/*
* The ManaPlus Client
* Copyright (C) 2008-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2012 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "commandhandler.h"
#include "auctionmanager.h"
#include "actorspritemanager.h"
#include "channelmanager.h"
#include "channel.h"
#include "client.h"
#include "configuration.h"
#include "game.h"
#include "guildmanager.h"
#include "localplayer.h"
#include "main.h"
#include "party.h"
#include "gui/chatwindow.h"
#include "gui/helpwindow.h"
#include "gui/gui.h"
#include "gui/outfitwindow.h"
#include "gui/shopwindow.h"
#include "gui/socialwindow.h"
#include "gui/tradewindow.h"
#include "gui/sdlfont.h"
#include "gui/widgets/channeltab.h"
#include "gui/widgets/whispertab.h"
#include "net/adminhandler.h"
#include "net/beinghandler.h"
#include "net/chathandler.h"
#include "net/gamehandler.h"
#include "net/guildhandler.h"
#include "net/net.h"
#include "net/partyhandler.h"
#include "net/playerhandler.h"
#include "net/tradehandler.h"
#if defined USE_OPENGL
#include "normalopenglgraphics.h"
#endif
#ifdef DEBUG_DUMP_LEAKS1
#include "resources/image.h"
#include "resources/resource.h"
#include "resources/resourcemanager.h"
#include "resources/subimage.h"
#endif
#include "utils/gettext.h"
#include "utils/process.h"
#include "debug.h"
extern std::string tradePartnerName;
CommandHandler::CommandHandler()
{
}
void CommandHandler::handleCommands(const std::string &command,
ChatTab *const tab)
{
// here need add splitting commands
handleCommand(command, tab);
}
void CommandHandler::handleCommand(const std::string &command,
ChatTab *const tab)
{
size_t pos = command.find(' ');
std::string type(command, 0, pos);
std::string args(command, pos == std::string::npos
? command.size() : pos + 1);
args = trim(args);
if (command == "closeall")
handleCloseAll(args, tab);
else if (type == "ignoreall")
handleIgnoreAll(args, tab);
else if (type == "help") // Do help before tabs so they can't override it
handleHelp(args, tab);
else if (type == "announce")
handleAnnounce(args, tab);
else if (type == "where")
handleWhere(args, tab);
else if (type == "who")
handleWho(args, tab);
else if (type == "msg" || type == "whisper" || type == "w")
handleMsg(args, tab);
else if (type == "query" || type == "q")
handleQuery(args, tab);
else if (type == "ignore")
handleIgnore(args, tab);
else if (type == "unignore")
handleUnignore(args, tab);
else if (type == "friend" || type == "befriend")
handleFriend(args, tab);
else if (type == "disregard")
handleDisregard(args, tab);
else if (type == "neutral")
handleNeutral(args, tab);
else if (type == "blacklist")
handleBlackList(args, tab);
else if (type == "enemy")
handleEnemy(args, tab);
else if (type == "erase")
handleErase(args, tab);
else if (type == "join")
handleJoin(args, tab);
else if (type == "list")
handleListChannels(args, tab);
else if (type == "clear")
handleClear(args, tab);
else if (type == "createparty")
handleCreateParty(args, tab);
else if (type == "createguild")
handleCreateGuild(args, tab);
else if (type == "party")
handleParty(args, tab);
else if (type == "me")
handleMe(args, tab);
else if (type == "toggle")
handleToggle(args, tab);
else if (type == "present")
handlePresent(args, tab);
else if (type == "quit")
handleQuit(args, tab);
else if (type == "all")
handleShowAll(args, tab);
else if (type == "move")
handleMove(args, tab);
else if (type == "target")
handleTarget(args, tab);
else if (type == "outfit")
handleOutfit(args, tab);
else if (type == "emote")
handleEmote(args, tab);
else if (type == "away")
handleAway(args, tab);
else if (type == "pseudoaway")
handlePseudoAway(args, tab);
else if (type == "follow")
handleFollow(args, tab);
else if (type == "heal")
handleHeal(args, tab);
