/* * The ManaPlus Client * Copyright (C) 2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef BEING_ACTOR_H #define BEING_ACTOR_H #include "utils/cast.h" #include "resources/vector.h" #include #include "localconsts.h" class Actor; class Graphics; class Map; typedef std::list Actors; typedef Actors::const_iterator ActorsCIter; class Actor notfinal { public: A_DELETE_COPY(Actor) virtual ~Actor(); /** * Draws the Actor to the given graphics context. * * Note: this function could be simplified if the graphics context * would support setting a translation offset. It already does this * partly with the clipping rectangle support. */ virtual void draw(Graphics *const graphics, const int offsetX, const int offsetY) const A_NONNULL(2) = 0; /** * Returns the horizontal size of the actors graphical representation * in pixels or 0 when it is undefined. */ virtual int getWidth() const A_WARN_UNUSED { return 0; } /** * Returns the vertical size of the actors graphical representation * in pixels or 0 when it is undefined. */ virtual int getHeight() const A_WARN_UNUSED { return 0; } /** * Returns the pixel position of this actor. */ const Vector &getPixelPositionF() const noexcept2 A_WARN_UNUSED { return mPos; } /** * Sets the pixel position of this actor. */ virtual void setPixelPositionF(const Vector &restrict pos) restrict2; /** * Returns the pixels X coordinate of the actor. */ int getPixelX() const noexcept2 A_WARN_UNUSED { return CAST_S32(mPos.x); } /** * Returns the pixel Y coordinate of the actor. */ virtual int getPixelY() const A_WARN_UNUSED { return CAST_S32(mPos.y); } /** * Returns the pixel Y coordinate of the actor for sorting only. */ virtual int getSortPixelY() const A_WARN_UNUSED { return CAST_S32(mPos.y) - mYDiff; } /** * Returns the x coordinate in tiles of the actor. */ virtual int getTileX() const A_WARN_UNUSED; /** * Returns the y coordinate in tiles of the actor. */ virtual int getTileY() const A_WARN_UNUSED; /** * Returns the number of Image layers used to draw the actor. */ virtual int getNumberOfLayers() const A_WARN_UNUSED { return 0; } /** * Returns the current alpha value used to draw the actor. */ virtual float getAlpha() const A_WARN_UNUSED = 0; /** * Sets the alpha value used to draw the actor. */ virtual void setAlpha(float alpha) = 0; virtual void setMap(Map *const map); const Map* getMap() const noexcept2 A_WARN_UNUSED { return mMap; } int mPixelX; int mPixelY; protected: Actor(); Map *mMap; Vector mPos; /**< Position in pixels relative to map. */ int mYDiff; private: Actors::iterator mMapActor; }; #endif // BEING_ACTOR_H