/* * The ManaPlus Client * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef ACTIONS_COMMANDS_H #define ACTIONS_COMMANDS_H #define decHandler(name) bool name(InputEvent &event) struct InputEvent; namespace Actions { decHandler(chatAnnounce); decHandler(chatIgnore); decHandler(chatUnignore); decHandler(chatFriend); decHandler(chatDisregard); decHandler(chatNeutral); decHandler(chatBlackList); decHandler(chatEnemy); decHandler(chatErase); decHandler(chatNuke); decHandler(chatAdd); decHandler(present); decHandler(printAll); decHandler(move); decHandler(setTarget); decHandler(commandOutfit); decHandler(commandEmote); decHandler(awayMessage); decHandler(pseudoAway); decHandler(follow); decHandler(navigate); decHandler(navigateTo); decHandler(moveCamera); decHandler(restoreCamera); decHandler(imitation); decHandler(sendMail); decHandler(info); decHandler(wait); decHandler(addPriorityAttack); decHandler(addAttack); decHandler(removeAttack); decHandler(addIgnoreAttack); decHandler(setDrop); decHandler(url); decHandler(openUrl); decHandler(execute); decHandler(enableHighlight); decHandler(disableHighlight); decHandler(dontRemoveName); decHandler(removeName); decHandler(disableAway); decHandler(enableAway); decHandler(testParticle); decHandler(talkRaw); decHandler(gm); decHandler(hack); decHandler(debugSpawn); decHandler(serverIgnoreWhisper); decHandler(serverUnIgnoreWhisper); decHandler(setHomunculusName); decHandler(fireHomunculus); decHandler(leaveParty); decHandler(leaveGuild); decHandler(warp); decHandler(homunTalk); decHandler(homunEmote); decHandler(commandHomunEmote); decHandler(createPublicChatRoom); decHandler(joinChatRoom); decHandler(leaveChatRoom); decHandler(confSet); decHandler(serverConfSet); decHandler(confGet); decHandler(serverConfGet); decHandler(slide); decHandler(selectSkillLevel); decHandler(skill); decHandler(craft); decHandler(npcClipboard); decHandler(clipboardCopy); decHandler(addPickup); decHandler(removePickup); decHandler(ignorePickup); decHandler(monsterInfo); decHandler(itemInfo); decHandler(whoDrops); decHandler(mobSearch); decHandler(mobSpawnSearch); decHandler(playerGmCommands); decHandler(playerCharGmCommands); decHandler(commandShowLevel); decHandler(commandShowStats); decHandler(commandShowStorage); decHandler(commandShowCart); decHandler(commandShowInventory); decHandler(locatePlayer); decHandler(commandShowAccountInfo); decHandler(commandSpawn); decHandler(commandSpawnSlave); decHandler(commandSpawnClone); decHandler(commandSpawnSlaveClone); decHandler(commandSpawnEvilClone); decHandler(commandSavePosition); decHandler(commandLoadPosition); decHandler(commandRandomWarp); decHandler(commandGotoNpc); decHandler(commandGotoPc); decHandler(commandRecallPc); decHandler(commandIpCheck); decHandler(commandKiller); decHandler(commandKillable); decHandler(commandHeal); decHandler(commandAlive); decHandler(commandDisguise); decHandler(commandImmortal); decHandler(commandHide); decHandler(commandNuke); decHandler(commandKill); decHandler(commandJail); decHandler(commandUnjail); decHandler(commandNpcMove); decHandler(commandNpcHide); decHandler(commandNpcShow); decHandler(commandChangePartyLeader); decHandler(commandPartyRecall); decHandler(commandBreakGuild); decHandler(commandGuildRecall); decHandler(mailTo); decHandler(adoptChild); decHandler(showSkillLevels); decHandler(showSkillType); decHandler(selectSkillType); decHandler(showSkillOffsetX); decHandler(showSkillOffsetY); decHandler(setSkillOffsetX); decHandler(setSkillOffsetY); decHandler(partyItemShare); decHandler(partyExpShare); decHandler(partyAutoItemShare); decHandler(outfitToChat); decHandler(outfitClear); decHandler(moveAttackUp); decHandler(moveAttackDown); decHandler(movePriorityAttackUp); decHandler(movePriorityAttackDown); decHandler(addSkillShortcut); decHandler(trimMemory); } // namespace Actions #undef decHandler #endif // ACTIONS_COMMANDS_H