/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "actormanager.h"
#include "client.h"
#include "configuration.h"
#include "main.h"
#include "being/attributes.h"
#include "being/localplayer.h"
#include "being/playerinfo.h"
#include "being/playerrelations.h"
#include "gui/viewport.h"
#include "gui/widgets/tabs/chattab.h"
#include "gui/windows/equipmentwindow.h"
#include "gui/windows/socialwindow.h"
#include "input/inputmanager.h"
#include "utils/checkutils.h"
#include "utils/gettext.h"
#include "net/net.h"
#include "net/playerhandler.h"
#include
#include
#include "debug.h"
#define for_actors for (ActorSpritesConstIterator it = mActors.begin(), \
it_end = mActors.end() ; it != it_end; ++it)
#define for_actorsm for (ActorSpritesIterator it = mActors.begin(), \
it_end = mActors.end() ; it != it_end; ++it)
class FindBeingFunctor final
{
public:
bool operator() (const ActorSprite *const actor) const
{
if (!actor || actor->getType() == ActorType::FLOOR_ITEM
|| actor->getType() == ActorType::PORTAL)
{
return false;
}
const Being *const b = static_cast(actor);
const unsigned other_y = y + ((b->getType()
== ActorType::NPC) ? 1 : 0);
const Vector &pos = b->getPosition();
return (static_cast(pos.x) / mapTileSize == x &&
(static_cast(pos.y) / mapTileSize == y
|| static_cast(pos.y) / mapTileSize == other_y) &&
b->isAlive() && (type == ActorType::UNKNOWN
|| b->getType() == type));
}
uint16_t x, y;
ActorType::Type type;
} beingActorFinder;
class FindBeingEqualFunctor final
{
public:
bool operator() (const Being *const being) const
{
if (!being || !findBeing)
return false;
return being->getId() == findBeing->getId();
}
Being *findBeing;
} beingEqualActorFinder;
class SortBeingFunctor final
{
public:
bool operator() (const Being *const being1,
const Being *const being2) const
{
if (!being1 || !being2)
return false;
if (priorityBeings)
{
int w1 = defaultPriorityIndex;
int w2 = defaultPriorityIndex;
const std::map::const_iterator it1
= priorityBeings->find(being1->getName());
const std::map::const_iterator it2
= priorityBeings->find(being2->getName());
if (it1 != priorityBeings->end())
w1 = (*it1).second;
if (it2 != priorityBeings->end())
w2 = (*it2).second;
if (w1 != w2)
return w1 < w2;
}
if (being1->getDistance() != being2->getDistance())
{
if (specialDistance && being1->getDistance() <= 2
&& being2->getDistance() <= attackRange
&& being2->getDistance() > 2)
{
return false;
}
else if (specialDistance && being2->getDistance() <= 2
&& being1->getDistance() <= attackRange
&& being1->getDistance() > 2)
{
return true;
}
return being1->getDistance() < being2->getDistance();
}
const int d1 = abs(being1->getTileX() - x)
+ abs(being1->getTileY() - y);
const int d2 = abs(being2->getTileX() - x)
+ abs(being2->getTileY() - y);
if (d1 != d2)
return d1 < d2;
if (attackBeings)
{
int w1 = defaultAttackIndex;
int w2 = defaultAttackIndex;
const std::map::const_iterator it1
= attackBeings->find(being1->getName());
const std::map::const_iterator it2
= attackBeings->find(being2->getName());
if (it1 != attackBeings->end())
w1 = (*it1).second;
if (it2 != attackBeings->end())
w2 = (*it2).second;
if (w1 != w2)
return w1 < w2;
}
return (being1->getName() < being2->getName());
}
std::map *attackBeings;
std::map *priorityBeings;
int x;
int y;
int defaultAttackIndex;
int defaultPriorityIndex;
int attackRange;
bool specialDistance;
} beingActorSorter;
ActorManager::ActorManager() :
mActors(),
mDeleteActors(),
mBlockedBeings(),
mMap(nullptr),
mSpellHeal1(serverConfig.getValue("spellHeal1", "#lum")),
mSpellHeal2(serverConfig.getValue("spellHeal2", "#inma")),
mSpellItenplz(serverConfig.getValue("spellItenplz", "#itenplz")),
mTargetDeadPlayers(config.getBoolValue("targetDeadPlayers")),
mTargetOnlyReachable(config.getBoolValue("targetOnlyReachable")),
mCyclePlayers(config.getBoolValue("cyclePlayers")),
mCycleMonsters(config.getBoolValue("cycleMonsters")),
mCycleNPC(config.getBoolValue("cycleNPC")),
mExtMouseTargeting(config.getBoolValue("extMouseTargeting"))
{
config.addListener("targetDeadPlayers", this);
config.addListener("targetOnlyReachable", this);
config.addListener("cyclePlayers", this);
config.addListener("cycleMonsters", this);