else if (type == "navigate")
handleNavigate(args, tab);
else if (type == "imitation")
handleImitation(args, tab);
else if (type == "mail")
handleMail(args, tab);
else if (type == "trade")
handleTrade(args, tab);
else if (type == "priceload")
handlePriceLoad(args, tab);
else if (type == "pricesave")
handlePriceSave(args, tab);
else if (type == "cacheinfo")
handleCacheInfo(args, tab);
else if (type == "disconnect")
handleDisconnect(args, tab);
else if (type == "undress")
handleUndress(args, tab);
else if (type == "attack")
handleAttack(args, tab);
else if (type == "dirs")
handleDirs(args, tab);
else if (type == "info")
handleInfo(args, tab);
else if (type == "wait")
handleWait(args, tab);
else if (type == "uptime")
handleUptime(args, tab);
else if (type == "addpriorityattack")
handleAddPriorityAttack(args, tab);
else if (type == "addattack")
handleAddAttack(args, tab);
else if (type == "removeattack" || type == "removeignoreattack")
handleRemoveAttack(args, tab);
else if (type == "addignoreattack")
handleAddIgnoreAttack(args, tab);
else if (type == "dump")
handleDump(args, tab);
else if (type == "serverignoreall")
handleServerIgnoreAll(args, tab);
else if (type == "serverunignoreall")
handleServerUnIgnoreAll(args, tab);
else if (type == "setdrop")
handleSetDrop(args, tab);
else if (type == "error")
handleError(args, tab);
else if (type == "dumpg")
handleDumpGraphics(args, tab);
else if (type == "dumpt")
handleDumpTests(args, tab);
else if (type == "dumpogl")
handleDumpOGL(args, tab);
else if (type == "url")
handleUrl(args, tab);
else if (type == "open")
handleOpen(args, tab);
else if (tab->handleCommand(type, args))
;
else if (type == "hack")
handleHack(args, tab);
else
tab->chatLog(_("Unknown command."));
}
char CommandHandler::parseBoolean(const std::string &value)
{
std::string opt = value.substr(0, 1);
if (opt == "1" ||
opt == "y" || opt == "Y" ||
opt == "t" || opt == "T")
return 1;
else if (opt == "0" ||
opt == "n" || opt == "N" ||
opt == "f" || opt == "F")
return 0;
else
return -1;
}
void CommandHandler::handleAnnounce(const std::string &args,
ChatTab *const tab A_UNUSED)
{
Net::getAdminHandler()->announce(args);
}
void CommandHandler::handleHelp(const std::string &args A_UNUSED,
ChatTab *const tab A_UNUSED)
{
if (!helpWindow)
return;
if (!tab)
{
helpWindow->loadHelp("chatcommands");
helpWindow->requestMoveToTop();
return;
}
switch (tab->getType())
{
case ChatTab::TAB_PARTY:
{
helpWindow->loadHelp("chatparty");
break;
}
case ChatTab::TAB_GUILD:
{
helpWindow->loadHelp("chatguild");
break;
}
default:
helpWindow->loadHelp("chatcommands");
break;
}
helpWindow->requestMoveToTop();
}
void CommandHandler::handleWhere(const std::string &args A_UNUSED,
ChatTab *const tab)
{
std::ostringstream where;
where << Game::instance()->getCurrentMapName() << ", coordinates: "
<< ((player_node->getPixelX() - 16) / 32) << ", "
<< ((player_node->getPixelY() - 32) / 32);
tab->chatLog(where.str(), BY_SERVER);
}
void CommandHandler::handleWho(const std::string &args A_UNUSED,
ChatTab *const tab A_UNUSED)
{
Net::getChatHandler()->who();
}
void CommandHandler::handleMsg(const std::string &args, ChatTab *const tab)
{
std::string recvnick("");
std::string msg("");
if (args.substr(0, 1) == "\"")
{
const size_t pos = args.find('"', 1);
if (pos != std::string::npos)
{
recvnick = args.substr(1, pos - 1);
if (pos + 2 < args.length())
msg = args.substr(pos + 2, args.length());
}
}
else
{
const size_t pos = args.find(" ");
if (pos != std::string::npos)
{
recvnick = args.substr(0, pos);
if (pos + 1 < args.length())
msg = args.substr(pos + 1, args.length());
}
else
{
recvnick = std::string(args);
msg = "";
}
}
trim(msg);
if (msg.length() > 0)
{
std::string playerName = player_node->getName();
