From 861c503c608b41256bca47dedee15dc01e09527d Mon Sep 17 00:00:00 2001
From: Andrei Karas <akaras@inbox.ru>
Date: Mon, 28 Jul 2014 20:05:51 +0300
Subject: Fix formatting in being files.

---
 src/being/actor.h             | 198 ++++++++++++-------------
 src/being/actorsprite.h       | 335 +++++++++++++++++++++---------------------
 src/being/compoundsprite.h    | 145 +++++++++---------
 src/being/playerrelations.cpp | 186 +++++++++++------------
 4 files changed, 433 insertions(+), 431 deletions(-)

(limited to 'src')

diff --git a/src/being/actor.h b/src/being/actor.h
index 6907ef9e5..2cec1f227 100644
--- a/src/being/actor.h
+++ b/src/being/actor.h
@@ -37,105 +37,105 @@ typedef Actors::const_iterator ActorsCIter;
 
 class Actor notfinal
 {
-public:
-    A_DELETE_COPY(Actor)
-
-    virtual ~Actor();
-
-    /**
-     * Draws the Actor to the given graphics context.
-     *
-     * Note: this function could be simplified if the graphics context
-     * would support setting a translation offset. It already does this
-     * partly with the clipping rectangle support.
-     */
-    virtual void draw(Graphics *const graphics,
-                      const int offsetX, const int offsetY) const = 0;
-
-    /**
-     * Returns the horizontal size of the actors graphical representation
-     * in pixels or 0 when it is undefined.
-     */
-    virtual int getWidth() const A_WARN_UNUSED
-    { return 0; }
-
-    /**
-     * Returns the vertical size of the actors graphical representation
-     * in pixels or 0 when it is undefined.
-     */
-    virtual int getHeight() const A_WARN_UNUSED
-    { return 0; }
-
-    /**
-     * Returns the pixel position of this actor.
-     */
-    const Vector &getPosition() const A_WARN_UNUSED
-    { return mPos; }
-
-    /**
-     * Sets the pixel position of this actor.
-     */
-    virtual void setPosition(const Vector &pos)
-    { mPos = pos; }
-
-    /**
-     * Returns the pixels X coordinate of the actor.
-     */
-    int getPixelX() const A_WARN_UNUSED
-    { return static_cast<int>(mPos.x); }
-
-    /**
-     * Returns the pixel Y coordinate of the actor.
-     */
-    virtual int getPixelY() const A_WARN_UNUSED
-    { return static_cast<int>(mPos.y); }
-
-    /**
-     * Returns the pixel Y coordinate of the actor for sorting only.
-     */
-    virtual int getSortPixelY() const A_WARN_UNUSED
-    { return static_cast<int>(mPos.y) - mYDiff; }
-
-    /**
-     * Returns the x coordinate in tiles of the actor.
-     */
-    virtual int getTileX() const A_WARN_UNUSED;
-
-    /**
-     * Returns the y coordinate in tiles of the actor.
-     */
-    virtual int getTileY() const A_WARN_UNUSED;
-
-    /**
-     * Returns the number of Image layers used to draw the actor.
-     */
-    virtual int getNumberOfLayers() const A_WARN_UNUSED
-    { return 0; }
-
-    /**
-     * Returns the current alpha value used to draw the actor.
-     */
-    virtual float getAlpha() const A_WARN_UNUSED = 0;
-
-    /**
-     * Sets the alpha value used to draw the actor.
-     */
-    virtual void setAlpha(float alpha) = 0;
-
-    virtual void setMap(Map *const map);
-
-    const Map* getMap() const A_WARN_UNUSED
-    { return mMap; }
-
-protected:
-    Actor();
-
-    Map *mMap;
-    Vector mPos;                /**< Position in pixels relative to map. */
-    int mYDiff;
-
-private:
-    Actors::iterator mMapActor;
+    public:
+        A_DELETE_COPY(Actor)
+
+        virtual ~Actor();
+
+        /**
+         * Draws the Actor to the given graphics context.
+         *
+         * Note: this function could be simplified if the graphics context
+         * would support setting a translation offset. It already does this
+         * partly with the clipping rectangle support.
+         */
+        virtual void draw(Graphics *const graphics,
+                          const int offsetX, const int offsetY) const = 0;
+
+        /**
+         * Returns the horizontal size of the actors graphical representation
+         * in pixels or 0 when it is undefined.
+         */
+        virtual int getWidth() const A_WARN_UNUSED
+        { return 0; }
+
+        /**
+         * Returns the vertical size of the actors graphical representation
+         * in pixels or 0 when it is undefined.
+         */
+        virtual int getHeight() const A_WARN_UNUSED
+        { return 0; }
+
+        /**
+         * Returns the pixel position of this actor.
+         */
+        const Vector &getPosition() const A_WARN_UNUSED
+        { return mPos; }
+
+        /**
+         * Sets the pixel position of this actor.
+         */
+        virtual void setPosition(const Vector &pos)
+        { mPos = pos; }
+
+        /**
+         * Returns the pixels X coordinate of the actor.
+         */
+        int getPixelX() const A_WARN_UNUSED
+        { return static_cast<int>(mPos.x); }
+
+        /**
+         * Returns the pixel Y coordinate of the actor.
+         */
+        virtual int getPixelY() const A_WARN_UNUSED
+        { return static_cast<int>(mPos.y); }
+
+        /**
+         * Returns the pixel Y coordinate of the actor for sorting only.
+         */
+        virtual int getSortPixelY() const A_WARN_UNUSED
+        { return static_cast<int>(mPos.y) - mYDiff; }
+
+        /**
+         * Returns the x coordinate in tiles of the actor.
+         */
+        virtual int getTileX() const A_WARN_UNUSED;
+
+        /**
+         * Returns the y coordinate in tiles of the actor.
+         */
+        virtual int getTileY() const A_WARN_UNUSED;
+
+        /**
+         * Returns the number of Image layers used to draw the actor.
+         */
+        virtual int getNumberOfLayers() const A_WARN_UNUSED
+        { return 0; }
+
+        /**
+         * Returns the current alpha value used to draw the actor.
+         */
+        virtual float getAlpha() const A_WARN_UNUSED = 0;
+
+        /**
+         * Sets the alpha value used to draw the actor.
+         */
+        virtual void setAlpha(float alpha) = 0;
+
+        virtual void setMap(Map *const map);
+
+        const Map* getMap() const A_WARN_UNUSED
+        { return mMap; }
+
+    protected:
+        Actor();
+
+        Map *mMap;
+        Vector mPos;                /**< Position in pixels relative to map. */
+        int mYDiff;
+
+    private:
+        Actors::iterator mMapActor;
 };
 
