From 91998bfc4631cd305062bf9bedd56083a2b2cbde Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 26 Oct 2013 22:09:03 +0300 Subject: allow load and use mask in ambient layers. default layer mask is 1. --- src/map.cpp | 33 +++++++++++++++++++++++++-------- src/map.h | 1 + src/resources/ambientlayer.cpp | 14 ++++++++++---- src/resources/ambientlayer.h | 6 +++++- 4 files changed, 41 insertions(+), 13 deletions(-) (limited to 'src') diff --git a/src/map.cpp b/src/map.cpp index 3c0c9f4a4..5188da985 100644 --- a/src/map.cpp +++ b/src/map.cpp @@ -281,11 +281,15 @@ void Map::initializeAmbientLayers() Image *const img = resman->getImage(getProperty(name + "image")); if (img) { + int mask = atoi(getProperty(name + "mask").c_str()); + if (!mask) + mask = 1; mForegrounds.push_back(new AmbientLayer(img, getFloatProperty(name + "parallax"), getFloatProperty(name + "scrollX"), getFloatProperty(name + "scrollY"), - getBoolProperty(name + "keepratio"))); + getBoolProperty(name + "keepratio"), + mask)); // The AmbientLayer takes control over the image. img->decRef(); @@ -301,11 +305,15 @@ void Map::initializeAmbientLayers() if (img) { + int mask = atoi(getProperty(name + "mask").c_str()); + if (!mask) + mask = 1; mBackgrounds.push_back(new AmbientLayer(img, getFloatProperty(name + "parallax"), getFloatProperty(name + "scrollX"), getFloatProperty(name + "scrollY"), - getBoolProperty(name + "keepratio"))); + getBoolProperty(name + "keepratio"), + mask)); // The AmbientLayer takes control over the image. img->decRef(); @@ -603,11 +611,19 @@ void Map::updateAmbientLayers(const float scrollX, const float scrollY) // need check mask to update or not to update - FOR_EACH (AmbientLayerVectorCIter, i, mBackgrounds) - (*i)->update(timePassed, dx, dy); + FOR_EACH (AmbientLayerVectorIter, i, mBackgrounds) + { + AmbientLayer *const layer = *i; + if (layer && (layer->mMask & mMask)) + layer->update(timePassed, dx, dy); + } - FOR_EACH (AmbientLayerVectorCIter, i, mForegrounds) - (*i)->update(timePassed, dx, dy); + FOR_EACH (AmbientLayerVectorIter, i, mForegrounds) + { + AmbientLayer *const layer = *i; + if (layer && (layer->mMask & mMask)) + layer->update(timePassed, dx, dy); + } mLastAScrollX = scrollX; mLastAScrollY = scrollY; @@ -643,9 +659,10 @@ void Map::drawAmbientLayers(Graphics *const graphics, const LayerType type, // Draw overlays FOR_EACHP (AmbientLayerVectorCIter, i, layers) { + const AmbientLayer *const layer = *i; // need check mask to draw or not to draw - if (*i) - (*i)->draw(graphics, graphics->mWidth, graphics->mHeight); + if (layer && (layer->mMask & mMask)) + (layer)->draw(graphics, graphics->mWidth, graphics->mHeight); // Detail 1: only one overlay, higher: all overlays if (detail == 1) diff --git a/src/map.h b/src/map.h index 49662c919..068a41458 100644 --- a/src/map.h +++ b/src/map.h @@ -57,6 +57,7 @@ typedef TilePairVector::const_iterator TilePairVectorCIter; typedef std::vector AmbientLayerVector; typedef AmbientLayerVector::const_iterator AmbientLayerVectorCIter; +typedef AmbientLayerVector::iterator AmbientLayerVectorIter; static const int mapTileSize = 32; diff --git a/src/resources/ambientlayer.cpp b/src/resources/ambientlayer.cpp index 6814b0365..cc9ebdaec 100644 --- a/src/resources/ambientlayer.cpp +++ b/src/resources/ambientlayer.cpp @@ -21,6 +21,8 @@ #include "resources/ambientlayer.h" +#include "map.h" + #include "render/graphics.h" #include "resources/image.h" @@ -31,10 +33,14 @@ AmbientLayer::AmbientLayer(Image *const img, const float parallax, const float speedX, const float speedY, - const bool keepRatio) : - mImage(img), mParallax(parallax), - mPosX(0), mPosY(0), - mSpeedX(speedX), mSpeedY(speedY), + const bool keepRatio, int mask) : + mImage(img), + mParallax(parallax), + mPosX(0), + mPosY(0), + mSpeedX(speedX), + mSpeedY(speedY), + mMask(mask), mKeepRatio(keepRatio) { if (!mImage) diff --git a/src/resources/ambientlayer.h b/src/resources/ambientlayer.h index 18bbfb69a..1ab54fd9f 100644 --- a/src/resources/ambientlayer.h +++ b/src/resources/ambientlayer.h @@ -26,10 +26,13 @@ class Graphics; class Image; +class Map; class AmbientLayer final { public: + friend Map; + /** * Constructor. * @@ -42,7 +45,7 @@ class AmbientLayer final */ AmbientLayer(Image *const img, const float parallax, const float speedX, const float speedY, - const bool keepRatio = false); + const bool keepRatio, int mask); A_DELETE_COPY(AmbientLayer) @@ -59,6 +62,7 @@ class AmbientLayer final float mPosY; /**< Current layer Y position. */ float mSpeedX; /**< Scrolling speed in X direction. */ float mSpeedY; /**< Scrolling speed in Y direction. */ + int mMask; bool mKeepRatio; /**< Keep overlay ratio on every resolution */ }; -- cgit v1.2.3-60-g2f50