/* * The ManaPlus Client * Copyright (C) 2008-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "commands.h" #include "auctionmanager.h" #include "actormanager.h" #include "client.h" #include "configuration.h" #include "game.h" #include "gamemodifiers.h" #include "graphicsmanager.h" #include "guildmanager.h" #include "main.h" #include "party.h" #include "settings.h" #include "being/localplayer.h" #include "being/playerrelations.h" #include "gui/chatconsts.h" #include "gui/gui.h" #include "gui/windows/buydialog.h" #include "gui/windows/chatwindow.h" #include "gui/windows/helpwindow.h" #include "gui/windows/okdialog.h" #include "gui/windows/outfitwindow.h" #include "gui/windows/shopwindow.h" #include "gui/windows/socialwindow.h" #include "gui/windows/tradewindow.h" #include "gui/widgets/tabs/whispertab.h" #if defined USE_OPENGL #include "render/normalopenglgraphics.h" #endif #if defined USE_OPENGL && defined DEBUG_SDLFONT #include "render/nullopenglgraphics.h" #endif #include "net/adminhandler.h" #include "net/beinghandler.h" #include "net/chathandler.h" #include "net/download.h" #include "net/gamehandler.h" #include "net/guildhandler.h" #include "net/ipc.h" #include "net/net.h" #include "net/uploadcharinfo.h" #include "net/partyhandler.h" #include "net/pethandler.h" #include "net/tradehandler.h" #ifdef DEBUG_DUMP_LEAKS1 #include "resources/image.h" #include "resources/resource.h" #include "resources/subimage.h" #endif #include "resources/iteminfo.h" #include "resources/resourcemanager.h" #include "resources/db/itemdb.h" #include "utils/chatutils.h" #include "utils/delete2.h" #include "utils/gettext.h" #include "utils/process.h" #include "utils/timer.h" #include "debug.h" #define impHandler(name) bool name(InputEvent &event) #define impHandler0(name) bool name(InputEvent &event A_UNUSED) extern std::string tradePartnerName; extern char **environ; namespace Commands { impHandler(hack) { Net::getChatHandler()->sendRaw(event.args); return true; } impHandler(dontRemoveName) { if (event.tab) { event.tab->setRemoveNames(false); if (chatWindow) chatWindow->saveState(); return true; } return false; } impHandler(removeName) { if (event.tab) { event.tab->setRemoveNames(true); if (chatWindow) chatWindow->saveState(); return true; } return false; } impHandler(disableAway) { if (event.tab) { event.tab->setNoAway(true); if (chatWindow) chatWindow->saveState(); return true; } return false; } impHandler(enableAway) { if (event.tab) { event.tab->setNoAway(false); if (chatWindow) chatWindow->saveState(); return true; } return false; } impHandler(testParticle) { if (localPlayer) { localPlayer->setTestParticle(event.args); return true; } return false; } impHandler0(createItems) { BuyDialog *const dialog = new BuyDialog(); const ItemDB::ItemInfos &items = ItemDB::getItemInfos(); FOR_EACH (ItemDB::ItemInfos::const_iterator, it, items) { const ItemInfo *const info = (*it).second; const int id = info->getId(); if (id <= 500) continue; int colors = info->getColorsSize(); if (colors >= 255) colors = 254; if (!colors) { dialog->addItem(id, 1, 100, 0); } else { for (unsigned char f = 0; f < colors; f ++) { if (!info->getColor(f).empty()) dialog->addItem(id, f, 100, 0); } } } dialog->sort(); return true; } impHandler(talkRaw) { Net::getChatHandler()->talkRaw(event.args); return true; } impHandler(talkPet) { // in future probably need add channel detection if (!localPlayer->getPets().empty()) Net::getChatHandler()->talkPet(event.args, GENERAL_CHANNEL); else Net::getChatHandler()->talk(event.args, GENERAL_CHANNEL); return true; } impHandler(gm) { Net::getChatHandler()->talk("@wgm " + event.args, GENERAL_CHANNEL); return