config.addListener("cycleNPC", this);
config.addListener("extMouseTargeting", this);
loadAttackList();
}
ActorManager::~ActorManager()
{
config.removeListeners(this);
CHECKLISTENERS
storeAttackList();
clear();
}
void ActorManager::setMap(Map *const map)
{
mMap = map;
if (player_node)
player_node->setMap(map);
}
void ActorManager::setPlayer(LocalPlayer *const player)
{
player_node = player;
mActors.insert(player);
if (socialWindow)
socialWindow->updateAttackFilter();
if (socialWindow)
socialWindow->updatePickupFilter();
}
Being *ActorManager::createBeing(const int id,
const ActorType::Type type,
const uint16_t subtype)
{
Being *const being = new Being(id, type, subtype, mMap);
mActors.insert(being);
return being;
}
FloorItem *ActorManager::createItem(const int id, const int itemId,
const int x, const int y,
const int amount,
const unsigned char color,
const int subX, const int subY)
{
FloorItem *const floorItem = new FloorItem(id, itemId,
x, y, amount, color);
floorItem->postInit(mMap, subX, subY);
if (!checkForPickup(floorItem))
floorItem->disableHightlight();
mActors.insert(floorItem);
return floorItem;
}
void ActorManager::destroy(ActorSprite *const actor)
{
if (!actor || actor == player_node)
return;
mDeleteActors.insert(actor);
}
void ActorManager::erase(ActorSprite *const actor)
{
if (!actor || actor == player_node)
return;
mActors.erase(actor);
}
void ActorManager::undelete(const ActorSprite *const actor)
{
if (!actor || actor == player_node)
return;
FOR_EACH (ActorSpritesConstIterator, it, mDeleteActors)
{
if (*it == actor)
{
mDeleteActors.erase(*it);
return;
}
}
}
Being *ActorManager::findBeing(const int id) const
{
for_actors
{
ActorSprite *const actor = *it;
if (actor->getId() == id &&
actor->getType() != ActorType::FLOOR_ITEM)
{
return static_cast(actor);
}
}
return nullptr;
}
Being *ActorManager::findBeing(const int x, const int y,
const ActorType::Type type) const
{
beingActorFinder.x = static_cast(x);
beingActorFinder.y = static_cast(y);
beingActorFinder.type = type;
const ActorSpritesConstIterator it = std::find_if(
mActors.begin(), mActors.end(), beingActorFinder);
return (it == mActors.end()) ? nullptr : static_cast(*it);
}
Being *ActorManager::findBeingByPixel(const int x, const int y,
const bool allPlayers) const
{
if (!mMap)
return nullptr;
const bool targetDead = mTargetDeadPlayers;
const bool modActive = inputManager.isActionActive(Input::KEY_STOP_ATTACK);
if (mExtMouseTargeting)
{
Being *tempBeing = nullptr;
bool noBeing(false);
for_actorsm
{
if (!*it)
continue;
if ((*it)->getType() == ActorType::PORTAL)
continue;
if ((*it)->getType() == ActorType::FLOOR_ITEM)
{
if (!noBeing)
{
const FloorItem *const floor
= static_cast(*it);
if ((floor->getPixelX() - mapTileSize <= x) &&
(floor->getPixelX() + mapTileSize > x) &&
(floor->getPixelY() - mapTileSize * 2 <= y) &&
(floor->getPixelY() + mapTileSize / 2 > y))
{
noBeing = true;
}
}
continue;
}
Being *const being = static_cast(*it);
if (being->getInfo() && !(being->getInfo()->isTargetSelection()
|| modActive))
{
continue;
}
if ((being->isAlive()
|| (targetDead && being->getType() == ActorType::PLAYER))
&& (allPlayers || being != player_node))
{
if ((being->getPixelX() - mapTileSize / 2 <= x) &&
(being->getPixelX() + mapTileSize / 2 > x) &&
(being->getPixelY() - mapTileSize <= y) &&
(being->getPixelY() > y))
{
return being;
}
else if (!noBeing && (being->getPixelX() - mapTileSize <= x) &&
(being->getPixelX() + mapTileSize > x) &&
(being->getPixelY() - mapTileSize * 2 <= y) &&
(being->getPixelY() + mapTileSize / 2 > y))
{
if (tempBeing)
noBeing = true;
else
tempBeing = being;
}
}
}
if (noBeing)
return nullptr;
return tempBeing;
}
else
{
for_actorsm
{
if (!*it)
continue;
if ((*it)->getType() == ActorType::PORTAL ||
(*it)->getType() == ActorType::FLOOR_ITEM)
{
continue;
}
Being *const being = static_cast(*it);
if (being->getInfo() && !(being->getInfo()->isTargetSelection()
|| modActive))
{
continue;
}
if ((being->getPixelX() - mapTileSize / 2 <= x) &&
(being->getPixelX() + mapTileSize / 2 > x) &&
(being->getPixelY() - mapTileSize <= y) &&
(being->getPixelY() > y))
{
return being;
}
}
return nullptr;
}
}
void ActorManager::findBeingsByPixel(std::vector &beings,
