/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "game.h" #include "actormanager.h" #include "client.h" #include "configuration.h" #include "effectmanager.h" #include "eventsmanager.h" #include "gamemodifiers.h" #include "soundmanager.h" #include "settings.h" #include "being/crazymoves.h" #include "being/localplayer.h" #include "being/playerinfo.h" #include "const/itemshortcut.h" #include "const/spells.h" #include "const/gui/chat.h" #include "enums/being/beingdirection.h" #include "fs/mkdir.h" #include "fs/virtfs/fs.h" #include "gui/dialogsmanager.h" #include "gui/gui.h" #include "gui/popupmanager.h" #include "gui/viewport.h" #include "gui/windowmanager.h" #include "gui/windowmenu.h" #include "gui/fonts/font.h" #include "gui/shortcut/dropshortcut.h" #include "gui/shortcut/emoteshortcut.h" #include "gui/popups/popupmenu.h" #include "gui/windows/bankwindow.h" #include "gui/windows/clanwindow.h" #include "gui/windows/cutinwindow.h" #include "gui/windows/mailwindow.h" #include "gui/windows/chatwindow.h" #include "gui/windows/debugwindow.h" #include "gui/windows/didyouknowwindow.h" #include "gui/windows/emotewindow.h" #include "gui/windows/equipmentwindow.h" #include "gui/windows/inventorywindow.h" #include "gui/windows/killstats.h" #include "gui/windows/minimap.h" #include "gui/windows/ministatuswindow.h" #include "gui/windows/npcdialog.h" #include "gui/windows/outfitwindow.h" #include "gui/windows/setupwindow.h" #include "gui/windows/shopwindow.h" #include "gui/windows/shortcutwindow.h" #include "gui/windows/skilldialog.h" #include "gui/windows/socialwindow.h" #include "gui/windows/statuswindow.h" #include "gui/windows/tradewindow.h" #include "gui/windows/questswindow.h" #include "gui/windows/whoisonline.h" #include "gui/widgets/tabs/chat/battletab.h" #include "gui/widgets/createwidget.h" #include "gui/widgets/emoteshortcutcontainer.h" #include "gui/widgets/itemshortcutcontainer.h" #include "gui/widgets/spellshortcutcontainer.h" #include "gui/widgets/virtshortcutcontainer.h" #include "gui/widgets/tabs/chat/gmtab.h" #include "gui/widgets/tabs/chat/langtab.h" #include "gui/widgets/tabs/chat/tradetab.h" #include "input/inputmanager.h" #include "input/joystick.h" #include "input/keyboardconfig.h" #include "input/touch/touchmanager.h" #include "net/generalhandler.h" #include "net/gamehandler.h" #include "net/net.h" #include "net/packetcounters.h" #include "particle/particleengine.h" #include "resources/delayedmanager.h" #include "resources/mapreader.h" #include "resources/screenshothelper.h" #include "resources/db/mapdb.h" #include "resources/map/map.h" #include "resources/resourcemanager/resourcemanager.h" #include "resources/sprite/animatedsprite.h" #include "utils/delete2.h" #include "utils/foreach.h" #include "utils/gettext.h" #include "utils/perfstat.h" #include "utils/pnglib.h" #include "utils/sdlcheckutils.h" #include "utils/timer.h" #ifdef __native_client__ #include "utils/naclmessages.h" #endif // __native_client__ #include "listeners/assertlistener.h" #include "listeners/errorlistener.h" #ifdef TMWA_SUPPORT #include "net/tmwa/guildmanager.h" #endif // TMWA_SUPPORT #ifdef USE_MUMBLE #include "mumblemanager.h" #endif // USE_MUMBLE #ifdef WIN32 #include #undef ERROR #endif // WIN32 #include #include "debug.h" QuitDialog *quitDialog = nullptr; Window *disconnectedDialog = nullptr; bool mStatsReUpdated = false; const time_t adjustDelay = 10; /** * Initialize every game sub-engines