/* * The ManaPlus Client * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gamemodifiers.h" #include "configuration.h" #include "settings.h" #include "soundmanager.h" #include "being/localplayer.h" #include "gui/dialogtype.h" #include "gui/viewport.h" #include "gui/windows/chatwindow.h" #include "gui/windows/okdialog.h" #include "gui/windows/outfitwindow.h" #include "gui/widgets/tabs/chattab.h" #include "listeners/awaylistener.h" #include "listeners/updatestatuslistener.h" #include "utils/gettext.h" #include "debug.h" #define addModifier(name, sz) \ static const unsigned m##name##Size = sz; \ static const char *const m##name##Strings[] = #define stringModifier(name1, name2) \ std::string GameModifiers::get##name1##String() \ { \ return gettext(getVarItem(&m##name1##Strings[0], \ settings.name2, m##name1##Size)); \ } GameModifiers *modifiers = nullptr; GameModifiers::GameModifiers() { settings.crazyMoveType = config.getIntValue("crazyMoveType"); settings.moveToTargetType = config.getIntValue("moveToTargetType"); settings.followMode = config.getIntValue("followMode"); settings.attackWeaponType = config.getIntValue("attackWeaponType"); settings.attackType = config.getIntValue("attackType"); settings.quickDropCounter = config.getIntValue("quickDropCounter"); settings.pickUpType = config.getIntValue("pickUpType"); settings.magicAttackType = config.getIntValue("magicAttackType"); settings.pvpAttackType = config.getIntValue("pvpAttackType"); settings.imitationMode = config.getIntValue("imitationMode"); settings.disableGameModifiers = config.getBoolValue( "disableGameModifiers"); } GameModifiers::~GameModifiers() { } void GameModifiers::changeMode(unsigned *restrict const var, const unsigned limit, const char *restrict const conf, std::string (GameModifiers::*const func)(), const unsigned def, const bool save, const bool forward) { if (!var) return; if (forward) { (*var) ++; if (*var >= limit) *var = def; } else { if (!*var) *var = limit - 1; else (*var) --; } if (save) config.setValue(conf, *var); UpdateStatusListener::distributeEvent(); const std::string str = (this->*func)(); if (str.size() > 4) debugMsg(str.substr(4)); } const char *GameModifiers::getVarItem(const char *const *const arr, const unsigned index, const unsigned sz) { if (index < sz) return arr[index]; return arr[sz]; } addModifier(MoveType, 5) { // TRANSLATORS: move type in status bar N_("(D) default moves"), // TRANSLATORS: move type in status bar N_("(I) invert moves"), // TRANSLATORS: move type in status bar N_("(c) moves with some crazy moves"), // TRANSLATORS: move type in status bar N_("(C) moves with crazy moves"), // TRANSLATORS: move type in status bar N_("(d) double normal + crazy"), // TRANSLATORS: move type in status bar N_("(?) unknown move") }; void GameModifiers::changeMoveType(const bool forward) { player_node->setMoveState(0); changeMode(&settings.moveType, mMoveTypeSize, "invertMoveDirection", &GameModifiers::getMoveTypeString, 0, false, forward); } stringModifier(MoveType, moveType) static const unsigned mCrazyMoveTypeSize = 11; void GameModifiers::changeCrazyMoveType(const bool forward) { player_node->setCrazyMoveState(0U); changeMode(&settings.crazyMoveType, mCrazyMoveTypeSize, "crazyMoveType", &GameModifiers::getCrazyMoveTypeString, 1, true, forward); } std::string GameModifiers::getCrazyMoveTypeString() { const unsigned int crazyMoveType = settings.crazyMoveType; if (crazyMoveType < mCrazyMoveTypeSize - 1) { // TRANSLATORS: crazy move type in status bar return strprintf(_("(%u) crazy move number %u"), crazyMoveType, crazyMoveType); } else if (crazyMoveType == mCrazyMoveTypeSize - 1) { // TRANSLATORS: crazy move type in status bar return _("(a) custom crazy move"); } else { // TRANSLATORS: crazy move type in status bar return _("(?) crazy move"); } } addModifier(MoveToTargetType, 13) { // TRANSLATORS: move to target type in status bar N_("(0) default moves to target"), // TRANSLATORS: move to target type in status bar N_("(1) moves to target in distance 1"), // TRANSLATORS: move to target type in status bar N_("(2) moves to target in distance 2"), // TRANSLATORS: move to target type in status bar N_("(3) moves to target in distance 3"), // TRANSLATORS: move to target type in status bar N_("(4) moves to target in distance 4"), // TRANSLATORS: move to target type in status bar N_("(5) moves to target in distance 5"), // TRANSLATORS: move to target type in status bar N_("(6) moves to target in