/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "client.h" #include "main.h" #include "chatlog.h" #include "configuration.h" #include "emoteshortcut.h" #include "event.h" #include "game.h" #include "graphicsvertexes.h" #include "itemshortcut.h" #include "dropshortcut.h" #include "keyboardconfig.h" #ifdef USE_OPENGL #include "openglgraphics.h" #include "opengl1graphics.h" #endif #include "playerrelations.h" #include "sound.h" #include "statuseffect.h" #include "units.h" #include "gui/buydialog.h" #include "gui/buyselldialog.h" #include "gui/changeemaildialog.h" #include "gui/changepassworddialog.h" #include "gui/charselectdialog.h" #include "gui/connectiondialog.h" #include "gui/gui.h" #include "gui/login.h" #include "gui/okdialog.h" #include "gui/quitdialog.h" #include "gui/register.h" #include "gui/npcdialog.h" #include "gui/sell.h" #include "gui/sdlinput.h" #include "gui/serverdialog.h" #include "gui/setup.h" #include "gui/theme.h" #include "gui/unregisterdialog.h" #include "gui/updatewindow.h" #include "gui/userpalette.h" #include "gui/worldselectdialog.h" #include "gui/widgets/button.h" #include "gui/widgets/chattab.h" #include "gui/widgets/desktop.h" #include "net/charhandler.h" #include "net/gamehandler.h" #include "net/generalhandler.h" #include "net/logindata.h" #include "net/loginhandler.h" #include "net/net.h" #include "net/npchandler.h" #include "net/packetcounters.h" #include "net/worldinfo.h" #include "resources/colordb.h" #include "resources/emotedb.h" #include "resources/image.h" #include "resources/itemdb.h" #include "resources/mapdb.h" #include "resources/monsterdb.h" #include "resources/specialdb.h" #include "resources/npcdb.h" #include "resources/resourcemanager.h" #include "utils/gettext.h" #include "utils/mkdir.h" #include "utils/stringutils.h" #ifdef __APPLE__ #include <CoreFoundation/CFBundle.h> #endif #include <physfs.h> #include <SDL_image.h> #ifdef WIN32 #include <SDL_syswm.h> #include "utils/specialfolder.h" #else #include <cerrno> #endif #include <sys/stat.h> #include <cassert> #include <iostream> #include <fstream> #include "mumblemanager.h" /** * Tells the max tick value, * setting it back to zero (and start again). */ static const int MAX_TICK_VALUE = 10000; static const int defaultSfxVolume = 100; static const int defaultMusicVolume = 60; // TODO: Get rid fo these globals std::string errorMessage; ErrorListener errorListener; LoginData loginData; Configuration config; /**< XML file configuration reader */ Configuration serverConfig; /**< XML file server configuration reader */ Configuration branding; /**< XML branding information reader */ Configuration paths; /**< XML default paths information reader */ Logger *logger; /**< Log object */ ChatLogger *chatLogger; /**< Chat log object */ KeyboardConfig keyboard; UserPalette *userPalette; Graphics *graphics; Sound sound; Uint32 nextTick(Uint32 interval, void *param _UNUSED_); Uint32 nextSecond(Uint32 interval, void *param _UNUSED_); void ErrorListener::action(const gcn::ActionEvent &) { Client::setState(STATE_CHOOSE_SERVER); } volatile int tick_time; /**< Tick counter */ volatile int fps = 0; /**< Frames counted in the last second */ volatile int frame_count = 0; /**< Counts the frames during one second */ volatile int cur_time; volatile bool runCounters; bool isSafeMode = false; int serverVersion; int start_time; int textures_count = 0; /** * Advances game logic counter. * Called every 10 milliseconds by SDL_AddTimer() * @see MILLISECONDS_IN_A_TICK value */ Uint32 nextTick(Uint32 interval, void *param _UNUSED_) { tick_time++; if (tick_time == MAX_TICK_VALUE) tick_time = 0; return interval; } /** * Updates fps. * Called every seconds by SDL_AddTimer() */ Uint32 nextSecond(Uint32 interval, void *param _UNUSED_) { fps = frame_count; frame_count = 0; return interval; } /** * @return the elapsed time in milliseconds * between two tick values. */ int get_elapsed_time(int start_time) { if (start_time <= tick_time) { return (tick_time - start_time) * MILLISECONDS_IN_A_TICK; } else { return (tick_time + (MAX_TICK_VALUE - start_time)) * MILLISECONDS_IN_A_TICK; } } // This anonymous namespace hides whatever is inside from other modules. namespace { class AccountListener : public gcn::ActionListener { public: void action(const gcn::ActionEvent &) { Client::setState(STATE_CHAR_SELECT); } } accountListener; class LoginListener : public gcn::ActionListener { public: void action(const gcn::ActionEvent &) { Client::setState(STATE_LOGIN); } } loginListener; } // anonymous namespace Client *Client::mInstance = 0; Client::Client(const Options &options): mOptions(options), mServerConfigDir(""), mRootDir(""), mCurrentDialog(0), mQuitDialog(0), mDesktop(0), mSetupButton(0), mState(STATE_CHOOSE_SERVER), mOldState(STATE_START), mIcon(0), mLogicCounterId(0), mSecondsCounterId(0), mLimitFps(false), mConfigAutoSaved(false), mIsMinimized(false), mGuiAlpha(1.0f) { assert(!mInstance); mInstance = this; logger = new Logger; // Load branding information if (!options.brandingPath.empty()) branding.init(options.brandingPath); branding.setDefaultValues(getBrandingDefaults()); initRootDir(); initHomeDir(); // Configure logger if (!options.logFileName.empty()) logger->setLogFile(options.logFileName); else logger->setLogFile(mLocalDataDir + std::string("/manaplus.log")); initConfiguration(); logger->setDebugLog(config.getBoolValue("debugLog")); storeSafeParameters(); chatLogger = new ChatLogger; if (options.chatLogDir == "") chatLogger->setLogDir(mLocalDataDir + std::string("/logs/")); else chatLogger->setLogDir(options.chatLogDir); logger->setLogToStandardOut(config.getBoolValue("logToStandardOut")); // Log the mana version logger->log("ManaPlus %s", FULL_VERSION); logger->log("Start configPath: " + config.getConfigPath()); initScreenshotDir(); // Initialize