/* * The ManaPlus Client * Copyright (C) 2012-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "actions/chat.h" #include "actormanager.h" #include "dropshortcut.h" #include "emoteshortcut.h" #include "game.h" #include "itemshortcut.h" #include "soundmanager.h" #include "actions/actiondef.h" #include "being/attributes.h" #include "being/localplayer.h" #include "being/playerinfo.h" #include "being/playerrelations.h" #include "gui/dialogsmanager.h" #include "gui/gui.h" #include "gui/popupmanager.h" #include "gui/sdlinput.h" #include "gui/viewport.h" #include "gui/popups/popupmenu.h" #include "gui/windows/skilldialog.h" #include "gui/windows/socialwindow.h" #include "gui/windows/statuswindow.h" #include "gui/windows/tradewindow.h" #include "gui/windows/questswindow.h" #include "gui/windows/quitdialog.h" #include "gui/windows/whoisonline.h" #include "gui/windows/botcheckerwindow.h" #include "gui/windows/buyselldialog.h" #include "gui/windows/chatwindow.h" #include "gui/windows/debugwindow.h" #include "gui/windows/didyouknowwindow.h" #include "gui/windows/equipmentwindow.h" #include "gui/windows/helpwindow.h" #include "gui/windows/inventorywindow.h" #include "gui/windows/killstats.h" #include "gui/windows/minimap.h" #include "gui/windows/npcdialog.h" #include "gui/windows/outfitwindow.h" #include "gui/windows/setupwindow.h" #include "gui/windows/shopwindow.h" #include "gui/windows/shortcutwindow.h" #include "gui/windows/updaterwindow.h" #include "gui/widgets/tabs/chattab.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include "debug.h" extern ShortcutWindow *spellShortcutWindow; extern std::string tradePartnerName; extern QuitDialog *quitDialog; namespace Actions { impHandler0(toggleChat) { return chatWindow ? chatWindow->requestChatFocus() : false; } impHandler0(prevChatTab) { if (chatWindow) { chatWindow->prevTab(); return true; } return false; } impHandler0(nextChatTab) { if (chatWindow) { chatWindow->nextTab(); return true; } return false; } impHandler0(closeChatTab) { if (chatWindow) { chatWindow->closeTab(); return true; } return false; } impHandler0(closeAllChatTabs) { if (chatWindow) { chatWindow->removeAllWhispers(); chatWindow->saveState(); return true; } return false; } impHandler0(ignoreAllWhispers) { if (chatWindow) { chatWindow->ignoreAllWhispers(); chatWindow->saveState(); return true; } return false; } impHandler0(scrollChatUp) { if (chatWindow && chatWindow->isWindowVisible()) { chatWindow->scroll(-DEFAULT_CHAT_WINDOW_SCROLL); return true; } return false; } impHandler0(scrollChatDown) { if (chatWindow && chatWindow->isWindowVisible()) { chatWindow->scroll(DEFAULT_CHAT_WINDOW_SCROLL); return true; } return false; } impHandler(msg) { std::string recvnick; std::string msg; if (event.args.substr(0, 1) == "\"") { const size_t pos = event.args.find('"', 1); if (pos != std::string::npos) { recvnick = event.args.substr(1, pos - 1); if (pos + 2 < event.args.length()) msg = event.args.substr(pos + 2, event.args.length()); } } else { const size_t pos = event.args.find(" "); if (pos != std::string::npos) { recvnick = event.args.substr(0, pos); if (pos + 1 < event.args.length()) msg = event.args.substr(pos + 1, event.args.length()); } else { recvnick = std::string(event.args); msg.clear(); } } trim(msg); if (msg.length() > 0) { std::string playerName = localPlayer->getName(); std::string tempNick = recvnick; toLower(playerName); toLower(tempNick); if (tempNick.compare(playerName) == 0 || event.args.empty()) return true; chatWindow->addWhisper(recvnick, msg, ChatMsgType::BY_PLAYER); } else { // TRANSLATORS: whisper send event.tab->chatLog(_("Cannot send empty whispers!"), ChatMsgType::BY_SERVER); } return true; } impHandler(query) { if (chatWindow) { if (chatWindow->addWhisperTab(event.args, true)) { chatWindow->saveState(); return true; } } if (event.tab) { // TRANSLATORS: new whisper query event.tab->chatLog(strprintf(_("Cannot create a whisper tab for nick " "\"%s\"! It either already exists, or is you."), event.args.c_str()), ChatMsgType::BY_SERVER); } return true; } impHandler0(clearChatTab) { if (chatWindow) { chatWindow->clearTab(); return true; } return false; } } // namespace Actions