in the right order */ static void initEngines() { actorManager = new ActorManager; effectManager = new EffectManager; #ifdef TMWA_SUPPORT GuildManager::init(); #endif // TMWA_SUPPORT crazyMoves = new CrazyMoves; particleEngine = new ParticleEngine; particleEngine->setMap(nullptr); ParticleEngine::setupEngine(); BeingInfo::init(); if (gameHandler != nullptr) gameHandler->initEngines(); keyboard.update(); if (joystick != nullptr) joystick->update(); UpdateStatusListener::distributeEvent(); } /** * Create all the various globally accessible gui windows */ static void createGuiWindows() { if (setupWindow != nullptr) setupWindow->clearWindowsForReset(); if (emoteShortcut != nullptr) emoteShortcut->load(); GameModifiers::init(); // Create dialogs CREATEWIDGETV0(emoteWindow, EmoteWindow); delete2(debugChatTab) if (chatWindow != nullptr) { chatWindow->scheduleDelete(); chatWindow = nullptr; } CREATEWIDGETV(chatWindow, ChatWindow, "Chat"); CREATEWIDGETV0(tradeWindow, TradeWindow); CREATEWIDGETV(equipmentWindow, EquipmentWindow, PlayerInfo::getEquipment(), localPlayer, false); CREATEWIDGETV(beingEquipmentWindow, EquipmentWindow, nullptr, nullptr, true); beingEquipmentWindow->setVisible(Visible_false); CREATEWIDGETV0(statusWindow, StatusWindow); CREATEWIDGETV0(miniStatusWindow, MiniStatusWindow); CREATEWIDGETV(inventoryWindow, InventoryWindow, PlayerInfo::getInventory()); if (Net::getNetworkType() != ServerType::TMWATHENA) { CREATEWIDGETV(cartWindow, InventoryWindow, PlayerInfo::getCartInventory()); } CREATEWIDGETV0(cutInWindow, CutInWindow); CREATEWIDGETV0(shopWindow, ShopWindow); CREATEWIDGETV0(skillDialog, SkillDialog); CREATEWIDGETV0(minimap, Minimap); if (debugWindow != nullptr) { debugWindow->scheduleDelete(); debugWindow = nullptr; } CREATEWIDGETV(debugWindow, DebugWindow, "Debug"); CREATEWIDGETV(itemShortcutWindow, ShortcutWindow, "ItemShortcut", "items.xml", 83, 460); for (unsigned f = 0; f < SHORTCUT_TABS - 1; f ++) { itemShortcutWindow->addTab(toString(f + 1), new ItemShortcutContainer(nullptr, f)); } if (Net::getNetworkType() != ServerType::TMWATHENA) { itemShortcutWindow->addTab("A", new ItemShortcutContainer(nullptr, SHORTCUT_TABS - 1)); } if (config.getBoolValue("showDidYouKnow")) { didYouKnowWindow->setVisible(Visible_true); didYouKnowWindow->loadData(0); } CREATEWIDGETV(emoteShortcutWindow, ShortcutWindow, "EmoteShortcut", new EmoteShortcutContainer(nullptr), "emotes.xml", 130, 480); CREATEWIDGETV0(outfitWindow, OutfitWindow); CREATEWIDGETV(dropShortcutWindow, ShortcutWindow, "DropShortcut", new VirtShortcutContainer(nullptr, dropShortcut), "drops.xml", 0, 0); CREATEWIDGETV(spellShortcutWindow, ShortcutWindow, "SpellShortcut", "spells.xml", 265, 328); for (unsigned f = 0; f < SPELL_SHORTCUT_TABS; f ++) { spellShortcutWindow->addTab(toString(f + 1), new SpellShortcutContainer(nullptr, f)); } CREATEWIDGETV0(bankWindow, BankWindow); CREATEWIDGETV0(mailWindow, MailWindow); CREATEWIDGETV0(whoIsOnline, WhoIsOnline); CREATEWIDGETV0(killStats, KillStats); CREATEWIDGETV0(socialWindow, SocialWindow); CREATEWIDGETV0(questsWindow, QuestsWindow); CREATEWIDGETV0(clanWindow, ClanWindow); // TRANSLATORS: chat tab header localChatTab = new ChatTab(chatWindow, _("General"), GENERAL_CHANNEL, "#General", ChatTabType::INPUT); localChatTab->setAllowHighlight(false); if (config.getBoolValue("showChatHistory")) localChatTab->loadFromLogFile("#General"); // TRANSLATORS: chat tab header