SDL logger->log1("Initializing SDL..."); if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) < 0) { logger->error(strprintf("Could not initialize SDL: %s", SDL_GetError())); } atexit(SDL_Quit); initPacketLimiter(); SDL_EnableUNICODE(1); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); SDL_WM_SetCaption(branding.getValue("appName", "ManaPlus").c_str(), NULL); ResourceManager *resman = ResourceManager::getInstance(); if (!resman->setWriteDir(mLocalDataDir)) { logger->error(strprintf("%s couldn't be set as home directory! " "Exiting.", mLocalDataDir.c_str())); } #if defined USE_OPENGL Image::SDLSetEnableAlphaCache(config.getBoolValue("alphaCache") && !config.getIntValue("opengl")); Image::setEnableAlpha(config.getFloatValue("guialpha") != 1.0f || config.getIntValue("opengl")); #else Image::SDLSetEnableAlphaCache(config.getBoolValue("alphaCache")); Image::setEnableAlpha(config.getFloatValue("guialpha") != 1.0f); #endif #if defined __APPLE__ CFBundleRef mainBundle = CFBundleGetMainBundle(); CFURLRef resourcesURL = CFBundleCopyResourcesDirectoryURL(mainBundle); char path[PATH_MAX]; if (!CFURLGetFileSystemRepresentation(resourcesURL, TRUE, (UInt8 *)path, PATH_MAX)) { fprintf(stderr, "Can't find Resources directory\n"); } CFRelease(resourcesURL); //possible crash strncat(path, "/data", PATH_MAX - 1); resman->addToSearchPath(path, false); mPackageDir = path; #else resman->addToSearchPath(PKG_DATADIR "data", false); mPackageDir = PKG_DATADIR "data"; #endif resman->addToSearchPath("data", false); // Add branding/data to PhysFS search path if (!options.brandingPath.empty()) { std::string path = options.brandingPath; // Strip blah.mana from the path #ifdef WIN32 int loc1 = path.find_last_of('/'); int loc2 = path.find_last_of('\\'); int loc = static_cast<int>(std::max(loc1, loc2)); #else int loc = static_cast<int>(path.find_last_of('/')); #endif if (loc > 0) resman->addToSearchPath(path.substr(0, loc + 1) + "data", false); } // Add the main data directories to our PhysicsFS search path if (!options.dataPath.empty()) resman->addToSearchPath(options.dataPath, false); // Add the local data directory to PhysicsFS search path resman->addToSearchPath(mLocalDataDir, false); //resman->selectSkin(); std::string iconFile = branding.getValue("appIcon", "icons/manaplus"); #ifdef WIN32 iconFile += ".ico"; #else iconFile += ".png"; #endif iconFile = resman->getPath(iconFile); logger->log("Loading icon from file: %s", iconFile.c_str()); #ifdef WIN32 static SDL_SysWMinfo pInfo; SDL_GetWMInfo(&pInfo); // Attempt to load icon from .ico file HICON icon = (HICON) LoadImage(NULL, iconFile.c_str(), IMAGE_ICON, 64, 64, LR_LOADFROMFILE); // If it's failing, we load the default resource file. if (!icon) icon = LoadIcon(GetModuleHandle(NULL), "A"); if (icon) SetClassLong(pInfo.window, GCL_HICON, (LONG) icon); #else mIcon = IMG_Load(iconFile.c_str()); if (mIcon) { SDL_SetAlpha(mIcon, SDL_SRCALPHA, SDL_ALPHA_OPAQUE); SDL_WM_SetIcon(mIcon, NULL); } #endif #ifdef USE_OPENGL int useOpenGL = 0; if (!mOptions.noOpenGL) useOpenGL = config.getIntValue("opengl"); // Setup image loading for the right image format Image::setLoadAsOpenGL(useOpenGL); GraphicsVertexes::setLoadAsOpenGL(useOpenGL); // Create the graphics context switch(useOpenGL) { case 0: graphics = new Graphics; break; case 1: default: graphics = new OpenGLGraphics; break; case 2: graphics = new OpenGL1Graphics; break; }; #else // Create the graphics context graphics = new Graphics; #endif runCounters = config.getBoolValue("packetcounters"); const int width = config.getIntValue("screenwidth"); const int height = config.getIntValue("screenheight"); const int bpp = 0; const bool fullscreen = config.getBoolValue("screen"); const bool hwaccel = config.getBoolValue("hwaccel"); // Try to set the desired video mode if (!graphics->setVideoMode(width, height, bpp, fullscreen, hwaccel)) { logger->error(strprintf("Couldn't set %dx%dx%d video mode: %s", width, height, bpp, SDL_GetError())); } // Initialize for drawing graphics->_beginDraw(); Theme::selectSkin(); // Theme::prepareThemePath(); // Initialize the item and emote shortcuts. for (int f = 0; f < SHORTCUT_TABS; f ++) itemShortcut[f] = new ItemShortcut(f); emoteShortcut = new EmoteShortcut; // Initialize the drop shortcuts. dropShortcut = new DropShortcut; gui = new Gui(graphics); // Initialize sound engine try { if (config.getBoolValue("sound")) sound.init(); sound.setSfxVolume(config.getIntValue("sfxVolume")); sound.setMusicVolume(config.getIntValue("musicVolume")); } catch (const char *err) { mState = STATE_ERROR; errorMessage = err; logger->log("Warning: %s", err); } // Initialize keyboard keyboard.init(); // Initialise player relations player_relations.init(); userPalette = new UserPalette; setupWindow = new Setup; sound.playMusic(branding.getValue("loginMusic", "Magick - Real.ogg")); // Initialize default server mCurrentServer.hostname = options.serverName; mCurrentServer.port = options.serverPort; loginData.username = options.username; loginData.password = options.password; loginData.remember = serverConfig.getValue("remember", 0); loginData.registerLogin = false; if (mCurrentServer.hostname.empty()) { mCurrentServer.hostname = branding.getValue("defaultServer", "").c_str(); } if (mCurrentServer.port == 0) { mCurrentServer.port = static_cast<short>(branding.getValue( "defaultPort", DEFAULT_PORT)); mCurrentServer.type = ServerInfo::parseType( branding.getValue("defaultServerType", "tmwathena")); } if (chatLogger) chatLogger->setServerName(mCurrentServer.hostname); if (loginData.username.empty() && loginData.remember) loginData.username = serverConfig.getValue("username", ""); if (mState != STATE_ERROR) mState = STATE_CHOOSE_SERVER; // Initialize logic and seconds counters tick_time = 0; mLogicCounterId = SDL_AddTimer(MILLISECONDS_IN_A_TICK, nextTick, NULL); mSecondsCounterId = SDL_AddTimer(1000, nextSecond, NULL); const int fpsLimit = config.getIntValue("fpslimit"); mLimitFps = fpsLimit > 0; // Initialize frame limiting mFpsManager.framecount = 0; mFpsManager.rateticks = 0; mFpsManager.lastticks = 0; mFpsManager.rate = 0; SDL_initFramerate(&mFpsManager); logger->log("mFpsManager.framecount: " + toString(mFpsManager.framecount)); logger->log("mFpsManager.rateticks: " + toString(mFpsManager.rateticks)); logger->log("mFpsManager.lastticks: " + toString(mFpsManager.lastticks)); logger->log("mFpsManager.rate: " + toString(mFpsManager.rate)); setFramerate(fpsLimit); config.addListener("fpslimit", this); config.addListener("guialpha", this); setGuiAlpha(config.getFloatValue("guialpha")); optionChanged("fpslimit"); start_time = static_cast<int>(time(NULL)); // Initialize PlayerInfo PlayerInfo::init(); } Client::~Client() { logger->log1("Quitting1"); config.removeListener("fpslimit", this); config.removeListener("guialpha", this); SDL_RemoveTimer(mLogicCounterId); SDL_RemoveTimer(mSecondsCounterId); // Unload XML databases ColorDB::unload(); EmoteDB::unload(); ItemDB::unload(); MonsterDB::unload(); NPCDB::unload(); StatusEffect::unload(); // Before config.write() since it writes the shortcuts to the config for (int f = 0; f < SHORTCUT_TABS; f ++) { delete itemShortcut[f]; itemShortcut[f] = 0; } delete emoteShortcut; emoteShortcut = 0; delete dropShortcut; dropShortcut = 0; player_relations.store(); logger->log1("Quitting2"); delete gui; gui = 0; logger->log1("Quitting3"); delete graphics; graphics = 0; logger->log1("Quitting4"); // Shutdown libxml xmlCleanupParser(); logger->log1("Quitting5"); // Shutdown sound sound.close(); logger->log1("Quitting6"); ResourceManager::deleteInstance(); logger->log1("Quitting8"); SDL_FreeSurface(mIcon); logger->log1("Quitting9"); delete userPalette; userPalette = 0; logger->log1("Quitting10"); config.write(); serverConfig.write(); logger->log1("Quitting11"); delete chatLogger; chatLogger = 0; delete logger; logger = 0; mInstance = 0; } int Client::exec() { int lastTickTime = tick_time; if (!mumbleManager) mumbleManager = new MumbleManager(); Game *game = 0; SDL_Event event; while (mState != STATE_EXIT) { if (game) { // Let the game handle the events while it is active game->handleInput(); } else { // Handle SDL events while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: mState = STATE_EXIT; break; case SDL_KEYDOWN: default: break; } guiInput->pushInput(event); if (player_node && mumbleManager) { mumbleManager->setPos(player_node->getTileX(), player_node->getTileY(), player_node->getDirection()); } } } if (Net::getGeneralHandler()) Net::getGeneralHandler()->flushNetwork(); while (get_elapsed_time(lastTickTime) > 0) { gui->logic(); if (game) game->logic(); sound.logic(); ++lastTickTime; } // This is done because at some point tick_time will wrap. lastTickTime = tick_time; // Update the screen when application is active, delay otherwise. if (SDL_GetAppState() & SDL_APPACTIVE) { frame_count++; gui->draw(); graphics->updateScreen(); // logger->log("active"); } else { // logger->log("inactive"); SDL_Delay(10); } if (mLimitFps) SDL_framerateDelay(&mFpsManager); // TODO: Add connect timeouts if (mState == STATE_CONNECT_GAME && Net::getGameHandler()->isConnected()) { Net::getLoginHandler()->disconnect(); } else if (mState == STATE_CONNECT_SERVER && mOldState == STATE_CHOOSE_SERVER) { mServerName = mCurrentServer.hostname; initServerConfig(mCurrentServer.hostname); if (mOptions.username.empty()) loginData.username = serverConfig.getValue("username", ""); else loginData.username = mOptions.username; loginData.remember = serverConfig.getValue("remember", 0); Net::connectToServer(mCurrentServer); if (mumbleManager) mumbleManager->setServer(mCurrentServer.hostname); if (!mConfigAutoSaved) { mConfigAutoSaved = true; config.write(); } } else if (mState == STATE_CONNECT_SERVER && mOldState != STATE_CHOOSE_SERVER && Net::getLoginHandler()->isConnected()) { mState = STATE_LOGIN; } else if (mState == STATE_WORLD_SELECT && mOldState == STATE_UPDATE) { if (Net::getLoginHandler()->getWorlds().size() < 2) mState = STATE_LOGIN; } else if (mOldState == STATE_START || (mOldState == STATE_GAME && mState != STATE_GAME)) { gcn::Container *top = static_cast<gcn::Container*>(gui->getTop()); mDesktop = new Desktop; top->add(mDesktop); mSetupButton = new Button(_("Setup"), "Setup", this); mSetupButton->setPosition(top->getWidth() - mSetupButton->getWidth() - 3, 3); top->add(mSetupButton); int screenWidth = config.getIntValue("screenwidth"); int screenHeight = config.getIntValue("screenheight"); mDesktop->setSize(screenWidth, screenHeight); } if (mState == STATE_SWITCH_LOGIN && mOldState == STATE_GAME) Net::getGameHandler()->disconnect(); if (mState != mOldState) { { Mana::Event event(EVENT_STATECHANGE); event.setInt("oldState", mOldState); event.setInt("newState", mState); Mana::Event::trigger(CHANNEL_CLIENT, event); } if (mOldState == STATE_GAME) { delete game; game = 0; } mOldState = mState; // Get rid of the dialog of the previous state delete mCurrentDialog; mCurrentDialog = 0; // State has changed, while the quitDialog was active, it might // not be correct anymore if (mQuitDialog) { mQuitDialog->scheduleDelete(); mQuitDialog = 0; } switch (mState) { case STATE_CHOOSE_SERVER: logger->log1("State: CHOOSE SERVER"); // Allow changing this using a server choice dialog // We show the dialog box only if the command-line // options weren't set. if (mOptions.serverName.empty() && mOptions.serverPort == 0 && !branding.getValue("onlineServerList", "a").empty()) { // Don't allow an alpha opacity // lower than the default value Theme::instance()->setMinimumOpacity(0.8f); mCurrentDialog = new ServerDialog(&mCurrentServer, mConfigDir); } else { mState = STATE_CONNECT_SERVER; // Reset options so that cancelling or connect // timeout will show the server dialog. mOptions.serverName.clear(); mOptions.serverPort = 0; } break; case STATE_CONNECT_SERVER: logger->log1("State: CONNECT SERVER"); mCurrentDialog = new ConnectionDialog( _("Connecting to server"), STATE_SWITCH_SERVER); break; case STATE_LOGIN: logger->log1("State: LOGIN"); // Don't allow an alpha opacity // lower than the default value Theme::instance()->setMinimumOpacity(0.8f); loginData.updateType = serverConfig.getValue("updateType", 1); if (mOptions.username.empty() || mOptions.password.empty()) { mCurrentDialog = new LoginDialog(&loginData, mCurrentServer.hostname, &mOptions.updateHost); } else { mState = STATE_LOGIN_ATTEMPT; // Clear the password so that when login fails, the // dialog will show up next time. mOptions.password.clear(); } break; case STATE_LOGIN_ATTEMPT: logger->log1("State: LOGIN ATTEMPT"); accountLogin(&loginData); mCurrentDialog = new ConnectionDialog( _("Logging in"), STATE_SWITCH_SERVER); break; case STATE_WORLD_SELECT: logger->log1("State: WORLD SELECT"); { Worlds worlds = Net::getLoginHandler()->getWorlds(); if (worlds.empty()) { // Trust that the netcode knows what it's doing mState = STATE_UPDATE; } else if (worlds.size() == 1) { Net::getLoginHandler()->chooseServer(0); mState = STATE_UPDATE; } else { mCurrentDialog = new WorldSelectDialog(worlds); if (mOptions.chooseDefault) { static_cast<WorldSelectDialog*>(mCurrentDialog) ->action(gcn::ActionEvent(0, "ok")); } } } break; case STATE_WORLD_SELECT_ATTEMPT: logger->log1("State: WORLD SELECT ATTEMPT"); mCurrentDialog = new ConnectionDialog( _("Entering game world"), STATE_WORLD_SELECT); break; case STATE_UPDATE: // Determine which source to use for the update host if (!mOptions.updateHost.empty()) mUpdateHost = mOptions.updateHost; else mUpdateHost = loginData.updateHost; initUpdatesDir(); if (mOptions.skipUpdate) { mState = STATE_LOAD_DATA; } else if (loginData.updateType & LoginData::Upd_Skip) { UpdaterWindow::loadLocalUpdates(mLocalDataDir + "/" + mUpdatesDir); mState = STATE_LOAD_DATA; } else { logger->log1("State: UPDATE"); mCurrentDialog = new UpdaterWindow(mUpdateHost, mLocalDataDir + "/" + mUpdatesDir, mOptions.dataPath.empty(), loginData.updateType); } break; case STATE_LOAD_DATA: { logger->log1("State: LOAD DATA"); ResourceManager *resman = ResourceManager::getInstance(); // If another data path has been set, // we don't load any other files... if (mOptions.dataPath.empty()) { // Add customdata directory resman->searchAndAddArchives( "customdata/", "zip", false); } if (!mOptions.skipUpdate) { resman->searchAndAddArchives( mUpdatesDir + "/local/", "zip", false); resman->addToSearchPath(mLocalDataDir + "/" + mUpdatesDir + "/local/", false); } // Read default paths file 'data/paths.xml' paths.init("paths.xml", true); paths.setDefaultValues(getPathsDefaults()); Mana::Event event(EVENT_STATECHANGE); event.setInt("newState", STATE_LOAD_DATA); event.setInt("oldState", mOldState); Mana::Event::trigger(CHANNEL_CLIENT, event); // Load XML databases ColorDB::load(); MapDB::load(); ItemDB::load(); Being::load(); // Hairstyles MonsterDB::load(); SpecialDB::load(); NPCDB::load(); EmoteDB::load(); StatusEffect::load(); Units::loadUnits(); ActorSprite::load(); if (mDesktop) mDesktop->reloadWallpaper(); mState = STATE_GET_CHARACTERS; break; } case STATE_GET_CHARACTERS: logger->log1("State: GET CHARACTERS"); Net::getCharHandler()->requestCharacters(); mCurrentDialog = new ConnectionDialog( _("Requesting characters"), STATE_SWITCH_SERVER); break; case STATE_CHAR_SELECT: logger->log1("State: CHAR SELECT"); // Don't allow an alpha opacity // lower than the default value Theme::instance()->setMinimumOpacity(0.8f); mCurrentDialog = new CharSelectDialog(&loginData); if (!(static_cast<CharSelectDialog*>(mCurrentDialog)) ->selectByName(mOptions.character, CharSelectDialog::Choose)) { (static_cast<CharSelectDialog*>(mCurrentDialog)) ->selectByName( serverConfig.getValue("lastCharacter", ""), mOptions.chooseDefault ? CharSelectDialog::Choose : CharSelectDialog::Focus); } break; case STATE_CONNECT_GAME: logger->log1("State: CONNECT GAME"); Net::getGameHandler()->connect(); mCurrentDialog = new ConnectionDialog( _("Connecting to the game server"), Net::getNetworkType() == ServerInfo::TMWATHENA ? STATE_CHOOSE_SERVER : STATE_SWITCH_CHARACTER); break; case STATE_CHANGE_MAP: logger->log1("State: CHANGE_MAP"); Net::getGameHandler()->connect(); mCurrentDialog = new ConnectionDialog( _("Changing game servers"), STATE_SWITCH_CHARACTER); break; case STATE_GAME: if (player_node) { logger->log("Memorizing selected character %s", player_node->getName().c_str()); config.setValue("lastCharacter", player_node->getName()); if (mumbleManager) mumbleManager->setPlayer(player_node->getName()); } // Fade out logon-music here too to give the desired effect // of "flowing" into the game. sound.fadeOutMusic(1000); // Allow any alpha opacity Theme::instance()->setMinimumOpacity(-1.0f); delete mSetupButton; mSetupButton = 0; delete mDesktop; mDesktop = 0; mCurrentDialog = NULL; logger->log1("State: GAME"); game = new Game; break; case STATE_LOGIN_ERROR: logger->log1("State: LOGIN ERROR"); mCurrentDialog = new OkDialog(_("Error"), errorMessage); mCurrentDialog->addActionListener(&loginListener); mCurrentDialog = NULL; // OkDialog deletes itself break; case STATE_ACCOUNTCHANGE_ERROR: logger->log1("State: ACCOUNT CHANGE ERROR"); mCurrentDialog = new OkDialog(_("Error"), errorMessage); mCurrentDialog->addActionListener(&accountListener); mCurrentDialog = NULL; // OkDialog deletes itself break; case STATE_REGISTER_PREP: logger->log1("State: REGISTER_PREP"); Net::getLoginHandler()->getRegistrationDetails(); mCurrentDialog = new ConnectionDialog( _("Requesting registration