/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "graphics.h"
#include "main.h"
#include "configuration.h"
#include "graphicsmanager.h"
#include "graphicsvertexes.h"
#include "logger.h"
#include "resources/image.h"
#include "resources/imagehelper.h"
#include "resources/openglimagehelper.h"
#include "utils/stringutils.h"
#include
#ifdef USE_OPENGL
#ifdef __APPLE__
#include
#endif
#endif
#include
#include "debug.h"
#ifdef USE_OPENGL
#ifndef GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
//#define GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
//#define GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
#define GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
//#define GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
//#define GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
#endif
#endif
static unsigned int *cR = nullptr;
static unsigned int *cG = nullptr;
static unsigned int *cB = nullptr;
Graphics::Graphics() :
mWidth(0),
mHeight(0),
mBpp(0),
mFullscreen(false),
mHWAccel(false),
mBlitMode(BLIT_NORMAL),
mRedraw(false),
mDoubleBuffer(false),
mSecure(false),
mOpenGL(0),
mEnableResize(false),
mNoFrame(false),
mOldPixel(0),
mOldAlpha(0),
mName("Software"),
mStartFreeMem(0),
mSync(false)
{
mRect.x = 0;
mRect.y = 0;
mRect.w = 0;
mRect.h = 0;
}
Graphics::~Graphics()
{
_endDraw();
}
void Graphics::setSync(bool sync)
{
mSync = sync;
}
void Graphics::setMainFlags(int w, int h, int bpp, bool fs,
bool hwaccel, bool resize, bool noFrame)
{
logger->log("graphics backend: %s", getName().c_str());
logger->log("Setting video mode %dx%d %s",
w, h, fs ? "fullscreen" : "windowed");
mWidth = w;
mHeight = h;
mBpp = bpp;
mFullscreen = fs;
mHWAccel = hwaccel;
mEnableResize = resize;
mNoFrame = noFrame;
}
int Graphics::getOpenGLFlags()
{
#ifdef USE_OPENGL
int displayFlags = SDL_ANYFORMAT | SDL_OPENGL;
if (mFullscreen)
{
displayFlags |= SDL_FULLSCREEN;
}
else
{
// Resizing currently not supported on Windows, where it would require
// reuploading all textures.
#if !defined(_WIN32)
if (mEnableResize)
displayFlags |= SDL_RESIZABLE;
#endif
}
if (mNoFrame)
displayFlags |= SDL_NOFRAME;
return displayFlags;
#else
return 0;
#endif
}
bool Graphics::setOpenGLMode()
{
#ifdef USE_OPENGL
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
if (!(mTarget = SDL_SetVideoMode(mWidth, mHeight, mBpp, getOpenGLFlags())))
return false;
#ifdef __APPLE__
if (mSync)
{
const GLint VBL = 1;
CGLSetParameter(CGLGetCurrentContext(), kCGLCPSwapInterval, &VBL);
}
#endif
graphicsManager.logString("gl vendor: %s", GL_VENDOR);
graphicsManager.logString("gl renderer: %s", GL_RENDERER);
graphicsManager.logString("gl version: %s", GL_VERSION);
// Setup OpenGL
glViewport(0, 0, mWidth, mHeight);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
int gotDoubleBuffer;
SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &gotDoubleBuffer);
logger->log("Using OpenGL %s double buffering.",
(gotDoubleBuffer ? "with" : "without"));
char const *glExtensions = reinterpret_cast(
glGetString(GL_EXTENSIONS));
logger->log1("opengl extensions: ");
logger->log1(glExtensions);
graphicsManager.updateExtensions(glExtensions);
graphicsManager.updateTextureFormat();
updateMemoryInfo();
GLint texSize;
bool rectTex = graphicsManager.supportExtension(
"GL_ARB_texture_rectangle");
if (rectTex && OpenGLImageHelper::getInternalTextureType() == 4
&& config.getBoolValue("rectangulartextures"))
{
logger->log1("using GL_ARB_texture_rectangle");
OpenGLImageHelper::mTextureType = GL_TEXTURE_RECTANGLE_ARB;
glEnable(GL_TEXTURE_RECTANGLE_ARB);
glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &texSize);
