From 727e26ce7f21ac93c2678e30a3834e35fc7fc7f8 Mon Sep 17 00:00:00 2001
From: Andrei Karas <akaras@inbox.ru>
Date: Tue, 14 Jun 2016 03:11:52 +0300
Subject: Fix being transparency with OpenGL renderers.

---
 src/resources/map/map.cpp | 10 +++-------
 1 file changed, 3 insertions(+), 7 deletions(-)

(limited to 'src')

diff --git a/src/resources/map/map.cpp b/src/resources/map/map.cpp
index 9e72684fe..e86c0c2a4 100644
--- a/src/resources/map/map.cpp
+++ b/src/resources/map/map.cpp
@@ -511,13 +511,9 @@ void Map::draw(Graphics *restrict const graphics,
             {
                 if (Actor *const actor = *ai)
                 {
-                    // For now, just draw actors with only one layer.
-                    if (actor->getNumberOfLayers() == 1)
-                    {
-                        actor->setAlpha(0.3F);
-                        actor->draw(graphics, -scrollX, -scrollY);
-                        actor->setAlpha(1.0F);
-                    }
+                    actor->setAlpha(0.3F);
+                    actor->draw(graphics, -scrollX, -scrollY);
+                    actor->setAlpha(1.0F);
                 }
                 ++ai;
             }
-- 
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