details"), STATE_LOGIN); break; case STATE_REGISTER: logger->log1("State: REGISTER"); mCurrentDialog = new RegisterDialog(&loginData); break; case STATE_REGISTER_ATTEMPT: logger->log("Username is %s", loginData.username.c_str()); Net::getLoginHandler()->registerAccount(&loginData); break; case STATE_CHANGEPASSWORD: logger->log1("State: CHANGE PASSWORD"); mCurrentDialog = new ChangePasswordDialog(&loginData); break; case STATE_CHANGEPASSWORD_ATTEMPT: logger->log1("State: CHANGE PASSWORD ATTEMPT"); Net::getLoginHandler()->changePassword(loginData.username, loginData.password, loginData.newPassword); break; case STATE_CHANGEPASSWORD_SUCCESS: logger->log1("State: CHANGE PASSWORD SUCCESS"); mCurrentDialog = new OkDialog(_("Password Change"), _("Password changed successfully!")); mCurrentDialog->addActionListener(&accountListener); mCurrentDialog = NULL; // OkDialog deletes itself loginData.password = loginData.newPassword; loginData.newPassword = ""; break; case STATE_CHANGEEMAIL: logger->log1("State: CHANGE EMAIL"); mCurrentDialog = new ChangeEmailDialog(&loginData); break; case STATE_CHANGEEMAIL_ATTEMPT: logger->log1("State: CHANGE EMAIL ATTEMPT"); Net::getLoginHandler()->changeEmail(loginData.email); break; case STATE_CHANGEEMAIL_SUCCESS: logger->log1("State: CHANGE EMAIL SUCCESS"); mCurrentDialog = new OkDialog(_("Email Change"), _("Email changed successfully!")); mCurrentDialog->addActionListener(&accountListener); mCurrentDialog = NULL; // OkDialog deletes itself break; case STATE_UNREGISTER: logger->log1("State: UNREGISTER"); mCurrentDialog = new UnRegisterDialog(&loginData); break; case STATE_UNREGISTER_ATTEMPT: logger->log1("State: UNREGISTER ATTEMPT"); Net::getLoginHandler()->unregisterAccount( loginData.username, loginData.password); break; case STATE_UNREGISTER_SUCCESS: logger->log1("State: UNREGISTER SUCCESS"); Net::getLoginHandler()->disconnect(); mCurrentDialog = new OkDialog(_("Unregister Successful"), _("Farewell, come back any time...")); loginData.clear(); //The errorlistener sets the state to STATE_CHOOSE_SERVER mCurrentDialog->addActionListener(&errorListener); mCurrentDialog = NULL; // OkDialog deletes itself break; case STATE_SWITCH_SERVER: logger->log1("State: SWITCH SERVER"); Net::getLoginHandler()->disconnect(); Net::getGameHandler()->disconnect(); mState = STATE_CHOOSE_SERVER; break; case STATE_SWITCH_LOGIN: logger->log1("State: SWITCH LOGIN"); Net::getLoginHandler()->logout(); mState = STATE_LOGIN; break; case STATE_SWITCH_CHARACTER: logger->log1("State: SWITCH CHARACTER"); // Done with game Net::getGameHandler()->disconnect(); mState = STATE_GET_CHARACTERS; break; case STATE_LOGOUT_ATTEMPT: logger->log1("State: LOGOUT ATTEMPT"); // TODO break; case STATE_WAIT: logger->log1("State: WAIT"); break; case STATE_EXIT: logger->log1("State: EXIT"); Net::unload(); break; case STATE_FORCE_QUIT: logger->log1("State: FORCE QUIT"); if (Net::getGeneralHandler()) Net::getGeneralHandler()->unload(); mState = STATE_EXIT; break; case STATE_ERROR: logger->log1("State: ERROR"); logger->log("Error: %s\n", errorMessage.c_str()); if (chatWindow) chatWindow->saveState(); mCurrentDialog = new OkDialog(_("Error"), errorMessage); mCurrentDialog->addActionListener(&errorListener); mCurrentDialog = NULL; // OkDialog deletes itself Net::getGameHandler()->disconnect(); break; case STATE_AUTORECONNECT_SERVER: //++++++ break; case STATE_START: default: mState = STATE_FORCE_QUIT; break; } } } return 0; } void Client::optionChanged(const std::string &name) { if (name == "fpslimit") { const int fpsLimit = config.getIntValue("fpslimit"); mLimitFps = fpsLimit > 0; setFramerate(fpsLimit); } else if (name == "guialpha") { setGuiAlpha(config.getFloatValue("guialpha")); } } void Client::action(const gcn::ActionEvent &event) { Window *window = 0; if (event.getId() == "Setup") window = setupWindow; if (window) { window->setVisible(!window->isVisible()); if (window->isVisible()) window->requestMoveToTop(); } } void Client::initRootDir() { mRootDir = PHYSFS_getBaseDir(); std::string portableName = mRootDir + "portable.xml"; struct stat statbuf; if (!stat(portableName.c_str(), &statbuf) && S_ISREG(statbuf.st_mode)) { std::string dir; Configuration portable; portable.init(portableName); logger->log("Portable file: %s", portableName.c_str()); if (mOptions.localDataDir.empty()) { dir = portable.getValue("dataDir", ""); if (!dir.empty()) { mOptions.localDataDir = mRootDir + dir; logger->log("Portable data dir: %s", mOptions.localDataDir.c_str()); } } if (mOptions.configDir.empty()) { dir = portable.getValue("configDir", ""); if (!dir.empty()) { mOptions.configDir = mRootDir + dir; logger->log("Portable config dir: %s", mOptions.configDir.c_str()); } } if (mOptions.screenshotDir.empty()) { dir = portable.getValue("screenshotDir", ""); if (!dir.empty()) { mOptions.screenshotDir = mRootDir + dir; logger->log("Portable screenshot dir: %s", mOptions.screenshotDir.c_str()); } } } } /** * Initializes the home directory. On UNIX and FreeBSD, ~/.mana is used. On * Windows and other systems we use the current working directory. */ void Client::initHomeDir() { mLocalDataDir = mOptions.localDataDir; if (mLocalDataDir.empty()) { #ifdef __APPLE__ // Use Application Directory instead of .mana mLocalDataDir = std::string(PHYSFS_getUserDir()) + "/Library/Application Support/" + branding.getValue("appName", "Mana"); #elif defined __HAIKU__ mLocalDataDir = std::string(PHYSFS_getUserDir()) + "/config/data/Mana"; #elif defined WIN32 mLocalDataDir = getSpecialFolderLocation(CSIDL_LOCAL_APPDATA); if (mLocalDataDir.empty()) mLocalDataDir = std::string(PHYSFS_getUserDir()); mLocalDataDir += "/Mana"; #else mLocalDataDir = std::string(PHYSFS_getUserDir()) + ".local/share/mana"; #endif } if (mkdir_r(mLocalDataDir.c_str())) { logger->error(strprintf(_("%s doesn't