std::string tempNick = recvnick;
toLower(playerName);
toLower(tempNick);
if (tempNick.compare(playerName) == 0 || args.empty())
return;
chatWindow->addWhisper(recvnick, msg, BY_PLAYER);
}
else
tab->chatLog(_("Cannot send empty whispers!"), BY_SERVER);
}
void CommandHandler::handleQuery(const std::string &args, ChatTab *const tab)
{
if (chatWindow)
{
if (chatWindow->addWhisperTab(args, true))
{
chatWindow->saveState();
return;
}
}
tab->chatLog(strprintf(_("Cannot create a whisper tab for nick \"%s\"! "
"It either already exists, or is you."),
args.c_str()), BY_SERVER);
}
void CommandHandler::handleClear(const std::string &args A_UNUSED,
ChatTab *const tab A_UNUSED)
{
if (chatWindow)
chatWindow->clearTab();
}
void CommandHandler::handleJoin(const std::string &args, ChatTab *const tab)
{
if (!tab)
return;
size_t pos = args.find(' ');
std::string name(args, 0, pos);
std::string password(args, pos + 1);
tab->chatLog(strprintf(_("Requesting to join channel %s."), name.c_str()));
Net::getChatHandler()->enterChannel(name, password);
}
void CommandHandler::handleListChannels(const std::string &args A_UNUSED,
ChatTab *const tab A_UNUSED)
{
Net::getChatHandler()->channelList();
}
void CommandHandler::handleCreateParty(const std::string &args,
ChatTab *const tab)
{
if (!tab)
return;
if (args.empty())
tab->chatLog(_("Party name is missing."), BY_SERVER);
else
Net::getPartyHandler()->create(args);
}
void CommandHandler::handleCreateGuild(const std::string &args,
ChatTab *const tab)
{
if (!tab)
return;
if (args.empty())
tab->chatLog(_("Guild name is missing."), BY_SERVER);
else
Net::getGuildHandler()->create(args);
}
void CommandHandler::handleParty(const std::string &args, ChatTab *const tab)
{
if (!tab)
return;
if (args != "")
Net::getPartyHandler()->invite(args);
else
tab->chatLog(_("Please specify a name."), BY_SERVER);
}
void CommandHandler::handleMe(const std::string &args, ChatTab *const tab)
{
outString(tab, strprintf("*%s*", args.c_str()), args);
}
void CommandHandler::outString(ChatTab *const tab, const std::string &str,
const std::string &def)
{
if (!tab)
{
Net::getChatHandler()->me(def);
return;
}
switch (tab->getType())
{
case ChatTab::TAB_PARTY:
{
Net::getPartyHandler()->chat(str);
break;
}
case ChatTab::TAB_GUILD:
{
if (!player_node)
return;
const Guild *const guild = player_node->getGuild();
if (guild)
{
if (guild->getServerGuild())
Net::getGuildHandler()->chat(guild->getId(), str);
else if (guildManager)
guildManager->chat(str);
}
break;
}
default:
Net::getChatHandler()->me(def);
break;
}
}
void CommandHandler::handleToggle(const std::string &args, ChatTab *const tab)
{
if (args.empty())
{
if (chatWindow && tab)
{
tab->chatLog(chatWindow->getReturnTogglesChat() ?
_("Return toggles chat.") : _("Message closes chat."));
}
return;
}
switch (parseBoolean(args))
{
case 1:
if (tab)
tab->chatLog(_("Return now toggles chat."));
if (chatWindow)
chatWindow->setReturnTogglesChat(true);
return;
case 0:
if (tab)
tab->chatLog(_("Message now closes chat."));
if (chatWindow)
chatWindow->setReturnTogglesChat(false);
return;
case -1:
if (tab)
tab->chatLog(strprintf(BOOLEAN_OPTIONS, "toggle"));
return;
default:
return;
}
}
void CommandHandler::handlePresent(const std::string &args A_UNUSED,
ChatTab *const tab A_UNUSED)
{
if (chatWindow)
chatWindow->doPresent();
}
void CommandHandler::handleIgnore(const std::string &args,
ChatTab *const tab A_UNUSED)
{
changeRelation(args, PlayerRelation::IGNORED, "ignored", tab);
}
void CommandHandler::handleFriend(const std::string &args, ChatTab *const tab)
{
changeRelation(args, PlayerRelation::FRIEND, _("friend"), tab);
}
void CommandHandler::handleDisregard(const std::string &args,
ChatTab *const tab)
{
changeRelation(args, PlayerRelation::DISREGARDED, _("disregarded"), tab);