distance 6"), // TRANSLATORS: move to target type in status bar N_("(7) moves to target in distance 7"), // TRANSLATORS: move to target type in status bar N_("(8) moves to target in distance 8"), // TRANSLATORS: move to target type in status bar N_("(9) moves to target in distance 9"), // TRANSLATORS: move to target type in status bar N_("(A) moves to target in attack range"), // TRANSLATORS: move to target type in status bar N_("(a) archer attack range"), // TRANSLATORS: move to target type in status bar N_("(B) moves to target in attack range - 1"), // TRANSLATORS: move to target type in status bar N_("(?) move to target") }; void GameModifiers::changeMoveToTargetType(const bool forward) { changeMode(&settings.moveToTargetType, mMoveToTargetTypeSize, "moveToTargetType", &GameModifiers::getMoveToTargetTypeString, 0, true, forward); } stringModifier(MoveToTargetType, moveToTargetType) addModifier(FollowMode, 4) { // TRANSLATORS: folow mode in status bar N_("(D) default follow"), // TRANSLATORS: folow mode in status bar N_("(R) relative follow"), // TRANSLATORS: folow mode in status bar N_("(M) mirror follow"), // TRANSLATORS: folow mode in status bar N_("(P) pet follow"), // TRANSLATORS: folow mode in status bar N_("(?) unknown follow") }; void GameModifiers::changeFollowMode(const bool forward) { changeMode(&settings.followMode, mFollowModeSize, "followMode", &GameModifiers::getFollowModeString, 0, true, forward); } stringModifier(FollowMode, followMode) addModifier(AttackWeaponType, 4) { // TRANSLATORS: switch attack type in status bar N_("(?) attack"), // TRANSLATORS: switch attack type in status bar N_("(D) default attack"), // TRANSLATORS: switch attack type in status bar N_("(s) switch attack without shield"), // TRANSLATORS: switch attack type in status bar N_("(S) switch attack with shield"), // TRANSLATORS: switch attack type in status bar N_("(?) attack") }; void GameModifiers::changeAttackWeaponType(const bool forward) { changeMode(&settings.attackWeaponType, mAttackWeaponTypeSize, "attackWeaponType", &GameModifiers::getAttackWeaponTypeString, 1, true, forward); } stringModifier(AttackWeaponType, attackWeaponType) addModifier(AttackType, 4) { // TRANSLATORS: attack type in status bar N_("(D) default attack"), // TRANSLATORS: attack type in status bar N_("(G) go and attack"), // TRANSLATORS: attack type in status bar N_("(A) go, attack, pickup"), // TRANSLATORS: attack type in status bar N_("(d) without auto attack"), // TRANSLATORS: attack type in status bar N_("(?) attack") }; void GameModifiers::changeAttackType(const bool forward) { changeMode(&settings.attackType, mAttackTypeSize, "attackType", &GameModifiers::getAttackTypeString, 0, true, forward); } stringModifier(AttackType, attackType) const unsigned mQuickDropCounterSize = 31; void GameModifiers::changeQuickDropCounter(const bool forward) { changeMode(&settings.quickDropCounter, mQuickDropCounterSize, "quickDropCounter", &GameModifiers::getQuickDropCounterString, 1, true, forward); } std::string GameModifiers::getQuickDropCounterString() { const unsigned int cnt = settings.quickDropCounter; if (cnt > 9) { return strprintf("(%c) drop counter %u", static_cast( 'a' + cnt - 10), cnt); } else { return strprintf("(%u) drop counter %u", cnt, cnt); } } void GameModifiers::setQuickDropCounter(const int n) { if (n < 1 || n >= static_cast(mQuickDropCounterSize)) return; settings.quickDropCounter = n; config.setValue("quickDropCounter", n); UpdateStatusListener::distributeEvent(); } addModifier(PickUpType, 7) { // TRANSLATORS: pickup size in status bar N_("(S) small pick up 1x1 cells"), // TRANSLATORS: pickup size in status bar N_("(D) default pick up 2x1 cells"), // TRANSLATORS: pickup size in status bar N_("(F) forward pick up 2x3 cells"), // TRANSLATORS: pickup size in status bar N_("(3) pick up 3x3 cells"), // TRANSLATORS: pickup size in status bar N_("(g) go and pick up in distance 4"), // TRANSLATORS: pickup size in status bar N_("(G) go and pick up in distance 8"), // TRANSLATORS: pickup size in status bar N_("(A) go and pick up in max distance"), // TRANSLATORS: pickup size in status bar N_("(?) pick up") }; void GameModifiers::changePickUpType(const bool forward) { changeMode(&settings.pickUpType, mPickUpTypeSize, "pickUpType", &GameModifiers::getPickUpTypeString, 0, true, forward); } stringModifier(PickUpType, pickUpType) addModifier(MagicAttack, 5) { // TRANSLATORS: magic attack in status bar N_("(f) use #flar