/* * The ManaPlus Client * Copyright (C) 2012-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "actions/target.h" #include "actormanager.h" #include "actions/actiondef.h" #include "being/localplayer.h" #include "debug.h" namespace Actions { static bool setTarget(const ActorType::Type type, const bool allowSort) { if (actorManager && localPlayer) { Being *const target = actorManager->findNearestLivingBeing( localPlayer, 20, type, allowSort); if (target && target != localPlayer->getTarget()) localPlayer->setTarget(target); return true; } return false; } impHandler0(targetPlayer) { return setTarget(ActorType::Player, true); } impHandler0(targetMonster) { return setTarget(ActorType::Monster, true); } impHandler0(targetClosestMonster) { return setTarget(ActorType::Monster, false); } impHandler0(targetNPC) { return setTarget(ActorType::Npc, true); } } // namespace Actions