/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef FLOORITEM_H #define FLOORITEM_H #include "actorsprite.h" class ItemInfo; /** * An item lying on the floor. */ class FloorItem final : public ActorSprite { public: /** * Constructor. * * @param id the unique ID of this item instance * @param itemId the item ID * @param x the x position in tiles * @param y the y position in tiles * @param map the map this item is on * @param amount the item amount * @param color the item color * @param subX the x pixel relative position * @param subY the y pixel relative position */ FloorItem(const int id, const int itemId, const int x, const int y, Map *const map, const int amount, const unsigned char color, int subX, int subY); Type getType() const override { return FLOOR_ITEM; } bool draw(Graphics *graphics, int offsetX, int offsetY) const override; /** * Returns the item ID. */ int getItemId() const { return mItemId; } /** * Returns the item info for this floor item. Useful for adding an item * link for the floor item to chat. */ const ItemInfo &getInfo() const; std::string getName() const; virtual int getTileX() const override { return mX; } virtual int getTileY() const override { return mY; } void incrementPickup() { mPickupCount ++; } unsigned getPickupCount() const { return mPickupCount; } unsigned char getColor() const { return mColor; } bool getShowMsg() const { return mShowMsg; } void setShowMsg(const bool n) { mShowMsg = n; } void disableHightlight() { mHighlight = false; } private: int mItemId; int mX, mY; // Item *mItem; Map *mMap; // float mAlpha; int mDropTime; int mAmount; unsigned mPickupCount; unsigned char mColor; bool mShowMsg; bool mHighlight; }; #endif