From 16be27ddb973b5c2dedb6b5b63083086984c2139 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 4 Oct 2016 23:42:07 +0300 Subject: Move npcinputstate into enums directory. --- src/CMakeLists.txt | 1 + src/Makefile.am | 1 + src/enums/gui/npcinputstate.h | 40 ++++++++++++ src/gui/popups/popupmenu.cpp | 2 +- src/gui/windows/inventorywindow.cpp | 2 +- src/gui/windows/npcdialog.cpp | 118 ++++++++++++++++++------------------ src/gui/windows/npcdialog.h | 15 +---- 7 files changed, 106 insertions(+), 73 deletions(-) create mode 100644 src/enums/gui/npcinputstate.h (limited to 'src') diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 048f2c5c2..10306b550 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -218,6 +218,7 @@ SET(SRCS gui/widgets/layouthelper.cpp gui/widgets/layouthelper.h enums/gui/layouttype.h + enums/gui/npcinputstate.h gui/widgets/linepart.cpp gui/widgets/linepart.h gui/widgets/linkhandler.h diff --git a/src/Makefile.am b/src/Makefile.am index 6c36f4f98..1013924cf 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -243,6 +243,7 @@ SRC += events/actionevent.h \ gui/widgets/layouthelper.cpp \ gui/widgets/layouthelper.h \ enums/gui/layouttype.h \ + enums/gui/npcinputstate.h \ gui/widgets/linepart.cpp \ gui/widgets/linepart.h \ gui/widgets/linkhandler.h \ diff --git a/src/enums/gui/npcinputstate.h b/src/enums/gui/npcinputstate.h new file mode 100644 index 000000000..c75a43bb8 --- /dev/null +++ b/src/enums/gui/npcinputstate.h @@ -0,0 +1,40 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2016 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#ifndef ENUMS_GUI_NPCINPUTSTATE_H +#define ENUMS_GUI_NPCINPUTSTATE_H + +#include "enums/simpletypes/enumdefines.h" + +enumStart(NpcInputState) +{ + NONE = 0, + LIST, + STRING, + INTEGER, + ITEM, + ITEM_INDEX, + ITEM_CRAFT +} +enumEnd(NpcInputState); + +#endif // ENUMS_GUI_NPCINPUTSTATE_H diff --git a/src/gui/popups/popupmenu.cpp b/src/gui/popups/popupmenu.cpp index fae3c7251..4ae0966da 100644 --- a/src/gui/popups/popupmenu.cpp +++ b/src/gui/popups/popupmenu.cpp @@ -1814,7 +1814,7 @@ void PopupMenu::showPopup(Window *const parent, { NpcDialog *const dialog = npcHandler->getCurrentNpcDialog(); if (dialog && - dialog->getInputState() == NpcDialog::NPC_INPUT_ITEM_CRAFT) + dialog->getInputState() == NpcInputState::ITEM_CRAFT) { mBrowserBox->addRow("craftmenu", // TRANSLATORS: popup menu item diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp index 40f276c89..05bcda0ae 100644 --- a/src/gui/windows/inventorywindow.cpp +++ b/src/gui/windows/inventorywindow.cpp @@ -1054,7 +1054,7 @@ void InventoryWindow::moveItemToCraft(const int craftSlot) NpcDialog *const dialog = npcHandler->getCurrentNpcDialog(); if (dialog && - dialog->getInputState() == NpcDialog::NPC_INPUT_ITEM_CRAFT) + dialog->getInputState() == NpcInputState::ITEM_CRAFT) { if (item->getQuantity() > 1 && !inputManager.isActionActive(InputAction::STOP_ATTACK)) diff --git a/src/gui/windows/npcdialog.cpp b/src/gui/windows/npcdialog.cpp index 3ba705152..47bac3b92 100644 --- a/src/gui/windows/npcdialog.cpp +++ b/src/gui/windows/npcdialog.cpp @@ -141,7 +141,7 @@ NpcDialog::NpcDialog(const BeingId