From d863f7b334d30cf3dfd22f879a59f66ad4248c3f Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 25 Jul 2016 03:45:07 +0300 Subject: Add mercenary attributes. Set mercenary attributes from server. --- src/enums/being/attributes.h | 20 +++++++++++++++ src/net/eathena/mercenaryrecv.cpp | 52 +++++++++++++++++++++++++++------------ 2 files changed, 56 insertions(+), 16 deletions(-) (limited to 'src') diff --git a/src/enums/being/attributes.h b/src/enums/being/attributes.h index e8bf69b51..0c9225548 100644 --- a/src/enums/being/attributes.h +++ b/src/enums/being/attributes.h @@ -84,6 +84,26 @@ enumStart(Attributes) HOMUN_DEF, HOMUN_ATK, + // mercenary attributes + MERC_LEVEL, + MERC_HP, + MERC_MAX_HP, + MERC_MP, + MERC_MAX_MP, + MERC_ATTACK_DELAY, + MERC_ATTACK_RANGE, + MERC_CRIT, + MERC_FLEE, + MERC_HIT, + MERC_MDEF, + MERC_MATK, + MERC_DEF, + MERC_ATK, + MERC_EXPIRE, + MERC_FAITH, + MERC_CALLS, + MERC_KILLS, + MAX_ATTRIBUTE } enumEnd(Attributes); diff --git a/src/net/eathena/mercenaryrecv.cpp b/src/net/eathena/mercenaryrecv.cpp index a4d98a7e9..5ca5433ae 100644 --- a/src/net/eathena/mercenaryrecv.cpp +++ b/src/net/eathena/mercenaryrecv.cpp @@ -51,25 +51,45 @@ void MercenaryRecv::processMercenaryInfo(Net::MessageIn &msg) // +++ need create if need mercenary being and update stats Being *const dstBeing = actorManager->findBeing( msg.readBeingId("being id")); - msg.readInt16("atk"); - msg.readInt16("matk"); - msg.readInt16("hit"); - msg.readInt16("crit/10"); - msg.readInt16("def"); - msg.readInt16("mdef"); - msg.readInt16("flee"); - msg.readInt16("attack speed"); + PlayerInfo::setAttribute(Attributes::MERC_ATK, + msg.readInt16("atk")); + PlayerInfo::setAttribute(Attributes::MERC_MATK, + msg.readInt16("matk")); + PlayerInfo::setAttribute(Attributes::MERC_HIT, + msg.readInt16("hit")); + PlayerInfo::setAttribute(Attributes::MERC_CRIT, + msg.readInt16("crit/10")); + PlayerInfo::setAttribute(Attributes::MERC_DEF, + msg.readInt16("def")); + PlayerInfo::setAttribute(Attributes::MERC_MDEF, + msg.readInt16("mdef")); + PlayerInfo::setAttribute(Attributes::MERC_FLEE, + msg.readInt16("flee")); + PlayerInfo::setAttribute(Attributes::MERC_ATTACK_DELAY, + msg.readInt16("attack speed")); const std::string name = msg.readString(24, "name"); const int level = msg.readInt16("level"); - msg.readInt32("hp"); - msg.readInt32("max hp"); - msg.readInt32("sp"); - msg.readInt32("max sp"); - msg.readInt32("expire time"); - msg.readInt16("faith"); - msg.readInt32("calls"); - msg.readInt32("kills"); + PlayerInfo::setAttribute(Attributes::MERC_LEVEL, + level); + PlayerInfo::setAttribute(Attributes::MERC_HP, + msg.readInt32("hp")); + PlayerInfo::setAttribute(Attributes::MERC_MAX_HP, + msg.readInt32("max hp")); + PlayerInfo::setAttribute(Attributes::MERC_MP, + msg.readInt32("sp")); + PlayerInfo::setAttribute(Attributes::MERC_MAX_MP, + msg.readInt32("max sp")); + PlayerInfo::setAttribute(Attributes::MERC_EXPIRE, + msg.readInt32("expire time")); + PlayerInfo::setAttribute(Attributes::MERC_FAITH, + msg.readInt16("faith")); + PlayerInfo::setAttribute(Attributes::MERC_CALLS, + msg.readInt32("calls")); + PlayerInfo::setAttribute(Attributes::MERC_KILLS, + msg.readInt32("kills")); const int range = msg.readInt16("attack range"); + PlayerInfo::setAttribute(Attributes::MERC_ATTACK_RANGE, + range); if (dstBeing && localPlayer) { MercenaryInfo *const mercenary = new MercenaryInfo; -- cgit v1.2.3-60-g2f50