const int x, const int y,
const bool allPlayers) const
{
if (!mMap)
return;
const int xtol = mapTileSize / 2;
const int uptol = mapTileSize;
const bool modActive = inputManager.isActionActive(Input::KEY_STOP_ATTACK);
for_actors
{
if (!*it)
continue;
if ((*it)->getType() == ActorType::PORTAL)
continue;
const Being *const being = dynamic_cast(*it);
if (being && being->getInfo()
&& !(being->getInfo()->isTargetSelection() || modActive))
{
continue;
}
ActorSprite *const actor = *it;
if ((being && (being->isAlive()
|| (mTargetDeadPlayers && being->getType() == ActorType::PLAYER))
&& (allPlayers || being != player_node))
|| actor->getType() == ActorType::FLOOR_ITEM)
{
if ((actor->getPixelX() - xtol <= x) &&
(actor->getPixelX() + xtol > x) &&
(actor->getPixelY() - uptol <= y) &&
(actor->getPixelY() > y))
{
beings.push_back(actor);
}
}
}
}
Being *ActorManager::findPortalByTile(const int x, const int y) const
{
if (!mMap)
return nullptr;
for_actorsm
{
if (!*it)
continue;
if ((*it)->getType() != ActorType::PORTAL)
continue;
Being *const being = static_cast(*it);
if (being->getTileX() == x && being->getTileY() == y)
return being;
}
return nullptr;
}
FloorItem *ActorManager::findItem(const int id) const
{
for_actorsm
{
if (!*it)
continue;
if ((*it)->getId() == id &&
(*it)->getType() == ActorType::FLOOR_ITEM)
{
return static_cast(*it);
}
}
return nullptr;
}
FloorItem *ActorManager::findItem(const int x, const int y) const
{
for_actorsm
{
if (!*it)
continue;
if ((*it)->getTileX() == x && (*it)->getTileY() == y &&
(*it)->getType() == ActorType::FLOOR_ITEM)
{
return static_cast(*it);
}
}
return nullptr;
}
bool ActorManager::pickUpAll(const int x1, const int y1,
const int x2, const int y2,
const bool serverBuggy)
{
if (!player_node)
return false;
bool finded(false);
const bool allowAll = mPickupItemsSet.find("") != mPickupItemsSet.end();
if (!serverBuggy)
{
for_actorsm
{
if (!*it)
continue;
if ((*it)->getType() == ActorType::FLOOR_ITEM
&& ((*it)->getTileX() >= x1 && (*it)->getTileX() <= x2)
&& ((*it)->getTileY() >= y1 && (*it)->getTileY() <= y2))
{
FloorItem *const item = static_cast(*it);
if (allowAll)
{
if (mIgnorePickupItemsSet.find(item->getName())
== mIgnorePickupItemsSet.end())
{
if (player_node->pickUp(item))
finded = true;
}
}
else
{
if (mPickupItemsSet.find(item->getName())
!= mPickupItemsSet.end())
{
if (player_node->pickUp(item))
finded = true;
}
}
}
}
}
else if (client->checkPackets(PACKET_PICKUP))
{
FloorItem *item = nullptr;
unsigned cnt = 65535;
for_actorsm
{
if (!*it)
continue;
if ((*it)->getType() == ActorType::FLOOR_ITEM
&& ((*it)->getTileX() >= x1 && (*it)->getTileX() <= x2)
&& ((*it)->getTileY() >= y1 && (*it)->getTileY() <= y2))
{
FloorItem *const tempItem = static_cast(*it);
if (tempItem->getPickupCount() < cnt)
{
if (allowAll)
{
if (mIgnorePickupItemsSet.find(tempItem->getName())
== mIgnorePickupItemsSet.end())
{
item = tempItem;
cnt = item->getPickupCount();
if (cnt == 0)
{
item->incrementPickup();
player_node->pickUp(item);
return true;
}
}
}
else
{
if (mPickupItemsSet.find(tempItem->getName())
!= mPickupItemsSet.end())
{
item = tempItem;
cnt = item->getPickupCount();
if (cnt == 0)
{
item->incrementPickup();
player_node->pickUp(item);
return true;
}
}
}
}
}
}
if (item && player_node->pickUp(item))
finded = true;
}
return finded;
}
bool ActorManager::pickUpNearest(const int x, const int y,
int maxdist) const
{
if (!player_node)
return false;
maxdist = maxdist * maxdist;
FloorItem *closestItem = nullptr;
int dist = 0;
const bool allowAll = mPickupItemsSet.find("") != mPickupItemsSet.end();
for_actorsm
{
if (!*it)
continue;
if ((*it)->getType() == ActorType::FLOOR_ITEM)
{
FloorItem *const item = static_cast(*it);
const int d = (item->getTileX() - x) * (item->getTileX() - x)
+ (item->getTileY() - y) * (item->getTileY() - y);
if ((d < dist || !closestItem) && (!mTargetOnlyReachable
|| player_node->isReachable(item->getTileX(),
item->getTileY(), false)))
{
if (allowAll)
{
if (mIgnorePickupItemsSet.find(item->getName())
== mIgnorePickupItemsSet.end())
{
dist = d;
closestItem = item;
}
}
else
{
if (mPickupItemsSet.find(item->getName())
!= mPickupItemsSet.end())
{
dist = d;
closestItem = item;
