From 2531c621dd62eeb870fd8a095f0634a3e3f4b777 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 23 Jul 2016 04:05:21 +0300 Subject: Play casting ground animation if skill casted to being. --- src/net/eathena/beingrecv.cpp | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src') diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index cc16f4ad7..6fbc28097 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -981,6 +981,15 @@ void BeingRecv::processSkillCastingContinue(Net::MessageIn &msg, Being *const dstBeing = actorManager->findBeing(dstId); if (srcBeing) srcBeing->handleSkillCasting(dstBeing, skillId, skillLevel); + if (dstBeing) + { + srcBeing->addCast(dstBeing->getTileX(), + dstBeing->getTileY(), + skillId, + skillLevel, + range, + castTime / MILLISECONDS_IN_A_TICK); + } } else if (dstX != 0 || dstY != 0) { // being to position -- cgit v1.2.3-60-g2f50