OpenGLImageHelper::mTextureSize = texSize;
logger->log("OpenGL texture size: %d pixels (rectangle textures)",
OpenGLImageHelper::mTextureSize);
}
else
{
OpenGLImageHelper::mTextureType = GL_TEXTURE_2D;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize);
OpenGLImageHelper::mTextureSize = texSize;
logger->log("OpenGL texture size: %d pixels",
OpenGLImageHelper::mTextureSize);
}
return videoInfo();
#else
return false;
#endif
}
int Graphics::getSoftwareFlags()
{
int displayFlags = SDL_ANYFORMAT;
if (mFullscreen)
displayFlags |= SDL_FULLSCREEN;
else if (mEnableResize)
displayFlags |= SDL_RESIZABLE;
if (mHWAccel)
displayFlags |= SDL_HWSURFACE | SDL_DOUBLEBUF;
else
displayFlags |= SDL_SWSURFACE;
if (mNoFrame)
displayFlags |= SDL_NOFRAME;
return displayFlags;
}
void Graphics::updateMemoryInfo()
{
#ifdef USE_OPENGL
if (mStartFreeMem)
return;
if (graphicsManager.supportExtension("GL_NVX_gpu_memory_info"))
{
glGetIntegerv(GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX,
&mStartFreeMem);
logger->log("free video memory: %d", mStartFreeMem);
}
#endif
}
int Graphics::getMemoryUsage()
{
#ifdef USE_OPENGL
if (!mStartFreeMem)
return 0;
if (graphicsManager.supportExtension("GL_NVX_gpu_memory_info"))
{
GLint val;
glGetIntegerv(GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX,
&val);
return mStartFreeMem - val;
}
#endif
return 0;
}
bool Graphics::setVideoMode(int w, int h, int bpp, bool fs,
bool hwaccel, bool resize, bool noFrame)
{
setMainFlags(w, h, bpp, fs, hwaccel, resize, noFrame);
if (!(mTarget = SDL_SetVideoMode(w, h, bpp, getSoftwareFlags())))
return false;
mRect.w = mTarget->w;
mRect.h = mTarget->h;
return videoInfo();
}
bool Graphics::videoInfo()
{
char videoDriverName[65];
logger->log("SDL video info");
if (SDL_VideoDriverName(videoDriverName, 64))
logger->log("Using video driver: %s", videoDriverName);
else
logger->log1("Using video driver: unknown");
mDoubleBuffer = ((mTarget->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF);
logger->log("Double buffer mode: %s", mDoubleBuffer ? "yes" : "no");
imageHelper->dumpSurfaceFormat(mTarget);
const SDL_VideoInfo *vi = SDL_GetVideoInfo();
if (!vi)
return false;
logger->log("Possible to create hardware surfaces: %s",
((vi->hw_available) ? "yes" : "no"));
logger->log("Window manager available: %s",
((vi->wm_available) ? "yes" : "no"));
logger->log("Accelerated hardware to hardware blits: %s",
((vi->blit_hw) ? "yes" : "no"));
logger->log("Accelerated hardware to hardware colorkey blits: %s",
((vi->blit_hw_CC) ? "yes" : "no"));
logger->log("Accelerated hardware to hardware alpha blits: %s",
((vi->blit_hw_A) ? "yes" : "no"));
logger->log("Accelerated software to hardware blits: %s",
((vi->blit_sw) ? "yes" : "no"));
logger->log("Accelerated software to hardware colorkey blits: %s",
((vi->blit_sw_CC) ? "yes" : "no"));
logger->log("Accelerated software to hardware alpha blits: %s",
((vi->blit_sw_A) ? "yes" : "no"));
logger->log("Accelerated color fills: %s",
((vi->blit_fill) ? "yes" : "no"));
logger->log("Available video memory: %d", vi->video_mem);
return true;
}
bool Graphics::setFullscreen(bool fs)
{
if (mFullscreen == fs)
return true;
return setVideoMode(mWidth, mHeight, mBpp, fs, mHWAccel,
mEnableResize, mNoFrame);
}
bool Graphics::resizeScreen(int width, int height)
{
if (mWidth == width && mHeight == height)
return true;
const int prevWidth = mWidth;
const int prevHeight = mHeight;
_endDraw();
bool success = setVideoMode(width, height, mBpp,
mFullscreen, mHWAccel, mEnableResize, mNoFrame);
// If it didn't work, try to restore the previous size. If that didn't
// work either, bail out (but then we're in deep trouble).
