setFullscreen(bool fs); /** * Blits an image onto the screen. * * @return <code>true</code> if the image was blitted properly * <code>false</code> otherwise. */ bool drawImage(Image *image, int x, int y); /** * Overrides with our own drawing method. */ void drawImage(gcn::Image const *image, int srcX, int srcY, int dstX, int dstY, int width, int height); /** * Draws a resclaled version of the image */ bool drawRescaledImage(Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height, int desiredWidth, int desiredHeight) { return drawRescaledImage(image, srcX, srcY, dstX, dstY, width, height, desiredWidth, desiredHeight, false); }; /** * Draws a resclaled version of the image */ virtual bool drawRescaledImage(Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height, int desiredWidth, int desiredHeight, bool useColor = false); /** * Blits an image onto the screen. * * @return <code>true</code> if the image was blitted properly * <code>false</code> otherwise. */ virtual bool drawImage(Image *image, int srcX, int srcY, int dstX, int dstY, int width, int height, bool useColor = false); virtual void drawImagePattern(Image *image, int x, int y, int w, int h); /** * Draw a pattern based on a rescaled version of the given image... */ virtual void drawRescaledImagePattern(Image *image, int x, int y, int w, int h, int scaledWidth, int scaledHeight); /** * Draws a rectangle using images. 4 corner images, 4 side images and 1 * image for the inside. */ void drawImageRect(int x, int y, int w, int h, Image *topLeft, Image *topRight, Image *bottomLeft, Image *bottomRight, Image *top, Image *right, Image *bottom, Image *left, Image *center); /** * Draws a rectangle using images. 4 corner images, 4 side images and 1 * image for the inside. */ void drawImageRect(int x, int y, int w, int h, const ImageRect &imgRect); virtual bool calcImageRect(GraphicsVertexes* vert, int x, int y, int w, int h, Image *topLeft, Image *topRight, Image *bottomLeft, Image *bottomRight, Image *top, Image *right, Image *bottom, Image *left, Image *center); virtual void calcImagePattern(GraphicsVertexes* vert, Image *image, int x, int y, int w, int h); virtual void calcTile(ImageVertexes *vert, int x, int y); virtual void drawTile(ImageVertexes *vert); virtual void drawImageRect2(GraphicsVertexes* vert, const ImageRect &imgRect); virtual void drawImagePattern2(GraphicsVertexes *vert, Image *img); bool calcWindow(GraphicsVertexes* vert, int x, int y, int w, int h, const ImageRect &imgRect); /** * Draws a rectangle using images. 4 corner images, 4 side images and 1 * image for the inside. */ inline void drawImageRect(const gcn::Rectangle &area, const ImageRect &imgRect) { drawImageRect(area.x, area.y, area.width, area.height, imgRect); } void setBlitMode(BlitMode mode) { mBlitMode = mode; } BlitMode getBlitMode() { return mBlitMode; } void fillRectangle(const gcn::Rectangle& rectangle); /** * Updates the screen. This is done by either copying the buffer to the * screen or swapping pages. */ virtual void updateScreen(); /** * Returns the width of the screen. */ int getWidth() const; /** * Returns the height of the screen. */ int getHeight() const; /** * Takes a screenshot and returns it as SDL surface. */ virtual SDL_Surface *getScreenshot(); virtual bool drawNet(int x1, int y1, int x2, int y2, int width, int height); gcn::Font *getFont() const { return mFont; } gcn::ClipRectangle &getTopClip() { return mClipStack.top(); } void setRedraw(bool n) { mRedraw = n; } bool getRedraw() { return mRedraw; } void setSecure(bool n) { mSecure = n; } bool getSecure() { return mSecure; } int mWidth; int mHeight; protected: int SDL_FakeUpperBlit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect); int mBpp; bool mFullscreen; bool mHWAccel; BlitMode mBlitMode; bool mRedraw; bool mDoubleBuffer; SDL_Rect mRect; bool mSecure; }; extern Graphics *mainGraphics; #endif