exist and can't be created! " "Exiting."), mLocalDataDir.c_str())); } mConfigDir = mOptions.configDir; if (mConfigDir.empty()) { #ifdef __APPLE__ mConfigDir = mLocalDataDir + "/" + branding.getValue("appShort", "mana"); #elif defined __HAIKU__ mConfigDir = std::string(PHYSFS_getUserDir()) + "/config/settings/Mana" + branding.getValue("appName", "Mana"); #elif defined WIN32 mConfigDir = getSpecialFolderLocation(CSIDL_APPDATA); if (mConfigDir.empty()) mConfigDir = mLocalDataDir; else mConfigDir += "/mana/" + branding.getValue("appShort", "Mana"); #else mConfigDir = std::string(PHYSFS_getUserDir()) + "/.config/mana/" + branding.getValue("appShort", "mana"); #endif logger->log("Generating config dir: " + mConfigDir); } if (mkdir_r(mConfigDir.c_str())) { logger->error(strprintf(_("%s doesn't exist and can't be created! " "Exiting."), mConfigDir.c_str())); } struct stat statbuf; std::string newConfigFile = mConfigDir + "/config.xml"; if (stat(newConfigFile.c_str(), &statbuf)) { std::string oldConfigFile = std::string(PHYSFS_getUserDir()) + "/.mana/config.xml"; if (mRootDir.empty() && !stat(oldConfigFile.c_str(), &statbuf) && S_ISREG(statbuf.st_mode)) { std::ifstream oldConfig; std::ofstream newConfig; logger->log1("Copying old TMW settings."); oldConfig.open(oldConfigFile.c_str(), std::ios::binary); newConfig.open(newConfigFile.c_str(), std::ios::binary); if (!oldConfig.is_open() || !newConfig.is_open()) { logger->log1("Unable to copy old settings."); } else { newConfig << oldConfig.rdbuf(); newConfig.close(); oldConfig.close(); } } } } /** * Initializes the home directory. On UNIX and FreeBSD, ~/.mana is used. On * Windows and other systems we use the current working directory. */ void Client::initServerConfig(std::string serverName) { mServerConfigDir = mConfigDir + "/" + serverName; if (mkdir_r(mServerConfigDir.c_str())) { logger->error(strprintf(_("%s doesn't exist and can't be created! " "Exiting."), mServerConfigDir.c_str())); } FILE *configFile = 0; std::string configPath; configPath = mServerConfigDir + "/config.xml"; configFile = fopen(configPath.c_str(), "r"); if (!configFile) { configFile = fopen(configPath.c_str(), "wt"); logger->log("Creating new server config: " + configPath); } if (configFile) { fclose(configFile); serverConfig.init(configPath); logger->log("serverConfigPath: " + configPath); } initPacketLimiter(); initTradeFilter(); player_relations.init(); // Initialize the item and emote shortcuts. for (int f = 0; f < SHORTCUT_TABS; f ++) { delete itemShortcut[f]; itemShortcut[f] = new ItemShortcut(f); } delete emoteShortcut; emoteShortcut = new EmoteShortcut; // Initialize the drop shortcuts. delete dropShortcut; dropShortcut = new DropShortcut; } /** * Initialize configuration. */ void Client::initConfiguration() { // Fill configuration with defaults config.setValue("hwaccel", false); #if (defined __APPLE__) && defined USE_OPENGL config.setValue("opengl", 1); #elif (defined WIN32) && defined USE_OPENGL config.setValue("opengl", 2); #else config.setValue("opengl", 0); #endif config.setValue("screen", false); config.setValue("sound", true); config.setValue("guialpha", 0.8f); config.setValue("remember", true); config.setValue("sfxVolume", 100); config.setValue("musicVolume", 60); config.setValue("fpslimit", 60); std::string defaultUpdateHost = branding.getValue("defaultUpdateHost", ""); config.setValue("updatehost", defaultUpdateHost); config.setValue("customcursor", true); config.setValue("useScreenshotDirectorySuffix", true); config.setValue("ChatLogLength", 128); // Checking if the configuration file exists... otherwise create it with // default options. FILE *configFile = 0; std::string configPath; // bool oldConfig = false; // int emptySize = config.getSize(); configPath = mConfigDir + "/config.xml"; configFile = fopen(configPath.c_str(), "r"); // If we can't read it, it doesn't exist ! if (!configFile) { // We reopen the file in write mode and we create it configFile = fopen(configPath.c_str(), "wt"); logger->log1("Creating new config"); // oldConfig = false; } if (!configFile) { logger->log("Can't create %s. Using defaults.", configPath.c_str()); } else { fclose(configFile); config.init(configPath); config.setDefaultValues(getConfigDefaults()); logger->log("configPath: " + configPath); } } /** * Parse the update host and determine the updates directory * Then verify that the directory exists (creating if needed). */ void Client::initUpdatesDir() { std::stringstream updates; // If updatesHost is currently empty, fill it from config file if (mUpdateHost.empty()) mUpdateHost = config.getStringValue("updatehost"); // Don't go out of range int he next check if (mUpdateHost.length() < 2) return; // Remove any trailing slash at the end of the update host if (!mUpdateHost.empty() && mUpdateHost.at(mUpdateHost.size() - 1) == '/') mUpdateHost.resize(mUpdateHost.size() - 1); // Parse out any "http://" or "ftp://", and set the updates directory size_t pos; pos = mUpdateHost.find("://"); if (pos != mUpdateHost.npos) { if (pos + 3 < mUpdateHost.length() && !mUpdateHost.empty()) { updates << "updates/" << mUpdateHost.substr(pos + 3); mUpdatesDir = updates.str(); } else { logger->log("Error: Invalid update host: %s", mUpdateHost.c_str()); errorMessage = strprintf(_("Invalid update host: %s"), mUpdateHost.c_str()); mState = STATE_ERROR; } } else { logger->log1("Warning: no protocol was specified for the update host"); updates << "updates/" << mUpdateHost; mUpdatesDir = updates.str(); } ResourceManager *resman = ResourceManager::getInstance(); // Verify that the updates directory exists. Create if necessary. if (!resman->isDirectory("/" + mUpdatesDir)) { if (!resman->mkdir("/" + mUpdatesDir)) { #if defined WIN32 std::string newDir = mLocalDataDir + "\\" + mUpdatesDir; std::string::size_type loc = newDir.find("/", 