/* * The ManaPlus Client * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GAMEMODIFIERS_H #define GAMEMODIFIERS_H #include #include "localconsts.h" class GameModifiers final { public: GameModifiers(); A_DELETE_COPY(GameModifiers) ~GameModifiers(); void changeMode(unsigned *restrict const var, const unsigned limit, const char *restrict const conf, std::string (GameModifiers::*const func)(), const unsigned def, const bool save, const bool forward); void changeMoveType(const bool forward); void changeCrazyMoveType(const bool forward); void changeMoveToTargetType(const bool forward); void changeFollowMode(const bool forward); void changeAttackWeaponType(const bool forward); void changeAttackType(const bool forward); void changeQuickDropCounter(const bool forward); void changePickUpType(const bool forward); void changeMagicAttackType(const bool forward); void changePvpAttackType(const bool forward); void changeImitationMode(const bool forward); void changeGameModifiers(); void setQuickDropCounter(const int n); std::string getMoveTypeString(); std::string getCrazyMoveTypeString(); std::string getMoveToTargetTypeString(); std::string getFollowModeString(); std::string getAttackWeaponTypeString(); std::string getAttackTypeString(); std::string getQuickDropCounterString(); std::string getPickUpTypeString(); std::string getMagicAttackString(); std::string getPvpAttackTypeString(); std::string getImitationModeString(); std::string getGameModifiersString(); std::string getMapDrawTypeString(); protected: static const char *getVarItem(const char *const *const arr, const unsigned index, const unsigned sz) A_WARN_UNUSED; }; extern GameModifiers *modifiers; #endif // GAMEMODIFIERS_H