 #endif  // BEING_ACTOR_H
diff --git a/src/being/actorsprite.h b/src/being/actorsprite.h
index 7cffa3213..b4b6d8433 100644
--- a/src/being/actorsprite.h
+++ b/src/being/actorsprite.h
@@ -47,189 +47,190 @@ struct SpriteDisplay;
 
 class ActorSprite notfinal : public CompoundSprite, public Actor
 {
-public:
-    explicit ActorSprite(const int id);
+    public:
+        explicit ActorSprite(const int id);
 
-    A_DELETE_COPY(ActorSprite)
+        A_DELETE_COPY(ActorSprite)
 
-    virtual ~ActorSprite();
+        virtual ~ActorSprite();
 
-    int getId() const A_WARN_UNUSED
-    { return mId; }
+        int getId() const A_WARN_UNUSED
+        { return mId; }
 
-    void setId(const int id)
-    { mId = id; }
+        void setId(const int id)
+        { mId = id; }
 
-    /**
-     * Returns the type of the ActorSprite.
-     */
-    virtual ActorType::Type getType() const A_WARN_UNUSED
-    { return ActorType::UNKNOWN; }
+        /**
+         * Returns the type of the ActorSprite.
+         */
+        virtual ActorType::Type getType() const A_WARN_UNUSED
+        { return ActorType::UNKNOWN; }
 