if (!success)
{
if (!setVideoMode(prevWidth, prevHeight, mBpp,
mFullscreen, mHWAccel, mEnableResize, mNoFrame))
{
return false;
}
}
_beginDraw();
return success;
}
int Graphics::getWidth() const
{
return mWidth;
}
int Graphics::getHeight() const
{
return mHeight;
}
bool Graphics::drawImage(const Image *image, int x, int y)
{
if (image)
{
return drawImage(image, 0, 0, x, y,
image->mBounds.w, image->mBounds.h, false);
}
else
{
return false;
}
}
bool Graphics::drawRescaledImage(Image *image, int srcX, int srcY,
int dstX, int dstY,
int width, int height,
int desiredWidth, int desiredHeight,
bool useColor A_UNUSED)
{
// Check that preconditions for blitting are met.
if (!mTarget || !image)
return false;
if (!image->mSDLSurface)
return false;
Image *tmpImage = image->SDLgetScaledImage(desiredWidth, desiredHeight);
bool returnValue = false;
if (!tmpImage)
return false;
if (!tmpImage->mSDLSurface)
return false;
dstX += mClipStack.top().xOffset;
dstY += mClipStack.top().yOffset;
srcX += image->mBounds.x;
srcY += image->mBounds.y;
SDL_Rect dstRect;
SDL_Rect srcRect;
dstRect.x = static_cast(dstX);
dstRect.y = static_cast(dstY);
srcRect.x = static_cast(srcX);
srcRect.y = static_cast(srcY);
srcRect.w = static_cast(width);
srcRect.h = static_cast(height);
returnValue = !(SDL_BlitSurface(tmpImage->mSDLSurface,
&srcRect, mTarget, &dstRect) < 0);
delete tmpImage;
return returnValue;
}
bool Graphics::drawImage(const Image *image, int srcX, int srcY,
int dstX, int dstY, int width, int height, bool)
{
// Check that preconditions for blitting are met.
if (!mTarget || !image || !image->mSDLSurface)
return false;
dstX += mClipStack.top().xOffset;
dstY += mClipStack.top().yOffset;
srcX += image->mBounds.x;
srcY += image->mBounds.y;
SDL_Rect dstRect;
SDL_Rect srcRect;
dstRect.x = static_cast(dstX);
dstRect.y = static_cast(dstY);
srcRect.x = static_cast(srcX);
srcRect.y = static_cast(srcY);
srcRect.w = static_cast(width);
srcRect.h = static_cast(height);
if (mBlitMode == BLIT_NORMAL)
{
return !(SDL_BlitSurface(image->mSDLSurface, &srcRect,
mTarget, &dstRect) < 0);
}
else
{
return !(SDL_gfxBlitRGBA(image->mSDLSurface, &srcRect,
mTarget, &dstRect) < 0);
}
}
void Graphics::drawImagePattern(const Image *image, int x, int y, int w, int h)
{
// Check that preconditions for blitting are met.