}
void CommandHandler::handleNeutral(const std::string &args, ChatTab *const tab)
{
changeRelation(args, PlayerRelation::NEUTRAL, _("neutral"), tab);
}
void CommandHandler::changeRelation(const std::string &args,
const PlayerRelation::Relation relation,
const std::string &relationText,
ChatTab *const tab)
{
if (args.empty())
{
if (tab)
tab->chatLog(_("Please specify a name."), BY_SERVER);
return;
}
if (player_relations.getRelation(args) == relation)
{
if (tab)
{
tab->chatLog(strprintf(_("Player already %s!"),
relationText.c_str()), BY_SERVER);
}
return;
}
else
{
player_relations.setRelation(args, relation);
}
if (player_relations.getRelation(args) == relation)
{
if (tab)
{
tab->chatLog(strprintf(_("Player successfully %s!"),
relationText.c_str()), BY_SERVER);
}
}
else
{
if (tab)
{
tab->chatLog(strprintf(_("Player could not be %s!"),
relationText.c_str()), BY_SERVER);
}
}
}
void CommandHandler::handleUnignore(const std::string &args,
ChatTab *const tab)
{
if (args.empty())
{
if (tab)
tab->chatLog(_("Please specify a name."), BY_SERVER);
return;
}
if (player_relations.getRelation(args) != PlayerRelation::NEUTRAL
&& player_relations.getRelation(args) != PlayerRelation::FRIEND)
{
player_relations.setRelation(args, PlayerRelation::NEUTRAL);
}
else
{
if (tab)
tab->chatLog(_("Player wasn't ignored!"), BY_SERVER);
return;
}
if (tab)
{
if (player_relations.getRelation(args) == PlayerRelation::NEUTRAL)
tab->chatLog(_("Player no longer ignored!"), BY_SERVER);
else
tab->chatLog(_("Player could not be unignored!"), BY_SERVER);
}
}
void CommandHandler::handleBlackList(const std::string &args,
ChatTab *const tab)
{
changeRelation(args, PlayerRelation::BLACKLISTED, _("blacklisted"), tab);
}
void CommandHandler::handleEnemy(const std::string &args, ChatTab *const tab)
{
changeRelation(args, PlayerRelation::ENEMY2, _("enemy"), tab);
}
void CommandHandler::handleErase(const std::string &args, ChatTab *const tab)
{
if (args.empty())
{
if (tab)
tab->chatLog(_("Please specify a name."), BY_SERVER);
return;
}
if (player_relations.getRelation(args) == PlayerRelation::ERASED)
{
if (tab)
tab->chatLog(_("Player already erased!"), BY_SERVER);
return;
}
else
{
player_relations.setRelation(args, PlayerRelation::ERASED);
}
if (tab)
{
if (player_relations.getRelation(args) == PlayerRelation::ERASED)
tab->chatLog(_("Player successfully erased!"), BY_SERVER);
else
tab->chatLog(_("Player could not be erased!"), BY_SERVER);
}
}
void CommandHandler::handleQuit(const std::string &args A_UNUSED,
ChatTab *const tab A_UNUSED)
{
// quit();
}
void CommandHandler::handleShowAll(const std::string &args A_UNUSED,
ChatTab *const tab A_UNUSED)
{
if (actorSpriteManager)
actorSpriteManager->printAllToChat();
}
void CommandHandler::handleMove(const std::string &args,
ChatTab *const tab A_UNUSED)
{
int x = 0;
int y = 0;
if (player_node && parse2Int(args, x, y))
player_node->moveTo(x, y);
}
void CommandHandler::handleNavigate(const std::string &args,
ChatTab *const tab A_UNUSED)
{
if (!player_node)
return;
int x = 0;
int y = 0;
if (parse2Int(args, x, y))
player_node->navigateTo(x, y);
else
player_node->navigateClean();
}
bool CommandHandler::parse2Int(const std::string &args, int &x, int &y)
{
bool isValid = false;
const size_t pos = args.find(" ");
if (pos != std::string::npos)
{
if (pos + 1 < args.length())
{
x = atoi(args.substr(0, pos).c_str());
y = atoi(args.substr(pos + 1, args.length()).c_str());
isValid = true;
}
}
return isValid;
}
void CommandHandler::handleTarget(const std::string &args,
ChatTab *const tab A_UNUSED)
{
if (!actorSpriteManager || !player_node)
return;
Being *const target = actorSpriteManager->findNearestByName(args);
if (target)
player_node->setTarget(target);