-    void draw1(Graphics *const graphics,
-               const int offsetX,
-               const int offsetY) const;
+        void draw1(Graphics *const graphics,
+                   const int offsetX,
+                   const int offsetY) const;
 
-    virtual void logic();
+        virtual void logic();
 
-    static void actorLogic();
+        static void actorLogic();
 
-    void setMap(Map *const map) override;
+        void setMap(Map *const map) override;
 
-    /**
-     * Gets the way the object blocks pathfinding for other objects
-     */
-    virtual BlockType::BlockType getBlockType() const A_WARN_UNUSED
-    { return BlockType::NONE; }
+        /**
+         * Gets the way the object blocks pathfinding for other objects
+         */
+        virtual BlockType::BlockType getBlockType() const A_WARN_UNUSED
+        { return BlockType::NONE; }
 
-    /**
-     * Take control of a particle.
-     */
-    void controlParticle(Particle *const particle);
-
-    /**
-     * Returns the required size of a target cursor for this being.
-     */
-    virtual TargetCursorSize::Size getTargetCursorSize() const A_WARN_UNUSED
-    { return TargetCursorSize::MEDIUM; }
-
-    virtual int getTargetOffsetX() const A_WARN_UNUSED
-    { return 0; }
-
-    virtual int getTargetOffsetY() const A_WARN_UNUSED
-    { return 0; }
-
-    /**
-     * Sets the target animation for this actor.
-     */
-    void setTargetType(const TargetCursorType::Type type);
-
-    /**
-     * Untargets the actor.
-     */
-    void untarget()
-    { mUsedTargetCursor = nullptr; }
-
-    /**
-     * Sets the actor's stun mode. If zero, the being is `normal', otherwise it
-     * is `stunned' in some fashion.
-     */
-    void setStunMode(const uint16_t stunMode)
-    {
-        if (mStunMode != stunMode)
-            updateStunMode(mStunMode, stunMode);
-        mStunMode = stunMode;
-    }
+        /**
+         * Take control of a particle.
+         */
+        void controlParticle(Particle *const particle);
+
+        /**
+         * Returns the required size of a target cursor for this being.
+         */
+        virtual TargetCursorSize::Size getTargetCursorSize() const
+                                                             A_WARN_UNUSED
+        { return TargetCursorSize::MEDIUM; }
+
+        virtual int getTargetOffsetX() const A_WARN_UNUSED
+        { return 0; }
+
+        virtual int getTargetOffsetY() const A_WARN_UNUSED
+        { return 0; }
+
+        /**
+         * Sets the target animation for this actor.
+         */
+        void setTargetType(const TargetCursorType::Type type);
+
+        /**
+         * Untargets the actor.
+         */
+        void untarget()
+        { mUsedTargetCursor = nullptr; }
+
+        /**
+         * Sets the actor's stun mode. If zero, the being is `normal',
+         * otherwise it is `stunned' in some fashion.
+         */
+        void setStunMode(const uint16_t stunMode)
+        {
+            if (mStunMode != stunMode)
+                updateStunMode(mStunMode, stunMode);
+            mStunMode = stunMode;
+        }
 
