From 9fcbaf5b855efa667667e6a9be69a2140d78eaef Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 19 Oct 2013 14:37:34 +0300 Subject: fix casting in viewport. --- src/gui/viewport.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src') diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index aa839fc20..96f34062a 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -246,7 +246,7 @@ void Viewport::draw(gcn::Graphics *gcnGraphics) // Draw player names, speech, and emotion sprite as needed const ActorSprites &actors = actorSpriteManager->getAll(); - FOR_EACH (ActorSpritesConstIterator, it, actors) + FOR_EACH (ActorSpritesIterator, it, actors) { if ((*it)->getType() == ActorSprite::FLOOR_ITEM) continue; @@ -326,7 +326,7 @@ void Viewport::_drawDebugPath(Graphics *const graphics) const ActorSprites &actors = actorSpriteManager->getAll(); FOR_EACH (ActorSpritesConstIterator, it, actors) { - const Being *const being = dynamic_cast(*it); + const Being *const being = dynamic_cast(*it); if (being && being != player_node) { const Path &beingPath = being->getPath(); -- cgit v1.2.3-60-g2f50