}
void CommandHandler::handleCloseAll(const std::string &args A_UNUSED,
ChatTab *const tab A_UNUSED)
{
if (chatWindow)
{
chatWindow->removeAllWhispers();
chatWindow->saveState();
}
}
void CommandHandler::handleIgnoreAll(const std::string &args A_UNUSED,
ChatTab *const tab A_UNUSED)
{
if (chatWindow)
{
chatWindow->ignoreAllWhispers();
chatWindow->saveState();
}
}
void CommandHandler::handleOutfit(const std::string &args,
ChatTab *const tab A_UNUSED)
{
if (outfitWindow)
{
if (!args.empty())
{
const std::string op = args.substr(0, 1);
if (op == "n")
outfitWindow->wearNextOutfit(true);
else if (op == "p")
outfitWindow->wearPreviousOutfit(true);
else
outfitWindow->wearOutfit(atoi(args.c_str()) - 1, false, true);
}
else
{
outfitWindow->wearOutfit(atoi(args.c_str()) - 1, false, true);
}
}
}
void CommandHandler::handleEmote(const std::string &args,
ChatTab *const tab A_UNUSED)
{
if (player_node)
player_node->emote(static_cast(atoi(args.c_str())));
}
void CommandHandler::handleAway(const std::string &args,
ChatTab *const tab A_UNUSED)
{
if (player_node)
player_node->setAway(args);
}
void CommandHandler::handlePseudoAway(const std::string &args,
ChatTab *const tab A_UNUSED)
{
if (player_node)
{
player_node->setPseudoAway(args);
player_node->updateStatus();
}
}
void CommandHandler::handleFollow(const std::string &args, ChatTab *const tab)
{
if (!player_node)
return;
if (!args.empty())
{
player_node->setFollow(args);
}
else if (tab && tab->getType() == ChatTab::TAB_WHISPER)
{
player_node->setFollow(static_cast(tab)->getNick());
}
}
void CommandHandler::handleImitation(const std::string &args,
ChatTab *const tab)
{
if (!player_node)
return;
if (!args.empty())
player_node->setImitate(args);
else if (tab && tab->getType() == ChatTab::TAB_WHISPER)
player_node->setImitate(static_cast(tab)->getNick());
else
player_node->setImitate("");
}
void CommandHandler::handleHeal(const std::string &args,
ChatTab *const tab A_UNUSED)
{
if (!actorSpriteManager)
return;
if (!args.empty())
{
const Being *const being = actorSpriteManager->findBeingByName(
args, Being::PLAYER);
if (being)
actorSpriteManager->heal(being);
}
else
{
actorSpriteManager->heal(player_node);
}
}
void CommandHandler::handleHack(const std::string &args,
ChatTab *const tab A_UNUSED)
{
Net::getChatHandler()->sendRaw(args);
}
void CommandHandler::handleMail(const std::string &args,
ChatTab *const tab A_UNUSED)
{
if (auctionManager && auctionManager->getEnableAuctionBot())
auctionManager->sendMail(args);
}
void CommandHandler::handlePriceLoad(const std::string &args A_UNUSED,
ChatTab *const tab A_UNUSED)
{
if (shopWindow)
shopWindow->loadList();
}
void CommandHandler::handlePriceSave(const std::string &args A_UNUSED,
ChatTab *const tab A_UNUSED)
{
if (shopWindow)
shopWindow->saveList();
}
void CommandHandler::handleDisconnect(const std::string &args A_UNUSED,
ChatTab *const tab A_UNUSED)
{
Net::getGameHandler()->disconnect2();
}
void CommandHandler::handleUndress(const std::string &args,
ChatTab *const tab A_UNUSED)
{
if (!actorSpriteManager)
return;
Being *const target = actorSpriteManager->findNearestByName(args);
if (target)
Net::getBeingHandler()->undress(target);
}
void CommandHandler::handleAttack(const std::string &args,
ChatTab *const tab A_UNUSED)
{
if (!player_node || !actorSpriteManager)
return;
Being *const target = actorSpriteManager->findNearestByName(args);
if (target)
player_node->setTarget(target);
player_node->attack2(player_node->getTarget(), true);
}
void CommandHandler::handleTrade(const std::string &args,
ChatTab *const tab A_UNUSED)
{
if (!actorSpriteManager)
return;
Being *const being = actorSpriteManager->findBeingByName(
args, Being::PLAYER);
if (being)
{
Net::getTradeHandler()->request(being);