if (!mTarget || !image)
return;
if (!image->mSDLSurface)
return;
const int iw = image->mBounds.w;
const int ih = image->mBounds.h;
if (iw == 0 || ih == 0)
return;
for (int py = 0; py < h; py += ih) // Y position on pattern plane
{
int dh = (py + ih >= h) ? h - py : ih;
int srcY = image->mBounds.y;
int dstY = y + py + mClipStack.top().yOffset;
for (int px = 0; px < w; px += iw) // X position on pattern plane
{
int dw = (px + iw >= w) ? w - px : iw;
int srcX = image->mBounds.x;
int dstX = x + px + mClipStack.top().xOffset;
SDL_Rect dstRect;
SDL_Rect srcRect;
dstRect.x = static_cast(dstX);
dstRect.y = static_cast(dstY);
srcRect.x = static_cast(srcX);
srcRect.y = static_cast(srcY);
srcRect.w = static_cast(dw);
srcRect.h = static_cast(dh);
SDL_BlitSurface(image->mSDLSurface, &srcRect, mTarget, &dstRect);
}
}
}
void Graphics::drawRescaledImagePattern(Image *image, int x, int y,
int w, int h, int scaledWidth,
int scaledHeight)
{
// Check that preconditions for blitting are met.
if (!mTarget || !image)
return;
if (!image->mSDLSurface)
return;
if (scaledHeight == 0 || scaledWidth == 0)
return;
Image *tmpImage = image->SDLgetScaledImage(scaledWidth, scaledHeight);
if (!tmpImage)
return;
const int iw = tmpImage->mBounds.w;
const int ih = tmpImage->mBounds.h;
if (iw == 0 || ih == 0)
return;
for (int py = 0; py < h; py += ih) // Y position on pattern plane
{
int dh = (py + ih >= h) ? h - py : ih;
int srcY = tmpImage->mBounds.y;
int dstY = y + py + mClipStack.top().yOffset;
for (int px = 0; px < w; px += iw) // X position on pattern plane
{
int dw = (px + iw >= w) ? w - px : iw;
int srcX = tmpImage->mBounds.x;
int dstX = x + px + mClipStack.top().xOffset;
SDL_Rect dstRect;
SDL_Rect srcRect;
dstRect.x = static_cast(dstX);
dstRect.y = static_cast(dstY);
srcRect.x = static_cast(srcX);
srcRect.y = static_cast(srcY);
srcRect.w = static_cast(dw);
srcRect.h = static_cast(dh);
SDL_BlitSurface(tmpImage->mSDLSurface, &srcRect,
mTarget, &dstRect);
}
}
delete tmpImage;
}
void Graphics::drawImageRect(int x, int y, int w, int h,
Image *topLeft, Image *topRight,
Image *bottomLeft, Image *bottomRight,
Image *top, Image *right,
Image *bottom, Image *left,
Image *center)
{
const bool drawMain = center && topLeft && topRight
&& bottomLeft && bottomRight;
// Draw the center area
if (center && drawMain)
{
drawImagePattern(center,
topLeft->getWidth() + x, topLeft->getHeight() + y,
w - topLeft->getWidth() - topRight->getWidth(),
h - topLeft->getHeight() - bottomLeft->getHeight());
}
// Draw the sides
if (top && left && bottom && right)
{
drawImagePattern(top,
x + left->getWidth(), y,
w - left->getWidth() - right->getWidth(), top->getHeight());
drawImagePattern(bottom,
x + left->getWidth(), h - bottom->getHeight() + y,
w - left->getWidth() - right->getWidth(),
bottom->getHeight());
drawImagePattern(left,
x, y + top->getHeight(),
left->getWidth(),
h - top->getHeight() - bottom->getHeight());
drawImagePattern(right,
x + w - right->getWidth(), top->getHeight() + y,
right->getWidth(),
h - top->getHeight() - bottom->getHeight());
}
// Draw the corners
if (drawMain)
{
drawImage(topLeft, x, y);
drawImage(topRight, x + w - topRight->getWidth(), y);