}
}
}
}
}
if (closestItem && dist <= maxdist)
return player_node->pickUp(closestItem);
return false;
}
Being *ActorManager::findBeingByName(const std::string &name,
const ActorType::Type type) const
{
for_actorsm
{
if (!*it)
continue;
if ((*it)->getType() == ActorType::FLOOR_ITEM
|| (*it)->getType() == ActorType::PORTAL)
{
continue;
}
Being *const being = static_cast(*it);
if (being->getName() == name &&
(type == ActorType::UNKNOWN || type == being->getType()))
{
return being;
}
}
return nullptr;
}
Being *ActorManager::findNearestByName(const std::string &name,
const ActorType::Type &type) const
{
if (!player_node)
return nullptr;
int dist = 0;
Being* closestBeing = nullptr;
int x, y;
x = player_node->getTileX();
y = player_node->getTileY();
for_actorsm
{
if (reportTrue(!*it))
continue;
if ((*it)->getType() == ActorType::FLOOR_ITEM
|| (*it)->getType() == ActorType::PORTAL)
{
continue;
}
Being *const being = static_cast(*it);
if (being && being->getName() == name &&
(type == ActorType::UNKNOWN || type == being->getType()))
{
if (being->getType() == ActorType::PLAYER)
{
return being;
}
else
{
const int d = (being->getTileX() - x) * (being->getTileX() - x)
+ (being->getTileY() - y) * (being->getTileY() - y);
if (validateBeing(nullptr, being, type, nullptr, 50)
&& (d < dist || closestBeing == nullptr))
{
dist = d;
closestBeing = being;
}
}
}
}
return closestBeing;
}
const ActorSprites &ActorManager::getAll() const
{
return mActors;
}
void ActorManager::logic()
{
BLOCK_START("ActorManager::logic")
for_actors
{
if (*it)
(*it)->logic();
}
if (mDeleteActors.empty())
{
BLOCK_END("ActorManager::logic")
return;
}
BLOCK_START("ActorManager::logic 1")
FOR_EACH (ActorSpritesConstIterator, it, mDeleteActors)
{
if (!*it)
continue;
if ((*it) && (*it)->getType() == ActorType::PLAYER)
{
const Being *const being = static_cast(*it);
being->addToCache();
if (beingEquipmentWindow)
beingEquipmentWindow->resetBeing(being);
}
if (player_node)
{
if (player_node->getTarget() == *it)
player_node->setTarget(nullptr);
if (player_node->getPickUpTarget() == *it)
player_node->unSetPickUpTarget();
}
if (viewport)
viewport->clearHover(*it);
}
FOR_EACH (ActorSpritesConstIterator, it, mDeleteActors)
{
ActorSprite *actor = *it;
mActors.erase(actor);
delete actor;
}
mDeleteActors.clear();
BLOCK_END("ActorManager::logic 1")
BLOCK_END("ActorManager::logic")
}
void ActorManager::clear()
{
if (beingEquipmentWindow)
beingEquipmentWindow->setBeing(nullptr);
if (player_node)
{
player_node->setTarget(nullptr);
player_node->unSetPickUpTarget();
mActors.erase(player_node);
}
for_actors
delete *it;
mActors.clear();
mDeleteActors.clear();
if (player_node)
mActors.insert(player_node);
}
Being *ActorManager::findNearestLivingBeing(const int x, const int y,
const int maxTileDist,
const ActorType::Type type,
const Being *const excluded) const
{
const int maxDist = maxTileDist * mapTileSize;
return findNearestLivingBeing(nullptr, maxDist, type, x, y, excluded);
}
Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
const int maxDist,
const ActorType::Type type) const
{
if (!aroundBeing)
return nullptr;
return findNearestLivingBeing(aroundBeing, maxDist, type,
aroundBeing->getTileX(), aroundBeing->getTileY(), aroundBeing);
}
Being *ActorManager::findNearestLivingBeing(const Being *const aroundBeing,
int maxDist,
const ActorType::Type &type,
const int x, const int y,
const Being *const excluded) const
{
if (!aroundBeing || !player_node)
return nullptr;
std::set attackMobs;
std::set priorityMobs;
std::set ignoreAttackMobs;
std::map attackMobsMap;
std::map priorityMobsMap;
int defaultAttackIndex = 10000;
int defaultPriorityIndex = 10000;
const int attackRange = player_node->getAttackRange();
bool specialDistance = false;
if (player_node->getMoveToTargetType() == 7
&& player_node->getAttackRange() > 2)
{
specialDistance = true;
}
maxDist = maxDist * maxDist;
const bool cycleSelect = (mCyclePlayers && type == ActorType::PLAYER)
|| (mCycleMonsters && type == ActorType::MONSTER)
|| (mCycleNPC && type == ActorType::NPC);
const bool filtered = config.getBoolValue("enableAttackFilter")
&& type == ActorType::MONSTER;
const bool modActive = inputManager.isActionActive(Input::KEY_STOP_ATTACK);