tradePartnerName = being->getName();
if (tradeWindow)
tradeWindow->clear();
}
}
void CommandHandler::handleDirs(const std::string &args A_UNUSED,
ChatTab *const tab A_UNUSED)
{
if (!player_node || !debugChatTab)
return;
debugChatTab->chatLog("config directory: "
+ Client::getConfigDirectory());
debugChatTab->chatLog("logs directory: "
+ Client::getLocalDataDirectory());
debugChatTab->chatLog("screenshots directory: "
+ Client::getScreenshotDirectory());
debugChatTab->chatLog("temp directory: "
+ Client::getTempDirectory());
}
void CommandHandler::handleInfo(const std::string &args A_UNUSED,
ChatTab *const tab)
{
switch (tab->getType())
{
case ChatTab::TAB_GUILD:
{
if (!player_node)
return;
const Guild *const guild = player_node->getGuild();
if (guild)
Net::getGuildHandler()->info(guild->getId());
break;
}
default:
break;
}
}
void CommandHandler::handleWait(const std::string &args,
ChatTab *const tab A_UNUSED)
{
if (player_node)
player_node->waitFor(args);
}
void CommandHandler::handleUptime(const std::string &args A_UNUSED,
ChatTab *const tab A_UNUSED)
{
if (!debugChatTab)
return;
if (cur_time < start_time)
{
debugChatTab->chatLog(strprintf(_("Client uptime: %s"), "unknown"));
}
else
{
std::string str;
int timeDiff = cur_time - start_time;
const int weeks = timeDiff / 60 / 60 / 24 / 7;
if (weeks > 0)
{
str = strprintf(ngettext("%d week", "%d weeks", weeks), weeks);
timeDiff -= weeks * 60 * 60 * 24 * 7;
}
const int days = timeDiff / 60 / 60 / 24;
if (days > 0)
{
if (!str.empty())
str += ", ";
str += strprintf(ngettext("%d day", "%d days", days), days);
timeDiff -= days * 60 * 60 * 24;
}
const int hours = timeDiff / 60 / 60;
if (hours > 0)
{
if (!str.empty())
str += ", ";
str += strprintf(ngettext("%d hour", "%d hours", hours), hours);
timeDiff -= hours * 60 * 60;
}
const int min = timeDiff / 60;
if (min > 0)
{
if (!str.empty())
str += ", ";
str += strprintf(ngettext("%d minute", "%d minutes", min), min);
timeDiff -= min * 60;
}
if (timeDiff > 0)
{
if (!str.empty())
str += ", ";
str += strprintf(ngettext("%d second", "%d seconds",
timeDiff), timeDiff);
}
debugChatTab->chatLog(strprintf(_("Client uptime: %s"), str.c_str()));
}
}
void CommandHandler::handleAddPriorityAttack(const std::string &args,
ChatTab *const tab A_UNUSED)
{
if (!actorSpriteManager
|| actorSpriteManager->isInPriorityAttackList(args))
{
return;
}
actorSpriteManager->removeAttackMob(args);
actorSpriteManager->addPriorityAttackMob(args);
if (socialWindow)
socialWindow->updateAttackFilter();
}
void CommandHandler::handleAddAttack(const std::string &args,
ChatTab *const tab A_UNUSED)
{
if (!actorSpriteManager || actorSpriteManager->isInAttackList(args))
return;
actorSpriteManager->removeAttackMob(args);
actorSpriteManager->addAttackMob(args);
if (socialWindow)
socialWindow->updateAttackFilter();
}
void CommandHandler::handleRemoveAttack(const std::string &args,
ChatTab *const tab A_UNUSED)
{
if (!actorSpriteManager || args.empty()
|| !actorSpriteManager->isInAttackList(args))
{
return;
}
actorSpriteManager->removeAttackMob(args);
if (socialWindow)
socialWindow->updateAttackFilter();
}
void CommandHandler::handleAddIgnoreAttack(const std::string &args,
ChatTab *const tab A_UNUSED)
{
if (!actorSpriteManager || actorSpriteManager->isInIgnoreAttackList(args))
return;
actorSpriteManager->removeAttackMob(args);
actorSpriteManager->addIgnoreAttackMob(args);
if (socialWindow)
socialWindow->updateAttackFilter();
}
void CommandHandler::handleCacheInfo(const std::string &args A_UNUSED,
ChatTab *const tab A_UNUSED)
{
if (!chatWindow || !debugChatTab)
return;
SDLFont *const font = dynamic_cast(chatWindow->getFont());
if (!font)
return;
const std::list *const cache = font->getCache();
if (!cache)
return;