drawImage(bottomLeft, x, h - bottomLeft->getHeight() + y);
drawImage(bottomRight,
x + w - bottomRight->getWidth(),
y + h - bottomRight->getHeight());
}
}
void Graphics::drawImageRect(int x, int y, int w, int h,
const ImageRect &imgRect)
{
drawImageRect(x, y, w, h,
imgRect.grid[0], imgRect.grid[2], imgRect.grid[6], imgRect.grid[8],
imgRect.grid[1], imgRect.grid[5], imgRect.grid[7], imgRect.grid[3],
imgRect.grid[4]);
}
void Graphics::drawImageRect2(GraphicsVertexes* vert, const ImageRect &imgRect)
{
if (!vert)
return;
vert->setPtr(0);
const bool drawMain = imgRect.grid[4] && imgRect.grid[0] && imgRect.grid[2]
&& imgRect.grid[6] && imgRect.grid[8];
if (drawMain)
{
// center
drawImagePattern2(vert, imgRect.grid[4]);
}
vert->incPtr();
// top
drawImagePattern2(vert, imgRect.grid[1]);
vert->incPtr();
// bottom
drawImagePattern2(vert, imgRect.grid[7]);
vert->incPtr();
// left
drawImagePattern2(vert, imgRect.grid[3]);
vert->incPtr();
// right
drawImagePattern2(vert, imgRect.grid[5]);
vert->incPtr();
// Draw the corners
if (drawMain)
{
drawImage(imgRect.grid[0], 0, 0);
drawImage(imgRect.grid[2], vert->mW - imgRect.grid[2]->getWidth(), 0);
drawImage(imgRect.grid[6], 0, vert->mH - imgRect.grid[6]->getHeight());
drawImage(imgRect.grid[8],
vert->mW - imgRect.grid[8]->getWidth(),
vert->mH - imgRect.grid[8]->getHeight());
}
}
void Graphics::drawImagePattern2(GraphicsVertexes *vert, const Image *img)
{
// here not checking input parameters
std::vector *arr = vert->getRectsSDL();
for (std::vector::const_iterator it = arr->begin(),
it_end = arr->end(); it != it_end; ++it)
{
SDL_LowerBlit(img->mSDLSurface, &(*it)->src, mTarget, &(*it)->dst);
// SDL_BlitSurface(img->mSDLSurface, &(*it)->src, mTarget, &(*it)->dst);
}
}
bool Graphics::calcImageRect(GraphicsVertexes* vert,
int x, int y, int w, int h,
Image *topLeft, Image *topRight,
Image *bottomLeft, Image *bottomRight,
Image *top, Image *right,
Image *bottom, Image *left,
Image *center)
{
if (!vert)
return false;
const bool drawMain = center && topLeft && topRight
&& bottomLeft && bottomRight;
vert->init(x, y, w, h);
pushClipArea(gcn::Rectangle(vert->mX, vert->mY, vert->mW, vert->mH));
// Draw the center area
if (center && drawMain)
{
calcImagePattern(vert, center,
topLeft->getWidth(), topLeft->getHeight(),
w - topLeft->getWidth() - topRight->getWidth(),
h - topLeft->getHeight() - bottomLeft->getHeight());
}
else
{
vert->incPtr(1);
}
// Draw the sides
if (top && left && bottom && right)
{
calcImagePattern(vert, top,
left->getWidth(), 0,
w - left->getWidth() - right->getWidth(), top->getHeight());
calcImagePattern(vert, bottom,
left->getWidth(), h - bottom->getHeight(),
w - left->getWidth() - right->getWidth(),
bottom->getHeight());
calcImagePattern(vert, left,
0, top->getHeight(),
left->getWidth(),
h - top->getHeight() - bottom->getHeight());
calcImagePattern(vert, right,
w - right->getWidth(), top->getHeight(),
right->getWidth(),
h - top->getHeight() - bottom->getHeight());
}
else
{
vert->incPtr(4);
}
popClipArea();
return 0;
}
void Graphics::calcImagePattern(GraphicsVertexes* vert,
Image *image, int x, int y, int w, int h)
{
// Check that preconditions for blitting are met.