0); while (loc != std::string::npos) { newDir.replace(loc, 1, "\\"); loc = newDir.find("/", loc); } if (!CreateDirectory(newDir.c_str(), 0) && GetLastError() != ERROR_ALREADY_EXISTS) { logger->log("Error: %s can't be made, but doesn't exist!", newDir.c_str()); errorMessage = _("Error creating updates directory!"); mState = STATE_ERROR; } #else logger->log("Error: %s/%s can't be made, but doesn't exist!", mLocalDataDir.c_str(), mUpdatesDir.c_str()); errorMessage = _("Error creating updates directory!"); mState = STATE_ERROR; #endif } } std::string updateLocal = "/" + mUpdatesDir + "/local"; std::string updateFix = "/" + mUpdatesDir + "/fix"; if (!resman->isDirectory(updateLocal)) resman->mkdir(updateLocal); if (!resman->isDirectory(updateFix)) resman->mkdir(updateFix); } void Client::initScreenshotDir() { if (!mOptions.screenshotDir.empty()) { mScreenshotDir = mOptions.screenshotDir; if (mkdir_r(mScreenshotDir.c_str())) { logger->log(strprintf( _("Error: %s doesn't exist and can't be created! " "Exiting."), mScreenshotDir.c_str())); } } else if (mScreenshotDir.empty()) { std::string configScreenshotDir = config.getStringValue("screenshotDirectory"); if (!configScreenshotDir.empty()) { mScreenshotDir = configScreenshotDir; } else { #ifdef WIN32 mScreenshotDir = getSpecialFolderLocation(CSIDL_MYPICTURES); if (mScreenshotDir.empty()) mScreenshotDir = getSpecialFolderLocation(CSIDL_DESKTOP); #else mScreenshotDir = std::string(PHYSFS_getUserDir()) + "Desktop"; #endif } //config.setValue("screenshotDirectory", mScreenshotDir); logger->log("screenshotDirectory: " + mScreenshotDir); if (config.getBoolValue("useScreenshotDirectorySuffix")) { std::string configScreenshotSuffix = branding.getValue("appShort", "Mana"); if (!configScreenshotSuffix.empty()) { mScreenshotDir += "/" + configScreenshotSuffix; // config.setValue("screenshotDirectorySuffix", // configScreenshotSuffix); } } } } void Client::accountLogin(LoginData *loginData) { logger->log("Username is %s", loginData->username.c_str()); // Send login infos if (loginData->registerLogin) Net::getLoginHandler()->registerAccount(loginData); else Net::getLoginHandler()->loginAccount(loginData); // Clear the password, avoids auto login when returning to login loginData->password = ""; // TODO This is not the best place to save the config, but at least better // than the login gui window if (loginData->remember) serverConfig.setValue("username", loginData->username); serverConfig.setValue("remember", loginData->remember); } bool Client::copyFile(std::string &configPath, std::string &oldConfigPath) { FILE *configFile = 0; configFile = fopen(oldConfigPath.c_str(), "r"); if (configFile != NULL) { fclose(configFile); std::ifstream ifs(oldConfigPath.c_str(), std::ios::binary); std::ofstream ofs(configPath.c_str(), std::ios::binary); ofs << ifs.rdbuf(); ifs.close(); ofs.close(); return true; } return false; } bool Client::createConfig(std::string &configPath) { std::string oldHomeDir; #ifdef __APPLE__ // Use Application Directory instead of .mana oldHomeDir = std::string(PHYSFS_getUserDir()) + "/Library/Application Support/" + branding.getValue("appName", "Mana"); #else oldHomeDir = std::string(PHYSFS_getUserDir()) + "/." + branding.getValue("appShort", "mana"); #endif oldHomeDir += "/config.xml"; logger->log("Restore config from: " + configPath); return copyFile(configPath, oldHomeDir); } void Client::storeSafeParameters() { bool tmpHwaccel; int tmpOpengl; int tmpFpslimit; int tmpAltFpslimit; bool tmpSound; int width; int height; std::string font; std::string boldFont; std::string particleFont; std::string helpFont; bool showBackground; bool enableMumble; isSafeMode = config.getBoolValue("safemode"); if (isSafeMode) logger->log1("Run in safe mode"); tmpHwaccel = config.getBoolValue("hwaccel"); #if defined USE_OPENGL tmpOpengl = config.getIntValue("opengl"); #else tmpOpengl = 0; #endif tmpFpslimit = config.getIntValue("fpslimit"); tmpAltFpslimit = config.getIntValue("altfpslimit"); tmpSound = config.getBoolValue("sound"); width = config.getIntValue("screenwidth"); height = config.getIntValue("screenheight"); font = config.getStringValue("font"); boldFont = config.getStringValue("boldFont"); particleFont = config.getStringValue("particleFont"); helpFont = config.getStringValue("helpFont"); showBackground = config.getBoolValue("showBackground"); enableMumble = config.getBoolValue("enableMumble"); config.setValue("hwaccel", false); config.setValue("opengl", 0); config.setValue("fpslimit", 0); config.setValue("altfpslimit", 0); config.setValue("sound", false); config.setValue("safemode", true); config.setValue("screenwidth", 640); config.setValue("screenheight", 480); config.setValue("font", "fonts/dejavusans.ttf"); config.setValue("boldFont", "fonts/dejavusans-bold.ttf"); config.setValue("particleFont", "fonts/dejavusans.ttf"); config.setValue("helpFont", "fonts/dejavusansmono.ttf"); config.setValue("showBackground", false); config.setValue("enableMumble", false); config.write(); if (mOptions.safeMode) { isSafeMode = true; return; } config.setValue("hwaccel", tmpHwaccel); config.setValue("opengl", tmpOpengl); config.setValue("fpslimit", tmpFpslimit); config.setValue("altfpslimit", tmpAltFpslimit); config.setValue("sound", tmpSound); config.setValue("safemode", false); config.setValue("screenwidth", width); config.setValue("screenheight", height); config.setValue("font", font); config.setValue("boldFont", boldFont); config.setValue("particleFont", particleFont); config.setValue("helpFont", helpFont); config.setValue("showBackground", showBackground); config.setValue("enableMumble", enableMumble); } void Client::initTradeFilter() { std::string tradeListName = Client::getServerConfigDirectory() + "/tradefilter.txt"; std::ofstream tradeFile; struct stat statbuf; if (stat(tradeListName.c_str(), &statbuf) || !S_ISREG(statbuf.st_mode)) { tradeFile.open(tradeListName.c_str(), std::ios::out); tradeFile << ": sell" << std::endl; tradeFile << ": buy" << std::endl; tradeFile << ": trade" << std::endl; tradeFile << "i sell" << std::endl; tradeFile << "i buy" << std::endl; tradeFile << "i trade" << std::endl; tradeFile << "i trading" << std::endl; tradeFile << "i am buy" << std::endl; tradeFile << "i am sell" << std::endl; tradeFile << "i am trade" << std::endl; tradeFile << "i am trading" << std::endl; tradeFile << "i'm buy" << std::endl; tradeFile << "i'm sell" << std::endl; tradeFile << "i'm trade" << std::endl; tradeFile << "i'm trading" << std::endl; tradeFile.close(); } } void Client::initPacketLimiter() { //here i setting packet limits. but current server is broken, // and this limits may not help. mPacketLimits[PACKET_CHAT].timeLimit = 10 + 5; mPacketLimits[PACKET_CHAT].lastTime = 0; mPacketLimits[PACKET_CHAT].cntLimit = 1; mPacketLimits[PACKET_CHAT].cnt = 0; //10 mPacketLimits[PACKET_PICKUP].timeLimit = 10 + 5; mPacketLimits[PACKET_PICKUP].lastTime = 0; mPacketLimits[PACKET_PICKUP].cntLimit = 1; mPacketLimits[PACKET_PICKUP].cnt = 0; //10 5 mPacketLimits[PACKET_DROP].timeLimit = 5; mPacketLimits[PACKET_DROP].lastTime = 0; mPacketLimits[PACKET_DROP].cntLimit = 1; mPacketLimits[PACKET_DROP].cnt = 0; //100 mPacketLimits[PACKET_NPC_NEXT].timeLimit = 0; mPacketLimits[PACKET_NPC_NEXT].lastTime = 0; mPacketLimits[PACKET_NPC_NEXT].cntLimit = 1; mPacketLimits[PACKET_NPC_NEXT].cnt = 0; mPacketLimits[PACKET_NPC_INPUT].timeLimit = 100; mPacketLimits[PACKET_NPC_INPUT].lastTime = 0; mPacketLimits[PACKET_NPC_INPUT].cntLimit = 1; mPacketLimits[PACKET_NPC_INPUT].cnt = 0; //50 mPacketLimits[PACKET_NPC_TALK].timeLimit = 60; mPacketLimits[PACKET_NPC_TALK].lastTime = 0; mPacketLimits[PACKET_NPC_TALK].cntLimit = 1; mPacketLimits[PACKET_NPC_TALK].cnt = 0; //10 mPacketLimits[PACKET_EMOTE].timeLimit = 10 + 5; mPacketLimits[PACKET_EMOTE].lastTime = 0; mPacketLimits[PACKET_EMOTE].cntLimit = 1; mPacketLimits[PACKET_EMOTE].cnt = 0; //100 mPacketLimits[PACKET_SIT].timeLimit = 100; mPacketLimits[PACKET_SIT].lastTime = 0; mPacketLimits[PACKET_SIT].cntLimit = 1; mPacketLimits[PACKET_SIT].cnt = 0; mPacketLimits[PACKET_DIRECTION].timeLimit = 50; mPacketLimits[PACKET_DIRECTION].lastTime = 0; mPacketLimits[PACKET_DIRECTION].cntLimit = 1; mPacketLimits[PACKET_DIRECTION].cnt = 0; //2+ mPacketLimits[PACKET_ATTACK].timeLimit = 2 + 10; mPacketLimits[PACKET_ATTACK].lastTime = 0; mPacketLimits[PACKET_ATTACK].cntLimit = 1; mPacketLimits[PACKET_ATTACK].cnt = 0; if (!mServerConfigDir.empty()) { std::string packetLimitsName = Client::getServerConfigDirectory() + "/packetlimiter.txt"; std::ifstream inPacketFile; struct stat statbuf; if (stat(packetLimitsName.c_str(), &statbuf) || !S_ISREG(statbuf.st_mode)) { // wtiting new file writePacketLimits(packetLimitsName); } else { // reading existent file inPacketFile.open(packetLimitsName.c_str(), std::ios::in); char line[101]; if (!inPacketFile.getline(line, 100)) return; int ver = atoi(line); for (int f = 0; f < PACKET_SIZE; f ++) { if (!inPacketFile.getline(line, 100)) break; if (!(ver == 1 && (f == PACKET_DROP || f == PACKET_NPC_NEXT))) mPacketLimits[f].timeLimit = atoi(line); } inPacketFile.close(); if (ver == 1) writePacketLimits(packetLimitsName); } } } void Client::writePacketLimits(std::string packetLimitsName) { std::ofstream outPacketFile; outPacketFile.open(packetLimitsName.c_str(), std::ios::out); outPacketFile << "2" << std::endl; for (int f = 0; f < PACKET_SIZE; f ++) { outPacketFile << toString(mPacketLimits[f].timeLimit) << std::endl; } outPacketFile.close(); } bool Client::checkPackets(int type) { if (type > PACKET_SIZE) return false; if (!serverConfig.getValueBool("enableBuggyServers", true)) return true; int timeLimit = instance()->mPacketLimits[type].timeLimit; if (!timeLimit) return true; int time = tick_time; int lastTime = instance()->mPacketLimits[type].lastTime; int cnt = instance()->mPacketLimits[type].cnt; int cntLimit = instance()->mPacketLimits[type].cntLimit; if (lastTime > tick_time) { // instance()->mPacketLimits[type].lastTime = time; // instance()->mPacketLimits[type].cnt = 0; return true; } else if (lastTime + timeLimit > time) { if (cnt >= cntLimit) { return false; } else { // instance()->mPacketLimits[type].cnt ++; return true; } } // instance()->mPacketLimits[type].lastTime = time; // instance()->mPacketLimits[type].cnt = 1; return true; } bool Client::limitPackets(int type) { if (type > PACKET_SIZE) return false; if (!serverConfig.getValueBool("enableBuggyServers", true)) return true; int timeLimit = instance()->mPacketLimits[type].timeLimit; if (!timeLimit) return true; int time = tick_time; int lastTime = instance()->mPacketLimits[type].lastTime; int cnt = instance()->mPacketLimits[type].cnt; int cntLimit = instance()->mPacketLimits[type].cntLimit; if (lastTime > tick_time) { instance()->mPacketLimits[type].lastTime = time; instance()->mPacketLimits[type].cnt = 0; return true; } else if (lastTime + timeLimit > time) { if (cnt >= cntLimit) { return false; } else { instance()->mPacketLimits[type].cnt ++; return true; } } instance()->mPacketLimits[type].lastTime = time; instance()->mPacketLimits[type].cnt = 1; return true; } const std::string Client::getServerConfigDirectory() { return instance()->mServerConfigDir; } void Client::setGuiAlpha(float n) { instance()->mGuiAlpha = n; } float Client::getGuiAlpha() { return instance()->mGuiAlpha; } void Client::setFramerate(int fpsLimit) { if (!fpsLimit || !instance()->mLimitFps) return; SDL_setFramerate(&instance()->mFpsManager, fpsLimit); } void Client::closeDialogs() { Net::getNpcHandler()->clearDialogs(); BuyDialog::closeAll(); BuySellDialog::closeAll(); NpcDialog::closeAll(); SellDialog::closeAll(); }