bool ignoreDefault = false;
if (filtered)
{
attackMobs = mAttackMobsSet;
priorityMobs = mPriorityAttackMobsSet;
ignoreAttackMobs = mIgnoreAttackMobsSet;
attackMobsMap = mAttackMobsMap;
priorityMobsMap = mPriorityAttackMobsMap;
beingActorSorter.attackBeings = &attackMobsMap;
beingActorSorter.priorityBeings = &priorityMobsMap;
beingActorSorter.specialDistance = specialDistance;
beingActorSorter.attackRange = attackRange;
if (ignoreAttackMobs.find("") != ignoreAttackMobs.end())
ignoreDefault = true;
std::map::const_iterator
itr = attackMobsMap.find("");
if (itr != attackMobsMap.end())
defaultAttackIndex = (*itr).second;
itr = priorityMobsMap.find("");
if (itr != priorityMobsMap.end())
defaultPriorityIndex = (*itr).second;
}
if (cycleSelect)
{
std::vector sortedBeings;
FOR_EACH (ActorSprites::iterator, i, mActors)
{
if (!*i)
continue;
if ((*i)->getType() == ActorType::FLOOR_ITEM
|| (*i)->getType() == ActorType::PORTAL)
{
continue;
}
Being *const being = static_cast(*i);
if (filtered)
{
if (ignoreAttackMobs.find(being->getName())
!= ignoreAttackMobs.end())
{
continue;
}
if (ignoreDefault && attackMobs.find(being->getName())
== attackMobs.end() && priorityMobs.find(being->getName())
== priorityMobs.end())
{
continue;
}
}
if (being->getInfo()
&& !(being->getInfo()->isTargetSelection() || modActive))
{
continue;
}
if (validateBeing(aroundBeing, being, type, nullptr, maxDist))
{
if (being != excluded)
sortedBeings.push_back(being);
}
}
// no selectable beings
if (sortedBeings.empty())
return nullptr;
beingActorSorter.x = x;
beingActorSorter.y = y;
if (filtered)
{
beingActorSorter.attackBeings = &attackMobsMap;
beingActorSorter.defaultAttackIndex = defaultAttackIndex;
beingActorSorter.priorityBeings = &priorityMobsMap;
beingActorSorter.defaultPriorityIndex = defaultPriorityIndex;
}
else
{
beingActorSorter.attackBeings = nullptr;
beingActorSorter.priorityBeings = nullptr;
}
std::sort(sortedBeings.begin(), sortedBeings.end(), beingActorSorter);
if (filtered)
{
beingActorSorter.attackBeings = nullptr;
beingActorSorter.priorityBeings = nullptr;
}
if (player_node->getTarget() == nullptr)
{
Being *const target = sortedBeings.at(0);
if (specialDistance && target->getType() == ActorType::MONSTER
&& target->getDistance() <= 2)
{
return nullptr;
}
// if no selected being in vector, return first nearest being
return target;
}
beingEqualActorFinder.findBeing = player_node->getTarget();
std::vector::const_iterator i = std::find_if(
sortedBeings.begin(), sortedBeings.end(), beingEqualActorFinder);
if (i == sortedBeings.end() || ++i == sortedBeings.end())
{
// if no selected being in vector, return first nearest being
return sortedBeings.at(0);
}
// we find next being after target
return *i;
}
else
{
int dist = 0;
int index = defaultPriorityIndex;
Being *closestBeing = nullptr;
FOR_EACH (ActorSprites::iterator, i, mActors)
{
if (!*i)
continue;
if ((*i)->getType() == ActorType::FLOOR_ITEM
|| (*i)->getType() == ActorType::PORTAL)
{
continue;
}
Being *const being = static_cast(*i);
if (filtered)
{
if (ignoreAttackMobs.find(being->getName())
!= ignoreAttackMobs.end())
{
continue;
}
if (ignoreDefault && attackMobs.find(being->getName())
== attackMobs.end() && priorityMobs.find(being->getName())
== priorityMobs.end())
{
continue;
}
}
if (being->getInfo()
&& !(being->getInfo()->isTargetSelection() || modActive))
{
continue;
}
const bool valid = validateBeing(aroundBeing, being,
type, excluded, 50);
int d = being->getDistance();
if (being->getType() != ActorType::MONSTER || !mTargetOnlyReachable)
{ // if distance not calculated, use old distance
d = (being->getTileX() - x) * (being->getTileX() - x)
+ (being->getTileY() - y) * (being->getTileY() - y);
}
if (!valid)
continue;
if (specialDistance && being->getDistance() <= 2
&& being->getType() == type)
{
continue;
}
// logger->log("being name:" + being->getName());
// logger->log("index:" + toString(index));
// logger->log("d:" + toString(d));
if (!filtered && (d <= dist || !closestBeing))
{
dist = d;
closestBeing = being;
}
else if (filtered)
{
int w2 = defaultPriorityIndex;
if (closestBeing)
{
const std::map::const_iterator it2
= priorityMobsMap.find(being->getName());