if (!vert || !mTarget || !image || !image->mSDLSurface || !vert->sdl)
{
vert->incPtr(1);
return;
}
vert->clearSDL();
const int iw = image->mBounds.w;
const int ih = image->mBounds.h;
if (iw == 0 || ih == 0)
{
vert->incPtr(1);
return;
}
for (int py = 0; py < h; py += ih) // Y position on pattern plane
{
int dh = (py + ih >= h) ? h - py : ih;
int srcY = image->mBounds.y;
int dstY = y + py + mClipStack.top().yOffset;
for (int px = 0; px < w; px += iw) // X position on pattern plane
{
int dw = (px + iw >= w) ? w - px : iw;
int srcX = image->mBounds.x;
int dstX = x + px + mClipStack.top().xOffset;
SDL_Rect dstRect;
SDL_Rect srcRect;
dstRect.x = static_cast(dstX);
dstRect.y = static_cast(dstY);
srcRect.x = static_cast(srcX);
srcRect.y = static_cast(srcY);
srcRect.w = static_cast(dw);
srcRect.h = static_cast(dh);
if (SDL_FakeUpperBlit(image->mSDLSurface, &srcRect,
mTarget, &dstRect) == 1)
{
vert->pushSDL(srcRect, dstRect);
}
}
}
vert->incPtr(1);
}
void Graphics::calcTile(ImageVertexes *vert, int x, int y)
{
// Check that preconditions for blitting are met.
if (!vert || !vert->image || !vert->image->mSDLSurface)
return;
const Image *image = vert->image;
x += mClipStack.top().xOffset;
y += mClipStack.top().yOffset;
DoubleRect *rect = new DoubleRect();
rect->dst.x = static_cast(x);
rect->dst.y = static_cast(y);
rect->src.x = static_cast(image->mBounds.x);
rect->src.y = static_cast(image->mBounds.y);
rect->src.w = static_cast(image->mBounds.w);
rect->src.h = static_cast(image->mBounds.h);
if (SDL_FakeUpperBlit(image->mSDLSurface, &rect->src,
mTarget, &rect->dst) == 1)
{
vert->sdl.push_back(rect);
}
else
{
delete rect;
}
}
void Graphics::drawTile(ImageVertexes *vert)
{
// vert and img must be != 0
Image *img = vert->image;
DoubleRects *rects = &vert->sdl;
DoubleRects::const_iterator it = rects->begin();
DoubleRects::const_iterator it_end = rects->end();
while (it != it_end)
{
SDL_LowerBlit(img->mSDLSurface, &(*it)->src, mTarget, &(*it)->dst);
++ it;
}
}
void Graphics::updateScreen()
{
if (mDoubleBuffer)
{
SDL_Flip(mTarget);
}
else
{
SDL_UpdateRects(mTarget, 1, &mRect);
// SDL_UpdateRect(mTarget, 0, 0, 0, 0);
}
}
SDL_Surface *Graphics::getScreenshot()
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
int rmask = 0xff000000;
int gmask = 0x00ff0000;
int bmask = 0x0000ff00;
#else
int rmask = 0x000000ff;
int gmask = 0x0000ff00;
int bmask = 0x00ff0000;
#endif
int amask = 0x00000000;
SDL_Surface *screenshot = SDL_CreateRGBSurface(SDL_SWSURFACE, mTarget->w,
mTarget->h, 24, rmask, gmask, bmask, amask);
if (screenshot)