for magic attack"), // TRANSLATORS: magic attack in status bar N_("(c) use #chiza for magic attack"), // TRANSLATORS: magic attack in status bar N_("(I) use #ingrav for magic attack"), // TRANSLATORS: magic attack in status bar N_("(F) use #frillyar for magic attack"), // TRANSLATORS: magic attack in status bar N_("(U) use #upmarmu for magic attack"), // TRANSLATORS: magic attack in status bar N_("(?) magic attack") }; void GameModifiers::changeMagicAttackType(const bool forward) { changeMode(&settings.magicAttackType, mMagicAttackSize, "magicAttackType", &GameModifiers::getMagicAttackString, 0, true, forward); } stringModifier(MagicAttack, magicAttack) addModifier(PvpAttackType, 4) { // TRANSLATORS: player attack type in status bar N_("(a) attack all players"), // TRANSLATORS: player attack type in status bar N_("(f) attack all except friends"), // TRANSLATORS: player attack type in status bar N_("(b) attack bad relations"), // TRANSLATORS: player attack type in status bar N_("(d) don't attack players"), // TRANSLATORS: player attack type in status bar N_("(?) pvp attack") }; void GameModifiers::changePvpAttackType(const bool forward) { changeMode(&settings.pvpAttackType, mPvpAttackTypeSize, "pvpAttackType", &GameModifiers::getPvpAttackTypeString, 0, true, forward); } stringModifier(PvpAttackType, pvpAttackType) addModifier(ImitationMode, 2) { // TRANSLATORS: imitation type in status bar N_("(D) default imitation"), // TRANSLATORS: imitation type in status bar N_("(O) outfits imitation"), // TRANSLATORS: imitation type in status bar N_("(?) imitation") }; void GameModifiers::changeImitationMode(const bool forward) { changeMode(&settings.imitationMode, mImitationModeSize, "imitationMode", &GameModifiers::getImitationModeString, 0, true, forward); } stringModifier(ImitationMode, imitationMode) addModifier(GameModifiers, 2) { // TRANSLATORS: game modifiers state in status bar N_("Game modifiers are enabled"), // TRANSLATORS: game modifiers state in status bar N_("Game modifiers are disabled"), // TRANSLATORS: game modifiers state in status bar N_("Game modifiers are unknown") }; void GameModifiers::changeGameModifiers() { settings.disableGameModifiers = !settings.disableGameModifiers; config.setValue("disableGameModifiers", settings.disableGameModifiers); UpdateStatusListener::distributeEvent(); } stringModifier(GameModifiers, disableGameModifiers) addModifier(MapDrawType, 7) { // TRANSLATORS: map view type in status bar N_("(N) normal map view"), // TRANSLATORS: map view type in status bar N_("(D) debug map view"), // TRANSLATORS: map view type in status bar N_("(u) ultra map view"), // TRANSLATORS: map view type in status bar N_("(U) ultra map view 2"), // TRANSLATORS: map view type in status bar N_("(e) empty map view with collision"), // TRANSLATORS: map view type in status bar N_("(E) empty map view"), // TRANSLATORS: map view type in status bar N_("(b) black & white map view"), // TRANSLATORS: pickup size in status bar N_("(?) map view") }; stringModifier(MapDrawType, mapDrawType) addModifier(AwayMode, 2) { // TRANSLATORS: away type in status bar N_("(O) on keyboard"), // TRANSLATORS: away type in status bar N_("(A) away"), // TRANSLATORS: away type in status bar N_("(?) away") }; void GameModifiers::changeAwayMode() { if (!player_node) return; settings.awayMode = !settings.awayMode; player_node->setAfkTime(0); player_node->setHalfAway(false); player_node->updateName(); UpdateStatusListener::distributeEvent(); if (settings.awayMode) { if (chatWindow) chatWindow->clearAwayLog(); player_node->cancelFollow(); player_node->navigateClean(); if (outfitWindow) outfitWindow->wearAwayOutfit(); // TRANSLATORS: away message box header OkDialog *const dialog = new OkDialog(_("Away"), config.getStringValue("afkMessage"), DialogType::SILENCE, true, false); player_node->setAwayDialog(dialog); dialog->addActionListener(player_node->getAwayListener()); soundManager.volumeOff(); player_node->addAfkEffect(); } else { player_node->setAwayDialog(nullptr); soundManager.volumeRestore(); if (chatWindow) { chatWindow->displayAwayLog(); chatWindow->clearAwayLog(); } player_node->removeAfkEffect(); } } stringModifier(AwayMode, awayMode) addModifier(CameraMode, 2) { // TRANSLATORS: camera mode in status bar N_("(G) game camera mode"), // TRANSLATORS: camera mode in status bar N_("(F) free camera mode"), // TRANSLATORS: camera mode in status bar N_("(?) away") }; stringModifier(CameraMode, cameraMode)