debugChatTab = new ChatTab(chatWindow, _("Debug"), "", "#Debug", ChatTabType::DEBUG); debugChatTab->setAllowHighlight(false); if (assertListener != nullptr) { const StringVect &messages = assertListener->getMessages(); FOR_EACH (StringVectCIter, it, messages) { debugChatTab->chatLog(*it, ChatMsgType::BY_SERVER, IgnoreRecord_false, TryRemoveColors_true); } delete2(assertListener) } if (config.getBoolValue("enableTradeTab")) chatWindow->addSpecialChannelTab(TRADE_CHANNEL, false); else tradeChatTab = nullptr; if (config.getBoolValue("enableBattleTab")) { battleChatTab = new BattleTab(chatWindow); battleChatTab->setAllowHighlight(false); } else { battleChatTab = nullptr; } chatWindow->showGMTab(); if (!isSafeMode) chatWindow->loadState(); if (setupWindow != nullptr) setupWindow->externalUpdate(); if (localPlayer != nullptr) localPlayer->updateStatus(); if (generalHandler != nullptr) generalHandler->gameStarted(); } /** * Destroy all the globally accessible gui windows */ static void destroyGuiWindows() { if (generalHandler != nullptr) generalHandler->gameEnded(); if (whoIsOnline != nullptr) whoIsOnline->setAllowUpdate(false); #ifdef TMWA_SUPPORT GuildManager::clear(); #endif // TMWA_SUPPORT delete2(windowMenu) delete2(localChatTab) // Need to do this first, so it can remove itself delete2(debugChatTab) delete2(tradeChatTab) delete2(battleChatTab) delete2(langChatTab) delete2(gmChatTab) #ifdef TMWA_SUPPORT if (guildManager != nullptr && GuildManager::getEnableGuildBot()) guildManager->reload(); #endif // TMWA_SUPPORT logger->log("start deleting"); delete2(emoteWindow) delete2(chatWindow) logger->log("end deleting"); delete2(statusWindow) delete2(miniStatusWindow) delete2(inventoryWindow) delete2(cartWindow) delete2(shopWindow) delete2(skillDialog) delete2(minimap) delete2(equipmentWindow) delete2(beingEquipmentWindow) delete2(tradeWindow) delete2(debugWindow) delete2(itemShortcutWindow) delete2(emoteShortcutWindow) delete2(outfitWindow) delete2(socialWindow) delete2(dropShortcutWindow) delete2(spellShortcutWindow) delete2(bankWindow) delete2(cutInWindow) delete2(mailWindow) delete2(questsWindow) delete2(whoIsOnline) delete2(killStats) delete2(clanWindow) } Game *Game::mInstance = nullptr; Game::Game() : mCurrentMap(nullptr), mMapName(""), mValidSpeed(true), mNextAdjustTime(cur_time + adjustDelay), mAdjustLevel(0), mAdjustPerfomance(config.getBoolValue("adjustPerfomance")), mLowerCounter(0), mPing(0), mTime(cur_time + 1), mTime2(cur_time + 10) { touchManager.setInGame(true); // assert(!mInstance); if (mInstance != nullptr) logger->log("error: double game creation"); mInstance = this; config.incValue("gamecount"); disconnectedDialog = nullptr; // Create the viewport viewport = new Viewport; viewport->setSize(mainGraphics->mWidth, mainGraphics->mHeight); PlayerInfo::clear(); emptyBeingSlot = new BeingSlot; BasicContainer2 *const top = static_cast(gui->getTop()); if (top != nullptr) top->add(viewport); viewport->requestMoveToBottom(); AnimatedSprite::setEnableCache( mainGraphics->getOpenGL() != RENDER_SOFTWARE && config.getBoolValue("enableDelayedAnimations")); CompoundSprite::setEnableDelay( config.getBoolValue("enableCompoundSpriteDelay")); createGuiWindows(); windowMenu = new WindowMenu(nullptr); if (windowContainer != nullptr) windowContainer->add(windowMenu); #ifdef USE_OPENGL MapReader::loadEmptyAtlas(); #endif // USE_OPENGL initEngines(); chatWindow->postConnection(); mailWindow->postConnection(); // Initialize