int all = 0;
debugChatTab->chatLog(_("font cache size"));
std::string str;
for (int f = 0; f < 256; f ++)
{
if (!cache[f].empty())
{
all += static_cast(cache[f].size());
str += strprintf("%d: %u, ", f,
static_cast(cache[f].size()));
}
}
debugChatTab->chatLog(str);
debugChatTab->chatLog(strprintf("%s %d", _("Cache size:"), all));
#ifdef DEBUG_FONT_COUNTERS
debugChatTab->chatLog("");
debugChatTab->chatLog(strprintf("%s %d",
_("Created:"), font->getCreateCounter()));
debugChatTab->chatLog(strprintf("%s %d",
_("Deleted:"), font->getDeleteCounter()));
#endif
}
void CommandHandler::handleServerIgnoreAll(const std::string &args A_UNUSED,
ChatTab *const tab A_UNUSED)
{
Net::getChatHandler()->ignoreAll();
}
void CommandHandler::handleServerUnIgnoreAll(const std::string &args A_UNUSED,
ChatTab *const tab A_UNUSED)
{
Net::getChatHandler()->unIgnoreAll();
}
void CommandHandler::handleDumpGraphics(const std::string &args A_UNUSED,
ChatTab *const tab)
{
std::string str;
str = strprintf ("%s,%s,%dX%dX%d,", PACKAGE_OS, SMALL_VERSION,
mainGraphics->getWidth(), mainGraphics->getHeight(),
mainGraphics->getBpp());
if (mainGraphics->getFullScreen())
str += "F";
else
str += "W";
if (mainGraphics->getHWAccel())
str += "H";
else
str += "S";
if (mainGraphics->getDoubleBuffer())
str += "D";
else
str += "_";
#if defined USE_OPENGL
str += strprintf(",%d", mainGraphics->getOpenGL());
#else
str += ",0";
#endif
str += strprintf(",%f,", static_cast(Client::getGuiAlpha()));
str += config.getBoolValue("adjustPerfomance") ? "1" : "0";
str += config.getBoolValue("alphaCache") ? "1" : "0";
str += config.getBoolValue("enableMapReduce") ? "1" : "0";
str += config.getBoolValue("beingopacity") ? "1" : "0";
str += ",";
str += config.getBoolValue("enableAlphaFix") ? "1" : "0";
str += config.getBoolValue("disableAdvBeingCaching") ? "1" : "0";
str += config.getBoolValue("disableBeingCaching") ? "1" : "0";
str += config.getBoolValue("particleeffects") ? "1" : "0";
str += strprintf(",%d-%d", fps, config.getIntValue("fpslimit"));
outStringNormal(tab, str, str);
}
void CommandHandler::handleDumpTests(const std::string &args A_UNUSED,
ChatTab *const tab)
{
std::string str = config.getStringValue("testInfo");
outStringNormal(tab, str, str);
}
void CommandHandler::outStringNormal(ChatTab *const tab,
const std::string &str,
const std::string &def)
{
if (!player_node)
return;
if (!tab)
{
Net::getChatHandler()->talk(str);
return;
}
switch (tab->getType())
{
case ChatTab::TAB_PARTY:
{
Net::getPartyHandler()->chat(str);
break;
}
case ChatTab::TAB_GUILD:
{
if (!player_node)
return;
const Guild *const guild = player_node->getGuild();
if (guild)
{
if (guild->getServerGuild())
Net::getGuildHandler()->chat(guild->getId(), str);
else if (guildManager)
guildManager->chat(str);
}
break;
}
case ChatTab::TAB_WHISPER:
{
const WhisperTab *const whisper
= static_cast(tab);
tab->chatLog(player_node->getName(), str);
Net::getChatHandler()->privateMessage(whisper->getNick(), str);
break;
}
default:
Net::getChatHandler()->talk(def);
break;
}
}
void CommandHandler::handleSetDrop(const std::string &args,
ChatTab *const tab A_UNUSED)
{
if (player_node)
player_node->setQuickDropCounter(atoi(args.c_str()));
}
void CommandHandler::handleError(const std::string &args A_UNUSED,
ChatTab *const tab A_UNUSED)
{
int *ptr = nullptr;
logger->log("test %d", *ptr);
}
void CommandHandler::handleUrl(const std::string &args,
ChatTab *const tab)
{
if (tab)
{
std::string url = args;
if (!strStartWith(url, "http"))
url = "http://" + url;
std::string str = strprintf("[@@%s |%s@@]", url.c_str(), args.c_str());
outStringNormal(tab, str, str);
}
}
void CommandHandler::handleOpen(const std::string &args,
ChatTab *const tab A_UNUSED)
{
std::string url = args;
