/* * The ManaPlus Client * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "being/crazymoves.h" #include "configuration.h" #include "dropshortcut.h" #include "settings.h" #include "being/localplayer.h" #include "enums/net/packettypes.h" #include "gui/windows/outfitwindow.h" #include "net/packetlimiter.h" #include "net/pethandler.h" #include "net/playerhandler.h" #include "resources/db/emotedb.h" #include "resources/map/map.h" #include "utils/timer.h" #include "debug.h" CrazyMoves *crazyMoves = nullptr; CrazyMoves::CrazyMoves() : mMoveProgram(), mDisableCrazyMove(false) { } void CrazyMoves::crazyMove() { const bool oldDisableCrazyMove = mDisableCrazyMove; mDisableCrazyMove = true; switch (settings.crazyMoveType) { case 1: crazyMove1(); break; case 2: crazyMove2(); break; case 3: crazyMove3(); break; case 4: crazyMove4(); break; case 5: crazyMove5(); break; case 6: crazyMove6(); break; case 7: crazyMove7(); break; case 8: crazyMove8(); break; case 9: crazyMove9(); break; case 10: crazyMoveA(); break; default: break; } mDisableCrazyMove = oldDisableCrazyMove; } void CrazyMoves::crazyMove1() { if (localPlayer->getCurrentAction() == BeingAction::MOVE) return; // if (!PacketLimiter::limitPackets(PACKET_DIRECTION)) // return; switch (localPlayer->getDirection()) { case BeingDirection::UP: localPlayer->setWalkingDir(BeingDirection::UP); localPlayer->setDirection(BeingDirection::LEFT); playerHandler->setDirection(BeingDirection::LEFT); break; case BeingDirection::LEFT: localPlayer->setWalkingDir(BeingDirection::LEFT); localPlayer->setDirection(BeingDirection::DOWN); playerHandler->setDirection(BeingDirection::DOWN); break; case BeingDirection::DOWN: localPlayer->setWalkingDir(BeingDirection::DOWN); localPlayer->setDirection(BeingDirection::RIGHT); playerHandler->setDirection(BeingDirection::RIGHT); break; case BeingDirection::RIGHT: localPlayer->setWalkingDir(BeingDirection::RIGHT); localPlayer->setDirection(BeingDirection::UP); playerHandler->setDirection(BeingDirection::UP); break; default: break; } } void CrazyMoves::crazyMove2() { if (localPlayer->getCurrentAction() == BeingAction::MOVE) return; // if (!PacketLimiter::limitPackets(PACKET_DIRECTION)) // return; switch (localPlayer->getDirection()) { case BeingDirection::UP: localPlayer->setWalkingDir(BeingDirection::UP | BeingDirection::LEFT); localPlayer->setDirection(BeingDirection::RIGHT); playerHandler->setDirection( BeingDirection::DOWN | BeingDirection::RIGHT); break; case BeingDirection::RIGHT: localPlayer->setWalkingDir(BeingDirection::UP | BeingDirection::RIGHT); localPlayer->setDirection(BeingDirection::DOWN); playerHandler->setDirection( BeingDirection::DOWN | BeingDirection::LEFT); break; case BeingDirection::DOWN: localPlayer->setWalkingDir(BeingDirection::DOWN | BeingDirection::RIGHT); localPlayer->setDirection(BeingDirection::LEFT); playerHandler->setDirection( BeingDirection::UP | BeingDirection::LEFT); break; case BeingDirection::LEFT: localPlayer->setWalkingDir(BeingDirection::DOWN | BeingDirection::LEFT); localPlayer->setDirection(BeingDirection::UP); playerHandler->setDirection( BeingDirection::UP | BeingDirection::RIGHT); break; default: break; } } void CrazyMoves::crazyMove3() { if (localPlayer->getCurrentAction() == BeingAction::MOVE) return; switch (settings.crazyMoveState) { case 0: localPlayer->move(1, 1); settings.crazyMoveState = 1; break; case 1: localPlayer->move(1, -1); settings.crazyMoveState = 2; break; case 2: localPlayer->move(-1, -1); settings.crazyMoveState = 3; break; case 3: localPlayer->move(-1, 1); settings.crazyMoveState = 