/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef BEING_LOCALPLAYER_H #define BEING_LOCALPLAYER_H #include "being/being.h" #include "enums/being/pickup.h" #include "enums/being/visiblename.h" #include "enums/simpletypes/allowsort.h" #include "enums/simpletypes/keep.h" #include "listeners/actorspritelistener.h" #include "listeners/attributelistener.h" #include "listeners/playerdeathlistener.h" #include "localconsts.h" class AwayListener; class ChatTab; class FloorItem; class Map; class OkDialog; /** * The local player character. */ class LocalPlayer final : public Being, public ActorSpriteListener, public AttributeListener, public PlayerDeathListener { public: /** * Constructor. */ LocalPlayer(const BeingId id, const BeingTypeId subType); A_DELETE_COPY(LocalPlayer) /** * Destructor. */ ~LocalPlayer() override final; void logic() override final; void slowLogic(); void setAction(const BeingActionT &action, const int attackId) override final; /** * Compute the next pathnode location when walking using keyboard. * used by nextTile(). */ Position getNextWalkPosition(const unsigned char dir) const A_WARN_UNUSED; /** * Adds a new tile to the path when walking. * @note Eathena * Also, when specified, it picks up an item at the end of a path * or attack target. */ void nextTile() override final; bool pickUp(FloorItem *const item); /** * Called when an ActorSprite has been destroyed. * @param actorSprite the ActorSprite being destroyed. */ void actorSpriteDestroyed(const ActorSprite &actorSprite) override final; /** * Gets the attack range. */ int getAttackRange() const A_WARN_UNUSED; int getAttackRange2() const A_WARN_UNUSED; void attack(Being *const target, const bool keep, const bool dontChangeEquipment); void attack2(Being *const target, const bool keep, const bool dontChangeEquipment); void setGroupId(const int id) override final; void stopAttack(const bool keepAttack); void untarget(); /** * Returns the current target of the player. Returns 0 if no being is * currently targeted. */ Being *getTarget() const A_WARN_UNUSED; /** * Sets the target being of the player. */ void setTarget(Being *const target); Being *setNewTarget(const ActorTypeT type, const AllowSort allowSort); /** * Sets a new destination for this being to walk to. */ void setDestination(const int x, const int y); /** * Sets a new direction to keep walking in. */ void setWalkingDir(const unsigned char dir); /** * Gets the walking direction */ unsigned char getWalkingDir() const noexcept2 A_WARN_UNUSED { return mWalkingDir; } /** * Sets going to being to attack */ void setGotoTarget(Being *const target); /** * Returns whether the target is in range to attack */ bool withinAttackRange(const Being *const target, const bool fixDistance, const int addRange) const A_WARN_UNUSED; /** * Stops the player dead in his tracks */ void stopWalking(const bool sendToServer); bool toggleSit() const; bool updateSit() const; static bool emote(const uint8_t emotion); /** * Shows item pickup notifications. */ void pickedUp(const ItemInfo &itemInfo, const int amount, const ItemColor color, const BeingId floorItemId, const PickupT fail); int getLevel() const override final A_WARN_UNUSED; /** Tells that the path has been set by mouse. */ void pathSetByMouse() { mPathSetByMouse = true; } /** Tells if the path has been set by mouse. */ bool isPathSetByMouse() const noexcept2 A_WARN_UNUSED { return mPathSetByMouse; } unsigned int getMoveState() const noexcept2 A_WARN_UNUSED { return mMoveState; } void setMoveState(const unsigned int n) noexcept2 { mMoveState = n; } std::string getPingTime() const A_WARN_UNUSED; void tryPingRequest(); #ifdef TMWA_SUPPORT void magicAttack() const; #endif // TMWA_SUPPORT void specialMove(const unsigned char direction); void moveByDirection(const unsigned char dir); bool pickUpItems(int pickUpType); void move(const int dX, const int dY); void moveToTarget(int dist); void moveToHome(); bool isReachable(Being *const being, const int maxCost) A_WARN_UNUSED; bool isReachable(const int x, const int y, const bool allowCollision) const A_WARN_UNUSED; void setHome(); void pingRequest(); void pingResponse(); void setAway(const std::string &message) const; static void setPseudoAway(const std::string &message); void setHalfAway(const bool n) { mInactive = n; } bool getHalfAway() const noexcept2 A_WARN_UNUSED { return mInactive; } void afkRespond(ChatTab *const tab, const std::string &nick); static void setAfkMessage(std::string message); bool navigateTo(const int x, const int y); void navigateClean(); void imitateEmote(const Being *const being, const unsigned char action) const; void imitateAction(const Being *const being, const BeingActionT &action); void imitateDirection(const Being *const being, const unsigned char dir); void imitateOutfit(const Being *const player, const int sprite) const; void followMoveTo(const Being *const being, const int x, const int y); void followMoveTo(const Being *const being, const int x1, const int y1, const int x2, const int y2); bool allowAction() A_WARN_UNUSED; void setRealPos(const int x, const int y); bool isServerBuggy() const noexcept2 A_WARN_UNUSED { return mIsServerBuggy; } void fixPos(); void setTileCoords(const int x, const int y) restrict2 override final; /** * Sets the map the being is on */ void setMap(Map *const map) override final; void addMessageToQueue(const std::string &message, const UserColorIdT color); /** * Called when a option (set with config.addListener()) is changed */ void optionChanged(const std::string &value) override final; void playerDeath() override final; /** * set a following player. */ void setFollow(const std::string &player); /** * set an imitation player. */ void setImitate(const std::string &player); /** * setting the next destination of the following, in case of warp */ void setNextDest(const int x, const int y); int getNextDestX() const noexcept2 A_WARN_UNUSED { return mNextDestX; } int getNextDestY() const noexcept2 A_WARN_UNUSED { return mNextDestY; } void respawn(); const FloorItem *getPickUpTarget() const noexcept2 A_WARN_UNUSED { return mPickUpTarget; } void unSetPickUpTarget() { mPickUpTarget = nullptr; } /** * Stop following a player. */ void cancelFollow(); /** * Get the playername followed by the current player. */ const std::string &getFollow() const noexcept2 A_WARN_UNUSED { return mPlayerFollowed; } /** * Get the playername imitated by the current player. */ const std::string &getImitate() const noexcept2 A_WARN_UNUSED { return mPlayerImitated; } /** * Tells the engine whether to check * if the Player Name is to be displayed. */ void setCheckNameSetting(const bool checked) { mUpdateName = checked; } /** * Gets if the engine has to check * if the Player Name is to be displayed. */ bool getCheckNameSetting() const noexcept2 A_WARN_UNUSED { return mUpdateName; } void fixAttackTarget(); void updateNavigateList(); int getPathLength(const Being *const being) const A_WARN_UNUSED; void targetMoved() const; void setLastHitFrom(const std::string &n) { mLastHitFrom = n; } void waitFor(const std::string &nick); void checkNewName(Being *const being); unsigned char getBlockWalkMask() const override final A_CONST A_WARN_UNUSED; void saveHomes(); void removeHome(); void stopAdvert(); void addXpMessage(const int64_t change); void addHomunXpMessage(const int change); void addJobMessage(const int64_t change); void addHpMessage(const int change); void addSpMessage(const int change); static bool checAttackPermissions(const Being *const target) A_WARN_UNUSED; void updateStatus() const; void setTestParticle(const std::string &fileName, const bool updateHash); int getLastAttackX() const override final { return mTarget != nullptr ? mTarget->mX : mLastAttackX; } int getLastAttackY() const override final { return mTarget != nullptr ? mTarget->mY : mLastAttackY; } void attributeChanged(const AttributesT id, const int64_t oldVal, const int64_t newVal) override final; void updateMusic() const; void setAfkTime(const int v) noexcept2 { mAfkTime = v; } void setAwayDialog(OkDialog *const dialog) { mAwayDialog = dialog; } AwayListener *getAwayListener() const noexcept2 A_WARN_UNUSED { return mAwayListener; } void setRename(const bool r) noexcept2 { mAllowRename = r; } bool getRename() const noexcept2 { return mAllowRename; } bool canMove() const; void freezeMoving(const int timeWaitTicks); void failMove(const int x, const int y); protected: void updateCoords() override final; void handleStatusEffect(const StatusEffect *const effect, const int32_t effectId, const Enable newStatus, const IsStart start) override final; void startWalking(const unsigned char dir); void changeEquipmentBeforeAttack(const Being *const target) const; #ifdef TMWA_SUPPORT static void tryMagic(const std::string &spell, const int baseMagic, const int schoolMagic, const int mana); #endif // TMWA_SUPPORT void loadHomes(); // move state. used if mMoveType == 2 unsigned int mMoveState; int mLastTargetX; int mLastTargetY; std::map mHomes; Being *mTarget; /** Follow system **/ std::string mPlayerFollowed; std::string mPlayerImitated; int mNextDestX; int mNextDestY; FloorItem *mPickUpTarget; int mLastAction; // Time stamp of the last action, -1 if none. STD_VECTOR mStatusEffectIcons; typedef std::pair MessagePair; /** Queued messages*/ std::list mMessages; int mMessageTime; AwayListener *mAwayListener; OkDialog *mAwayDialog; int mPingSendTick; time_t mPingTime; time_t mAfkTime; time_t mActivityTime; int mNavigateX; int mNavigateY; BeingId mNavigateId; int mCrossX; int mCrossY; int mOldX; int mOldY; int mOldTileX; int mOldTileY; Path mNavigatePath; std::string mLastHitFrom; std::string mWaitFor; time_t mAdvertTime; Particle *mTestParticle; std::string mTestParticleName; time_t mTestParticleTime; unsigned long mTestParticleHash; int mSyncPlayerMoveDistance; int mUnfreezeTime; unsigned char mWalkingDir; // The direction the player is walking in. /** Whether or not the name settings have changed */ bool mUpdateName; bool mBlockAdvert; bool mTargetDeadPlayers; Keep mServerAttack; VisibleName::Type mVisibleNames; bool mEnableAdvert; bool mTradebot; bool mTargetOnlyReachable; bool mIsServerBuggy; bool mSyncPlayerMove; bool mDrawPath; bool mAttackMoving; bool mAttackNext; bool mShowJobExp; bool mShowServerPos; bool mNextStep; // temporary disable crazy moves in moves bool mGoingToTarget; // Whether or not to continue to attack bool mKeepAttacking; // Tells if the path was set using mouse bool mPathSetByMouse; bool mWaitPing; bool mShowNavigePath; bool mAllowRename; bool mFreezed; }; extern LocalPlayer *localPlayer; #endif // BEING_LOCALPLAYER_H