true; } static int uploadUpdate(void *ptr, DownloadStatus::Type status, size_t total A_UNUSED, size_t remaining A_UNUSED) { if (status == DownloadStatus::Idle || status == DownloadStatus::Starting) return 0; UploadChatInfo *const info = reinterpret_cast(ptr); if (status == DownloadStatus::Complete) { std::string str = Net::Download::getUploadResponse(); const size_t sz = str.size(); if (sz > 0) { if (str[sz - 1] == '\n') str = str.substr(0, sz - 1); str.append(info->addStr); ChatTab *const tab = info->tab; if (chatWindow && (!tab || chatWindow->isTabPresent(tab))) { str = strprintf("%s [@@%s |%s@@]", info->text.c_str(), str.c_str(), str.c_str()); outStringNormal(tab, str, str); } else { // TRANSLATORS: file uploaded message new OkDialog(_("File uploaded"), str, // TRANSLATORS: ok dialog button _("OK"), DialogType::OK, true, false, nullptr, 260); } } } delete2(info->upload); delete info; return 0; } static void uploadFile(const std::string &str, const std::string &fileName, const std::string &addStr, ChatTab *const tab) { UploadChatInfo *const info = new UploadChatInfo(); Net::Download *const upload = new Net::Download(info, "http://sprunge.us", &uploadUpdate, false, true, false); info->upload = upload; info->text = str; info->addStr = addStr; info->tab = tab; upload->setFile(fileName); upload->start(); } impHandler(uploadConfig) { uploadFile(_("Uploaded config into:"), config.getFileName(), "?xml", event.tab); return true; } impHandler(uploadServerConfig) { uploadFile(_("Uploaded server config into:"), serverConfig.getFileName(), "?xml", event.tab); return true; } impHandler(uploadLog) { uploadFile(_("Uploaded log into:"), settings.logFileName, "?txt", event.tab); return true; } impHandler0(debugSpawn) { int cnt = atoi(event.args.c_str()); if (cnt < 1) cnt = 1; const int half = cnt / 2; for (int x = -half; x < cnt - half; x ++) { for (int y = -half; y < cnt - half; y ++) actorManager->cloneBeing(localPlayer, x, y, cnt); } return true; } void replaceVars(std::string &str) { if (!localPlayer || !actorManager) return; if (str.find("") != std::string::npos) { const Being *target = localPlayer->getTarget(); if (!target || target->getType() != ActorType::PLAYER) { target = actorManager->findNearestLivingBeing( localPlayer, 20, ActorType::PLAYER, true); } if (target) replaceAll(str, "", target->getName()); else replaceAll(str, "", ""); } if (str.find("") != std::string::npos) { const Being *target = localPlayer->getTarget(); if (!target || target->getType() != ActorType::MONSTER) { target = actorManager->findNearestLivingBeing( localPlayer, 20, ActorType::MONSTER, true); } if (target) replaceAll(str, "", target->getName()); else replaceAll(str, "", ""); } if (str.find("") != std::string::npos) { StringVect names; std::string newStr; actorManager->getPlayerNames(names, false); FOR_EACH (StringVectCIter, it, names) { if (*it != localPlayer->getName()) newStr.append(*it).append(","); } if (newStr[newStr.size() - 1] == ',') newStr = newStr.substr(0, newStr.size() - 1); if (!newStr.empty()) replaceAll(str, "", newStr); else replaceAll(str, "", ""); } if (str.find("") != std::string::npos) { StringVect names; std::string newStr; const Party *party = nullptr; if (localPlayer->isInParty() && (party = localPlayer->getParty())) { party->getNames(names); FOR_EACH (StringVectCIter, it, names) { if (*it != localPlayer->getName()) newStr.append(*it).append(","); } if (newStr[newStr.size() - 1] == ',') newStr = newStr.substr(0, newStr.size() - 1); if (!newStr.empty()) replaceAll(str, "", newStr); else replaceAll(str, "", ""); } else { replaceAll(str, "", ""); } } } } // namespace Commands