npcId) : mItemScrollArea(new ScrollArea(this, mItemContainer, fromBool(getOptionBool("showitemsbackground"), Opaque), "npc_listbackground.xml")), - mInputState(NPC_INPUT_NONE), + mInputState(NpcInputState::NONE), mActionState(NPC_ACTION_WAIT), mSkinControls(), mSkinName(), @@ -338,7 +338,7 @@ void NpcDialog::action(const ActionEvent &event) // in the textbox switch (mInputState) { - case NPC_INPUT_LIST: + case NpcInputState::LIST: { if (mDialogInfo) return; @@ -360,7 +360,7 @@ void NpcDialog::action(const ActionEvent &event) npcHandler->listInput(mNpcId, choice); break; } - case NPC_INPUT_STRING: + case NpcInputState::STRING: { if (!PacketLimiter::limitPackets( PacketType::PACKET_NPC_INPUT)) @@ -371,7 +371,7 @@ void NpcDialog::action(const ActionEvent &event) npcHandler->stringInput(mNpcId, printText); break; } - case NPC_INPUT_INTEGER: + case NpcInputState::INTEGER: { if (!PacketLimiter::limitPackets( PacketType::PACKET_NPC_INPUT)) @@ -383,7 +383,7 @@ void NpcDialog::action(const ActionEvent &event) mNpcId, mIntField->getValue()); break; } - case NPC_INPUT_ITEM: + case NpcInputState::ITEM: { restoreVirtuals(); if (!PacketLimiter::limitPackets( @@ -431,7 +431,7 @@ void NpcDialog::action(const ActionEvent &event) mInventory->clear(); break; } - case NPC_INPUT_ITEM_INDEX: + case NpcInputState::ITEM_INDEX: { restoreVirtuals(); if (!PacketLimiter::limitPackets( @@ -473,7 +473,7 @@ void NpcDialog::action(const ActionEvent &event) mInventory->clear(); break; } - case NPC_INPUT_ITEM_CRAFT: + case NpcInputState::ITEM_CRAFT: { restoreVirtuals(); if (!PacketLimiter::limitPackets( @@ -508,13 +508,13 @@ void NpcDialog::action(const ActionEvent &event) break; } - case NPC_INPUT_NONE: + case NpcInputState::NONE: default: break; } - if (mInputState != NPC_INPUT_ITEM && - mInputState != NPC_INPUT_ITEM_INDEX && - mInputState != NPC_INPUT_ITEM_CRAFT) + if (mInputState != NpcInputState::ITEM && + mInputState != NpcInputState::ITEM_INDEX && + mInputState != NpcInputState::ITEM_CRAFT) { // addText will auto remove the input layout addText(strprintf("> \"%s\"", printText.c_str()), false); @@ -529,21 +529,21 @@ void NpcDialog::action(const ActionEvent &event) { switch (mInputState) { - case NPC_INPUT_STRING: + case NpcInputState::STRING: mTextField->setText(mDefaultString); break; - case NPC_INPUT_INTEGER: + case NpcInputState::INTEGER: mIntField->setValue(mDefaultInt); break; - case NPC_INPUT_ITEM: - case NPC_INPUT_ITEM_INDEX: + case NpcInputState::ITEM: + case NpcInputState::ITEM_INDEX: mInventory->clear(); break; - case NPC_INPUT_ITEM_CRAFT: + case NpcInputState::ITEM_CRAFT: mComplexInventory->clear(); break; - case NPC_INPUT_NONE: - case NPC_INPUT_LIST: + case NpcInputState::NONE: + case NpcInputState::LIST: default: break; } @@ -560,17 +560,17 @@ void NpcDialog::action(const ActionEvent &event) { switch (mInputState) { - case NPC_INPUT_ITEM: - case NPC_INPUT_ITEM_INDEX: + case NpcInputState::ITEM: + case NpcInputState::ITEM_INDEX: mInventory->clear(); break; - case NPC_INPUT_ITEM_CRAFT: + case NpcInputState::ITEM_CRAFT: mComplexInventory->clear(); break; - case NPC_INPUT_STRING: - case NPC_INPUT_INTEGER: - case NPC_INPUT_LIST: - case NPC_INPUT_NONE: + case NpcInputState::STRING: + case NpcInputState::INTEGER: + case NpcInputState::LIST: + case NpcInputState::NONE: default: clearRows(); break; @@ -583,19 +583,19 @@ void NpcDialog::action(const ActionEvent &event) { switch (mInputState) { - case NPC_INPUT_ITEM: + case NpcInputState::ITEM: npcHandler->stringInput(mNpcId, "0,0"); break; - case NPC_INPUT_ITEM_INDEX: + case NpcInputState::ITEM_INDEX: npcHandler->stringInput(mNpcId, "-1"); break; - case NPC_INPUT_ITEM_CRAFT: + case NpcInputState::ITEM_CRAFT: npcHandler->stringInput(mNpcId, ""); break; - case NPC_INPUT_STRING: - case NPC_INPUT_INTEGER: - case NPC_INPUT_NONE: - case NPC_INPUT_LIST: + case NpcInputState::STRING: + case NpcInputState::INTEGER: + case NpcInputState::NONE: + case NpcInputState::LIST: default: npcHandler->listInput(mNpcId, 255); break; @@ -613,7 +613,7 @@ void NpcDialog::action(const ActionEvent &event) Inventory *const inventory = PlayerInfo::getInventory(); if (inventory) { - if (mInputState == NPC_INPUT_ITEM_CRAFT) + if (mInputState == NpcInputState::ITEM_CRAFT) { if (mComplexInventory->addVirtualItem(item, -1, 1)) inventory->virtualRemove(item, 1); @@ -638,9 +638,9 @@ void NpcDialog::action(const ActionEvent &event) npcHandler->listInput(mNpcId, CAST_U8(cnt + 1)); printText = mItems[cnt]; - if (mInputState != NPC_INPUT_ITEM && - mInputState != NPC_INPUT_ITEM_INDEX && - mInputState != NPC_INPUT_ITEM_CRAFT) + if (mInputState != NpcInputState::ITEM && + mInputState != NpcInputState::ITEM_INDEX && + mInputState != NpcInputState::ITEM_CRAFT) { // addText will auto remove the input layout addText(strprintf("> \"%s\"", printText.c_str()), false); @@ -689,7 +689,7 @@ void NpcDialog::choiceRequest() } mImages.clear(); mActionState = NPC_ACTION_INPUT; - mInputState = NPC_INPUT_LIST; + mInputState = NpcInputState::LIST; buildLayout(); } @@ -743,7 +743,7 @@ void NpcDialog::refocus() void NpcDialog::textRequest(const std::string &defaultText) { mActionState = NPC_ACTION_INPUT; - mInputState = NPC_INPUT_STRING; + mInputState = NpcInputState::STRING; mDefaultString = defaultText; mTextField->setText(defaultText); @@ -776,7 +776,7 @@ void NpcDialog::integerRequest(const int defaultValue, const int min, const int max) { mActionState = NPC_ACTION_INPUT; - mInputState = NPC_INPUT_INTEGER; + mInputState = NpcInputState::INTEGER; mDefaultInt = defaultValue; mIntField->setRange(min, max); mIntField->setValue(defaultValue); @@ -786,7 +786,7 @@ void NpcDialog::integerRequest(const int defaultValue, const int min, void NpcDialog::itemRequest(const int size) { mActionState = NPC_ACTION_INPUT; - mInputState = NPC_INPUT_ITEM; + mInputState = NpcInputState::ITEM; mInventory->resize(size); buildLayout(); } @@ -794,7 +794,7 @@ void NpcDialog::itemRequest(const int size) void NpcDialog::itemIndexRequest(const int size) { mActionState = NPC_ACTION_INPUT; - mInputState = NPC_INPUT_ITEM_INDEX; + mInputState = NpcInputState::ITEM_INDEX; mInventory->resize(size); buildLayout(); } @@ -802,7 +802,7 @@ void NpcDialog::itemIndexRequest(const int size) void NpcDialog::itemCraftRequest(const int size) { mActionState = NPC_ACTION_INPUT; - mInputState = NPC_INPUT_ITEM_CRAFT; + mInputState = NpcInputState::ITEM_CRAFT; mComplexInventory->resize(size); buildLayout(); } @@ -814,17 +814,17 @@ void NpcDialog::move(const int amount) switch (mInputState) { - case NPC_INPUT_INTEGER: + case NpcInputState::INTEGER: mIntField->setValue(mIntField->getValue() + amount); break; - case NPC_INPUT_LIST: + case NpcInputState::LIST: mItemList->setSelected(mItemList->getSelected() - amount); break; - case NPC_INPUT_NONE: - case NPC_INPUT_STRING: - case NPC_INPUT_ITEM: - case NPC_INPUT_ITEM_INDEX: - case NPC_INPUT_ITEM_CRAFT: + case NpcInputState::NONE: + case NpcInputState::STRING: + case NpcInputState::ITEM: + case NpcInputState::ITEM_INDEX: + case NpcInputState::ITEM_CRAFT: default: break; } @@ -999,7 +999,7 @@ void NpcDialog::placeItemInputControls() mItemContainer->setMaxColumns(10000); } - if (mInputState == NPC_INPUT_ITEM_CRAFT) + if (mInputState == NpcInputState::ITEM_CRAFT) mItemContainer->setInventory(mComplexInventory); else mItemContainer->setInventory(mInventory); @@ -1058,12 +1058,12 @@ void NpcDialog::buildLayout() mButton->setCaption(CAPTION_CLOSE); placeNormalControls(); } - else if (mInputState != NPC_INPUT_NONE) + else if (mInputState != NpcInputState::NONE) { mButton->setCaption(CAPTION_SUBMIT); switch (mInputState) { - case NPC_INPUT_LIST: + case NpcInputState::LIST: if (!mDialogInfo) placeMenuControls(); else @@ -1071,21 +1071,21 @@ void NpcDialog::buildLayout() mItemList->setSelected(-1); break; - case NPC_INPUT_STRING: + case NpcInputState::STRING: placeTextInputControls(); break; - case NPC_INPUT_INTEGER: + case NpcInputState::INTEGER: placeIntInputControls(); break; - case NPC_INPUT_ITEM: - case NPC_INPUT_ITEM_INDEX: - case NPC_INPUT_ITEM_CRAFT: + case NpcInputState::ITEM: + case NpcInputState::ITEM_INDEX: + case NpcInputState::ITEM_CRAFT: placeItemInputControls(); break; - case NPC_INPUT_NONE: + case NpcInputState::NONE: default: break; } @@ -1377,7 +1377,7 @@ void NpcDialog::addCraftItem(Item *const item, const int amount, const int slot) { - if (mInputState != NPC_INPUT_ITEM_CRAFT) + if (mInputState != NpcInputState::ITEM_CRAFT) return; Inventory *const inventory = PlayerInfo::getInventory(); diff --git a/src/gui/windows/npcdialog.h b/src/gui/windows/npcdialog.h index 1b34eebf4..9a905e2f6 100644 --- a/src/gui/windows/npcdialog.h +++ b/src/gui/windows/npcdialog.h @@ -26,6 +26,8 @@ #include "enums/simpletypes/beingid.h" #include "enums/simpletypes/beingtypeid.h" +#include "enums/gui/npcinputstate.h" + #include "gui/models/extendedlistmodel.h" #include "gui/widgets/window.h" @@ -77,17 +79,6 @@ class NpcDialog final : public Window, void postInit() override final; - enum NpcInputState - { - NPC_INPUT_NONE = 0, - NPC_INPUT_LIST, - NPC_INPUT_STRING, - NPC_INPUT_INTEGER, - NPC_INPUT_ITEM, - NPC_INPUT_ITEM_INDEX, - NPC_INPUT_ITEM_CRAFT - }; - enum NpcActionState { NPC_ACTION_WAIT = 0, @@ -323,7 +314,7 @@ class NpcDialog final : public Window, ScrollArea *mItemScrollArea A_NONNULLPOINTER; - NpcInputState mInputState; + NpcInputStateT mInputState; NpcActionState mActionState; std::vector mSkinControls; std::string mSkinName; -- cgit v1.2.3-70-g09d2