-    void setStatusEffect(const int index, const bool active);
-
-    /**
-     * A status effect block is a 16 bit mask of status effects. We assign each
-     * such flag a block ID of offset + bitnr.
-     *
-     * These are NOT the same as the status effect indices.
-     */
-    void setStatusEffectBlock(const int offset, const uint16_t flags);
+        void setStatusEffect(const int index, const bool active);
+
+        /**
+         * A status effect block is a 16 bit mask of status effects. We assign
+         * each such flag a block ID of offset + bitnr.
+         *
+         * These are NOT the same as the status effect indices.
+         */
+        void setStatusEffectBlock(const int offset, const uint16_t flags);
+
+        virtual void setAlpha(const float alpha) override final
+        { CompoundSprite::setAlpha(alpha); }
+
+        virtual float getAlpha() const override final A_WARN_UNUSED
+        { return CompoundSprite::getAlpha(); }
+
+        virtual int getWidth() const override A_WARN_UNUSED
+        { return CompoundSprite::getWidth(); }
+
+        virtual int getHeight() const override A_WARN_UNUSED
+        { return CompoundSprite::getHeight(); }
+
+        static void load();
+
+        static void unload();
+
+        /**
+         * Add an ActorSprite listener.
+         */
+        void addActorSpriteListener(ActorSpriteListener *const listener);
+
+        /**
+         * Remove an ActorSprite listener.
+         */
+        void removeActorSpriteListener(ActorSpriteListener *const listener);
+
+        int getActorX() const A_WARN_UNUSED
+        { return getPixelX() - mapTileSize / 2; }
+
+        int getActorY() const A_WARN_UNUSED
+        { return getPixelY() - mapTileSize; }
+
+        void setPoison(const bool b)
+        { mPoison = b; }
+
+        bool getPoison() const A_WARN_UNUSED
+        { return mPoison; }
+
+    protected:
+        /**
+         * Notify self that the stun mode has been updated. Invoked by
+         * setStunMode if something changed.
+         */
+        virtual void updateStunMode(const int oldMode, const int newMode);
+
+        /**
+         * Notify self that a status effect has flipped.
+         * The new flag is passed.
+         */
+        virtual void updateStatusEffect(const int index, const bool newStatus);
+
+        /**
+         * Handle an update to a status or stun effect
+         *
+         * \param The StatusEffect to effect
+         * \param effectId -1 for stun, otherwise the effect index
+         */
+        virtual void handleStatusEffect(const StatusEffect *const effect,
+                                        const int effectId);
+
+        void setupSpriteDisplay(const SpriteDisplay &display,
+                                const bool forceDisplay = true,
+                                const int imageType = 0,
+                                const std::string &color = "");
+
+        std::set<int> mStatusEffects;   /**< set of active status effects */
+
+        ParticleList mStunParticleEffects;
+        ParticleVector mStatusParticleEffects;
+        ParticleList mChildParticleEffects;
+        int mId;
+        uint16_t mStunMode;             /**< Stun mode; zero if not stunned */
+
+    private:
+        /** Load the target cursors into memory */
+        static void initTargetCursor();
+
+        /** Remove the target cursors from memory */
+        static void cleanupTargetCursors();
+
+        /** Animated target cursors. */
+        static AnimatedSprite *targetCursor[TargetCursorType::NUM_TCT]
+            [TargetCursorSize::NUM_TC];
+
+        static bool loaded;
 
-    virtual void setAlpha(const float alpha) override final
-    { CompoundSprite::setAlpha(alpha); }
+        /** Target cursor being used */
+        AnimatedSprite *mUsedTargetCursor;
 
-    virtual float getAlpha() const override final A_WARN_UNUSED
-    { return CompoundSprite::getAlpha(); }
+        typedef std::list<ActorSpriteListener*> ActorSpriteListeners;
+        typedef ActorSpriteListeners::iterator ActorSpriteListenerIterator;
+        ActorSpriteListeners mActorSpriteListeners;
 
-    virtual int getWidth() const override A_WARN_UNUSED
-    { return CompoundSprite::getWidth(); }
+        int mCursorPaddingX;
+        int mCursorPaddingY;
 