if (it2 != priorityMobsMap.end())
w2 = (*it2).second;
if (w2 < index)
{
dist = d;
closestBeing = being;
index = w2;
continue;
}
if (w2 == index && d <= dist)
{
dist = d;
closestBeing = being;
index = w2;
continue;
}
}
if (!closestBeing)
{
dist = d;
closestBeing = being;
const std::map::const_iterator it1
= priorityMobsMap.find(being->getName());
if (it1 != priorityMobsMap.end())
index = (*it1).second;
else
index = defaultPriorityIndex;
}
}
}
return (maxDist >= dist) ? closestBeing : nullptr;
}
}
bool ActorManager::validateBeing(const Being *const aroundBeing,
Being *const being,
const ActorType::Type &type,
const Being* const excluded,
const int maxCost) const
{
if (!player_node)
return false;
return being && ((being->getType() == type
|| type == ActorType::UNKNOWN) && (being->isAlive()
|| (mTargetDeadPlayers && type == ActorType::PLAYER))
&& being != aroundBeing) && being != excluded
&& (type != ActorType::MONSTER || !mTargetOnlyReachable
|| player_node->isReachable(being, maxCost));
}
void ActorManager::healTarget() const
{
if (!player_node)
return;
heal(player_node->getTarget());
}
void ActorManager::heal(const Being *const target) const
{
if (!player_node || !chatWindow || !player_node->isAlive()
|| !Net::getPlayerHandler()->canUseMagic())
{
return;
}
// self
if (target && player_node->getName() == target->getName())
{
if (PlayerInfo::getAttribute(Attributes::MP) >= 6
&& PlayerInfo::getAttribute(Attributes::HP)
!= PlayerInfo::getAttribute(Attributes::MAX_HP))
{
if (!client->limitPackets(PACKET_CHAT))
return;
chatWindow->localChatInput(mSpellHeal1);
}
}
// magic levels < 2
else if (PlayerInfo::getSkillLevel(340) < 2
|| PlayerInfo::getSkillLevel(341) < 2)
{
if (PlayerInfo::getAttribute(Attributes::MP) >= 6)
{
if (target && target->getType() != ActorType::MONSTER)
{
if (!client->limitPackets(PACKET_CHAT))
return;
chatWindow->localChatInput(mSpellHeal1 + " "
+ target->getName());
}
else if (PlayerInfo::getAttribute(Attributes::HP)
!= PlayerInfo::getAttribute(Attributes::MAX_HP))
{
if (!client->limitPackets(PACKET_CHAT))
return;
chatWindow->localChatInput(mSpellHeal1);
}
}
}
// magic level >= 2 and not self
else
{
// mp > 10 and target not monster
if (PlayerInfo::getAttribute(Attributes::MP) >= 10 && target
&& target->getType() != ActorType::MONSTER)
{
// target not enemy
if (player_relations.getRelation(target->getName()) !=
PlayerRelation::ENEMY2)
{
if (!client->limitPackets(PACKET_CHAT))
return;
chatWindow->localChatInput(mSpellHeal2 + " "
+ target->getName());
}
// target enemy
else
{
if (!client->limitPackets(PACKET_CHAT))
return;
chatWindow->localChatInput(mSpellHeal1);
}
}
// heal self if selected monster or selection empty
else if ((!target || target->getType() == ActorType::MONSTER)
&& PlayerInfo::getAttribute(Attributes::MP) >= 6
&& PlayerInfo::getAttribute(Attributes::HP)
!= PlayerInfo::getAttribute(Attributes::MAX_HP))
{
if (!client->limitPackets(PACKET_CHAT))
return;
chatWindow->localChatInput(mSpellHeal1);
}
}
}
void ActorManager::itenplz() const
{
if (!player_node || !chatWindow || !player_node->isAlive()
|| !Net::getPlayerHandler()->canUseMagic())
{
return;
}
if (!client->limitPackets(PACKET_CHAT))
return;
chatWindow->localChatInput(mSpellItenplz);
}
bool ActorManager::hasActorSprite(const ActorSprite *const actor) const
{
for_actors
{
if (actor == *it)
return true;
}
return false;
}
void ActorManager::addBlock(const uint32_t id)
{
mBlockedBeings.insert(id);
}
void ActorManager::deleteBlock(const uint32_t id)
{
mBlockedBeings.erase(id);
}
bool ActorManager::isBlocked(const uint32_t id) const
{
return mBlockedBeings.find(id) != mBlockedBeings.end();
}
void ActorManager::printAllToChat() const
{
// TRANSLATORS: visible beings on map
printBeingsToChat(getAll(), _("Visible on map"));
}
void ActorManager::printBeingsToChat(const ActorSprites &beings,
const std::string &header)
{
if (!debugChatTab)
return;
debugChatTab->chatLog("---------------------------------------");
debugChatTab->chatLog(header);
FOR_EACH (std::set::const_iterator, it, beings)
{
if (!*it)
continue;
if ((*it)->getType() == ActorType::FLOOR_ITEM)
continue;
const Being *const being = static_cast(*it);
