From e3682e2cdcb59c36792f6f9c39569e0af01088f0 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 25 May 2015 01:58:52 +0300 Subject: Dont set global color variables before drawing text. This allow not set actual OpenGL color on each call because it useless for drawing text. --- src/test/testlauncher.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/test') diff --git a/src/test/testlauncher.cpp b/src/test/testlauncher.cpp index f8f9be812..a2738c8ba 100644 --- a/src/test/testlauncher.cpp +++ b/src/test/testlauncher.cpp @@ -611,9 +611,10 @@ int TestLauncher::testDraw() mainGraphics->fillRectangle(Rect(200, 100, 300, 300)); mainGraphics->popClipArea(); - mainGraphics->setColorAll(Color(0xFFU, 0x00U, 0x00U, 0xB0U), - Color(0x00U, 0xFFU, 0x00U, 0xB0U)); + Color color(0xFFU, 0x00U, 0x00U, 0xB0U); + Color color2(0x00U, 0xFFU, 0x00U, 0xB0U); boldFont->drawString(mainGraphics, + color, color2, "test test test test test test test test ", 300, 100); mainGraphics->drawTileCollection(col2); -- cgit v1.2.3-60-g2f50