-    virtual int getHeight() const override A_WARN_UNUSED
-    { return CompoundSprite::getHeight(); }
-
-    static void load();
-
-    static void unload();
-
-    /**
-     * Add an ActorSprite listener.
-     */
-    void addActorSpriteListener(ActorSpriteListener *const listener);
-
-    /**
-     * Remove an ActorSprite listener.
-     */
-    void removeActorSpriteListener(ActorSpriteListener *const listener);
-
-    int getActorX() const A_WARN_UNUSED
-    { return getPixelX() - mapTileSize / 2; }
-
-    int getActorY() const A_WARN_UNUSED
-    { return getPixelY() - mapTileSize; }
-
-    void setPoison(const bool b)
-    { mPoison = b; }
-
-    bool getPoison() const A_WARN_UNUSED
-    { return mPoison; }
-
-protected:
-    /**
-     * Notify self that the stun mode has been updated. Invoked by
-     * setStunMode if something changed.
-     */
-    virtual void updateStunMode(const int oldMode, const int newMode);
-
-    /**
-     * Notify self that a status effect has flipped.
-     * The new flag is passed.
-     */
-    virtual void updateStatusEffect(const int index, const bool newStatus);
-
-    /**
-     * Handle an update to a status or stun effect
-     *
-     * \param The StatusEffect to effect
-     * \param effectId -1 for stun, otherwise the effect index
-     */
-    virtual void handleStatusEffect(const StatusEffect *const effect,
-                                    const int effectId);
-
-    void setupSpriteDisplay(const SpriteDisplay &display,
-                            const bool forceDisplay = true,
-                            const int imageType = 0,
-                            const std::string &color = "");
-
-    std::set<int> mStatusEffects;   /**< set of active status effects */
-
-    ParticleList mStunParticleEffects;
-    ParticleVector mStatusParticleEffects;
-    ParticleList mChildParticleEffects;
-    int mId;
-    uint16_t mStunMode;               /**< Stun mode; zero if not stunned */
-
-private:
-    /** Load the target cursors into memory */
-    static void initTargetCursor();
-
-    /** Remove the target cursors from memory */
-    static void cleanupTargetCursors();
-
-    /** Animated target cursors. */
-    static AnimatedSprite *targetCursor[TargetCursorType::NUM_TCT]
-        [TargetCursorSize::NUM_TC];
-
-    static bool loaded;
-
-    /** Target cursor being used */
-    AnimatedSprite *mUsedTargetCursor;
-
-    typedef std::list<ActorSpriteListener*> ActorSpriteListeners;
-    typedef ActorSpriteListeners::iterator ActorSpriteListenerIterator;
-    ActorSpriteListeners mActorSpriteListeners;
-
-    int mCursorPaddingX;
-    int mCursorPaddingY;
-
-    /** Reset particle status effects on next redraw? */
-    bool mMustResetParticles;
-    bool mPoison;
+        /** Reset particle status effects on next redraw? */
+        bool mMustResetParticles;
+        bool mPoison;
 };
 
 #endif  // BEING_ACTORSPRITE_H
diff --git a/src/being/compoundsprite.h b/src/being/compoundsprite.h
index 02c057ef7..2b7d8215a 100644
--- a/src/being/compoundsprite.h
+++ b/src/being/compoundsprite.h
@@ -34,114 +34,115 @@ class Image;
 
 class CompoundSprite notfinal : public Sprite
 {
-public:
-    typedef std::vector<Sprite*>::iterator SpriteIterator;
-    typedef std::vector<Sprite*>::const_iterator SpriteConstIterator;
+    public:
+        typedef std::vector<Sprite*>::iterator SpriteIterator;
+        typedef std::vector<Sprite*>::const_iterator SpriteConstIterator;
 
-    CompoundSprite();
+        CompoundSprite();
 
-    A_DELETE_COPY(CompoundSprite)
+        A_DELETE_COPY(CompoundSprite)
 
-    virtual ~CompoundSprite();
+        virtual ~CompoundSprite();
 
-    virtual bool reset() override final;
+        virtual bool reset() override final;
 
-    virtual bool play(const std::string &action) override final;
+        virtual bool play(const std::string &action) override final;
 
-    virtual bool update(const int time) override final;
+        virtual bool update(const int time) override final;
 
-    virtual void draw(Graphics *const graphics,
-                      const int posX, const int posY) const override;
+        virtual void draw(Graphics *const graphics,
+                          const int posX, const int posY) const override;
 
-    /**
-     * Gets the width in pixels of the first sprite in the list.
-     */
-    virtual int getWidth() const override A_WARN_UNUSED;
+        /**
+         * Gets the width in pixels of the first sprite in the list.
+         */
+        virtual int getWidth() const override A_WARN_UNUSED;
 
-    /**
-     * Gets the height in pixels of the first sprite in the list.
-     */
-    virtual int getHeight() const override A_WARN_UNUSED;
+        /**
+         * Gets the height in pixels of the first sprite in the list.
+         */
+        virtual int getHeight() const override A_WARN_UNUSED;
 