debugChatTab->chatLog(strprintf("%s (%d,%d) %d",
being->getName().c_str(), being->getTileX(), being->getTileY(),
being->getSubType()), BY_SERVER);
}
debugChatTab->chatLog("---------------------------------------");
}
void ActorManager::printBeingsToChat(const std::vector &beings,
const std::string &header)
{
if (!debugChatTab)
return;
debugChatTab->chatLog("---------------------------------------");
debugChatTab->chatLog(header);
FOR_EACH (std::vector::const_iterator, i, beings)
{
if (!*i)
continue;
const Being *const being = *i;
debugChatTab->chatLog(strprintf("%s (%d,%d) %d",
being->getName().c_str(), being->getTileX(), being->getTileY(),
being->getSubType()), BY_SERVER);
}
debugChatTab->chatLog("---------------------------------------");
}
void ActorManager::getPlayerNames(StringVect &names,
const bool npcNames) const
{
names.clear();
for_actors
{
if (!*it)
continue;
if ((*it)->getType() == ActorType::FLOOR_ITEM
|| (*it)->getType() == ActorType::PORTAL)
{
continue;
}
const Being *const being = static_cast(*it);
if ((being->getType() == ActorType::PLAYER
|| (being->getType() == ActorType::NPC && npcNames))
&& being->getName() != "")
{
names.push_back(being->getName());
}
}
}
void ActorManager::getMobNames(StringVect &names) const
{
names.clear();
for_actors
{
if (!*it)
continue;
if ((*it)->getType() == ActorType::FLOOR_ITEM
|| (*it)->getType() == ActorType::PORTAL)
{
continue;
}
const Being *const being = static_cast(*it);
if (being->getType() == ActorType::MONSTER && being->getName() != "")
names.push_back(being->getName());
}
}
void ActorManager::updatePlayerNames() const
{
for_actorsm
{
if (!*it)
continue;
if ((*it)->getType() == ActorType::FLOOR_ITEM
|| (*it)->getType() == ActorType::PORTAL)
{
continue;
}
Being *const being = static_cast(*it);
being->setGoodStatus(-1);
if (being->getType() == ActorType::PLAYER && being->getName() != "")
being->updateName();
}
}
void ActorManager::updatePlayerColors() const
{
for_actorsm
{
if (!*it)
continue;
if ((*it)->getType() == ActorType::FLOOR_ITEM
|| (*it)->getType() == ActorType::PORTAL)
{
continue;
}
Being *const being = static_cast(*it);
if (being->getType() == ActorType::PLAYER && being->getName() != "")
being->updateColors();
}
}
void ActorManager::updatePlayerGuild() const
{
for_actorsm
{
if (!*it)
continue;
if ((*it)->getType() == ActorType::FLOOR_ITEM
|| (*it)->getType() == ActorType::PORTAL)
{
continue;
}
Being *const being = static_cast(*it);
if (being->getType() == ActorType::PLAYER && being->getName() != "")
being->updateGuild();
}
}
void ActorManager::parseLevels(std::string levels) const
{
levels.append(", ");
size_t f = 0;
const std::string brkEnd("), ");
size_t pos = levels.find(brkEnd, f);
while (pos != std::string::npos)
{
std::string part = levels.substr(f, pos - f);
if (part.empty())
break;
const size_t bktPos = part.rfind("(");
if (bktPos != std::string::npos)
{
Being *const being = findBeingByName(part.substr(0, bktPos),
ActorType::PLAYER);
if (being)
{
being->setLevel(atoi(part.substr(bktPos + 1).c_str()));
being->addToCache();
}
}
f = static_cast(pos + brkEnd.length());
pos = levels.find(brkEnd, f);
}
updatePlayerNames();
}
void ActorManager::optionChanged(const std::string &name)
{
if (name == "targetDeadPlayers")
mTargetDeadPlayers = config.getBoolValue("targetDeadPlayers");
else if (name == "targetOnlyReachable")
mTargetOnlyReachable = config.getBoolValue("targetOnlyReachable");
else if (name == "cyclePlayers")
mCyclePlayers = config.getBoolValue("cyclePlayers");
else if (name == "cycleMonsters")
mCycleMonsters = config.getBoolValue("cycleMonsters");
else if (name == "cycleNPC")
mCycleNPC = config.getBoolValue("cycleNPC");
else if (name == "extMouseTargeting")
mExtMouseTargeting = config.getBoolValue("extMouseTargeting");
}
void ActorManager::removeAttackMob(const std::string &name)
{
mPriorityAttackMobs.remove(name);
mAttackMobs.remove(name);
mIgnoreAttackMobs.remove(name);
mPriorityAttackMobsSet.erase(name);
mAttackMobsSet.erase(name);
mIgnoreAttackMobsSet.erase(name);
rebuildAttackMobs();
rebuildPriorityAttackMobs();
}
void ActorManager::removePickupItem(const std::string &name)
{
mPickupItems.remove(name);
mPickupItemsSet.erase(name);
