/* * The ManaPlus Client * Copyright (C) 2010 The Mana Developers * Copyright (C) 2011-2017 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "enums/being/attributesstrings.h" #include "enums/simpletypes/stringdefines.h" #include #include "debug.h" namespace AttributesEnum { stringEnumStart(AttributesT) // player attributes strEnumDef2(Attributes, PLAYER_BASE_LEVEL, "PLAYER_LEVEL") strEnumDef(Attributes, PLAYER_HP) strEnumDef(Attributes, PLAYER_MAX_HP) strEnumDef(Attributes, PLAYER_MP) strEnumDef(Attributes, PLAYER_MAX_MP) strEnumDef(Attributes, PLAYER_EXP) strEnumDef(Attributes, PLAYER_EXP_NEEDED) strEnumDef(Attributes, MONEY) strEnumDef(Attributes, TOTAL_WEIGHT) strEnumDef(Attributes, MAX_WEIGHT) strEnumDef(Attributes, PLAYER_JOB) strEnumDef(Attributes, PLAYER_STR) strEnumDef(Attributes, PLAYER_AGI) strEnumDef(Attributes, PLAYER_VIT) strEnumDef(Attributes, PLAYER_INT) strEnumDef(Attributes, PLAYER_DEX) strEnumDef(Attributes, PLAYER_LUK) strEnumDef(Attributes, PLAYER_SKILL_POINTS) strEnumDef(Attributes, PLAYER_CHAR_POINTS) strEnumDef(Attributes, PLAYER_CORR_POINTS) strEnumDef(Attributes, PLAYER_ATTACK_DELAY) strEnumDef(Attributes, PLAYER_ATTACK_RANGE) strEnumDef(Attributes, PLAYER_WALK_SPEED) strEnumDef(Attributes, PLAYER_ATTACK_SPEED) strEnumDef(Attributes, PLAYER_KARMA) strEnumDef(Attributes, PLAYER_MANNER) strEnumDef(Attributes, PLAYER_CRIT) strEnumDef(Attributes, PLAYER_FLEE) strEnumDef(Attributes, PLAYER_HIT) strEnumDef(Attributes, PLAYER_MDEF) strEnumDef(Attributes, PLAYER_MATK) strEnumDef(Attributes, PLAYER_DEF) strEnumDef(Attributes, PLAYER_ATK) strEnumDef(Attributes, CART_TOTAL_WEIGHT) strEnumDef(Attributes, CART_MAX_WEIGHT) // homunculus attributes strEnumDef(Attributes, HOMUN_LEVEL) strEnumDef(Attributes, HOMUN_HP) strEnumDef(Attributes, HOMUN_MAX_HP) strEnumDef(Attributes, HOMUN_MP) strEnumDef(Attributes, HOMUN_MAX_MP) strEnumDef(Attributes, HOMUN_EXP) strEnumDef(Attributes, HOMUN_EXP_NEEDED) strEnumDef(Attributes, HOMUN_SKILL_POINTS) strEnumDef(Attributes, HOMUN_ATTACK_DELAY) strEnumDef(Attributes, HOMUN_ATTACK_RANGE) strEnumDef(Attributes, HOMUN_ATTACK_SPEED) strEnumDef(Attributes, HOMUN_CRIT) strEnumDef(Attributes, HOMUN_FLEE) strEnumDef(Attributes, HOMUN_HIT) strEnumDef(Attributes, HOMUN_MDEF) strEnumDef(Attributes, HOMUN_MATK) strEnumDef(Attributes, HOMUN_DEF) strEnumDef(Attributes, HOMUN_ATK) // mercenary attributes strEnumDef(Attributes, MERC_LEVEL) strEnumDef(Attributes, MERC_HP) strEnumDef(Attributes, MERC_MAX_HP) strEnumDef(Attributes, MERC_MP) strEnumDef(Attributes, MERC_MAX_MP) strEnumDef(Attributes, MERC_ATTACK_DELAY) strEnumDef(Attributes, MERC_ATTACK_RANGE) strEnumDef(Attributes, MERC_ATTACK_SPEED) strEnumDef(Attributes, MERC_CRIT) strEnumDef(Attributes, MERC_FLEE) strEnumDef(Attributes, MERC_HIT) strEnumDef(Attributes, MERC_MDEF) strEnumDef(Attributes, MERC_MATK) strEnumDef(Attributes, MERC_DEF) strEnumDef(Attributes, MERC_ATK) strEnumDef(Attributes, MERC_EXPIRE) strEnumDef(Attributes, MERC_FAITH) strEnumDef(Attributes, MERC_CALLS) strEnumDef(Attributes, MERC_KILLS) // elemental attributes strEnumDef(Attributes, ELEMENTAL_HP) strEnumDef(Attributes, ELEMENTAL_MAX_HP) strEnumDef(Attributes, ELEMENTAL_MP) strEnumDef(Attributes, ELEMENTAL_MAX_MP) stringEnumEnd } // namespace AttributesEnum