From 28741b7ba3eea91a80fef6e1b2e57553c67bf6ea Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 3 Sep 2014 13:27:08 +0300 Subject: Move processPlayerInventory from ea namespace into tmwa and eathena. --- src/net/ea/inventoryhandler.cpp | 70 ------------------------------------ src/net/ea/inventoryhandler.h | 2 -- src/net/eathena/inventoryhandler.cpp | 70 ++++++++++++++++++++++++++++++++++++ src/net/eathena/inventoryhandler.h | 2 ++ src/net/tmwa/inventoryhandler.cpp | 70 ++++++++++++++++++++++++++++++++++++ src/net/tmwa/inventoryhandler.h | 2 ++ 6 files changed, 144 insertions(+), 72 deletions(-) (limited to 'src') diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp index 0cc84d7ae..61db381ec 100644 --- a/src/net/ea/inventoryhandler.cpp +++ b/src/net/ea/inventoryhandler.cpp @@ -173,76 +173,6 @@ int InventoryHandler::getSlot(const int eAthenaSlot) return static_cast(EQUIP_POINTS[position]); } -void InventoryHandler::processPlayerInventory(Net::MessageIn &msg) -{ - BLOCK_START("InventoryHandler::processPlayerInventory") - const bool playerInvintory = msg.getId() == SMSG_PLAYER_INVENTORY; - Inventory *const inventory = localPlayer - ? PlayerInfo::getInventory() : nullptr; - if (playerInvintory) - { - if (PlayerInfo::getEquipment()) - { - // Clear inventory - this will be a complete refresh - mEquips.clear(); - PlayerInfo::getEquipment()->setBackend(&mEquips); - } - - if (inventory) - inventory->clear(); - } - else - { - mInventoryItems.clear(); - } - - msg.readInt16(); // length - const int number = (msg.getLength() - 4) / 18; - - for (int loop = 0; loop < number; loop++) - { - int cards[4]; - const int index = msg.readInt16() - (playerInvintory - ? INVENTORY_OFFSET : STORAGE_OFFSET); - const int itemId = msg.readInt16(); - const uint8_t itemType = msg.readUInt8(); - uint8_t identified = msg.readUInt8(); - const int amount = msg.readInt16(); - const int arrow = msg.readInt16(); - for (int i = 0; i < 4; i++) - cards[i] = msg.readInt16(); - - if (mDebugInventory) - { - logger->log("Index: %d, ID: %d, Type: %d, Identified: %d, " - "Qty: %d, Cards: %d, %d, %d, %d", - index, itemId, itemType, identified, amount, - cards[0], cards[1], cards[2], cards[3]); - } - - if (serverVersion < 1 && identified > 1) - identified = 1; - - if (playerInvintory) - { - // Trick because arrows are not considered equipment - const bool isEquipment = arrow & 0x8000; - - if (inventory) - { - inventory->setItem(index, itemId, amount, - 0, identified, isEquipment); - } - } - else - { - mInventoryItems.push_back(Ea::InventoryItem(index, itemId, - amount, 0, identified, false)); - } - } - BLOCK_END("InventoryHandler::processPlayerInventory") -} - void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg) { BLOCK_START("InventoryHandler::processPlayerStorageEquip") diff --git a/src/net/ea/inventoryhandler.h b/src/net/ea/inventoryhandler.h index 7afd688dc..8d5f76464 100644 --- a/src/net/ea/inventoryhandler.h +++ b/src/net/ea/inventoryhandler.h @@ -80,8 +80,6 @@ class InventoryHandler notfinal : public Net::InventoryHandler static int getSlot(const int eAthenaSlot) A_WARN_UNUSED; - void processPlayerInventory(Net::MessageIn &msg); - void processPlayerStorageEquip(Net::MessageIn &msg); static void processPlayerInventoryRemove(Net::MessageIn &msg); diff --git a/src/net/eathena/inventoryhandler.cpp b/src/net/eathena/inventoryhandler.cpp index 3a9297984..6567eedc2 100644 --- a/src/net/eathena/inventoryhandler.cpp +++ b/src/net/eathena/inventoryhandler.cpp @@ -328,4 +328,74 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg) BLOCK_END("InventoryHandler::processPlayerInventoryAdd") } +void InventoryHandler::processPlayerInventory(Net::MessageIn &msg) +{ + BLOCK_START("InventoryHandler::processPlayerInventory") + const bool playerInvintory = msg.getId() == SMSG_PLAYER_INVENTORY; + Inventory *const inventory = localPlayer + ? PlayerInfo::getInventory() : nullptr; + if (playerInvintory) + { + if (PlayerInfo::getEquipment()) + { + // Clear inventory - this will be a complete refresh + mEquips.clear(); + PlayerInfo::getEquipment()->setBackend(&mEquips); + } + + if (inventory) + inventory->clear(); + } + else + { + mInventoryItems.clear(); + } + + msg.readInt16(); // length + const int number = (msg.getLength() - 4) / 18; + + for (int loop = 0; loop < number; loop++) + { + int cards[4]; + const int index = msg.readInt16() - (playerInvintory + ? INVENTORY_OFFSET : STORAGE_OFFSET); + const int itemId = msg.readInt16(); + const uint8_t itemType = msg.readUInt8(); + uint8_t identified = msg.readUInt8(); + const int amount = msg.readInt16(); + const int arrow = msg.readInt16(); + for (int i = 0; i < 4; i++) + cards[i] = msg.readInt16(); + + if (mDebugInventory) + { + logger->log("Index: %d, ID: %d, Type: %d, Identified: %d, " + "Qty: %d, Cards: %d, %d, %d, %d", + index, itemId, itemType, identified, amount, + cards[0], cards[1], cards[2], cards[3]); + } + + if (serverVersion < 1 && identified > 1) + identified = 1; + + if (playerInvintory) + { + // Trick because arrows are not considered equipment + const bool isEquipment = arrow & 0x8000; + + if (inventory) + { + inventory->setItem(index, itemId, amount, + 0, identified, isEquipment); + } + } + else + { + mInventoryItems.push_back(Ea::InventoryItem(index, itemId, + amount, 0, identified, false)); + } + } + BLOCK_END("InventoryHandler::processPlayerInventory") +} + } // namespace EAthena diff --git a/src/net/eathena/inventoryhandler.h b/src/net/eathena/inventoryhandler.h index 1eb7e7d44..00e9a3044 100644 --- a/src/net/eathena/inventoryhandler.h +++ b/src/net/eathena/inventoryhandler.h @@ -62,6 +62,8 @@ class InventoryHandler final : public MessageHandler, void processPlayerEquipment(Net::MessageIn &msg); void processPlayerInventoryAdd(Net::MessageIn &msg); + + void processPlayerInventory(Net::MessageIn &msg); }; } // namespace EAthena diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp index 78aacb523..aa619a9f0 100644 --- a/src/net/tmwa/inventoryhandler.cpp +++ b/src/net/tmwa/inventoryhandler.cpp @@ -326,4 +326,74 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg) BLOCK_END("InventoryHandler::processPlayerInventoryAdd") } +void InventoryHandler::processPlayerInventory(Net::MessageIn &msg) +{ + BLOCK_START("InventoryHandler::processPlayerInventory") + const bool playerInvintory = msg.getId() == SMSG_PLAYER_INVENTORY; + Inventory *const inventory = localPlayer + ? PlayerInfo::getInventory() : nullptr; + if (playerInvintory) + { + if (PlayerInfo::getEquipment()) + { + // Clear inventory - this will be a complete refresh + mEquips.clear(); + PlayerInfo::getEquipment()->setBackend(&mEquips); + } + + if (inventory) + inventory->clear(); + } + else + { + mInventoryItems.clear(); + } + + msg.readInt16(); // length + const int number = (msg.getLength() - 4) / 18; + + for (int loop = 0; loop < number; loop++) + { + int cards[4]; + const int index = msg.readInt16() - (playerInvintory + ? INVENTORY_OFFSET : STORAGE_OFFSET); + const int itemId = msg.readInt16(); + const uint8_t itemType = msg.readUInt8(); + uint8_t identified = msg.readUInt8(); + const int amount = msg.readInt16(); + const int arrow = msg.readInt16(); + for (int i = 0; i < 4; i++) + cards[i] = msg.readInt16(); + + if (mDebugInventory) + { + logger->log("Index: %d, ID: %d, Type: %d, Identified: %d, " + "Qty: %d, Cards: %d, %d, %d, %d", + index, itemId, itemType, identified, amount, + cards[0], cards[1], cards[2], cards[3]); + } + + if (serverVersion < 1 && identified > 1) + identified = 1; + + if (playerInvintory) + { + // Trick because arrows are not considered equipment + const bool isEquipment = arrow & 0x8000; + + if (inventory) + { + inventory->setItem(index, itemId, amount, + 0, identified, isEquipment); + } + } + else + { + mInventoryItems.push_back(Ea::InventoryItem(index, itemId, + amount, 0, identified, false)); + } + } + BLOCK_END("InventoryHandler::processPlayerInventory") +} + } // namespace TmwAthena diff --git a/src/net/tmwa/inventoryhandler.h b/src/net/tmwa/inventoryhandler.h index 97d5ec0b3..3ec37c5b5 100644 --- a/src/net/tmwa/inventoryhandler.h +++ b/src/net/tmwa/inventoryhandler.h @@ -62,6 +62,8 @@ class InventoryHandler final : public MessageHandler, void processPlayerEquipment(Net::MessageIn &msg); void processPlayerInventoryAdd(Net::MessageIn &msg); + + void processPlayerInventory(Net::MessageIn &msg); }; } // namespace TmwAthena -- cgit v1.2.3-70-g09d2