-    virtual const Image *getImage() const override final A_WARN_UNUSED;
+        virtual const Image *getImage() const override final A_WARN_UNUSED;
 
-    virtual bool setSpriteDirection(const SpriteDirection::Type direction)
-                                    override final;
+        virtual bool setSpriteDirection(const SpriteDirection::Type direction)
+                                        override final;
 
-    int getNumberOfLayers() const A_WARN_UNUSED;
+        int getNumberOfLayers() const A_WARN_UNUSED;
 
-    unsigned int getCurrentFrame() const override final A_WARN_UNUSED;
+        unsigned int getCurrentFrame() const override final A_WARN_UNUSED;
 
-    unsigned int getFrameCount() const override final A_WARN_UNUSED;
+        unsigned int getFrameCount() const override final A_WARN_UNUSED;
 
-    size_t size() const A_WARN_UNUSED
-    { return mSprites.size(); }
+        size_t size() const A_WARN_UNUSED
+        { return mSprites.size(); }
 
-    bool empty() const A_WARN_UNUSED
-    { return mSprites.empty(); }
+        bool empty() const A_WARN_UNUSED
+        { return mSprites.empty(); }
 
-    void addSprite(Sprite *const sprite);
+        void addSprite(Sprite *const sprite);
 
-    void setSprite(const int layer, Sprite *const sprite);
+        void setSprite(const int layer, Sprite *const sprite);
 
-    Sprite *getSprite(int layer) const A_WARN_UNUSED
-    { return mSprites.at(layer); }
+        Sprite *getSprite(int layer) const A_WARN_UNUSED
+        { return mSprites.at(layer); }
 
-    void removeSprite(const int layer);
+        void removeSprite(const int layer);
 
-    void clear();
+        void clear();
 
-    void ensureSize(size_t layerCount);
+        void ensureSize(size_t layerCount);
 
-    virtual void drawSprites(Graphics *const graphics,
-                             int posX, int posY) const;
+        virtual void drawSprites(Graphics *const graphics,
+                                 int posX, int posY) const;
 
-    virtual void drawSpritesSDL(Graphics *const graphics,
-                                int posX, int posY) const;
+        virtual void drawSpritesSDL(Graphics *const graphics,
+                                    int posX, int posY) const;
 
-    /**
-     * Returns the curent frame in the current animation of the given layer.
-     */
-    virtual unsigned int getCurrentFrame(unsigned int layer)
-                                         const A_WARN_UNUSED;
+        /**
+         * Returns the curent frame in the current animation of the given
+         * layer.
+         */
+        virtual unsigned int getCurrentFrame(unsigned int layer)
+                                             const A_WARN_UNUSED;
 
-    /**
-     * Returns the frame count in the current animation of the given layer.
-     */
-    virtual unsigned int getFrameCount(unsigned int layer) A_WARN_UNUSED;
+        /**
+         * Returns the frame count in the current animation of the given layer.
+         */
+        virtual unsigned int getFrameCount(unsigned int layer) A_WARN_UNUSED;
 
-    virtual void setAlpha(float alpha) override;
+        virtual void setAlpha(float alpha) override;
 
-    bool updateNumber(const unsigned num) override final;
+        bool updateNumber(const unsigned num) override final;
 
-    static void setEnableDelay(bool b)
-    { mEnableDelay = b; }
+        static void setEnableDelay(bool b)
+        { mEnableDelay = b; }
 
-private:
-    void redraw() const;
+    private:
+        void redraw() const;
 
-    void updateImages() const;
+        void updateImages() const;
 
-    bool updateFromCache() const;
+        bool updateFromCache() const;
 
-    void initCurrentCacheItem() const;
+        void initCurrentCacheItem() const;
 
-    typedef std::list<CompoundItem*> ImagesCache;
-    mutable ImagesCache imagesCache;
-    mutable CompoundItem *mCacheItem;
+        typedef std::list<CompoundItem*> ImagesCache;
+        mutable ImagesCache imagesCache;
+        mutable CompoundItem *mCacheItem;
 
