From 076e2f4655c43e7dc79a01d576551942c7c3c057 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 24 Aug 2013 00:31:26 +0300 Subject: show/hide mouse cursor if mouse in/out window. --- src/client.cpp | 45 ++++++++++++++++++++++++++++++++++++++++++--- src/client.h | 2 ++ src/game.cpp | 11 +++-------- src/gui/gui.cpp | 8 ++------ 4 files changed, 49 insertions(+), 17 deletions(-) (limited to 'src') diff --git a/src/client.cpp b/src/client.cpp index 76f12d021..8a197d5aa 100644 --- a/src/client.cpp +++ b/src/client.cpp @@ -994,11 +994,12 @@ int Client::gameExec() #ifdef USE_SDL2 case SDL_WINDOWEVENT: - { handleSDL2WindowEvent(event); break; - } #else + case SDL_ACTIVEEVENT: + handleActive(event); + break; case SDL_VIDEORESIZE: resizeVideo(event.resize.w, event.resize.h, false); break; @@ -2866,7 +2867,7 @@ void Client::applyKeyRepeat() void Client::setIsMinimized(const bool n) { mIsMinimized = n; - if (!n && client->mNewMessageFlag) + if (!n && mNewMessageFlag) { mNewMessageFlag = false; SDL::SetWindowTitle(mainGraphics->getWindow(), mCaption.c_str()); @@ -3119,8 +3120,46 @@ void Client::handleSDL2WindowEvent(const SDL_Event &event) case SDL_WINDOWEVENT_RESIZED: resizeVideo(event.window.data1, event.window.data2, false); break; + case SDL_WINDOWEVENT_ENTER: + setMouseFocused(true); + break; + case SDL_WINDOWEVENT_LEAVE: + setMouseFocused(false); + break; + case SDL_WINDOWEVENT_FOCUS_GAINED: + setInputFocused(true); + break; + case SDL_WINDOWEVENT_FOCUS_LOST: + setInputFocused(false); + break; default: break; } } +#else +void Client::handleActive(const SDL_Event &event) +{ + if (event.active.state & SDL_APPACTIVE) + { + if (event.active.gain) + { // window restore + setIsMinimized(false); + setPriority(true); + } + else + { // window minimization +#ifdef ANDROID + setState(STATE_EXIT); +#else + setIsMinimized(true); + setPriority(false); +#endif + } + } + + if (event.active.state & SDL_APPINPUTFOCUS) + setInputFocused(event.active.gain); + if (event.active.state & SDL_APPMOUSEFOCUS) + setMouseFocused(event.active.gain); +} #endif diff --git a/src/client.h b/src/client.h index 4b550ad16..257180a73 100644 --- a/src/client.h +++ b/src/client.h @@ -314,6 +314,8 @@ public: #ifdef USE_SDL2 void handleSDL2WindowEvent(const SDL_Event &event); +#else + void handleActive(const SDL_Event &event); #endif void optionChanged(const std::string &name) override; diff --git a/src/game.cpp b/src/game.cpp index d15c79a36..41a036c0f 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -876,18 +876,13 @@ void Game::moveInDirection(const unsigned char direction) void Game::handleActive(const SDL_Event &event) { -// logger->log("SDL_ACTIVEEVENT"); -// logger->log("state: %d", (int)event.active.state); -// logger->log("gain: %d", (int)event.active.gain); - - // +++ need use window events #ifndef USE_SDL2 int fpsLimit = 0; if (event.active.state & SDL_APPACTIVE) { if (event.active.gain) { // window restore - Client::setIsMinimized(false); + client->setIsMinimized(false); if (player_node) { if (!player_node->getAway()) @@ -901,7 +896,7 @@ void Game::handleActive(const SDL_Event &event) #ifdef ANDROID client->setState(STATE_EXIT); #else - Client::setIsMinimized(true); + client->setIsMinimized(true); if (player_node && !player_node->getAway()) { fpsLimit = config.getIntValue("altfpslimit"); @@ -919,7 +914,7 @@ void Game::handleActive(const SDL_Event &event) if (event.active.state & SDL_APPINPUTFOCUS) client->setInputFocused(event.active.gain); if (event.active.state & SDL_APPMOUSEFOCUS) - Client::setMouseFocused(event.active.gain); + client->setMouseFocused(event.active.gain); if (!fpsLimit) { diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp index 9441677a6..dda067644 100644 --- a/src/gui/gui.cpp +++ b/src/gui/gui.cpp @@ -32,6 +32,7 @@ #include "gui/widgets/mouseevent.h" #include "gui/widgets/window.h" +#include "client.h" #include "configuration.h" #include "dragdrop.h" #include "keydata.h" @@ -446,13 +447,8 @@ void Gui::draw() int mouseX, mouseY; const uint8_t button = SDL_GetMouseState(&mouseX, &mouseY); -#ifdef USE_SDL2 - // +++ need check also is window have mouse focus SDL_GetMouseFocus - if (mMouseCursors && mCustomCursor && mMouseCursorAlpha > 0.0f) -#else - if ((SDL_GetAppState() & SDL_APPMOUSEFOCUS || button & SDL_BUTTON(1)) + if ((client->getMouseFocused() || button & SDL_BUTTON(1)) && mMouseCursors && mCustomCursor && mMouseCursorAlpha > 0.0f) -#endif { Graphics *g2 = static_cast(mGraphics); const Image *const image = dragDrop.getItemImage(); -- cgit v1.2.3-70-g09d2