mIgnorePickupItems.remove(name);
mIgnorePickupItemsSet.erase(name);
rebuildPickupItems();
}
#define addMobToList(name, mob) \
{\
const int size = get##mob##sSize();\
if (size > 0)\
{\
const int idx = get##mob##Index("");\
if (idx + 1 == size)\
{\
std::list::iterator itr = m##mob##s.end();\
-- itr;\
m##mob##s.insert(itr, name);\
}\
else\
{\
m##mob##s.push_back(name);\
}\
}\
else\
{\
m##mob##s.push_back(name);\
}\
m##mob##sSet.insert(name);\
rebuild##mob##s();\
}
#define rebuildMobsList(mob) \
{\
m##mob##sMap.clear();\
std::list::const_iterator i = m##mob##s.begin();\
int cnt = 0;\
while (i != m##mob##s.end())\
{\
m##mob##sMap[*i] = cnt;\
++ i;\
++ cnt;\
}\
}
void ActorManager::addAttackMob(const std::string &name)
{
addMobToList(name, AttackMob);
rebuildPriorityAttackMobs();
}
void ActorManager::addPriorityAttackMob(const std::string &name)
{
addMobToList(name, PriorityAttackMob);
}
void ActorManager::addIgnoreAttackMob(const std::string &name)
{
mIgnoreAttackMobs.push_back(name);
mIgnoreAttackMobsSet.insert(name);
rebuildAttackMobs();
rebuildPriorityAttackMobs();
}
void ActorManager::addPickupItem(const std::string &name)
{
addMobToList(name, PickupItem);
rebuildPickupItems();
}
void ActorManager::addIgnorePickupItem(const std::string &name)
{
mIgnorePickupItems.push_back(name);
mIgnorePickupItemsSet.insert(name);
rebuildPickupItems();
}
void ActorManager::rebuildPriorityAttackMobs()
{
rebuildMobsList(PriorityAttackMob);
}
void ActorManager::rebuildAttackMobs()
{
rebuildMobsList(AttackMob);
}
void ActorManager::rebuildPickupItems()
{
rebuildMobsList(PickupItem);
}
int ActorManager::getIndexByName(const std::string &name,
const std::map &map)
{
const std::map::const_iterator
i = map.find(name);
if (i == map.end())
return -1;
return (*i).second;
}
int ActorManager::getPriorityAttackMobIndex(const std::string &name) const
{
return getIndexByName(name, mPriorityAttackMobsMap);
}
int ActorManager::getAttackMobIndex(const std::string &name) const
{
return getIndexByName(name, mAttackMobsMap);
}
int ActorManager::getPickupItemIndex(const std::string &name) const
{
return getIndexByName(name, mPickupItemsMap);
}
#define loadList(key, mob) \
{\
list = unpackList(serverConfig.getValue(key, ""));\
i = list.begin();\
i_end = list.end();\
while (i != i_end)\
{\
if (*i == "")\
empty = true;\
m##mob##s.push_back(*i);\
m##mob##sSet.insert(*i);\
++ i;\
}\
}
void ActorManager::loadAttackList()
{
bool empty = false;
std::list list;
std::list::const_iterator i;
std::list::const_iterator i_end;
loadList("attackPriorityMobs", PriorityAttackMob);
loadList("attackMobs", AttackMob);
loadList("ignoreAttackMobs", IgnoreAttackMob);
if (!empty)
{
mAttackMobs.push_back("");
mAttackMobsSet.insert("");
}
empty = false;
loadList("pickupItems", PickupItem);
loadList("ignorePickupItems", IgnorePickupItem);
if (!empty)
{
mPickupItems.push_back("");
mPickupItemsSet.insert("");
}
rebuildAttackMobs();
rebuildPriorityAttackMobs();
rebuildPickupItems();
}
void ActorManager::storeAttackList() const
{
serverConfig.setValue("attackPriorityMobs", packList(mPriorityAttackMobs));
serverConfig.setValue("attackMobs", packList(mAttackMobs));
serverConfig.setValue("ignoreAttackMobs", packList(mIgnoreAttackMobs));
serverConfig.setValue("pickupItems", packList(mPickupItems));
serverConfig.setValue("ignorePickupItems", packList(mIgnorePickupItems));
}
bool ActorManager::checkForPickup(const FloorItem *const item) const
{
if (mPickupItemsSet.find("") != mPickupItemsSet.end())
{
if (mIgnorePickupItemsSet.find(item->getName())
== mIgnorePickupItemsSet.end())
{
return true;
}
}
else if (item && mPickupItemsSet.find(item->getName())
!= mPickupItemsSet.end())
{
return true;
}
return false;
}
void ActorManager::updateEffects(const std::map &addEffects,
const std::set &removeEffects) const
{
for_actorsm
{
if (!*it || (*it)->getType() != ActorType::NPC)
continue;
Being *const being = static_cast(*it);
const int type = being->getSubType();
if (removeEffects.find(type) != removeEffects.end())
being->removeSpecialEffect();
const std::map::const_iterator idAdd = addEffects.find(type);
if (idAdd != addEffects.end())
being->addSpecialEffect((*idAdd).second);
}
}