if (!strStartWith(url, "http"))
url = "http://" + url;
openBrowser(url);
}
#ifdef DEBUG_DUMP_LEAKS1
void showRes(std::string str, ResourceManager::Resources *res);
void showRes(std::string str, ResourceManager::Resources *res)
{
if (!res)
return;
if (debugChatTab)
debugChatTab->chatLog(str + toString(res->size()));
logger->log(str + toString(res->size()));
ResourceManager::ResourceIterator iter = res->begin();
ResourceManager::ResourceIterator iter_end = res->end();
while (iter != iter_end)
{
if (iter->second && iter->second->getRefCount())
{
std::string type = " ";
std::string isNew = "N";
if (iter->second->getDumped())
isNew = "O";
else
iter->second->setDumped(true);
if (dynamic_cast(iter->second))
type = "S";
else if (dynamic_cast(iter->second))
type = "I";
logger->log("Resource %s%s: %s (%d)", type.c_str(),
isNew.c_str(), iter->second->getIdPath().c_str(),
iter->second->getRefCount());
}
++ iter;
}
}
void CommandHandler::handleDump(const std::string &args,
ChatTab *const tab A_UNUSED)
{
if (!debugChatTab)
return;
ResourceManager *resman = ResourceManager::getInstance();
if (!args.empty())
{
ResourceManager::Resources *res = resman->getResources();
showRes(_("Resource images:"), res);
res = resman->getOrphanedResources();
showRes(_("Resource orphaned images:"), res);
}
else
{
ResourceManager::Resources *res = resman->getResources();
debugChatTab->chatLog(_("Resource images:") + toString(res->size()));
res = resman->getOrphanedResources();
debugChatTab->chatLog(_("Resource orphaned images:")
+ toString(res->size()));
}
}
#elif defined ENABLE_MEM_DEBUG
void CommandHandler::handleDump(const std::string &args A_UNUSED,
ChatTab *const tab A_UNUSED)
{
check_leaks();
}
#else
void CommandHandler::handleDump(const std::string &args A_UNUSED,
ChatTab *const tab A_UNUSED)
{
}
#endif
void CommandHandler::replaceVars(std::string &str)
{
if (!player_node || !actorSpriteManager)
return;
if (str.find("") != std::string::npos)
{
const Being *target = player_node->getTarget();
if (!target || target->getType() != ActorSprite::PLAYER)
{
target = actorSpriteManager->findNearestLivingBeing(
player_node, 20, ActorSprite::PLAYER);
}
if (target)
replaceAll(str, "", target->getName());
else
replaceAll(str, "", "");
}
if (str.find("") != std::string::npos)
{
const Being *target = player_node->getTarget();
if (!target || target->getType() != ActorSprite::MONSTER)
{
target = actorSpriteManager->findNearestLivingBeing(
player_node, 20, ActorSprite::MONSTER);
}
if (target)
replaceAll(str, "", target->getName());
else
replaceAll(str, "", "");
}
if (str.find("") != std::string::npos)
{
StringVect names;
std::string newStr = "";
actorSpriteManager->getPlayerNames(names, false);
for (StringVectCIter it = names.begin(), it_end = names.end();
it != it_end; ++ it)
{
if (*it != player_node->getName())
newStr += *it + ",";
}
if (newStr[newStr.size() - 1] == ',')
newStr = newStr.substr(0, newStr.size() - 1);
if (!newStr.empty())
replaceAll(str, "", newStr);
else
replaceAll(str, "", "");
}
if (str.find("") != std::string::npos)
{
StringVect names;
std::string newStr = "";
const Party *party = nullptr;
if (player_node->isInParty() && (party = player_node->getParty()))
{
party->getNames(names);
for (StringVectCIter it = names.begin(), it_end = names.end();
it != it_end; ++ it)
{
if (*it != player_node->getName())
newStr += *it + ",";
}
if (newStr[newStr.size() - 1] == ',')
newStr = newStr.substr(0, newStr.size() - 1);
if (!newStr.empty())
replaceAll(str, "", newStr);
else
replaceAll(str, "", "");
}
else
{
replaceAll(str, "", "");
}
}
}
void CommandHandler::handleDumpOGL(const std::string &args A_UNUSED,
ChatTab *const tab A_UNUSED)
{
#if defined USE_OPENGL
NormalOpenGLGraphics::dumpSettings();
#endif
}