-    mutable Image *mImage;
-    mutable Image *mAlphaImage;
+        mutable Image *mImage;
+        mutable Image *mAlphaImage;
 
-    mutable int mOffsetX;
-    mutable int mOffsetY;
-    std::vector<Sprite*> mSprites;
-    mutable int mNextRedrawTime;
-    static bool mEnableDelay;
-    mutable bool mNeedsRedraw;
-    bool mEnableAlphaFix;
-    bool mDisableAdvBeingCaching;
-    bool mDisableBeingCaching;
+        mutable int mOffsetX;
+        mutable int mOffsetY;
+        std::vector<Sprite*> mSprites;
+        mutable int mNextRedrawTime;
+        static bool mEnableDelay;
+        mutable bool mNeedsRedraw;
+        bool mEnableAlphaFix;
+        bool mDisableAdvBeingCaching;
+        bool mDisableBeingCaching;
 };
 
 #endif  // BEING_COMPOUNDSPRITE_H
diff --git a/src/being/playerrelations.cpp b/src/being/playerrelations.cpp
index 486713434..42f15d1ba 100644
--- a/src/being/playerrelations.cpp
+++ b/src/being/playerrelations.cpp
@@ -75,43 +75,43 @@ namespace
         public ConfigurationListManager<std::pair<std::string,
             PlayerRelation *>, std::map<std::string, PlayerRelation *> *>
     {
-    public:
-        ConfigurationObject *writeConfigItem(
-            const std::pair<std::string, PlayerRelation *> &value,
-            ConfigurationObject *const cobj) const override final
-        {
-            if (!cobj || !value.second)
-                return nullptr;
-            cobj->setValue(NAME, value.first);
-            cobj->setValue(RELATION, toString(
-                static_cast<int>(value.second->mRelation)));
-
-            return cobj;
-        }
+        public:
+            ConfigurationObject *writeConfigItem(
+                const std::pair<std::string, PlayerRelation *> &value,
+                ConfigurationObject *const cobj) const override final
+            {
+                if (!cobj || !value.second)
+                    return nullptr;
+                cobj->setValue(NAME, value.first);
+                cobj->setValue(RELATION, toString(
+                    static_cast<int>(value.second->mRelation)));
 
-        std::map<std::string, PlayerRelation *> *
-        readConfigItem(const ConfigurationObject *const cobj,
-                       std::map<std::string, PlayerRelation *>
-                       *const container) const override final
-        {
-            if (!cobj)
-                return container;
-            const std::string name = cobj->getValue(NAME, "");
-            if (name.empty())
-                return container;
+                return cobj;
+            }
 
-            if (!(*container)[name])
+            std::map<std::string, PlayerRelation *> *
+            readConfigItem(const ConfigurationObject *const cobj,
+                           std::map<std::string, PlayerRelation *>
+                           *const container) const override final
             {
-                const int v = cobj->getValueInt(RELATION,
-                    static_cast<int>(PlayerRelation::NEUTRAL));
+                if (!cobj)
+                    return container;
+                const std::string name = cobj->getValue(NAME, "");
+                if (name.empty())
+                    return container;
+
+                if (!(*container)[name])
+                {
+                    const int v = cobj->getValueInt(RELATION,
+                        static_cast<int>(PlayerRelation::NEUTRAL));
+
+                    (*container)[name] = new PlayerRelation(
+                        static_cast<PlayerRelation::Relation>(v));
+                }
+                // otherwise ignore the duplicate entry
 
-                (*container)[name] = new PlayerRelation(
-                    static_cast<PlayerRelation::Relation>(v));
+                return container;
             }
-            // otherwise ignore the duplicate entry
-
-            return container;
-        }
     };
 
     static PlayerConfSerialiser player_conf_serialiser;  // stateless singleton
@@ -460,87 +460,87 @@ bool PlayerRelationsManager::checkBadRelation(const std::string &name) const
 
 class PIS_nothing final : public PlayerIgnoreStrategy
 {
-public:
-    PIS_nothing() :
-        PlayerIgnoreStrategy()
-    {
-        // TRANSLATORS: ignore/unignore action
-        mDescription = _("Completely ignore");
-        mShortName = PLAYER_IGNORE_STRATEGY_NOP;
-    }
+    public:
+        PIS_nothing() :
+            PlayerIgnoreStrategy()
+        {
+            // TRANSLATORS: ignore/unignore action
+            mDescription = _("Completely ignore");
+            mShortName = PLAYER_IGNORE_STRATEGY_NOP;
+        }
 
