/* * The ManaPlus Client * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gamemodifiers.h" #include "configuration.h" #include "settings.h" #include "being/localplayer.h" #include "gui/widgets/tabs/chattab.h" #include "listeners/updatestatuslistener.h" #include "utils/gettext.h" #include "debug.h" GameModifiers *modifiers = nullptr; GameModifiers::GameModifiers() { settings.crazyMoveType = config.getIntValue("crazyMoveType"); settings.moveToTargetType = config.getIntValue("moveToTargetType"); } GameModifiers::~GameModifiers() { } void GameModifiers::changeMode(unsigned *restrict const var, const unsigned limit, const char *restrict const conf, std::string (GameModifiers::*const func)(), const unsigned def, const bool save, const bool forward) { if (!var) return; if (forward) { (*var) ++; if (*var >= limit) *var = def; } else { if (!*var) *var = limit - 1; else (*var) --; } if (save) config.setValue(conf, *var); UpdateStatusListener::distributeEvent(); const std::string str = (this->*func)(); if (str.size() > 4) debugMsg(str.substr(4)); } const char *GameModifiers::getVarItem(const char *const *const arr, const unsigned index, const unsigned sz) { if (index < sz) return arr[index]; return arr[sz]; } static const unsigned moveTypeSize = 5; void GameModifiers::changeMoveType(const bool forward) { player_node->setMoveState(0); changeMode(&settings.moveType, moveTypeSize, "invertMoveDirection", &GameModifiers::getMoveTypeString, 0, false, forward); } static const char *const moveTypeStrings[] = { // TRANSLATORS: move type in status bar N_("(D) default moves"), // TRANSLATORS: move type in status bar N_("(I) invert moves"), // TRANSLATORS: move type in status bar N_("(c) moves with some crazy moves"), // TRANSLATORS: move type in status bar N_("(C) moves with crazy moves"), // TRANSLATORS: move type in status bar N_("(d) double normal + crazy"), // TRANSLATORS: move type in status bar N_("(?) unknown move") }; std::string GameModifiers::getMoveTypeString() { return gettext(getVarItem(&moveTypeStrings[0], settings.moveType, moveTypeSize)); } static const unsigned crazyMoveTypeSize = 11; void GameModifiers::changeCrazyMoveType(const bool forward) { player_node->setCrazyMoveState(0U); changeMode(&settings.crazyMoveType, crazyMoveTypeSize, "crazyMoveType", &GameModifiers::getCrazyMoveTypeString, 1, true, forward); } std::string GameModifiers::getCrazyMoveTypeString() { const unsigned int crazyMoveType = settings.crazyMoveType; if (crazyMoveType < crazyMoveTypeSize - 1) { // TRANSLATORS: crazy move type in status bar return strprintf(_("(%u) crazy move number %u"), crazyMoveType, crazyMoveType); } else if (crazyMoveType == crazyMoveTypeSize - 1) { // TRANSLATORS: crazy move type in status bar return _("(a) custom crazy move"); } else { // TRANSLATORS: crazy move type in status bar return _("(?) crazy move"); } } static const unsigned moveToTargetTypeSize = 13; void GameModifiers::changeMoveToTargetType(const bool forward) { changeMode(&settings.moveToTargetType, moveToTargetTypeSize, "moveToTargetType", &GameModifiers::getMoveToTargetTypeString, 0, true, forward); } static const char *const moveToTargetTypeStrings[] = { // TRANSLATORS: move to target type in status bar N_("(0) default moves to target"), // TRANSLATORS: move to target type in status bar N_("(1) moves to target in distance 1"), // TRANSLATORS: move to target type in status bar N_("(2) moves to target in distance 2"), // TRANSLATORS: move to target type in status bar N_("(3) moves to target in distance 3"), // TRANSLATORS: move to target type in status bar N_("(4) moves to target in distance 4"), // TRANSLATORS: move to target type in status bar N_("(5) moves to target in distance 5"), // TRANSLATORS: move to target type in status bar N_("(6) moves to target in distance 6"), // TRANSLATORS: move to target type in status bar N_("(7) moves to target in distance 7"), // TRANSLATORS: move to target type in status bar N_("(8) moves to target in distance 8"), // TRANSLATORS: move to target type in status bar N_("(9) moves to target in distance 9"), // TRANSLATORS: move to target type in status bar N_("(A) moves to target in attack range"), // TRANSLATORS: move to target type in status bar N_("(a) archer attack range"), // TRANSLATORS: move to target type in status bar N_("(B) moves to target in attack range - 1"), // TRANSLATORS: move to target type in status bar N_("(?) move to target") }; std::string GameModifiers::getMoveToTargetTypeString() { return gettext(getVarItem(&moveToTargetTypeStrings[0], settings.moveToTargetType, moveToTargetTypeSize)); }