0; break; default: break; } // if (!PacketLimiter::limitPackets(PACKET_DIRECTION)) // return; localPlayer->setDirection(BeingDirection::DOWN); playerHandler->setDirection(BeingDirection::DOWN); } void CrazyMoves::crazyMove4() { if (localPlayer->getCurrentAction() == BeingAction::MOVE) return; switch (settings.crazyMoveState) { case 0: localPlayer->move(7, 0); settings.crazyMoveState = 1; break; case 1: localPlayer->move(-7, 0); settings.crazyMoveState = 0; break; default: break; } } void CrazyMoves::crazyMove5() { if (localPlayer->getCurrentAction() == BeingAction::MOVE) return; switch (settings.crazyMoveState) { case 0: localPlayer->move(0, 7); settings.crazyMoveState = 1; break; case 1: localPlayer->move(0, -7); settings.crazyMoveState = 0; break; default: break; } } void CrazyMoves::crazyMove6() { if (localPlayer->getCurrentAction() == BeingAction::MOVE) return; switch (settings.crazyMoveState) { case 0: localPlayer->move(3, 0); settings.crazyMoveState = 1; break; case 1: localPlayer->move(2, -2); settings.crazyMoveState = 2; break; case 2: localPlayer->move(0, -3); settings.crazyMoveState = 3; break; case 3: localPlayer->move(-2, -2); settings.crazyMoveState = 4; break; case 4: localPlayer->move(-3, 0); settings.crazyMoveState = 5; break; case 5: localPlayer->move(-2, 2); settings.crazyMoveState = 6; break; case 6: localPlayer->move(0, 3); settings.crazyMoveState = 7; break; case 7: localPlayer->move(2, 2); settings.crazyMoveState = 0; break; default: break; } } void CrazyMoves::crazyMove7() { if (localPlayer->getCurrentAction() == BeingAction::MOVE) return; switch (settings.crazyMoveState) { case 0: localPlayer->move(1, 1); settings.crazyMoveState = 1; break; case 1: localPlayer->move(-1, 1); settings.crazyMoveState = 2; break; case 2: localPlayer->move(-1, -1); settings.crazyMoveState = 3; break; case 3: localPlayer->move(1, -1); settings.crazyMoveState = 0; break; default: break; } } void CrazyMoves::crazyMove8() { if (localPlayer->getCurrentAction() == BeingAction::MOVE) return; const Map *const map = localPlayer->getMap(); if (!map) return; const int x = localPlayer->getTileX(); const int y = localPlayer->getTileY(); int idx = 0; const int dist = 1; // look // up, ri,do,le static const int movesX[][4] = { {-1, 0, 1, 0}, // move left { 0, 1, 0, -1}, // move up { 1, 0, -1, 0}, // move right { 0, -1, 0, 1} // move down }; // look // up, ri,do,le static const int movesY[][4] = { { 0, -1, 0, 1}, // move left {-1, 0, 1, 0}, // move up { 0, 1, 0, -1}, // move right { 1, 0, -1, 0} // move down }; switch (localPlayer->getDirection()) { case BeingDirection::UP: idx = 0; break; case BeingDirection::RIGHT: idx = 1; break; case BeingDirection::DOWN: idx = 2; break; case BeingDirection::LEFT: idx = 3; break; default: break; } int mult = 1; const unsigned char blockWalkMask = localPlayer->getBlockWalkMask(); if (map->getWalk(x + movesX[idx][0], y + movesY[idx][0], blockWalkMask)) { while (map->getWalk(x + movesX[idx][0] * mult, y + movesY[idx][0] * mult, blockWalkMask) && mult <= dist) { mult ++; } localPlayer->move(movesX[idx][0] * (mult - 1), movesY[idx][0] * (mult - 1)); } else if (map->getWalk(x + movesX[idx][1], y + movesY[idx][1], blockWalkMask)) { while (map->getWalk(x + movesX[idx][1] * mult, y + movesY[idx][1] * mult, blockWalkMask) && mult <= dist) { mult ++; } localPlayer->move(movesX[idx][1] * (mult - 1), movesY[idx][1] * (mult - 1)); } else if (map->getWalk(x + movesX[idx][2], y + movesY[idx][2], blockWalkMask)) { while (map->getWalk(x + movesX[idx][2] * mult, y + movesY[idx][2] * mult, blockWalkMask) && mult <= dist) { mult ++; } localPlayer->move(movesX[idx][2] * (mult - 1), movesY[idx][2] * (mult - 1)); } else if (map->getWalk(x + movesX[idx][3], y + movesY[idx][3], blockWalkMask)) { while (map->getWalk(x + movesX[idx][3] * mult, y + movesY[idx][3] * mult, blockWalkMask) && mult <= dist) { mult ++; } localPlayer->move(movesX[idx][3] * (mult - 1), movesY[idx][3] * (mult - 1)); } } void CrazyMoves::crazyMove9() { int dx = 0; int dy = 0; if (localPlayer->getCurrentAction() == BeingAction::MOVE) return; switch (settings.crazyMoveState) { case 0: switch (localPlayer->getDirection()) { case BeingDirection::UP : dy = -1; break; case BeingDirection::DOWN : dy = 1; break; case BeingDirection::LEFT : dx = -1; break; case BeingDirection::RIGHT: dx = 1; break; default: break; } localPlayer->move(dx, dy); settings.crazyMoveState = 1; break; case 1: settings.crazyMoveState = 2; if (!localPlayer->allowAction()) return; playerHandler->changeAction(BeingAction::SIT); break; case 2: settings.crazyMoveState = 3; break; case 3: settings.crazyMoveState = 0; break; default: break; } } void CrazyMoves::crazyMoveAm() { settings.crazyMoveState ++; if (settings.crazyMoveState < mMoveProgram.length()) { int dx = 0; int dy = 0; signed char param = mMoveProgram[settings.crazyMoveState++]; if (param == '?') { const char cmd[] = {'l', 'r', 'u', 'd', 'L', 'R', 'U', 'D'}; srand(tick_time); param = cmd[rand() % 8]; } switch (param) { case 'd': localPlayer->move(0, 1); break; case 'u': localPlayer->move(0, -1); break; case 'l': localPlayer->move(-1, 0); break; case 'r': localPlayer->move(1, 0); break; case 'D': localPlayer->move(1, 1); break; case 'U': localPlayer->move(-1, -1); break; case 'L': localPlayer->move(-1, 1); break; case 'R': localPlayer->move(1, -1); break; case 'f': { const uint8_t dir = localPlayer->getDirection(); if (dir & BeingDirection::UP) dy = -1; else if (dir & BeingDirection::DOWN) dy = 1; if (dir & BeingDirection::LEFT) dx = -1; else if (dir & BeingDirection::RIGHT) dx = 1; localPlayer->move(dx, dy); break; } case 'b': { const uint8_t dir = localPlayer->getDirection(); if (dir & BeingDirection::UP) dy = 1; else if (dir & BeingDirection::DOWN) dy = -1; if (dir & BeingDirection::LEFT) dx = 1; else if (dir & BeingDirection::RIGHT) dx = -1; localPlayer->move(dx, dy); break; } default: break; } } } void CrazyMoves::crazyMoveAd() { settings.crazyMoveState ++; if (settings.crazyMoveState < mMoveProgram.length()) { signed char param = mMoveProgram[settings.crazyMoveState++]; if (param == '?') { const char cmd[] = {'l', 'r', 'u', 'd'}; srand(tick_time); param = cmd[rand() % 4]; } switch (param) { case 'd': // if (PacketLimiter::limitPackets(PACKET_DIRECTION)) { localPlayer->setDirection(BeingDirection::DOWN); playerHandler->setDirection( BeingDirection::DOWN); } break; case 'u': // if (PacketLimiter::limitPackets(PACKET_DIRECTION)) { localPlayer->setDirection(BeingDirection::UP); playerHandler->setDirection( BeingDirection::UP); } break; case 'l': // if (PacketLimiter::limitPackets(PACKET_DIRECTION)) { localPlayer->setDirection(BeingDirection::LEFT); playerHandler->setDirection( BeingDirection::LEFT); } break; case 'r': // if (PacketLimiter::limitPackets(PACKET_DIRECTION)) { localPlayer->setDirection(BeingDirection::RIGHT); playerHandler->setDirection( BeingDirection::RIGHT); } break; case 'L': // if (PacketLimiter::limitPackets(PACKET_DIRECTION)) { uint8_t dir = 0; switch (localPlayer->getDirection()) { case BeingDirection::UP: dir = BeingDirection::LEFT; break; case BeingDirection::DOWN: dir = BeingDirection::RIGHT; break; case BeingDirection::LEFT: dir = BeingDirection::DOWN; break; case BeingDirection::RIGHT: dir = BeingDirection::UP; break; default: break; } localPlayer->setDirection(dir); playerHandler->setDirection(dir); } break; case 'R': // if (PacketLimiter::limitPackets(PACKET_DIRECTION)) { uint8_t dir = 0; switch (localPlayer->getDirection()) { case BeingDirection::UP: dir = BeingDirection::RIGHT; break; case BeingDirection::DOWN: dir = BeingDirection::LEFT; break; case BeingDirection::LEFT: dir = BeingDirection::UP; break; case BeingDirection::RIGHT: dir = BeingDirection::DOWN; break; default: break; } localPlayer->setDirection(dir); playerHandler->setDirection(dir); } break; case 'b': // if (PacketLimiter::limitPackets(PACKET_DIRECTION)) { uint8_t dir = 0; switch (localPlayer->getDirection()) { case BeingDirection::UP: dir = BeingDirection::DOWN; break; case BeingDirection::DOWN: dir = BeingDirection::UP; break; case BeingDirection::LEFT: dir = BeingDirection::RIGHT; break; case BeingDirection::RIGHT: dir = BeingDirection::LEFT; break; default: break; } localPlayer->setDirection(dir); playerHandler->setDirection(dir); } break; case '0': dropShortcut->dropFirst(); break; case 'a': dropShortcut->dropItems(); break; default: break; } } } void CrazyMoves::crazyMoveAs() { settings.crazyMoveState ++; if (localPlayer->toggleSit()) settings.crazyMoveState ++; } void CrazyMoves::crazyMoveAo() { settings.crazyMoveState ++; if (settings.crazyMoveState < mMoveProgram.length()) { // wear next outfit if (mMoveProgram[settings.crazyMoveState] == 'n') { settings.crazyMoveState ++; outfitWindow->wearNextOutfit(); } // wear previous outfit else if (mMoveProgram[settings.crazyMoveState] == 'p') { settings.crazyMoveState ++; outfitWindow->wearPreviousOutfit(); } } } void CrazyMoves::crazyMoveAe() { settings.crazyMoveState ++; const signed char emo = mMoveProgram[settings.crazyMoveState]; unsigned char emoteId = 0; if (emo == '?') { srand(tick_time); emoteId = static_cast<unsigned char>( 1 + (rand() % EmoteDB::size())); } else { if (emo >= '0' && emo <= '9') emoteId = static_cast<unsigned char>(emo - '0' + 1); else if (emo >= 'a' && emo <= 'z') emoteId = static_cast<unsigned char>(emo - 'a' + 11); else if (emo >= 'A' && emo <= 'Z') emoteId = static_cast<unsigned char>(emo - 'A' + 37); } if (mMoveProgram[settings.crazyMoveState - 1] == 'e') localPlayer->emote(emoteId); else if (PacketLimiter::limitPackets(PACKET_CHAT)) petHandler->emote(emoteId, 0); settings.crazyMoveState ++; } void CrazyMoves::crazyMoveA() { mMoveProgram = config.getStringValue("crazyMoveProgram"); if (localPlayer->getCurrentAction() == BeingAction::MOVE) return; if (mMoveProgram.empty()) return; if (settings.crazyMoveState >= mMoveProgram.length()) settings.crazyMoveState = 0; // move command if (mMoveProgram[settings.crazyMoveState] == 'm') { crazyMoveAm(); } // direction command else if (mMoveProgram[settings.crazyMoveState] == 'd') { crazyMoveAd(); } // sit command else if (mMoveProgram[settings.crazyMoveState] == 's') { crazyMoveAs(); } // wear outfits else if (mMoveProgram[settings.crazyMoveState] == 'o') { crazyMoveAo(); } // pause else if (mMoveProgram[settings.crazyMoveState] == 'w') { settings.crazyMoveState ++; } // pick up else if (mMoveProgram[settings.crazyMoveState] == 'p') { settings.crazyMoveState ++; localPlayer->pickUpItems(); } // emote else if (mMoveProgram[settings.crazyMoveState] == 'e' || mMoveProgram[settings.crazyMoveState] == 'E') { crazyMoveAe(); } else { settings.crazyMoveState ++; } if (settings.crazyMoveState >= mMoveProgram.length()) settings.crazyMoveState = 0; }