SDL_BlitSurface(mTarget, nullptr, screenshot, nullptr);
return screenshot;
}
bool Graphics::drawNet(int x1, int y1, int x2, int y2, int width, int height)
{
for (int y = y1; y < y2; y += height)
drawLine(x1, y, x2, y);
for (int x = x1; x < x2; x += width)
drawLine(x, y1, x, y2);
return true;
}
bool Graphics::calcWindow(GraphicsVertexes* vert,
int x, int y, int w, int h,
const ImageRect &imgRect)
{
return calcImageRect(vert, x, y, w, h,
imgRect.grid[0], imgRect.grid[2], imgRect.grid[6], imgRect.grid[8],
imgRect.grid[1], imgRect.grid[5], imgRect.grid[7], imgRect.grid[3],
imgRect.grid[4]);
}
int Graphics::SDL_FakeUpperBlit(SDL_Surface *src, SDL_Rect *srcrect,
SDL_Surface *dst, SDL_Rect *dstrect)
{
SDL_Rect fulldst;
int srcx, srcy, w, h;
/* Make sure the surfaces aren't locked */
if (!src || !dst)
return -1;
if (src->locked || dst->locked)
return -1;
/* If the destination rectangle is nullptr, use the entire dest surface */
if (!dstrect)
{
fulldst.x = 0;
fulldst.y = 0;
dstrect = &fulldst;
}
/* clip the source rectangle to the source surface */
if (srcrect)
{
int maxw, maxh;
srcx = srcrect->x;
w = srcrect->w;
if (srcx < 0)
{
w += srcx;
dstrect->x -= srcx;
srcx = 0;
}
maxw = src->w - srcx;
if (maxw < w)
w = maxw;
srcy = srcrect->y;
h = srcrect->h;
if (srcy < 0)
{
h += srcy;
dstrect->y -= srcy;
srcy = 0;
}
maxh = src->h - srcy;
if (maxh < h)
h = maxh;
}
else
{
srcx = 0;
srcy = 0;
w = src->w;
h = src->h;
}
/* clip the destination rectangle against the clip rectangle */
{
SDL_Rect *clip = &dst->clip_rect;
int dx, dy;
dx = clip->x - dstrect->x;
if (dx > 0)
{
w -= dx;
dstrect->x += dx;
srcx += dx;
}
dx = dstrect->x + w - clip->x - clip->w;
if (dx > 0)
w -= dx;
dy = clip->y - dstrect->y;
if (dy > 0)
{
h -= dy;
dstrect->y += dy;
srcy += dy;
}
dy = dstrect->y + h - clip->y - clip->h;
if (dy > 0)
h -= dy;
}
if (w > 0 && h > 0)
{
srcrect->x = srcx;
srcrect->y = srcy;
srcrect->w = dstrect->w = w;
srcrect->h = dstrect->h = h;
return 1;
// return SDL_LowerBlit(src, &sr, dst, dstrect);
}
dstrect->w = dstrect->h = 0;
return 0;
}
void Graphics::fillRectangle(const gcn::Rectangle& rectangle)
{
if (mClipStack.empty())
return;
const gcn::ClipRectangle& top = mClipStack.top();
gcn::Rectangle area = rectangle;
area.x += top.xOffset;
area.y += top.yOffset;
if (!area.isIntersecting(top))
return;
if (mAlpha)
{
int x1 = area.x > top.x ? area.x : top.x;
int y1 = area.y > top.y ? area.y : top.y;
int x2 = area.x + area.width < top.x + top.width ?
area.x + area.width : top.x + top.width;
int y2 = area.y + area.height < top.y + top.height ?