-    void ignore(Being *const being A_UNUSED,
-                const unsigned int flags A_UNUSED) const override final
-    {
-    }
+        void ignore(Being *const being A_UNUSED,
+                    const unsigned int flags A_UNUSED) const override final
+        {
+        }
 };
 
 class PIS_dotdotdot final : public PlayerIgnoreStrategy
 {
-public:
-    PIS_dotdotdot() :
-        PlayerIgnoreStrategy()
-    {
-        // TRANSLATORS: ignore/unignore action
-        mDescription = _("Print '...'");
-        mShortName = "dotdotdot";
-    }
+    public:
+        PIS_dotdotdot() :
+            PlayerIgnoreStrategy()
+        {
+            // TRANSLATORS: ignore/unignore action
+            mDescription = _("Print '...'");
+            mShortName = "dotdotdot";
+        }
 
-    void ignore(Being *const being,
-                const unsigned int flags A_UNUSED) const override final
-    {
-        if (!being)
-            return;
+        void ignore(Being *const being,
+                    const unsigned int flags A_UNUSED) const override final
+        {
+            if (!being)
+                return;
 
-        logger->log("ignoring: " + being->getName());
-        being->setSpeech("...");
-    }
+            logger->log("ignoring: " + being->getName());
+            being->setSpeech("...");
+        }
 };
 
 
 class PIS_blinkname final : public PlayerIgnoreStrategy
 {
-public:
-    PIS_blinkname() :
-        PlayerIgnoreStrategy()
-    {
-        // TRANSLATORS: ignore/unignore action
-        mDescription = _("Blink name");
-        mShortName = "blinkname";
-    }
+    public:
+        PIS_blinkname() :
+            PlayerIgnoreStrategy()
+        {
+            // TRANSLATORS: ignore/unignore action
+            mDescription = _("Blink name");
+            mShortName = "blinkname";
+        }
 
-    void ignore(Being *const being,
-                const unsigned int flags A_UNUSED) const override final
-    {
-        if (!being)
-            return;
+        void ignore(Being *const being,
+                    const unsigned int flags A_UNUSED) const override final
+        {
+            if (!being)
+                return;
 
-        logger->log("ignoring: " + being->getName());
-        being->flashName(200);
-    }
+            logger->log("ignoring: " + being->getName());
+            being->flashName(200);
+        }
 };
 
 class PIS_emote final : public PlayerIgnoreStrategy
 {
-public:
-    PIS_emote(const uint8_t emote_nr, const std::string &description,
-              const std::string &shortname) :
-        PlayerIgnoreStrategy(),
-        mEmotion(emote_nr)
-    {
-        mDescription = description;
-        mShortName = shortname;
-    }
+    public:
+        PIS_emote(const uint8_t emote_nr, const std::string &description,
+                  const std::string &shortname) :
+            PlayerIgnoreStrategy(),
+            mEmotion(emote_nr)
+        {
+            mDescription = description;
+            mShortName = shortname;
+        }
 
-    void ignore(Being *const being,
-                const unsigned int flags A_UNUSED) const override final
-    {
-        if (!being)
-            return;
+        void ignore(Being *const being,
+                    const unsigned int flags A_UNUSED) const override final
+        {
+            if (!being)
+                return;
 
-        being->setEmote(mEmotion, IGNORE_EMOTE_TIME);
-    }
-    uint8_t mEmotion;
+            being->setEmote(mEmotion, IGNORE_EMOTE_TIME);
+        }
+        uint8_t mEmotion;
 };
 
 std::vector<PlayerIgnoreStrategy *> *
-- 
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