beings if (actorManager != nullptr) actorManager->setPlayer(localPlayer); gameHandler->ping(tick_time); if (setupWindow != nullptr) setupWindow->setInGame(true); clearKeysArray(); #ifdef TMWA_SUPPORT if (guildManager != nullptr && GuildManager::getEnableGuildBot()) guildManager->requestGuildInfo(); #endif // TMWA_SUPPORT settings.disableLoggingInGame = config.getBoolValue( "disableLoggingInGame"); } Game::~Game() { #ifdef USE_OPENGL MapReader::unloadEmptyAtlas(); #endif // USE_OPENGL settings.disableLoggingInGame = false; touchManager.setInGame(false); config.write(); serverConfig.write(); resetAdjustLevel(); destroyGuiWindows(); AnimatedSprite::setEnableCache(false); delete2(actorManager) if (client->getState() != State::CHANGE_MAP) delete2(localPlayer) if (effectManager != nullptr) effectManager->clear(); delete2(effectManager) delete2(particleEngine) delete2(viewport) delete2(mCurrentMap) #ifdef TMWA_SUPPORT delete2(guildManager) #endif // TMWA_SUPPORT #ifdef USE_MUMBLE delete2(mumbleManager) #endif // USE_MUMBLE delete2(crazyMoves) delete2(emptyBeingSlot) Being::clearCache(); mInstance = nullptr; PlayerInfo::gameDestroyed(); } void Game::addWatermark() { if ((boldFont == nullptr) || !config.getBoolValue("addwatermark")) return; const Color &color1 = theme->getColor(ThemeColorId::TEXT, 255); const Color &color2 = theme->getColor(ThemeColorId::TEXT_OUTLINE, 255); boldFont->drawString(mainGraphics, color1, color2, settings.serverName, 100, 50); } bool Game::createScreenshot(const std::string &prefix) { if ((mainGraphics == nullptr) || (screenshortHelper == nullptr)) return false; SDL_Surface *screenshot = nullptr; if (!config.getBoolValue("showip") && (gui != nullptr)) { mainGraphics->setSecure(true); screenshortHelper->prepare(); gui->draw(); addWatermark(); screenshot = screenshortHelper->getScreenshot(); mainGraphics->setSecure(false); } else { addWatermark(); screenshot = screenshortHelper->getScreenshot(); } if (screenshot == nullptr) return false; return saveScreenshot(screenshot, prefix); } bool Game::saveScreenshot(SDL_Surface *const screenshot, const std::string &prefix) { std::string screenshotDirectory = settings.screenshotDir; if (mkdir_r(screenshotDirectory.c_str()) != 0) { logger->log("Directory %s doesn't exist and can't be created! " "Setting screenshot directory to home.", screenshotDirectory.c_str()); screenshotDirectory = std::string(VirtFs::getUserDir()); } // Search for an unused screenshot name std::stringstream filename; std::fstream testExists; time_t rawtime; char buffer [100]; time(&rawtime); tm *const timeinfo = localtime(&rawtime); strftime(buffer, 99, "%Y-%m-%d_%H-%M-%S", timeinfo); const std::string serverName = settings.serverName; std::string screenShortStr; if (prefix.empty()) { if (serverName.empty()) { screenShortStr = strprintf("%s_Screenshot_%s_", branding.getValue("appName", "ManaPlus").c_str(), buffer); } else { screenShortStr = strprintf("%s_Screenshot_%s_%s_", branding.getValue("appName", "ManaPlus").c_str(), serverName.c_str(), buffer); } bool found = false; static unsigned int screenshotCount = 0; do { screenshotCount++; filename.str(""); filename << screenshotDirectory << "/"; filename << screenShortStr << screenshotCount << ".png"; testExists.open(filename.str().c_str(), std::ios::in); found = !testExists.is_open(); testExists.close(); } while (!found); } else { screenShortStr = prefix; filename.str(""); filename << screenshotDirectory << "/"; filename << screenShortStr; } const std::string fileNameStr = filename.str(); const bool success = PngLib::writePNG(screenshot, fileNameStr); #ifdef __native_client__ std::string nacScreenshotlDir = fileNameStr; cutFirst(nacScreenshotlDir, "/persistent"); naclPostMessage("copy-from-persistent", nacScreenshotlDir); logger->log("nacl screenshot path: " + nacScreenshotlDir); #endif // __native_client__ if (success) { if (localChatTab != nullptr) { // TRANSLATORS: save file message std::string str = strprintf(_("Screenshot saved as %s"), fileNameStr.c_str()); localChatTab->chatLog(str, ChatMsgType::BY_SERVER, IgnoreRecord_false, TryRemoveColors_true); } } else { if (localChatTab != nullptr) { // TRANSLATORS: save file message localChatTab->chatLog(_("Saving screenshot failed!"), ChatMsgType::BY_SERVER, IgnoreRecord_false, TryRemoveColors_true); } logger->log1("Error: could not save screenshot."); } MSDL_FreeSurface(screenshot); return success; } void Game::logic() { BLOCK_START("Game::logic") handleInput(); // Handle all necessary game logic if (actorManager != nullptr) actorManager->logic(); if (particleEngine != nullptr) particleEngine->update(); if (mCurrentMap != nullptr) mCurrentMap->update(1); BLOCK_END("Game::logic") } void Game::slowLogic() { BLOCK_START("Game::slowLogic") if (localPlayer != nullptr) localPlayer->slowLogic(); const time_t time = cur_time; if (mTime != time) { if (valTest(Updated)) mValidSpeed = false; mTime = time + 1; if (debugWindow != nullptr) debugWindow->slowLogic(); if (killStats != nullptr) killStats->update(); if (socialWindow != nullptr) socialWindow->slowLogic(); if (whoIsOnline != nullptr) whoIsOnline->slowLogic(); Being::reReadConfig(); if (killStats != nullptr) killStats->recalcStats(); if (time > mTime2 || mTime2 - time > 10) { mTime2 = time + 10; config.writeUpdated(); serverConfig.writeUpdated(); } if (effectManager != nullptr) effectManager->logic(); } if (mainGraphics->getOpenGL() != RENDER_SOFTWARE) DelayedManager::delayedLoad(); #ifdef TMWA_SUPPORT if (shopWindow != nullptr) shopWindow->updateTimes(); if (guildManager != nullptr) guildManager->slowLogic(); #endif // TMWA_SUPPORT if (skillDialog != nullptr) skillDialog->slowLogic(); PacketCounters::update(); // Handle network stuff if (!gameHandler->isConnected()) { if (client->getState() == State::CHANGE_MAP) return; // Not a problem here if (client->getState() != State::ERROR) { if (disconnectedDialog == nullptr) { // TRANSLATORS: error message text errorMessage = _("The connection to the server was lost."); disconnectedDialog = DialogsManager::openErrorDialog( // TRANSLATORS: error message header _("Network Error"), errorMessage, Modal_false); disconnectedDialog->addActionListener(&errorListener); disconnectedDialog->requestMoveToTop(); } } if ((viewport != nullptr) && !errorMessage.empty()) { const Map *const map = viewport->getMap(); if (map != nullptr) map->saveExtraLayer(); } DialogsManager::closeDialogs(); WindowManager::setFramerate(config.getIntValue("fpslimit")); mNextAdjustTime = cur_time + adjustDelay; if (client->getState() != State::ERROR) errorMessage.clear(); } else { if (gameHandler->mustPing() && get_elapsed_time1(mPing) > 3000) { mPing = tick_time; gameHandler->ping(tick_time); } if (mAdjustPerfomance) adjustPerfomance(); if (disconnectedDialog != nullptr) { disconnectedDialog->scheduleDelete(); disconnectedDialog = nullptr; } } BLOCK_END("Game::slowLogic") } void Game::adjustPerfomance() { FUNC_BLOCK("Game::adjustPerfomance", 1) const time_t time = cur_time; if (mNextAdjustTime <= adjustDelay) { mNextAdjustTime = time + adjustDelay; } else if (mNextAdjustTime < time) { mNextAdjustTime = time + adjustDelay; if (mAdjustLevel > 3 || localPlayer == nullptr || localPlayer->getHalfAway() || settings.awayMode) { return; } int maxFps = WindowManager::getFramerate(); if (maxFps != config.getIntValue("fpslimit")) return; if (maxFps == 0) maxFps = 30; else if (maxFps < 10) return; if (fps < maxFps - 10) { if (mLowerCounter < 2) { mLowerCounter ++; mNextAdjustTime = cur_time + 1; return; } mLowerCounter = 0; mAdjustLevel ++; switch (mAdjustLevel) { case 1: { if (config.getBoolValue("beingopacity")) { config.setValue("beingopacity", false); config.setSilent("beingopacity", true); if (localChatTab != nullptr) { localChatTab->chatLog( // TRANSLATORS: auto adjust settings message _("Auto disable Show beings transparency"), ChatMsgType::BY_SERVER, IgnoreRecord_false, TryRemoveColors_true); } } else { mNextAdjustTime = time + 1; mLowerCounter = 2; } break; } case 2: if (ParticleEngine::emitterSkip < 4) { ParticleEngine::emitterSkip = 4; if (localChatTab != nullptr) { localChatTab->chatLog( // TRANSLATORS: auto adjust settings message _("Auto lower Particle effects"), ChatMsgType::BY_SERVER, IgnoreRecord_false, TryRemoveColors_true); } } else { mNextAdjustTime = time + 1; mLowerCounter = 2; } break; case 3: if (!config.getBoolValue("alphaCache")) { config.setValue("alphaCache", true); config.setSilent("alphaCache", false); if (localChatTab != nullptr) { localChatTab->chatLog( // TRANSLATORS: auto adjust settings message _("Auto enable opacity cache"), ChatMsgType::BY_SERVER, IgnoreRecord_false, TryRemoveColors_true); } } break; default: break; } } } } void Game::resetAdjustLevel() { if (!mAdjustPerfomance) return; mNextAdjustTime = cur_time + adjustDelay; switch (mAdjustLevel) { case 1: config.setValue("beingopacity", config.getBoolValue("beingopacity")); break; case 2: config.setValue("beingopacity", config.getBoolValue("beingopacity")); ParticleEngine::emitterSkip = config.getIntValue( "particleEmitterSkip") + 1; break; default: case 3: config.setValue("beingopacity", config.getBoolValue("beingopacity")); ParticleEngine::emitterSkip = config.getIntValue( "particleEmitterSkip") + 1; config.setValue("alphaCache", config.getBoolValue("alphaCache")); break; } mAdjustLevel = 0; } void Game::handleMove() { BLOCK_START("Game::handleMove") if (localPlayer == nullptr) { BLOCK_END("Game::handleMove") return; } // Moving player around if ((chatWindow != nullptr) && (quitDialog == nullptr) && localPlayer->canMove() && !chatWindow->isInputFocused() && !InventoryWindow::isAnyInputFocused() && !popupMenu->isPopupVisible()) { NpcDialog *const dialog = NpcDialog::getActive(); if (dialog != nullptr) { BLOCK_END("Game::handleMove") return; } // Ignore input if either "ignore" key is pressed // Stops the character moving about if the user's window manager // uses "ignore+arrow key" to switch virtual desktops. if (inputManager.isActionActive(InputAction::IGNORE_INPUT_1) || inputManager.isActionActive(InputAction::IGNORE_INPUT_2)) { BLOCK_END("Game::handleMove") return; } unsigned char direction = 0; // Translate pressed keys to movement and direction if (inputManager.isActionActive(InputAction::MOVE_UP) || ((joystick != nullptr) && joystick->isUp())) { direction |= BeingDirection::UP; setValidSpeed(); localPlayer->cancelFollow(); } else if (inputManager.isActionActive(InputAction::MOVE_DOWN) || ((joystick != nullptr) && joystick->isDown())) { direction |= BeingDirection::DOWN; setValidSpeed(); localPlayer->cancelFollow(); } if (inputManager.isActionActive(InputAction::MOVE_LEFT) || ((joystick != nullptr) && joystick->isLeft())) { direction |= BeingDirection::LEFT; setValidSpeed(); localPlayer->cancelFollow(); } else if (inputManager.isActionActive(InputAction::MOVE_RIGHT) || ((joystick != nullptr) && joystick->isRight())) { direction |= BeingDirection::RIGHT; setValidSpeed(); localPlayer->cancelFollow(); } else if (inputManager.isActionActive(InputAction::MOVE_FORWARD)) { direction = localPlayer->getDirection(); setValidSpeed(); localPlayer->cancelFollow(); } if ((!inputManager.isActionActive(InputAction::EMOTE) && !inputManager.isActionActive(InputAction::PET_EMOTE) && !inputManager.isActionActive(InputAction::HOMUN_EMOTE) && !inputManager.isActionActive(InputAction::STOP_ATTACK)) || direction == 0) { moveInDirection(direction); } } BLOCK_END("Game::handleMove") } void Game::moveInDirection(const unsigned char direction) { if (viewport == nullptr) return; if (settings.cameraMode == 0U) { if (localPlayer != nullptr) localPlayer->specialMove(direction); } else { int dx = 0; int dy = 0; if ((direction & BeingDirection::LEFT) != 0) dx = -5; else if ((direction & BeingDirection::RIGHT) != 0) dx = 5; if ((direction & BeingDirection::UP) != 0) dy = -5; else if ((direction & BeingDirection::DOWN) != 0) dy = 5; viewport->moveCamera(dx, dy); } } void Game::updateFrameRate(int fpsLimit) { if (fpsLimit == 0) { if (settings.awayMode) { if (settings.inputFocused != KeyboardFocus::Unfocused || settings.mouseFocused) { fpsLimit = config.getIntValue("fpslimit"); } else { fpsLimit = config.getIntValue("altfpslimit"); } } else { fpsLimit = config.getIntValue("fpslimit"); } } WindowManager::setFramerate(fpsLimit); mNextAdjustTime = cur_time + adjustDelay; } /** * The huge input handling method. */ void Game::handleInput() { BLOCK_START("Game::handleInput 1") if (joystick != nullptr) joystick->logic(); eventsManager.handleGameEvents(); // If the user is configuring the keys then don't respond. if (!keyboard.isEnabled() || settings.awayMode) { BLOCK_END("Game::handleInput 1") return; } // If pressed outfits keys, stop processing keys. if (inputManager.isActionActive(InputAction::WEAR_OUTFIT) || inputManager.isActionActive(InputAction::COPY_OUTFIT) || ((setupWindow != nullptr) && setupWindow->isWindowVisible())) { BLOCK_END("Game::handleInput 1") return; } handleMove(); InputManager::handleRepeat(); BLOCK_END("Game::handleInput 1") } /** * Changes the currently active map. Should only be called while the game is * running. */ void Game::changeMap(const std::string &mapPath) { BLOCK_START("Game::changeMap") skipPerfFrames = 3; resetAdjustLevel(); ResourceManager::cleanProtected(); PopupManager::clearPopup(); PopupManager::closePopupMenu(); // Clean up floor items, beings and particles if (actorManager != nullptr) actorManager->clear(); // Close the popup menu on map change so that invalid options can't be // executed. if (viewport != nullptr) viewport->cleanHoverItems(); // Unset the map of the player so that its particles are cleared before // being deleted in the next step if (localPlayer != nullptr) localPlayer->setMap(nullptr); if (particleEngine != nullptr) particleEngine->clear(); mMapName = mapPath; std::string fullMap = pathJoin(paths.getValue("maps", "maps/"), mMapName).append(".tmx"); std::string realFullMap = pathJoin(paths.getValue("maps", "maps/"), MapDB::getMapName(mMapName)).append(".tmx"); if (!VirtFs::exists(realFullMap)) realFullMap.append(".gz"); // Attempt to load the new map Map *const newMap = MapReader::readMap(fullMap, realFullMap); if (mCurrentMap != nullptr) mCurrentMap->saveExtraLayer(); if (newMap != nullptr) newMap->addExtraLayer(); if (socialWindow != nullptr) socialWindow->setMap(newMap); // Notify the minimap and actorManager about the map change if (minimap != nullptr) minimap->setMap(newMap); if (actorManager != nullptr) actorManager->setMap(newMap); if (particleEngine != nullptr) particleEngine->setMap(newMap); if (viewport != nullptr) viewport->setMap(newMap); // Initialize map-based particle effects if (newMap != nullptr) newMap->initializeParticleEffects(); // Start playing new music file when necessary const std::string oldMusic = mCurrentMap != nullptr ? mCurrentMap->getMusicFile() : ""; const std::string newMusic = newMap != nullptr ? newMap->getMusicFile() : ""; if (newMusic != oldMusic) { if (newMusic.empty()) soundManager.fadeOutMusic(1000); else soundManager.fadeOutAndPlayMusic(newMusic, 1000); } if (mCurrentMap != nullptr) mCurrentMap->saveExtraLayer(); delete mCurrentMap; mCurrentMap = newMap; if (questsWindow != nullptr) questsWindow->setMap(mCurrentMap); #ifdef USE_MUMBLE if (mumbleManager) mumbleManager->setMap(mapPath); #endif // USE_MUMBLE if (localPlayer != nullptr) localPlayer->recreateItemParticles(); gameHandler->mapLoadedEvent(); Perf::init(); BLOCK_END("Game::changeMap") } void Game::updateHistory(const SDL_Event &event) { if ((localPlayer == nullptr) || (settings.attackType == 0U)) return; if (CAST_S32(event.key.keysym.sym) != -1) { bool old = false; const InputActionT key = KeyboardConfig::getKeyIndex(event, 1); const time_t time = cur_time; int idx = -1; for (int f = 0; f < MAX_LASTKEYS; f ++) { LastKey &lastKey = mLastKeys[f]; if (lastKey.key == key) { idx = f; old = true; break; } else if (idx >= 0 && lastKey.time < mLastKeys[idx].time) { idx = f; } } if (idx < 0) { idx = 0; for (int f = 0; f < MAX_LASTKEYS; f ++) { LastKey &lastKey = mLastKeys[f]; if (lastKey.key == InputAction::NO_VALUE || lastKey.time < mLastKeys[idx].time) { idx = f; } } } if (idx < 0) idx = 0; LastKey &keyIdx = mLastKeys[idx]; if (!old) { keyIdx.time = time; keyIdx.key = key; keyIdx.cnt = 0; } else { keyIdx.cnt++; } } } void Game::checkKeys() { const int timeRange = 120; const int cntInTime = 130; if ((localPlayer == nullptr) || (settings.attackType == 0U)) return; const time_t time = cur_time; for (int f = 0; f < MAX_LASTKEYS; f ++) { LastKey &lastKey = mLastKeys[f]; if (lastKey.key != InputAction::NO_VALUE) { if (lastKey.time + timeRange < time) { if (lastKey.cnt > cntInTime) mValidSpeed = false; lastKey.key = InputAction::NO_VALUE; } } } } void Game::setValidSpeed() { clearKeysArray(); mValidSpeed = true; } void Game::clearKeysArray() { for (int f = 0; f < MAX_LASTKEYS; f ++) { mLastKeys[f].time = 0; mLastKeys[f].key = InputAction::NO_VALUE; mLastKeys[f].cnt = 0; } } void Game::videoResized(const int width, const int height) { if (viewport != nullptr) viewport->setSize(width, height); if (windowMenu != nullptr) windowMenu->setPosition(width - windowMenu->getWidth(), 0); }