area.y + area.height : top.y + top.height;
int x, y;
SDL_LockSurface(mTarget);
const int bpp = mTarget->format->BytesPerPixel;
uint32_t pixel = SDL_MapRGB(mTarget->format,
mColor.r, mColor.g, mColor.b);
switch (bpp)
{
case 1:
for (y = y1; y < y2; y++)
{
uint8_t *p = static_cast(mTarget->pixels)
+ y * mTarget->pitch;
for (x = x1; x < x2; x++)
*(p + x) = pixel;
}
break;
case 2:
for (y = y1; y < y2; y++)
{
uint8_t *p0 = static_cast(mTarget->pixels)
+ y * mTarget->pitch;
for (x = x1; x < x2; x++)
{
uint8_t *p = p0 + x * 2;
*reinterpret_cast(p) = gcn::SDLAlpha16(
pixel, *reinterpret_cast(p),
mColor.a, mTarget->format);
}
}
break;
case 3:
{
const int ca = 255 - mColor.a;
const int cr = mColor.r * mColor.a;
const int cg = mColor.g * mColor.a;
const int cb = mColor.b * mColor.a;
for (y = y1; y < y2; y++)
{
uint8_t *p0 = static_cast(mTarget->pixels)
+ y * mTarget->pitch;
for (x = x1; x < x2; x++)
{
uint8_t *p = p0 + x * 3;
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
p[2] = (p[2] * ca + cb) >> 8;
p[1] = (p[1] * ca + cg) >> 8;
p[0] = (p[0] * ca + cr) >> 8;
#else
p[0] = (p[0] * ca + cb) >> 8;
p[1] = (p[1] * ca + cg) >> 8;
p[2] = (p[2] * ca + cr) >> 8;
#endif
}
}
break;
}
case 4:
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
const unsigned pb = (pixel & 0xff) * mColor.a;
const unsigned pg = (pixel & 0xff00) * mColor.a;
const unsigned pr = (pixel & 0xff0000) * mColor.a;
const unsigned a1 = (255 - mColor.a);
for (y = y1; y < y2; y++)
{
uint8_t *p0 = static_cast(mTarget->pixels)
+ y * mTarget->pitch;
for (x = x1; x < x2; x++)
{
uint8_t *p = p0 + x * 4;
uint32_t dst = *reinterpret_cast(p);
const unsigned int b = (pb + (dst & 0xff) * a1) >> 8;
const unsigned int g = (pg + (dst & 0xff00) * a1) >> 8;
const unsigned int r = (pr
+ (dst & 0xff0000) * a1) >> 8;
*reinterpret_cast(p) = ((b & 0xff)
| (g & 0xff00) | (r & 0xff0000));
}
}
#else
if (!cR)
{
cR = new unsigned int[0x100];
cG = new unsigned int[0x100];
cB = new unsigned int[0x100];
mOldPixel = 0;
mOldAlpha = mColor.a;
}
if (pixel != mOldPixel || mColor.a != mOldAlpha)
{
const unsigned pb = (pixel & 0xff) * mColor.a;
const unsigned pg = (pixel & 0xff00) * mColor.a;
const unsigned pr = (pixel & 0xff0000) * mColor.a;
const unsigned a1 = (255 - mColor.a);
const unsigned int a2 = a1 * 0xff;
const unsigned int a3 = a1 * 0xff00;
for (int f = 0; f <= 0xff; f ++)
{
cB[f] = ((pb + f * a1) >> 8) & 0xff;
cG[f] = ((pg + f * a2) >> 8) & 0xff00;
cR[f] = ((pr + f * a3) >> 8) & 0xff0000;
}
mOldPixel = pixel;
mOldAlpha = mColor.a;
}
for (y = y1; y < y2; y++)
{
uint32_t *p0 = reinterpret_cast(static_cast(
mTarget->pixels) + y * mTarget->pitch);
for (x = x1; x < x2; x++)
{
uint32_t *p = p0 + x;
const uint32_t dst = *p;
*p = cB[dst & 0xff] | cG[(dst & 0xff00) >> 8]
| cR[(dst & 0xff0000) >> 16];
}
}
#endif
break;
}
default:
break;
}
SDL_UnlockSurface(mTarget);
}
else
{
SDL_Rect rect;
rect.x = area.x;
rect.y = area.y;
rect.w = area.width;
rect.h = area.height;
uint32_t color = SDL_MapRGBA(mTarget->format,
mColor.r, mColor.g, mColor.b, mColor.a);
SDL_FillRect(mTarget, &rect, color);
}
}